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Created April 9, 2016 22:31
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Changes between Protocol18x.cpp and Protocol19x.cpp
diff --git a/src/protocol/protocol18x.cpp b/src/protocol/protocol19x.cpp
index ae9571f..8ee10d5 100644
--- a/src/protocol/protocol18x.cpp
+++ b/src/protocol/protocol19x.cpp
@@ -1,16 +1,20 @@
-// Protocol18x.cpp
+// Protocol19x.cpp
/*
-Implements the 1.8.x protocol classes:
- - cProtocol180
- - release 1.8.0 protocol (#47)
-(others may be added later in the future for the 1.8 release series)
+Implements the 1.9.x protocol classes:
+ - cProtocol190
+ - release 1.9.0 protocol (#107)
+ - cProtocol191
+ - release 1.9.1 protocol (#108)
+ - cProtocol192
+ - release 1.9.2 protocol (#109)
+(others may be added later in the future for the 1.9 release series)
*/
#include "Globals.h"
#include "json/json.h"
-#include "Protocol18x.h"
+#include "Protocol19x.h"
#include "ChunkDataSerializer.h"
#include "PolarSSL++/Sha1Checksum.h"
#include "Packetizer.h"
@@ -99,9 +103,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
////////////////////////////////////////////////////////////////////////////////
-// cProtocol180:
+// cProtocol190:
-cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
@@ -147,7 +151,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
-void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
+void cProtocol190::DataReceived(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -171,25 +175,24 @@ void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
-void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
+void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x40); // Set passangers packet
+ Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteVarInt32(1); // 1 passenger
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
-void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x24); // Block Action packet
+ cPacketizer Pkt(*this, 0x0a); // Block Action packet
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
@@ -200,11 +203,11 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
-void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
+ cPacketizer Pkt(*this, 0x08); // Block Break Animation packet
Pkt.WriteVarInt32(a_EntityID);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Stage);
@@ -214,11 +217,11 @@ void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo
-void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x23); // Block Change packet
+ cPacketizer Pkt(*this, 0x0b); // Block Change packet
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -227,11 +230,11 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
-void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ cPacketizer Pkt(*this, 0x10); // Multi Block Change packet
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
@@ -247,11 +250,11 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
-void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type)
+void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x02); // Chat Message packet
+ cPacketizer Pkt(*this, 0x0f); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
Pkt.WriteBEInt8(a_Type);
}
@@ -260,13 +263,13 @@ void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type)
-void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
+void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
ASSERT(m_State == 3); // In game mode?
// Send the message to the client:
- cPacketizer Pkt(*this, 0x02);
+ cPacketizer Pkt(*this, 0x0f); // Chat Message packet
Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
Pkt.WriteBEInt8(a_Type);
}
@@ -275,13 +278,13 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type,
-void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ);
cCSLock Lock(m_CSPacket);
SendData(ChunkData.data(), ChunkData.size());
@@ -291,11 +294,11 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
-void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ cPacketizer Pkt(*this, 0x49); // Collect Item packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@@ -304,11 +307,11 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a
-void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
+void cProtocol190::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ cPacketizer Pkt(*this, 0x30); // Destroy Entities packet
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -317,21 +320,19 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
-void cProtocol180::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
+void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(0);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x40); // Set passangers packet
+ Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
+ Pkt.WriteVarInt32(0); // No passangers
}
-void cProtocol180::SendDisconnect(const AString & a_Reason)
+void cProtocol190::SendDisconnect(const AString & a_Reason)
{
switch (m_State)
{
@@ -345,7 +346,7 @@ void cProtocol180::SendDisconnect(const AString & a_Reason)
case 3:
{
// In-game:
- cPacketizer Pkt(*this, 0x40);
+ cPacketizer Pkt(*this, 0x1a);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
@@ -356,11 +357,11 @@ void cProtocol180::SendDisconnect(const AString & a_Reason)
-void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ cPacketizer Pkt(*this, 0x2a); // Sign Editor Open packet
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -368,11 +369,11 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
+void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
+ cPacketizer Pkt(*this, 0x4c); // Entity Effect packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
@@ -384,13 +385,18 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
-void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ cPacketizer Pkt(*this, 0x3c); // Entity Equipment packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt16(a_SlotNum);
+ // Needs to be adjusted due to the insertion of offhand at slot 1
+ if (a_SlotNum > 0)
+ {
+ a_SlotNum++;
+ }
+ Pkt.WriteVarInt32(a_SlotNum);
WriteItem(Pkt, a_Item);
}
@@ -398,11 +404,11 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
-void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
+void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ cPacketizer Pkt(*this, 0x34); // Entity Head Look packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@@ -411,11 +417,11 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
-void cProtocol180::SendEntityLook(const cEntity & a_Entity)
+void cProtocol190::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ cPacketizer Pkt(*this, 0x27); // Entity Look packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
@@ -426,25 +432,25 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
-void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
+void cProtocol190::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ cPacketizer Pkt(*this, 0x39); // Entity Metadata packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0x7f); // The termination byte
+ Pkt.WriteBEUInt8(0xff); // The termination byte
}
-void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
+void cProtocol190::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ cPacketizer Pkt(*this, 0x4b); // Entity Properties packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityProperties(Pkt, a_Entity);
}
@@ -453,15 +459,16 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
-void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ cPacketizer Pkt(*this, 0x25); // Entity Relative Move packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
+ // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
+ Pkt.WriteBEInt16(a_RelX * 128);
+ Pkt.WriteBEInt16(a_RelY * 128);
+ Pkt.WriteBEInt16(a_RelZ * 128);
Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -469,15 +476,16 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
-void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ cPacketizer Pkt(*this, 0x26); // Entity Look And Relative Move packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
+ // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
+ Pkt.WriteBEInt16(a_RelX * 128);
+ Pkt.WriteBEInt16(a_RelY * 128);
+ Pkt.WriteBEInt16(a_RelZ * 128);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(a_Entity.IsOnGround());
@@ -487,11 +495,11 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
-void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ cPacketizer Pkt(*this, 0x1b); // Entity Status packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
}
@@ -500,11 +508,11 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
+void cProtocol190::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ cPacketizer Pkt(*this, 0x3b); // Entity Velocity packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
@@ -516,11 +524,11 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
-void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x27); // Explosion packet
+ cPacketizer Pkt(*this, 0x1c); // Explosion packet
Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
@@ -541,11 +549,11 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
-void cProtocol180::SendGameMode(eGameMode a_GameMode)
+void cProtocol190::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ cPacketizer Pkt(*this, 0x1e); // Change Game State packet
Pkt.WriteBEUInt8(3); // Reason: Change game mode
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@@ -554,11 +562,11 @@ void cProtocol180::SendGameMode(eGameMode a_GameMode)
-void cProtocol180::SendHealth(void)
+void cProtocol190::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x06); // Update Health packet
+ cPacketizer Pkt(*this, 0x3e); // Update Health packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
@@ -569,7 +577,7 @@ void cProtocol180::SendHealth(void)
-void cProtocol180::SendHideTitle(void)
+void cProtocol190::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -581,11 +589,11 @@ void cProtocol180::SendHideTitle(void)
-void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ cPacketizer Pkt(*this, 0x16); // Set Slot packet
Pkt.WriteBEInt8(a_WindowID);
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@@ -595,7 +603,7 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
-void cProtocol180::SendKeepAlive(UInt32 a_PingID)
+void cProtocol190::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
@@ -604,7 +612,7 @@ void cProtocol180::SendKeepAlive(UInt32 a_PingID)
return;
}
- cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ cPacketizer Pkt(*this, 0x1f); // Keep Alive packet
Pkt.WriteVarInt32(a_PingID);
}
@@ -612,12 +620,12 @@ void cProtocol180::SendKeepAlive(UInt32 a_PingID)
-void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x01); // Join Game packet
+ cPacketizer Pkt(*this, 0x23); // Join Game packet
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
@@ -630,13 +638,13 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
// Send the spawn position:
{
- cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ cPacketizer Pkt(*this, 0x43); // Spawn Position packet
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
- cPacketizer Pkt(*this, 0x41);
+ cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
Pkt.WriteBEInt8(1);
}
@@ -647,7 +655,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-void cProtocol180::SendLoginSuccess(void)
+void cProtocol190::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -670,15 +678,18 @@ void cProtocol180::SendLoginSuccess(void)
-void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
+void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Painting.GetPosX();
double PosY = a_Painting.GetPosY();
double PosZ = a_Painting.GetPosZ();
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ cPacketizer Pkt(*this, 0x04); // Spawn Painting packet
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
@@ -688,14 +699,15 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
+void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x34);
+ cPacketizer Pkt(*this, 0x24); // Map packet
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
+ Pkt.WriteBool(true);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
for (const auto & Decorator : a_Map.GetDecorators())
{
@@ -719,28 +731,35 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS
-void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
+void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
{
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ cPacketizer Pkt(*this, 0x00); // Spawn Object packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteFPInt(a_Pickup.GetPosX());
- Pkt.WriteFPInt(a_Pickup.GetPosY());
- Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteBEDouble(a_Pickup.GetPosX());
+ Pkt.WriteBEDouble(a_Pickup.GetPosY());
+ Pkt.WriteBEDouble(a_Pickup.GetPosZ());
