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GML Script. Checks to see if the device number (argument0) was interacted with at all. Used in input_change() to know to swap inputs!
///gamepad_button_check_any(device)
device = argument0;
for ( var i = gp_face1; i < gp_axisrv; i++ )
{
if ( gamepad_button_check(device , i ) ) return i;
}
return false;
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