Class & Level | Background | Race | Alignment | Experience Points |
---|---|---|---|---|
Fighter, Level 1 | Soldier | Dwarf | Lawful Good | 150/300 |
Armor Class: 18 (Chain Mail, Shield) Current Hit Points / Max Hit Points: 13/13 Speed: 30 Feet
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Proficiencies:
- Saving Throws:
- Strength, Constitution
- Skills:
- Acrobatics, Athletics, Intimidation, Perception, Survival
- Armor Proficiencies:
- Heavy Armor, Light Armor, Medium Armor, Shields
- Weapon Proficiencies:
- Martial Weapons, Simple Weapon
- Tool Proficiencies:
- Mason's Tools, Three-Dragon Ante Set, Vehicles (Land)
Languages: Common, Dwarvish
Actions:
- Standard Actions:
- Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
- Bonus Actions:
- Second Wind
- Reactions:
- Opportunity Attack
Inventory
Equipment: | QTY | Backpack: | QTY |
---|---|---|---|
Chain Mail (equiped) | 1 | Bedroll | 1 |
Handaxe | 1 | Mess Kit | 1 |
Handaxe | 1 | Rations (1 day) | 10 |
Longsword (equiped) | 1 | Rope, Hempen (50ft) | 1 |
Shield (equiped) | 1 | Tinderbox | 1 |
Torch | 10 | ||
Waterskin | 1 | ||
Cloths, Common | 1 | ||
Playing Card Set | 1 |
Currency: 8 Gold, 15 Silver, 50 Copper.
Features & Traits:
Fighter Features:
- Fighting Style (Dueling)
- Second Wind
Mountain Dwarf Traits:
- Darkvision
- Dwarven Resillience
- Dwarven Combat Training
- Stonecunning
- Personality Traits:
- I’ve lost too many friends, and I’m slow to make new ones.
- Ideals:
- Responsibility. I do what I must and obey just authority. (Lawful)
- Bonds:
- I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
- Flaws:
- I’d rather eat my armor than admit when I’m wrong.
Background:
Durk Stonefist has been cursed by a magic amulet from his homeworld of Ire. He was hired to steal it, but grabbed it with his bare hand. When he did it sent him flying through the multiverse. Every seven days the curse activates and sends him to a strange new world. The amulet can tell him about the world he is in but can't tell him how to get home. Only a powerful wizard can send him home, will this world have such a person? Might he find that person in time? Will they even know how to help him? Probably not...