Pkt.WriteByteAngle(a_Pickup.GetYaw());
Pkt.WriteByteAngle(a_Pickup.GetPitch());
Pkt.WriteBEInt32(0); // No object data
+ Pkt.WriteBEInt16(0); // No velocity
+ Pkt.WriteBEInt16(0);
+ Pkt.WriteBEInt16(0);
}
{
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ cPacketizer Pkt(*this, 0x39); // Entity Metadata packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
+ Pkt.WriteBEUInt8(5); // Index 5: Item
+ Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(Pkt, a_Pickup.GetItem());
- Pkt.WriteBEUInt8(0x7f); // End of metadata
+ Pkt.WriteBEUInt8(0xff); // End of metadata
}
}
@@ -748,11 +767,11 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
-void cProtocol180::SendPlayerAbilities(void)
+void cProtocol190::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ cPacketizer Pkt(*this, 0x2b); // Player Abilities packet
Byte Flags = 0;
cPlayer * Player = m_Client->GetPlayer();
if (Player->IsGameModeCreative())
@@ -777,11 +796,11 @@ void cProtocol180::SendPlayerAbilities(void)
-void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
+void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0b); // Animation packet
+ cPacketizer Pkt(*this, 0x06); // Animation packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Animation);
}
@@ -790,12 +809,12 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
- cPacketizer Pkt(*this, 0x2A);
+ cPacketizer Pkt(*this, 0x22); // Particle effect packet
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_SrcX);
@@ -812,12 +831,12 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
- cPacketizer Pkt(*this, 0x2A);
+ cPacketizer Pkt(*this, 0x22); // Particle effect packet
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_Src.x);
@@ -856,11 +875,11 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a
-void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
+void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
Pkt.WriteVarInt32(0);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -893,11 +912,11 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
Pkt.WriteVarInt32(4);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -907,11 +926,11 @@ void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -922,14 +941,14 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
auto ClientHandle = a_Player.GetClientHandlePtr();
if (ClientHandle != nullptr)
{
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
Pkt.WriteVarInt32(2);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -941,11 +960,11 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
+void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
Pkt.WriteVarInt32(3);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -965,11 +984,11 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
-void cProtocol180::SendPlayerMaxSpeed(void)
+void cProtocol190::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties
+ cPacketizer Pkt(*this, 0x4b); // Entity Properties
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteVarInt32(Player->GetUniqueID());
Pkt.WriteBEInt32(1); // Count
@@ -994,11 +1013,11 @@ void cProtocol180::SendPlayerMaxSpeed(void)
-void cProtocol180::SendPlayerMoveLook(void)
+void cProtocol190::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPacketizer Pkt(*this, 0x2e); // Player Position And Look packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
Pkt.WriteBEDouble(Player->GetPosY());
@@ -1006,13 +1025,14 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
Pkt.WriteBEUInt8(0);
+ Pkt.WriteVarInt32(0); // Teleport ID - not implemented here
}
-void cProtocol180::SendPlayerPosition(void)
+void cProtocol190::SendPlayerPosition(void)
{
// There is no dedicated packet for this, send the whole thing:
SendPlayerMoveLook();
@@ -1022,35 +1042,35 @@ void cProtocol180::SendPlayerPosition(void)
-void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
+void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ cPacketizer Pkt(*this, 0x05); // Spawn Player packet
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteBEDouble(a_Player.GetPosX());
+ Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
+ Pkt.WriteBEDouble(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health
+ Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
+ Pkt.WriteBEUInt8(2); // Index 2: Custom name
+ Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
+ Pkt.WriteBEUInt8(0xff); // Metadata: end
}
-void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
+void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3f);
+ cPacketizer Pkt(*this, 0x18); // Plugin message packet
Pkt.WriteString(a_Channel);
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -1059,11 +1079,11 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
-void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
+void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1e);
+ cPacketizer Pkt(*this, 0x31); // Remove entity effect packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@@ -1072,7 +1092,7 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol180::SendResetTitle(void)
+void cProtocol190::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1084,7 +1104,7 @@ void cProtocol180::SendResetTitle(void)
-void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
+void cProtocol190::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
{
@@ -1092,7 +1112,7 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
return;
}
- cPacketizer Pkt(*this, 0x07); // Respawn packet
+ cPacketizer Pkt(*this, 0x33); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
@@ -1105,11 +1125,11 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens
-void cProtocol180::SendExperience(void)
+void cProtocol190::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPacketizer Pkt(*this, 0x3d); // Experience Packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(Player->GetXpPercentage());
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
@@ -1120,15 +1140,15 @@ void cProtocol180::SendExperience(void)
-void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x11);
+ cPacketizer Pkt(*this, 0x01); // Spawn experience orb packet
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
+ Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
+ Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}
@@ -1136,11 +1156,11 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3b);
