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1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Using 'git status' to determine working set for adaptive non-unity build (H:\UnrealEngine).
1>Waiting for 'git status' command to complete
1>Target is up to date
1>Copying H:\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe to H:\UnrealEngine\Engine\Binaries\Win64\XGEControlWorker.exe
1> 1 file(s) copied.
1>Deploying ShaderCompileWorker Win64 Development...
1>Total build time: 0.80 seconds (NoActionsToExecute executor: 0.00 seconds)
2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2>Using 'git status' to determine working set for adaptive non-unity build (H:\UnrealEngine).
@Pranavpaharia
Pranavpaharia / cpp
Created December 4, 2019 07:13
SWP_WorldPlayerPawn.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "SWP_WorldPlayerPawn.h"
#include "EngineUtils.h"
#include "SWP_EarthActor.h"
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
#include "SWP_MapTileManager.h"
#include "DrawDebugHelpers.h"
#include "SmartWorldPro.h"
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h"
@Pranavpaharia
Pranavpaharia / .h
Created December 4, 2019 07:15
SWP_WorldPlayerPawn.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include "SWP_WorldPlayerController.h"
#include "ASWP_HUD.h"
#include "SWP_MapTileManager.h"
#include "SWP_WorldPlayerPawn.generated.h"
// Fill out your copyright notice in the Description page of Project Settings.
#include "SWP_MapTileManager.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "UObject/ConstructorHelpers.h"
#include "SWP_WorldPlayerPawn.h"
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h"
#include "Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h"
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ASWP_HUD.h"
#include "Runtime/Online/HTTP/Public/Http.h"
#include "SWP_SaveManager.h"
#include "SWP_MapTileManager.generated.h"
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class SmartWorldPro : ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
LogTemp: Warning: OnGpsPositionChanged - lon: 13.282780 lat: 52.506199
LogTemp: Warning: OnGpsPositionChanged - newAreasInRange: 9
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5373&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5374&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5375&content=gametags,pois,weather,streets,buildings,water
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest con
@Pranavpaharia
Pranavpaharia / cpp
Created January 13, 2020 10:15
FRunnableThread Header File
// Copyright Thoughtfish GmbH, 2019
// http://www.thoughtfish.de
#pragma once
#include "CoreMinimal.h"
/**
*
*/
@Pranavpaharia
Pranavpaharia / cpp
Created January 13, 2020 10:16
FRunnable Thread Cpp File
// Copyright Thoughtfish GmbH, 2019
// http://www.thoughtfish.de
#include "CoalaReadJsonAsync.h"
#include "CoalaConverter.h"
#include "CoalaArea.h"
#include "CoalaBlueprintUtility.h"
#include "Runtime/Core/Public/Async/ParallelFor.h"
@Pranavpaharia
Pranavpaharia / gist:897b22a9ff2a67c205a11bd149fda8b1
Created June 17, 2020 07:33
ARCore Unreal Engine build log file
1>------ Build started: Project: DotNETUtilities, Configuration: Development Any CPU ------
1> DotNETUtilities -> E:\GithubRepo\UnrealEngineARCore\Engine\Binaries\DotNET\DotNETUtilities.dll
2>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
2> UnrealBuildTool -> E:\GithubRepo\UnrealEngineARCore\Engine\Binaries\DotNET\UnrealBuildTool.exe
3>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
3>Using 'git status' to determine working set for adaptive non-unity build (E:\GithubRepo\UnrealEngineARCore).
3>Creating makefile for ShaderCompileWorker (no existing makefile)
3>Performing full C++ include scan (no include cache file)
3>Using Visual Studio 2017 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
3>Building UnrealHeaderTool...