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@PoignardAzur
Last active February 11, 2024 21:55
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My recommendations for Vello in 2024 (WIP)

My recommendations for Vello in 2024

Basic Documentation:

  • Write a main function.
  • Point to the SceneBuilder types.

All the following come after shipping 0.1.

  • Implement WebGL compatibility

    • ???
  • Make the SceneBuilder API closer to PostScript/WebCanvas, by adding pushTransform and popTransform methods and matching them in the encoding.

  • Re-structure the Vello repository:

    • Move Scene/SceneFragment/SceneBuilder into vello-encoding.
    • Rename vello-encoding to vello-core
    • Split out the wgpu backend into a vello-wgpu crate.
  • Improve Vello's documentation

    • Add basic example
    • Improve vello architecture diagram
  • Document Vello's limits and guarantees:

    • What are the maximum sizes you can send it?
    • What happens if you go over these sizes?
    • What happens if you send NaNs?
    • What happens if you send invalid indices, unmatched push/pops, etc?
  • Formalize test suite

    • Have repository with list of test files.
    • Add more test files.
    • Figure out some kind of snapshot testing that isn't vulnerable to subtle platform changes.
    • Look at fuzzing suites (see lcamtuf.blogspot.com) for interesting test files.
  • Implement testing

    • Factor out prefix scan stuff
    • Implement fuzzing for all the deterministic stages of the pipelines.
    • Implement sanity checks for the GPU-stuff. (eg check that there are not WAR hazards, that kind of thing.)
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