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Dolphin icache hack, works with scooby-doo
From 91a7034f4aa034478f2b2e74d90653015a2e3daa Mon Sep 17 00:00:00 2001
From: Pokechu22 <Pokechu022@gmail.com>
Date: Mon, 10 Feb 2020 16:52:10 -0800
Subject: [PATCH] Hack to disable icache and always return memory contents
---
Source/Core/Core/PowerPC/PPCCache.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Source/Core/Core/PowerPC/PPCCache.cpp b/Source/Core/Core/PowerPC/PPCCache.cpp
index 80e74f5a5c..049cf1ac6b 100644
--- a/Source/Core/Core/PowerPC/PPCCache.cpp
+++ b/Source/Core/Core/PowerPC/PPCCache.cpp
@@ -188,11 +188,11 @@ u32 InstructionCache::ReadInstruction(u32 addr)
u32 inmem = Memory::Read_U32(addr);
if (res != inmem)
{
- INFO_LOG(POWERPC, "ICache read at %08x returned stale data: CACHED: %08x vs. RAM: %08x", addr,
+ INFO_LOG(POWERPC, "ICache read at %08x should have returned stale data: CACHED: %08x vs. RAM: %08x", addr,
res, inmem);
- DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::ICACHE_MATTERS);
+ //DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::ICACHE_MATTERS);
}
- return res;
+ return inmem;
}
void InstructionCache::DoState(PointerWrap& p)
--
2.21.0
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