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GTA4's WeaponInfo.xml, modified for more ammo
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<!-- GTAIV/common/data/WeaponInfo.xml --> | |
<weaponinfo version="1"> | |
<!-- --> | |
<!-- MELEE WEAPONS --> | |
<!-- --> | |
<weapon type="UNARMED"> | |
<data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6"> | |
<damage base="0" networkplayermod="1.0" networkpedmod="1.0"/> | |
<pickup regentime="0"/> | |
<controller> | |
<rumble duration="60" intensity="0.23"/> | |
</controller> | |
<flags> | |
<flag>CAN_AIM</flag> | |
<flag>ARMOUR_PENETRATING</flag> | |
</flags> | |
</data> | |
</weapon> | |
<weapon type="BASEBALLBAT"> | |
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6"> | |
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/> | |
<pickup regentime="120000"/> | |
<controller> | |
<rumble duration="60" intensity="0.23"/> | |
</controller> | |
<flags> | |
<flag>CAN_AIM</flag> | |
<flag>MELEE_CLUB</flag> | |
<flag>ARMOUR_PENETRATING</flag> | |
</flags> | |
</data> | |
<assets model="w_bat"> | |
<anim meleegroup1="club_core" meleegroup2="club_extra"/> | |
</assets> | |
</weapon> | |
<weapon type="POOLCUE"> | |
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6"> | |
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/> | |
<pickup regentime="120000"/> | |
<controller> | |
<rumble duration="60" intensity="0.23"/> | |
</controller> | |
<flags> | |
<flag>CAN_AIM</flag> | |
<flag>MELEE_CLUB</flag> | |
<flag>ARMOUR_PENETRATING</flag> | |
</flags> | |
</data> | |
<assets model="w_cue"/> | |
</weapon> | |
<weapon type="KNIFE"> | |
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6"> | |
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/> | |
<pickup regentime="120000"/> | |
<controller> | |
<rumble duration="60" intensity="0.1"/> | |
</controller> | |
<flags> | |
<flag>CAN_AIM</flag> | |
<flag>MELEE_BLADE</flag> | |
<flag>INSTANT_KILL_IN_MP</flag> | |
<flag>ARMOUR_PENETRATING</flag> | |
</flags> | |
</data> | |
<assets model="w_knife"> | |
<anim meleegroup1="blade_core" meleegroup2="blade_extra"/> | |
</assets> | |
</weapon> | |
<!-- --> | |
<!-- GUN WEAPONS --> | |
<!-- --> | |
<weapon type="PISTOL"> | |
<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="20" ammomax="9999" timebetweenshots="333"> | |
<damage base="25" networkplayermod="3.0" networkpedmod="1.0"/> | |
<physics force="50.0"/> | |
<reload time="2000" fasttime="2000" crouchtime="2000"/> | |
<aiming accuracy="0.5"> | |
<offset x="0.15" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.2" y="1.0" z="0.05"/> | |
<reticule standing="0.65" ducked="0.55" scale="0.3"/> | |
</aiming> | |
<pickup regentime="120000" ammoonstreet="30"/> | |
<controller> | |
<rumble duration="110" intensity="0.02"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
</flags> | |
</data> | |
<assets model="w_glock"> | |
<anim group="gun@handgun" meleegroup1="firearm_core"/> | |
<effects> | |
<muzzle fx="muz_pistol_small"/> | |
<shell fx="weap_ejected_pistol"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="DEAGLE"> | |
<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="45.0" weaponrange="50.0" clipsize="10" ammomax="9999" timebetweenshots="333"> | |
<damage base="40" networkplayermod="4.0" networkpedmod="1.0"/> | |
<physics force="75.0"/> | |
<reload time="2000" fasttime="2000" crouchtime="2000"/> | |
<aiming accuracy="0.5"> | |
<offset x="0.15" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.2" y="1.0" z="0.05"/> | |
<reticule standing="0.6" ducked="0.5" scale="0.3"/> | |
</aiming> | |
<pickup regentime="240000" ammoonstreet="30"/> | |
<controller> | |
<rumble duration="150" intensity="0.1"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
</flags> | |
</data> | |
<assets model="w_eagle"> | |
<anim group="gun@deagle" meleegroup1="firearm_core"/> | |
<effects> | |
<muzzle fx="muz_pistol_large"/> | |
<shell fx="weap_ejected_pistol"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="SHOTGUN"> | |
