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@Poomel
Last active August 8, 2023 03:06
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Battlefield 4 Config

Poomels Battlefield 4 Config

This is my constantly updated BF4 config.

Put user.cfg in ...\Origin Games\Battlefield 4 !

Put profsave_profile in C:\Users\$USER\Documents\Battlefield 4\settings !

Windows/Other Settings

  • Windows Sensitivity: 6/11
  • Enhance Pointer Precision: No
  • Mouse DPI: 600
  • Mouse Polling Rate: 500hz
  • Nvidia Maximum Pre-Rendered Frames: 1
  • For better Moussettings MarkC MousFix
GstInput.Deadzone 0.000000
GstInput.DeadzoneCenter 0.000000
GstInput.FreelookSensitivity 0.500000
GstInput.HeadtrackingEnabled 1
GstInput.HoldButtonToZoom 1
GstInput.HoldForBreathControl 1
GstInput.InputMethod 0
GstInput.IsRightHanded 1
GstInput.LeaningEnabled 1
GstInput.LeaningSensitivity 0.500000
GstInput.MouseRawInput 0
GstInput.MouseSensitivity 0.030000
GstInput.MouseSensitivityVehicle 0.600000
GstInput.Scheme0Buttons 0
GstInput.Scheme0FlipCameraY 0
GstInput.Scheme0FlipY 0
GstInput.Scheme0Sensitivity 0.000000
GstInput.Scheme0Sticks 0
GstInput.Scheme1Buttons 0
GstInput.Scheme1FlipCameraY 0
GstInput.Scheme1FlipY 0
GstInput.Scheme1Sensitivity 0.000000
GstInput.Scheme1Sticks 0
GstInput.Scheme2Buttons 0
GstInput.Scheme2FlipCameraY 0
GstInput.Scheme2FlipY 0
GstInput.Scheme2Sensitivity 0.000000
GstInput.Scheme2Sticks 0
GstInput.Scheme3Buttons 0
GstInput.Scheme3FlipCameraY 0
GstInput.Scheme3FlipY 0
GstInput.Scheme3Sticks 0
GameTime.MaxVariableFps 0
GstRender.VSync 0
Thread.MaxProcessorCount 8
PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
PostProcess.BlurMethod 0
PostProcess.DofMethod 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
Render.DrawScreenInfo 0
Render.VSyncFlashTestEnable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.DxDiagDriverDectectionEnable 0
RenderDevice.ForceRenderAheadLimit 0
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.RenderAheadLimit 0
Screenshot.Format png
WorldRender.DxDeferredCsPathEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.PlanarReflectionEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 64
WorldRender.TransparencyShadowmapsEnable 0
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