+ cPacketizer Pkt(*this, 0x3f); // Scoreboard objective packet
Pkt.WriteString(a_Name);
Pkt.WriteBEUInt8(a_Mode);
if ((a_Mode == 0) || (a_Mode == 2))
@@ -1154,11 +1174,11 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString
-void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c);
+ cPacketizer Pkt(*this, 0x42); // Update score packet
Pkt.WriteString(a_Player);
Pkt.WriteBEUInt8(a_Mode);
Pkt.WriteString(a_Objective);
@@ -1173,11 +1193,11 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString &
-void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d);
+ cPacketizer Pkt(*this, 0x38); // Display scoreboard packet
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
Pkt.WriteString(a_Objective);
}
@@ -1186,7 +1206,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard
-void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle)
+void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1195,7 +1215,7 @@ void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle)
+void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
@@ -1209,7 +1229,7 @@ void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle)
-void cProtocol180::SendSetTitle(const cCompositeChat & a_Title)
+void cProtocol190::SendSetTitle(const cCompositeChat & a_Title)
{
SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1218,7 +1238,7 @@ void cProtocol180::SendSetTitle(const cCompositeChat & a_Title)
-void cProtocol180::SendSetRawTitle(const AString & a_Title)
+void cProtocol190::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
@@ -1232,12 +1252,13 @@ void cProtocol180::SendSetRawTitle(const AString & a_Title)
-void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ cPacketizer Pkt(*this, 0x19); // Named sound effect packet
Pkt.WriteString(a_SoundName);
+ Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
@@ -1249,11 +1270,11 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub
-void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x28); // Effect packet
+ cPacketizer Pkt(*this, 0x21); // Effect packet
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
@@ -1264,16 +1285,19 @@ void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX
-void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ cPacketizer Pkt(*this, 0x00); // Spawn Object packet
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteFPInt(a_FallingBlock.GetPosX());
- Pkt.WriteFPInt(a_FallingBlock.GetPosY());
- Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteBEDouble(a_FallingBlock.GetPosX());
+ Pkt.WriteBEDouble(a_FallingBlock.GetPosY());
+ Pkt.WriteBEDouble(a_FallingBlock.GetPosZ());
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
@@ -1286,16 +1310,19 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
+void cProtocol190::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ cPacketizer Pkt(*this, 0x03); // Spawn Mob packet
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteFPInt(a_Mob.GetPosX());
- Pkt.WriteFPInt(a_Mob.GetPosY());
- Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteBEDouble(a_Mob.GetPosX());
+ Pkt.WriteBEDouble(a_Mob.GetPosY());
+ Pkt.WriteBEDouble(a_Mob.GetPosZ());
Pkt.WriteByteAngle(a_Mob.GetPitch());
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
Pkt.WriteByteAngle(a_Mob.GetYaw());
@@ -1303,14 +1330,14 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+ Pkt.WriteBEUInt8(0xff); // Metadata terminator
}
-void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Entity.GetPosX();
@@ -1321,57 +1348,57 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ cPacketizer Pkt(*this, 0x00); // Spawn Object packet
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
- Pkt.WriteFPInt(PosX);
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(PosZ);
+ Pkt.WriteBEDouble(PosX);
+ Pkt.WriteBEDouble(a_Entity.GetPosY());
+ Pkt.WriteBEDouble(PosZ);
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteByteAngle(Yaw);
Pkt.WriteBEInt32(a_ObjectData);
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
-void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ cPacketizer Pkt(*this, 0x00); // Spawn Object packet
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
+ // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
+ Pkt.WriteBEUInt64(0);
+ Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
- Pkt.WriteFPInt(a_Vehicle.GetPosX());
- Pkt.WriteFPInt(a_Vehicle.GetPosY());
- Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteBEDouble(a_Vehicle.GetPosX());
+ Pkt.WriteBEDouble(a_Vehicle.GetPosY());
+ Pkt.WriteBEDouble(a_Vehicle.GetPosZ());
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteBEInt32(a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
- }
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
}
-void cProtocol180::SendStatistics(const cStatManager & a_Manager)
+void cProtocol190::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x37);
+ cPacketizer Pkt(*this, 0x07); // Statistics packet
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
size_t Count = static_cast<size_t>(statCount);
@@ -1389,11 +1416,11 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager)
-void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
+void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ cPacketizer Pkt(*this, 0x0e); // Tab-Complete packet
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
@@ -1406,15 +1433,15 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
-void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
+void cProtocol190::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x18);
+ cPacketizer Pkt(*this, 0x4a); // Entity teleport packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteBEDouble(a_Entity.GetPosX());
+ Pkt.WriteBEDouble(a_Entity.GetPosY());
+ Pkt.WriteBEDouble(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(a_Entity.IsOnGround());
@@ -1424,23 +1451,23 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
-void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ cPacketizer Pkt(*this, 0x02); // Spawn Global Entity packet
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
+ Pkt.WriteBEDouble(a_BlockX);
+ Pkt.WriteBEDouble(a_BlockY);
+ Pkt.WriteBEDouble(a_BlockZ);
}
-void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
@@ -1456,7 +1483,7 @@ void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_F
-void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
+void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?