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="10" ammomax="9999" timebetweenshots="1233"> | |
<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/> | |
<physics force="15.0"/> | |
<reload time="2933" fasttime="2933" crouchtime="2933"/> | |
<aiming accuracy="0.08"> | |
<offset x="0.16" y="1.0" z="0.44"/> | |
<crouchedoffset x="0.16" y="1.0" z="0.0"/> | |
<reticule standing="1.0" ducked="1.0" scale="0.0"/> | |
</aiming> | |
<pickup regentime="240000" ammoonstreet="16"/> | |
<controller> | |
<rumble duration="200" intensity="1.0"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
<flag>HIGHER_BREAK_FORCE</flag> | |
</flags> | |
</data> | |
<assets model="w_shotgun"> | |
<anim group="gun@shotgun"/> | |
<effects> | |
<muzzle fx="muz_shotgun"/> | |
<shell fx="weap_ejected_shotgun"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="BARETTA"> | |
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="12" ammomax="9999" timebetweenshots="433"> | |
<damage base="10" networkplayermod="5.0" networkpedmod="1.0"/> | |
<physics force="12.0"/> | |
<reload time="2933" fasttime="2933" crouchtime="2933"/> | |
<aiming accuracy="0.05"> | |
<offset x="0.15" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.15" y="1.0" z="0.05"/> | |
<reticule standing="1.0" ducked="1.0" scale="0.0"/> | |
</aiming> | |
<pickup regentime="480000" ammoonstreet="15"/> | |
<controller> | |
<rumble duration="200" intensity="1.0"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
<flag>HIGHER_BREAK_FORCE</flag> | |
</flags> | |
</data> | |
<assets model="w_pumpshot"> | |
<anim group="gun@baretta"/> | |
<effects> | |
<muzzle fx="muz_shotgun"/> | |
<shell fx="weap_ejected_shotgun"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="MICRO_UZI"> | |
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="50" ammomax="9999" timebetweenshots="66"> | |
<damage base="20" networkplayermod="2.0" networkpedmod="1.0"/> | |
<physics force="40.0"/> | |
<reload time="2266" fasttime="2266" crouchtime="2000"/> | |
<aiming accuracy="0.55"> | |
<offset x="0.15" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.2" y="1.0" z="0.1"/> | |
<reticule standing="0.75" ducked="0.6" scale="0.3"/> | |
</aiming> | |
<pickup regentime="240000" ammoonstreet="60"/> | |
<controller> | |
<rumble duration="100" intensity="0.02"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
</flags> | |
</data> | |
<assets model="w_uzi"> | |
<anim group="gun@uzi" meleegroup1="firearm_core"/> | |
<effects> | |
<muzzle fx="muz_smg"/> | |
<shell fx="weap_ejected_smg"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="MP5"> | |
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="60" ammomax="9999" timebetweenshots="66"> | |
<damage base="20" networkplayermod="2.5" networkpedmod="1.25"/> | |
<physics force="50.0"/> | |
<reload time="1666" fasttime="1666" crouchtime="2533"/> | |
<aiming accuracy="0.55"> | |
<offset x="0.13" y="1.0" z="0.45"/> | |
<crouchedoffset x="0.11" y="1.0" z="-0.02"/> | |
<reticule standing="0.75" ducked="0.6" scale="0.3"/> | |
</aiming> | |
<pickup regentime="360000" ammoonstreet="60"/> | |
<controller> | |
<rumble duration="100" intensity="0.02"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>TREAT_AS_2HANDED_IN_COVER</flag> | |
</flags> | |
</data> | |
<assets model="w_mp5"> | |
<anim group="gun@mp5k" meleegroup1="firearm_core"> | |
<rates firerate="1.0" blindfirerate="1.4"/> | |
</anim> | |
<effects> | |
<muzzle fx="muz_smg"/> | |
<shell fx="weap_ejected_smg"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="AK47"> | |
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="65.0" clipsize="60" ammomax="9999" timebetweenshots="133"> | |
<damage base="30" networkplayermod="2.0" networkpedmod="1.0"/> | |
<physics force="75.0"/> | |
<reload time="2066" fasttime="1166" crouchtime="2066"/> | |
<aiming accuracy="0.5"> | |
<offset x="0.16" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.1" y="1.0" z="0.12"/> | |
<reticule standing="0.6" ducked="0.5" scale="0.3"/> | |
</aiming> | |
<pickup regentime="480000" ammoonstreet="80"/> | |
<controller> | |
