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Colors helper
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
@interface FTUIHelper : NSObject
+ (UIImage *)createImageFromColor:(UIColor *)color;
+ (UIColor *)colorFromHexRGB:(NSString *)inColorString
@end
@implementation UIHelperColors
+ (UIImage *)createImageFromColor:(UIColor *)color {
UIView *colorView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 500, 500)];
colorView.backgroundColor = color;
UIGraphicsBeginImageContext(colorView.bounds.size);
[colorView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *colorImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return colorImage;
}
+ (UIColor *)colorFromHexRGB:(NSString *)inColorString {
UIColor *result = nil;
unsigned int colorCode = 0;
unsigned char redByte, greenByte, blueByte;
if (nil != inColorString)
{
NSScanner *scanner = [NSScanner scannerWithString:inColorString];
(void) [scanner scanHexInt:&colorCode]; // ignore error
}
redByte = (unsigned char) (colorCode >> 16);
greenByte = (unsigned char) (colorCode >> 8);
blueByte = (unsigned char) (colorCode); // masks off high bits
result = [UIColor
colorWithRed: (float)redByte / 0xff
green: (float)greenByte/ 0xff
blue: (float)blueByte / 0xff
alpha: 1.0];
return result;
}
@end
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