if (!a_DoDaylightCycle)
@@ -1465,7 +1492,7 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
- cPacketizer Pkt(*this, 0x03);
+ cPacketizer Pkt(*this, 0x44); // Time update packet
Pkt.WriteBEInt64(a_WorldAge);
Pkt.WriteBEInt64(a_TimeOfDay);
}
@@ -1474,26 +1501,23 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
-void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ cPacketizer Pkt(*this, 0x1d); // Unload chunk packet
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(0); // Primary bitmap
- Pkt.WriteVarInt32(0); // Data size
}
-void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x35); // Update tile entity packet
+ cPacketizer Pkt(*this, 0x09); // Update tile entity packet
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Byte Action = 0;
@@ -1515,11 +1539,11 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x33);
+ cPacketizer Pkt(*this, 0x46); // Update sign packet
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Json::StyledWriter JsonWriter;
@@ -1536,11 +1560,11 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0a);
+ cPacketizer Pkt(*this, 0x2f); // Use bed
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1549,12 +1573,12 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
-void cProtocol180::SendWeather(eWeather a_Weather)
+void cProtocol190::SendWeather(eWeather a_Weather)
{
ASSERT(m_State == 3); // In game mode?
{
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ cPacketizer Pkt(*this, 0x1e); // Change Game State packet
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
Pkt.WriteBEFloat(0); // Unused for weather
}
@@ -1566,11 +1590,11 @@ void cProtocol180::SendWeather(eWeather a_Weather)
-void cProtocol180::SendWholeInventory(const cWindow & a_Window)
+void cProtocol190::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x30); // Window Items packet
+ cPacketizer Pkt(*this, 0x14); // Window Items packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
@@ -1585,11 +1609,11 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window)
-void cProtocol180::SendWindowClose(const cWindow & a_Window)
+void cProtocol190::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2e);
+ cPacketizer Pkt(*this, 0x12); // Close window packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1597,7 +1621,7 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window)
-void cProtocol180::SendWindowOpen(const cWindow & a_Window)
+void cProtocol190::SendWindowOpen(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1607,7 +1631,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
return;
}
- cPacketizer Pkt(*this, 0x2d);
+ cPacketizer Pkt(*this, 0x13); // Open window packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@@ -1638,11 +1662,11 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
-void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x31); // Window Property packet
+ cPacketizer Pkt(*this, 0x15); // Window Property packet
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
@@ -1652,7 +1676,7 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property
-bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
+bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
// Compress the data:
char CompressedData[MAX_COMPRESSED_PACKET_LEN];
@@ -1695,7 +1719,7 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress
-int cProtocol180::GetParticleID(const AString & a_ParticleName)
+int cProtocol190::GetParticleID(const AString & a_ParticleName)
{
static bool IsInitialized = false;
static std::map<AString, int> ParticleMap;
@@ -1761,7 +1785,7 @@ int cProtocol180::GetParticleID(const AString & a_ParticleName)
-void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
+void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
switch (a_ObjectData)
{
@@ -1796,7 +1820,7 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub
-void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
+void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
@@ -1926,7 +1950,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
if (!HandlePacket(bb, PacketType))
{
// Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+ LOGWARNING("Protocol 1.9: Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
#ifdef _DEBUG
// Dump the packet contents into the log:
@@ -1952,7 +1976,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
if (bb.GetReadableSpace() != 1)
{
// Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
+ LOGWARNING("Protocol 1.9: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
);
@@ -1981,7 +2005,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
AString Hex;
CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
+ m_CommLogFile.Printf("Protocol 1.9: There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
);
m_CommLogFile.Flush();
@@ -1991,7 +2015,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
-bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@@ -2022,30 +2046,36 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Game
switch (a_PacketType)
{
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ case 0x00: HandleConfirmTeleport (a_ByteBuffer); return true;
+ case 0x01: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x02: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x03: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x04: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x05: break; // Confirm transaction - not used in MCS
+ case 0x06: HandlePacketEnchantItem (a_ByteBuffer); return true;
+ case 0x07: HandlePacketWindowClick (a_ByteBuffer); return true;
+ case 0x08: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x09: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x0f: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x10: break; // Vehicle move - not yet implemented
+ case 0x11: break; // Steer boat - not yet implemented
+ case 0x12: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x13: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x14: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x15: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x16: break; // Resource pack status - not yet implemented
+ case 0x17: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x1b: break; // Spectate?
