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@Pranavpaharia
Pranavpaharia / cpp
Created Jan 13, 2020
FRunnable Thread Cpp File
View cpp
// Copyright Thoughtfish GmbH, 2019
// http://www.thoughtfish.de
#include "CoalaReadJsonAsync.h"
#include "CoalaConverter.h"
#include "CoalaArea.h"
#include "CoalaBlueprintUtility.h"
#include "Runtime/Core/Public/Async/ParallelFor.h"
@Pranavpaharia
Pranavpaharia / cpp
Created Jan 13, 2020
FRunnableThread Header File
View cpp
// Copyright Thoughtfish GmbH, 2019
// http://www.thoughtfish.de
#pragma once
#include "CoreMinimal.h"
/**
*
*/
View Coala Error Log
LogTemp: Warning: OnGpsPositionChanged - lon: 13.282780 lat: 52.506199
LogTemp: Warning: OnGpsPositionChanged - newAreasInRange: 9
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5373&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5374&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5375&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest con
View gist:e2741954ac5ca6ce4fc08c9d3ee4c2f1
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class SmartWorldPro : ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
View gist:ef74336ef790d9d01a71bb127b066cb2
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ASWP_HUD.h"
#include "Runtime/Online/HTTP/Public/Http.h"
#include "SWP_SaveManager.h"
#include "SWP_MapTileManager.generated.h"
View gist:423f99d9157290b9093c2303b23f7e2a
// Fill out your copyright notice in the Description page of Project Settings.
#include "SWP_MapTileManager.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "UObject/ConstructorHelpers.h"
#include "SWP_WorldPlayerPawn.h"
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h"
#include "Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h"
@Pranavpaharia
Pranavpaharia / .h
Created Dec 4, 2019
SWP_WorldPlayerPawn.h
View .h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include "SWP_WorldPlayerController.h"
#include "ASWP_HUD.h"
#include "SWP_MapTileManager.h"
#include "SWP_WorldPlayerPawn.generated.h"
@Pranavpaharia
Pranavpaharia / cpp
Created Dec 4, 2019
SWP_WorldPlayerPawn.cpp
View cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "SWP_WorldPlayerPawn.h"
#include "EngineUtils.h"
#include "SWP_EarthActor.h"
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
#include "SWP_MapTileManager.h"
#include "DrawDebugHelpers.h"
#include "SmartWorldPro.h"
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h"
View UE4BuildLog.txt
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Using 'git status' to determine working set for adaptive non-unity build (H:\UnrealEngine).
1>Waiting for 'git status' command to complete
1>Target is up to date
1>Copying H:\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe to H:\UnrealEngine\Engine\Binaries\Win64\XGEControlWorker.exe
1> 1 file(s) copied.
1>Deploying ShaderCompileWorker Win64 Development...
1>Total build time: 0.80 seconds (NoActionsToExecute executor: 0.00 seconds)
2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2>Using 'git status' to determine working set for adaptive non-unity build (H:\UnrealEngine).
View .vsconfig
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Static.Analysis.Tools",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.PortableLibrary",
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