<rumble duration="90" intensity="0.1"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
</flags> | |
</data> | |
<assets model="w_ak47"> | |
<anim group="gun@ak47"> | |
<rates firerate="1.2" blindfirerate="1.2"/> | |
</anim> | |
<effects> | |
<muzzle fx="muz_machine"/> | |
<shell fx="weap_ejected_rifle"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="M4"> | |
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="70.0" clipsize="60" ammomax="9999" timebetweenshots="133"> | |
<damage base="30" networkplayermod="2.5" networkpedmod="1.25"/> | |
<physics force="75.0"/> | |
<reload time="2066" fasttime="1166" crouchtime="2066"/> | |
<aiming accuracy="0.5"> | |
<offset x="0.14" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.08" y="1.0" z="0.12"/> | |
<reticule standing="0.6" ducked="0.5" scale="0.3"/> | |
</aiming> | |
<pickup regentime="600000" ammoonstreet="80"/> | |
<controller> | |
<rumble duration="90" intensity="0.1"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
</flags> | |
</data> | |
<assets model="w_m4"> | |
<anim group="gun@ak47"> | |
<rates firerate="1.2" blindfirerate="1.2"/> | |
</anim> | |
<effects> | |
<muzzle fx="muz_machine"/> | |
<shell fx="weap_ejected_rifle"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="SNIPERRIFLE"> | |
<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="10" ammomax="9999" timebetweenshots="400"> | |
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/> | |
<physics force="100.0"/> | |
<reload time="2066" fasttime="2066" crouchtime="2066"/> | |
<aiming accuracy="10.0" accuracyfps="0.0"> | |
<offset x="0.16" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.16" y="1.0" z="0.12"/> | |
<reticule standing="0.6" ducked="0.5" scale="0.05"/> | |
</aiming> | |
<pickup regentime="360000" ammoonstreet="20"/> | |
<controller> | |
<rumble duration="120" intensity="0.3"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>FIRST_PERSON</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
</flags> | |
</data> | |
<assets model="w_psg1"> | |
<anim group="gun@rifle"/> | |
</assets> | |
</weapon> | |
<weapon type="M40a1"> | |
<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="10" ammomax="9999" timebetweenshots="333"> | |
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/> | |
<physics force="100.0"/> | |
<reload time="1300" fasttime="2066" crouchtime="2066"/> | |
<aiming accuracy="10.0" accuracyfps="0.0"> | |
<offset x="0.16" y="1.0" z="0.55"/> | |
<crouchedoffset x="0.16" y="1.0" z="0.12"/> | |
<reticule standing="0.6" ducked="0.5" scale="0.05"/> | |
</aiming> | |
<pickup regentime="360000" ammoonstreet="10"/> | |
<controller> | |
<rumble duration="120" intensity="0.3"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>FIRST_PERSON</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>2HANDED</flag> | |
</flags> | |
</data> | |
<assets model="w_rifle"> | |
<anim group="gun@m40a1"/> | |
</assets> | |
</weapon> | |
<weapon type="RLAUNCHER"> | |
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="9999" timebetweenshots="800"> | |
<damage networkplayermod="2.0" networkpedmod="1.0"/> | |
<reload time="2066" fasttime="2066" crouchtime="2066"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.15" y="1.0" z="0.53"/> | |
<crouchedoffset x="0.12" y="1.0" z="0.05"/> | |
<reticule standing="1.0" ducked="1.0" scale="0.0"/> | |
</aiming> | |
<pickup regentime="600000" ammoonstreet="4"/> | |
<controller> | |
<rumble duration="200" intensity="0.4"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>HEAVY</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>CREATE_VISIBLE_ORDNANCE</flag> | |
<flag>2HANDED</flag> | |
<flag>KEEP_CAMERA_BEHIND</flag> | |
</flags> | |
<projectile> | |
<typetocreate type="ROCKET"/> | |
<offset x="0.54" y="0.0" z="0.055"/> | |
<rotoffset x="0.0" y="0.0" z="-1.571"/> | |
</projectile> | |
</data> | |
<assets model="rpg"> | |
<anim group="gun@rocket"/> | |
<effects> | |
<muzzle fx="muz_rocket"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="MINIGUN"> | |