+ case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true;
}
break;
}
@@ -2077,7 +2107,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
-void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
@@ -2089,7 +2119,7 @@ void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -2100,8 +2130,8 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
// Version:
Json::Value Version;
- Version["name"] = "Cuberite 1.8";
- Version["protocol"] = 47;
+ Version["name"] = "Cuberite 1.9";
+ Version["protocol"] = 107;
// Players:
Json::Value Players;
@@ -2134,7 +2164,7 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
UInt32 EncKeyLength, EncNonceLength;
if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
@@ -2197,7 +2227,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
-void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
AString Username;
if (!a_ByteBuffer.ReadVarUTF8String(Username))
@@ -2234,8 +2264,10 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
+
m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
@@ -2243,7 +2275,7 @@ void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
@@ -2253,7 +2285,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
return;
}
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
@@ -2261,7 +2293,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2269,11 +2301,8 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
return;
}
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
-
- cItem Item;
- ReadItem(a_ByteBuffer, Item, 3);
-
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
@@ -2284,7 +2313,7 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
@@ -2294,13 +2323,14 @@ void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, MainHand);
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
@@ -2311,7 +2341,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
switch (ActionID)
@@ -2343,7 +2373,17 @@ void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
+ // We don't actually validate that this packet is sent or anything yet, but it still needs to be read.
+}
+
+
+
+
+
+void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
cItem Item;
@@ -2358,7 +2398,7 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe
-void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
@@ -2378,7 +2418,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
@@ -2388,7 +2428,7 @@ void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
@@ -2398,7 +2438,7 @@ void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
@@ -2422,7 +2462,7 @@ void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
@@ -2434,7 +2474,7 @@ void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2447,7 +2487,7 @@ void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2462,7 +2502,7 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
@@ -2493,7 +2533,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
@@ -2503,7 +2543,7 @@ void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
@@ -2527,9 +2567,10 @@ void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
if (HasPosition)
@@ -2544,7 +2585,7 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2553,15 +2594,10 @@ void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
}
AString Lines[4];
- Json::Value root;
- Json::Reader reader;
for (int i = 0; i < 4; i++)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
- if (reader.parse(Line, root, false))
- {
- Lines[i] = root.asString();
- }
+ Lines[i] = Line;
}
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
@@ -2571,7 +2607,7 @@ void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
@@ -2580,6 +2616,7 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
case 0:
{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand)
m_Client->HandleUseEntity(EntityID, false);
break;
}
@@ -2593,6 +2630,7 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand);
// TODO: Do anything
break;
@@ -2609,7 +2647,19 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand);
+
+ // TODO: Handle this right-click - we need to figure out what they are looking at or else rewrite the HandleRightClick method.
+ // m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+}
+
+
+
+
+
+void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
@@ -2621,13 +2671,13 @@ void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, Mode);
cItem Item;
ReadItem(a_ByteBuffer, Item);
@@ -2673,7 +2723,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
m_Client->HandleWindowClose(WindowID);
@@ -2683,7 +2733,7 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
+void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
if (a_Channel == "MC|AdvCdm")
{
@@ -2748,7 +2798,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
-void cProtocol180::SendData(const char * a_Data, size_t a_Size)
+void cProtocol190::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -2772,7 +2822,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size)
-bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
+bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
if (ItemType == -1)
@@ -2807,7 +2857,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a
-void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Parse into NBT:
cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
@@ -2882,7 +2932,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-void cProtocol180::StartEncryption(const Byte * a_Key)
+void cProtocol190::StartEncryption(const Byte * a_Key)
{
m_Encryptor.Init(a_Key, a_Key);
m_Decryptor.Init(a_Key, a_Key);
@@ -2904,7 +2954,7 @@ void cProtocol180::StartEncryption(const Byte * a_Key)
-eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace)
+eBlockFace cProtocol190::FaceIntToBlockFace(UInt32 a_BlockFace)
{
// Normalize the blockface values returned from the protocol
// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
@@ -2925,9 +2975,9 @@ eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace)
////////////////////////////////////////////////////////////////////////////////
-// cProtocol180::cPacketizer:
+// cProtocol190::cPacketizer:
-void cProtocol180::SendPacket(cPacketizer & a_Pkt)
+void cProtocol190::SendPacket(cPacketizer & a_Pkt)
{
UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
AString PacketData, CompressedPacket;
@@ -2937,7 +2987,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt)
if ((m_State == 3) && (PacketLen >= 256))
{
// Compress the packet payload:
- if (!cProtocol180::CompressPacket(PacketData, CompressedPacket))
+ if (!cProtocol190::CompressPacket(PacketData, CompressedPacket))
{
return;
}
@@ -2987,7 +3037,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt)
-void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
+void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
@@ -3075,7 +3125,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
+void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
@@ -3179,10 +3229,10 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
-void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
// Common metadata:
- Byte Flags = 0;
+ Int8 Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 0x01;
@@ -3203,21 +3253,24 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
{
Flags |= 0x20;
}
- a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
- a_Pkt.WriteBEUInt8(Flags);
+ a_Pkt.WriteBEUInt8(0); // Index 0
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
+ a_Pkt.WriteBEInt8(Flags);
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer: break; // TODO?
