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@PoppyWorks
Last active Aug 14, 2018
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GML Script. Knows what OS you are using, and if you are using a gamepad or keyboard/mouse. Use bootstrap after input_change(). Bootstrapper ensures that a gamepad is connected before allowing the user to swap over to gamepad input from Keyboard/mouse.
///PC users or PS4 Input
if os_type == os_windows || os_ps4 || os_xboxone
{
if gamepad_button_check_any(global.gpDevice)
{
global.KBMuser = false;
}
if keyboard_check(vk_anykey) || mouse_check_button(mb_any)
{
global.KBMuser = true;
}
global.dp_up = vk_up;
global.dp_down = vk_down;
global.dp_left = vk_left;
global.dp_right = vk_right;
global.confirm = ord("Z");
global.cancel = ord("X");
global.button3 = ord("C");
global.button4 = ord("V");
global.start = vk_enter;
global.select = gp_select;
global.mouse = true;
if gamepad_is_connected(0) || gamepad_is_connected(4)
{
global.gpadConnected = true;
}
if global.gpadConnected == true && global.KBMuser = false
{
global.dp_up = gp_padu;
global.dp_down = gp_padd;
global.dp_left = gp_padl;
global.dp_right = gp_padr;
global.confirm = gp_face1;
global.cancel = gp_face2;
global.button3 = gp_face3;
global.button4 = gp_face4;
global.triggerr = gp_shoulderr;
global.bumperr = gp_shoulderrb;
global.triggerl = gp_shoulderl;
global.bumperl = gp_shoulderlb;
global.start = gp_start;
global.select = gp_select;
global.mouse = false;
}
}
///PS Vita Input
if os_type == os_psvita
{
global.dp_up = gp_padu;
global.dp_down = gp_padd;
global.dp_left = gp_padl;
global.dp_right = gp_padr;
global.confirm = gp_face1;
global.cancel = gp_face2;
global.button3 = gp_face3;
global.button4 = gp_face4;
global.triggerr = gp_shoulderr;
global.bumperr = gp_shoulderrb;
global.triggerl = gp_shoulderl;
global.bumperl = gp_shoulderlb;
global.start = gp_start;
global.select = gp_select;
global.mouse = false;
}
///Japanese PlayStation
if (os_type == os_ps4 || os_psvita) && global.language == "ja"
{
global.confirm = gp_face2;
global.cancel = gp_face1;
}
///Ouya Input
if os_type == os_android
{
if global.os_ouya == true
{
global.dp_up = "BUTTON_DPAD_UP";
global.dp_down = "BUTTON_DPAD_DOWN";
global.dp_left = "BUTTON_DPAD_LEFT";
global.dp_right = "BUTTON_DPAD_RIGHT";
global.confirm = "BUTTON_O";
global.cancel = "BUTTON_A";
global.button3 = "BUTTON_U";
global.button4 = "BUTTON_Y";
global.triggerr = gp_shoulderr; //
global.bumperr = "BUTTON_R1";
global.triggerl = gp_shoulderl; //
global.bumperl = "BUTTON_L1";
global.start = "BUTTON_R3";
global.select = "BUTTON_L3";
global.mouse = true;
}
}
///gamepad_bootstrap(device number)
var device = argument0;
if gamepad_is_connected(device)
{
global.gpadConnected = true;
}
else
{
global.gpadConnected = false;
}
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