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from operator import mul, add | |
import math | |
dims = 4 | |
arr = [[[0 for k in range(dims)] for j in range(dims)] for i in range(dims)] # Convert to numpy array | |
arr[2][0][2] = 10 | |
pos = (2,3,2) | |
look_vector = [0,-1,0] | |
def dot(v1, v2): | |
return sum(map(mul, v1, v2)) | |
def vec_add(v1, v2): | |
return list(map(add, v1, v2)) | |
def vec_mult(v1, sclr): | |
return [i * sclr for i in v1] | |
#print(vec_mul(pos, 2)) | |
def raycast(pos_vec, look_vec, max_dist=10): | |
for i in range(max_dist): | |
ray_pt = vec_add(pos_vec, vec_mult(look_vec, i)) | |
# Assumes square matrix | |
if ray_pt[0] < 0 or ray_pt[0] >= len(arr): | |
break | |
elif ray_pt[1] < 0 or ray_pt[1] >= len(arr[0]): | |
break | |
elif ray_pt[2] < 0 or ray_pt[2] >= len(arr[0][0]): | |
break; | |
if arr[ray_pt[0]][ray_pt[1]][ray_pt[2]] != 0: | |
return ray_pt | |
return None | |
print(raycast(pos, look_vector)) |
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