case cEntity::etPickup:
{
- a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
+ a_Pkt.WriteBEUInt8(5); // Index 5: Item
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
break;
}
case cEntity::etMinecart:
{
- a_Pkt.WriteBEUInt8(0x51);
+ a_Pkt.WriteBEUInt8(5); // Index 5: Shaking power
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
// The following expression makes Minecarts shake more with less health or higher damage taken
// It gets half the maximum health, and takes it away from the current health minus the half health:
@@ -3227,11 +3280,15 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
Health: 1 | 3 - (1 - 3) = 5
*/
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
- a_Pkt.WriteBEUInt8(0x52);
- a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
- a_Pkt.WriteBEUInt8(0x73);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+ a_Pkt.WriteVarInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
+
+ a_Pkt.WriteBEUInt8(6); // Index 6: Shaking direction (doesn't seem to effect anything)
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(1);
+
+ a_Pkt.WriteBEUInt8(7); // Index 7: Shake multiplier / damage taken
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
if (Minecart.GetPayload() == cMinecart::mpNone)
{
@@ -3239,20 +3296,26 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
const cItem & MinecartContent = RideableMinecart.GetContent();
if (!MinecartContent.IsEmpty())
{
- a_Pkt.WriteBEUInt8(0x54);
+ a_Pkt.WriteBEUInt8(8); // Index 8: Block ID and damage
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Content = MinecartContent.m_ItemType;
Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteBEInt32(Content);
- a_Pkt.WriteBEUInt8(0x55);
- a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
- a_Pkt.WriteBEUInt8(0x56);
- a_Pkt.WriteBEUInt8(1);
+ a_Pkt.WriteVarInt32(Content);
+
+ a_Pkt.WriteBEUInt8(9); // Index 9: Block ID and damage
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(RideableMinecart.GetBlockHeight());
+
+ a_Pkt.WriteBEUInt8(10); // Index 10: Show block
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(true);
}
}
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
{
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is powered
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
}
break;
} // case etMinecart
@@ -3264,13 +3327,15 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
{
case cProjectileEntity::pkArrow:
{
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(5); // Index 5: Is critical
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
break;
}
case cProjectileEntity::pkFirework:
{
- a_Pkt.WriteBEUInt8(0xa8);
+ a_Pkt.WriteBEUInt8(5); // Index 5: Firework item used for this firework
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
break;
}
@@ -3291,10 +3356,12 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
case cEntity::etItemFrame:
{
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(0xa8);
+ a_Pkt.WriteBEUInt8(5); // Index 5: Item
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(0x09);
- a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
+ a_Pkt.WriteBEUInt8(6); // Index 6: Rotation
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Frame.GetItemRotation());
break;
} // case etItemFrame
@@ -3309,19 +3376,23 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
-void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
{
- a_Pkt.WriteBEUInt8(0x82);
+ // TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
+ a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(a_Mob.GetCustomName());
- a_Pkt.WriteBEUInt8(0x03);
+ a_Pkt.WriteBEUInt8(3); // Index 3: Custom name always visible
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
}
- a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEUInt8(6); // Index 6: Health
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
switch (a_Mob.GetMobType())
@@ -3329,45 +3400,58 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
case mtBat:
{
auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Bat flags - currently only hanging
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(Bat.IsHanging() ? 0 : 1);
break;
} // case mtBat
case mtCreeper:
{
auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: State (idle or "blowing")
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : -1);
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Is charged
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Creeper.IsCharged());
+
+ a_Pkt.WriteBEUInt8(13); // Index 13: Is ignited
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
break;
} // case mtCreeper
case mtEnderman:
{
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x30);
- a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Carried block
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
+ UInt32 Carried = 0;
+ Carried |= Enderman.GetCarriedBlock() << 4;
+ Carried |= Enderman.GetCarriedMeta();
+ a_Pkt.WriteVarInt32(Carried);
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Is screaming
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Enderman.IsScreaming());
break;
} // case mtEnderman
case mtGhast:
{
auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Ghast.IsCharging());
+ a_Pkt.WriteBEUInt8(11); // Is attacking
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Ghast.IsCharging());
break;
} // case mtGhast
case mtHorse:
{
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- int Flags = 0;
+ Int8 Flags = 0;
if (Horse.IsTame())
{
Flags |= 0x02;
@@ -3392,139 +3476,176 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
Flags |= 0x80;
}
- a_Pkt.WriteBEUInt8(0x50); // Int at index 16
- a_Pkt.WriteBEInt32(Flags);
- a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ a_Pkt.WriteBEUInt8(12); // Index 12: flags
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(Flags);
+
+ a_Pkt.WriteBEUInt8(13); // Index 13: Variant / type
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Horse.GetHorseType());
+
+ a_Pkt.WriteBEUInt8(14); // Index 14: Color / style
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Appearance = 0;
Appearance = Horse.GetHorseColor();
Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteBEInt32(Appearance);
- a_Pkt.WriteBEUInt8(0x56); // Int at index 22
- a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
