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@ProGM
Last active January 8, 2022 10:04
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A useful script to identify Unity resource that are not referenced in the project
#!/bin/bash
GREEN='\033[0;32m'
RED='\033[0;31m'
YELLOW='\033[0;33m'
NC='\033[0m'
rm unused_files.log &> /dev/null
grep -r . --include=\*.meta --exclude=*{Editor,Gizmos}* -e 'guid' | while read line; do
guuid=`echo $line | awk '{print $NF}'`
path=`echo $line | cut -f1 -d":"`
no_meta=`echo $path | sed "s/.meta$//"`
# Skip if is directory
if [[ -d $no_meta ]]; then
continue
fi
filename=$(basename "$path")
filename="${filename%.*}"
echo -e "${GREEN}Currently searching for $guuid in $filename${NC}"
grep -rn . --include=\*.{unity,anim,controller,prefab,mat} -e $guuid
if [[ $? != 0 ]]; then
echo $filename | grep .cs$ && is_script=$? || is_script=$?
echo $filename | grep .unity$ && is_map=$? || is_map=$?
if [[ $is_script == 0 ]]; then
echo -e "${YELLOW}FILE $path not used directly, searching...${NC}"
grep -rn . --include=\*.cs --exclude=$no_meta -e "${filename%.*}"
if [[ $? != 0 ]]; then
echo -e "${RED}FILE $path is unused!!!${NC}"
echo $path >> unused_files.log
fi
elif [[ $is_map == 0 ]]; then
echo -e "${YELLOW}FILE $path not used directly, searching...${NC}"
grep ProjectSettings/EditorBuildSettings.asset -e `echo $no_meta | sed "s/^\.\///"`
if [[ $? != 0 ]]; then
echo -e "${RED}FILE $path is unused!!!${NC}"
echo $path >> unused_files.log
fi
else
echo -e "${RED}FILE $path is unused!!!${NC}"
echo $path >> unused_files.log
fi
fi
done
@mybadstudios
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Thanks for this.

It sounded awesome but unfortunately the only output I got from this was that every single .meta file in my project was not being used :(

@dergrossealex
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Thanks! Worked for me.

I experienced the same problem as @mybadstudios but for me there was a reason and an easy fix:

If the script is simply applied to the whole project it will find no/few unreferenced objects because there might not needed demo scenes using the assets. Demo scenes should be removed first. Then the script can fin unused assets. After removing these the script was able to find now unused materials. After removing these the script was able to find now unused textures.

A three step process, but works like a charm.

@mbalasso
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Thanks for sharing!

@RHRamon
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RHRamon commented Nov 12, 2019

Thanks for the code!

I'm pretty new to Unity. How do I use this code?

Any help is appreciated.

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