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@Podshot
Last active April 17, 2018 01:43
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block specification
{
"version": "1.12",
"map_to": "1.13",
"blocks": {
"air": {
"id": 0,
"/* When state is omitted (see anvil for inclusion of state), default state of 1.13 definitions are used */": "",
"map_to": "air"
},
"stone": {
"id": 1,
"maxdamage": 6,
"map_to": {
"variant=stone": "stone",
"variant=granite": "granite",
"variant=polished_granite": "polished_granite",
"variant=diorite": "diorite",
"variant=polished_diorite": "polished_diorite",
"variant=andesite": "andesite",
"variant=polished_andesite": "polished_andesite"
},
},
"grass": {
"id": 2,
"map_to": "grass_block"
},
"dirt": {
"id": 1,
"maxdamage": 2,
"map_to": [
"dirt",
"course_dirt",
"podzol"
],
},
"anvil": {
"id": 145,
"maxdamage": 11,
"map_to": [
"anvil[facing=north]",
"anvil[facing=east]",
"anvil[facing=south]",
"anvil[facing=west]",
"chipped_anvil[facing=north]",
"chipped_anvil[facing=east]",
"chipped_anvil[facing=south]",
"chipped_anvil[facing=west]",
"damaged_anvil[facing=north]",
"damaged_anvil[facing=east]",
"damaged_anvil[facing=south]",
"damaged_anvil[facing=west]",
]
}
}
}
{
"version": "1.13",
"blocks": {
"air": {
"name": "Air",
"obtainable": false,
"stacksize": 64
},
"stone": {
"name": "Stone",
"obtainable": true,
"stacksize": 64
},
"granite": {
"name": "Granite",
"obtainable": true,
"stacksize": 64
},
"polished_granite": {
"name": "Polished Granite",
"obtainable": true,
"stacksize": 64
},
"diorite": {
"name": "Diorite",
"obtainable": true,
"stacksize": 64
},
"polished_diorite": {
"name": "Polished Diorite",
"obtainable": true,
"stacksize": 64
},
"andesite": {
"name": "Andesite",
"obtainable": true,
"stacksize": 64
},
"polished_andesite": {
"name": "Polished Andesite",
"obtainable": true,
"stacksize": 64
},
"grass": {
"name": "Grass Block",
"obtainable": true,
"stacksize": 64
},
"dirt": {
"name": "Dirt",
"obtainable": true,
"stacksize": 64
},
"coarse_dirt": {
"name": "Coarse Dirt",
"obtainable": true,
"stacksize": 64
},
"podzol": {
"name": "Podzol",
"obtainable": true,
"stacksize": 64
},
"anvil": {
"name": "Anvil",
"obtainable": true,
"stacksize": 64,
"/* default block state is default value for every state fully specified */": "",
"/* default value for a state is the first item in the list */": "",
"/* anvils would be facing=north, other blocks would have more than one state field */": "",
"states": {
"facing": [ "north", "east", "south", "west" ]
}
},
"chipped_anvil": {
"name": "Chipped Anvil",
"obtainable": true,
"stacksize": 64,
"states": {
"facing": [ "north", "east", "south", "west" ]
}
},
"damaged_anvil": {
"name": "Damaged Anvil",
"obtainable": true,
"stacksize": 64,
"states": {
"facing": [ "north", "east", "south", "west" ]
}
}
}
}
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