+ a_Pkt.WriteVarInt32(Appearance);
+
+ a_Pkt.WriteBEUInt8(16); // Index 16: Armor
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Horse.GetHorseArmour());
+
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Horse.IsBaby());
break;
} // case mtHorse
case mtMagmaCube:
{
auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
+ a_Pkt.WriteBEUInt8(11); // Index 11: Size
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(MagmaCube.GetSize());
break;
} // case mtMagmaCube
case mtOcelot:
{
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Ocelot.IsBaby());
break;
} // case mtOcelot
case mtCow:
{
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Cow.IsBaby());
break;
} // case mtCow
case mtChicken:
{
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Chicken.IsBaby());
break;
} // case mtChicken
case mtPig:
{
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
+
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Pig.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Is saddled
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Pig.IsSaddled());
break;
} // case mtPig
case mtSheep:
{
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
- a_Pkt.WriteBEUInt8(0x10);
- Byte SheepMetadata = 0;
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Sheep.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: sheared, color
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ Int8 SheepMetadata = 0;
SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
if (Sheep.IsSheared())
{
SheepMetadata |= 0x10;
}
- a_Pkt.WriteBEUInt8(SheepMetadata);
+ a_Pkt.WriteBEInt8(SheepMetadata);
break;
} // case mtSheep
case mtRabbit:
{
auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Rabbit.GetRabbitTypeAsNumber());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Rabbit.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Type
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Rabbit.GetRabbitTypeAsNumber());
break;
} // case mtRabbit
case mtSkeleton:
{
auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Type
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
break;
} // case mtSkeleton
case mtSlime:
{
auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
+ a_Pkt.WriteBEUInt8(11); // Index 11: Size
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Slime.GetSize());
break;
} // case mtSlime
case mtVillager:
{
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(Villager.GetVilType());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Villager.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Type
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Villager.GetVilType());
break;
} // case mtVillager
case mtWitch:
{
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x15);
- a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is angry
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Witch.IsAngry());
break;
} // case mtWitch
case mtWither:
{
auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
- a_Pkt.WriteBEUInt8(0x66); // Float at index 6
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ a_Pkt.WriteBEUInt8(14); // Index 14: Invulnerable ticks
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
+
+ // TODO: Use boss bar packet for health
break;
} // case mtWither
case mtWolf:
{
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- Byte WolfStatus = 0;
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Wolf.IsBaby());
+
+ Int8 WolfStatus = 0;
if (Wolf.IsSitting())
{
WolfStatus |= 0x1;
@@ -3537,37 +3658,47 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
WolfStatus |= 0x4;
}
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(WolfStatus);
+ a_Pkt.WriteBEUInt8(12); // Index 12: status
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteBEInt8(WolfStatus);
- a_Pkt.WriteBEUInt8(0x72);
+ a_Pkt.WriteBEUInt8(14); // Index 14: Health
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- a_Pkt.WriteBEUInt8(0x13);
- a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x14);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
+
+ a_Pkt.WriteBEUInt8(15); // Index 15: Is begging
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Wolf.IsBegging());
+
+ a_Pkt.WriteBEUInt8(16); // Index 16: Collar color
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
+ a_Pkt.WriteVarInt32(static_cast<UInt8>(Wolf.GetCollarColor()));
break;
} // case mtWolf
case mtZombie:
{
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0e);
- a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Zombie.IsBaby());
+
+ a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
+
+ a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Zombie.IsConverting());
break;
} // case mtZombie
case mtZombiePigman:
{
auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
+ a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombiePigman.IsBaby());
break;
} // case mtZombiePigman
} // switch (a_Mob.GetType())
@@ -3577,7 +3708,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
-void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
if (!a_Entity.IsMob())
{
@@ -3595,3 +3726,155 @@ void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cProtocol191:
+
+cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ // Send the Join Game packet:
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ cPacketizer Pkt(*this, 0x23); // Join Game packet
+ Pkt.WriteBEUInt32(a_Player.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
+ Pkt.WriteString("default"); // Level type - wtf?
+ Pkt.WriteBool(false); // Reduced Debug Info - wtf?
+ }
+ m_LastSentDimension = a_World.GetDimension();
+
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x43); // Spawn Position packet
+ Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
+ }
+
+ // Send the server difficulty:
+ {
+ cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
+ Pkt.WriteBEInt8(1);
+ }
+
+ // Send player abilities:
+ SendPlayerAbilities();
+}
+
+
+
+
+
+void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.9.1";
+ Version["protocol"] = 108;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cProtocol192:
+
+cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.9.2";
+ Version["protocol"] = 109;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
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