Created
January 17, 2015 04:41
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Screenshake plugin for PhaserJS
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function Screenshake (game, parent) { | |
Phaser.Plugin.call(this, game, parent); | |
this.timer = this.game.time.create(false); | |
this.timer.start(); | |
this.shakeCount = 0; | |
this.shakeAmount = 1; | |
this._initialBounds = this.game.camera.bounds; | |
this.game.camera.bounds = null; | |
this._cameraPosCache = [this.game.camera.x, this.game.camera.y]; | |
} | |
Screenshake.prototype = Object.create(Phaser.Plugin.prototype); | |
Screenshake.prototype.constructor = Screenshake; | |
Screenshake.prototype.update = function () { | |
if (this.shakeCount > 0) { | |
var t = 2 * Math.PI * this.game.rnd.frac(); | |
var u = this.game.rnd.frac() + this.game.rnd.frac(); | |
var r = (u > 1 ? 2 - u : u) * this.shakeAmount; | |
this.game.camera.x = r * Math.cos(t); | |
this.game.camera.y = r * Math.sin(t); | |
} | |
}; | |
Screenshake.prototype.shake = function (duration, amount) { | |
if (this.shakeCount === 0) { | |
this._cameraPosCache[0] = this.game.camera.x; | |
this._cameraPosCache[1] = this.game.camera.y; | |
} | |
this.shakeCount++; | |
this.shakeAmount = amount || 1; | |
this.timer.add(duration || 100, this.shakedown, this); | |
}; | |
Screenshake.prototype.shakedown = function () { | |
this.shakeCount--; | |
if (this.shakeCount === 0) { | |
this.game.camera.setPosition(this._cameraPosCache[0], this._cameraPosCache[1]); | |
} | |
}; | |
Phaser.Plugin.Screenshake = Screenshake; |
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