<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="9999" timebetweenshots="36"> | |
<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/> | |
<physics force="500.0"/> | |
<reload time="3000" fasttime="3000" crouchtime="3000"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.0" y="1.0" z="0.0"/> | |
<crouchedoffset x="0.0" y="1.0" z="0.0"/> | |
</aiming> | |
<pickup regentime="0" ammoonstreet="500"/> | |
<controller> | |
<rumble duration="60" intensity="0.3"/> | |
</controller> | |
<flags> | |
<flag>GUN</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>HEAVY</flag> | |
</flags> | |
</data> | |
<assets> | |
<effects> | |
<muzzle fx="muz_minigun"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="FTHROWER"/> | |
<weapon type="CAMERA"/> | |
<!-- --> | |
<!-- PROJECTILE WEAPONS --> | |
<!-- --> | |
<weapon type="GRENADE"> | |
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="9999"> | |
<damage networkplayermod="2.0" networkpedmod="1.0"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.0" y="1.0" z="0.0"/> | |
<crouchedoffset x="0.0" y="1.0" z="0.0"/> | |
</aiming> | |
<pickup regentime="360000" ammoonstreet="8"/> | |
<controller> | |
<rumble duration="50" intensity="0.1"/> | |
</controller> | |
<flags> | |
<flag>THROWN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>ADD_SMOKE_ON_EXPLOSION</flag> | |
<flag>SILENCED</flag> | |
</flags> | |
<projectile type="FUSE" fusetime="5000"> | |
<explosion type="GRENADE"/> | |
<physics force="33.0" vehiclevelocity="5.0"/> | |
</projectile> | |
</data> | |
<assets model="w_grenade"> | |
<anim group="grenade"/> | |
</assets> | |
</weapon> | |
<weapon type="MOLOTOV"> | |
<data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="9999"> | |
<damage networkplayermod="2.0" networkpedmod="1.0"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.0" y="1.0" z="0.0"/> | |
<crouchedoffset x="0.0" y="1.0" z="0.0"/> | |
</aiming> | |
<pickup regentime="240000" ammoonstreet="8"/> | |
<controller> | |
<rumble duration="50" intensity="0.3"/> | |
</controller> | |
<flags> | |
<flag>THROWN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
<flag>SILENCED</flag> | |
</flags> | |
<projectile type="IMPACT"> | |
<explosion type="MOLOTOV"/> | |
<physics force="33.0" vehiclevelocity="8.0"/> | |
</projectile> | |
</data> | |
<assets model="w_molotov"> | |
<anim group="molotov"/> | |
</assets> | |
</weapon> | |
<weapon type="ROCKET"> | |
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER"> | |
<damage networkplayermod="2.0" networkpedmod="1.0"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.0" y="1.0" z="0.0"/> | |
<crouchedoffset x="0.0" y="1.0" z="0.0"/> | |
<reticule standing="0.65" ducked="0.55" scale="0.3"/> | |
</aiming> | |
<pickup regentime="360000" ammoonstreet="8"/> | |
<controller> | |
<rumble duration="0" intensity="0.0"/> | |
</controller> | |
<flags> | |
<flag>THROWN</flag> | |
<flag>EXPLOSION_BASED_ON_IMPACT</flag> | |
<flag>ADD_SMOKE_ON_EXPLOSION</flag> | |
</flags> | |
<projectile type="ROCKET"> | |
<explosion type="ROCKET"/> | |
<physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/> | |
</projectile> | |
</data> | |
<assets model="cj_rpg_rocket"> | |
<effects> | |
<trail fx="weap_rocket_player"/> | |
</effects> | |
</assets> | |
</weapon> | |
<weapon type="OBJECT"> | |
<data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1"> | |
<damage base="5" networkplayermod="2.0" networkpedmod="1.0"/> | |
<aiming accuracy="1.0"> | |
<offset x="0.0" y="1.0" z="0.0"/> | |
<crouchedoffset x="0.0" y="1.0" z="0.0"/> | |
</aiming> | |
<pickup regentime="75" ammoonstreet="1"/> | |
<controller> | |
<rumble duration="0" intensity="0.0"/> | |
</controller> | |
<flags> | |
<flag>THROWN</flag> | |
<flag>CAN_AIM</flag> | |
<flag>CAN_FREE_AIM</flag> | |
<flag>ANIM_RELOAD</flag> | |
<flag>ANIM_CROUCH_FIRE</flag> | |
</flags> | |
<projectile type="NONE"> | |
<physics force="20.0"/> | |
</projectile> | |
</data> | |
<assets> | |
<anim group="grenade"/> | |
</assets> | |
</weapon> | |
</weaponinfo> |
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