-
-
Save Preinstalled/68098606c53342dffec0638119678038 to your computer and use it in GitHub Desktop.
Map XML: Crayons
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<map proto="1.4.2"> | |
<name>Crayons</name> | |
<created>2023-01-29</created> | |
<version>1.0.0</version> | |
<objective>Reach 500 points before the opposing team!</objective> | |
<gamemode>koth</gamemode> | |
<authors> | |
<author uuid="74348d1f-6c4e-4629-bb8a-19371dbfa516"/> <!-- Preinstalled --> | |
</authors> | |
<contributors> | |
<contributor uuid="f3a45bea-dbde-4791-8155-0988b644ac3b" contribution="Feedback and changes"/> <!-- _iMan --> | |
</contributors> | |
<teams> | |
<team id="blue" color="blue" max="3">Blue</team> | |
<team id="red" color="dark red" max="3">Red</team> | |
</teams> | |
<kits> | |
<kit id="spawn-kit"> | |
<clear/> | |
<item slot="0" unbreakable="true" material="stone sword"/> | |
<item slot="1" unbreakable="true" material="bow"/> | |
<item slot="2" material="golden apple"/> | |
<item slot="3" amount="8" material="arrow"/> | |
<helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
<leggings unbreakable="true" material="chainmail leggings"> | |
<enchantment level="2">projectile_protection</enchantment> | |
</leggings> | |
<boots unbreakable="true" material="iron boots"> | |
<enchantment>feather_falling</enchantment> | |
</boots> | |
<effect duration="5" amplifier="255">resistance</effect> | |
</kit> | |
</kits> | |
<spawns> | |
<default yaw="180"> | |
<region> | |
<point>-0.5,62,33.5</point> | |
</region> | |
</default> | |
<spawn team="blue" kit="spawn-kit" yaw="90"> | |
<region> | |
<point>30.5,40,0.5</point> | |
</region> | |
</spawn> | |
<spawn team="red" kit="spawn-kit" yaw="-90"> | |
<region> | |
<point>-29.5,40,0.5</point> | |
</region> | |
</spawn> | |
</spawns> | |
<filters> | |
<team id="only-blue">blue</team> | |
<team id="only-red">red</team> | |
</filters> | |
<regions> | |
<union id="launchpads"> | |
<block id="left-jump">0.5,37,-9.5</block> | |
<block id="right-jump">0.5,37,10.5</block> | |
</union> | |
<apply velocity="0,1.9,0" region="left-jump"/> | |
<apply velocity="0,1.9,0" region="right-jump"/> | |
<apply block="never"/> | |
</regions> | |
<control-points incremental="true" neutral-state="true" show-progress="true" required="false"> | |
<control-point name="Middle Hill" points="1.5" capture-time="10s"> | |
<capture> | |
<cylinder id="middle-hill" base="0.5,51,0.5" radius="5" height="6"/> | |
</capture> | |
<progress> | |
<region id="middle-hill"/> | |
</progress> | |
<captured> | |
<region id="middle-hill"/> | |
</captured> | |
</control-point> | |
<control-point name="Red Hill" capture-time="5s"> | |
<capture> | |
<cylinder id="red-hill" base="-15.5,36,-7.5" radius="4" height="6"/> | |
</capture> | |
<progress> | |
<region id="red-hill"/> | |
</progress> | |
<captured> | |
<region id="red-hill"/> | |
</captured> | |
</control-point> | |
<control-point name="Blue Hill" capture-time="5s"> | |
<capture> | |
<cylinder id="blue-hill" base="16.5,36,8.5" radius="4" height="6"/> | |
</capture> | |
<progress> | |
<region id="blue-hill"/> | |
</progress> | |
<captured> | |
<region id="blue-hill"/> | |
</captured> | |
</control-point> | |
</control-points> | |
<score> | |
<limit>500</limit> | |
</score> | |
<toolrepair> | |
<tool>stone sword</tool> | |
<tool>bow</tool> | |
</toolrepair> | |
<itemremove> | |
<item>leather helmet</item> | |
<item>leather chestplate</item> | |
<item>chainmail leggings</item> | |
<item>iron boots</item> | |
</itemremove> | |
<itemkeep> | |
<item>golden apple</item> | |
<item>arrow</item> | |
</itemkeep> | |
<kill-rewards> | |
<kill-reward> | |
<item material="golden apple"/> | |
<item amount="2" material="arrow"/> | |
</kill-reward> | |
</kill-rewards> | |
<hunger> | |
<depletion>off</depletion> | |
</hunger> | |
<disabledamage> | |
<damage>fall</damage> | |
</disabledamage> | |
</map> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment