Created
August 17, 2014 02:22
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using UnityEngine; | |
using System.Collections; | |
public class CoupledComponent : MonoBehaviour | |
{ | |
void Update () | |
{ | |
if (Input.GetKeyDown(KeyCode.E)) | |
{ | |
PerformAction(); | |
} | |
} | |
void PerformAction () | |
{ | |
Debug.Log("Performing some action related to the game logic"); | |
} | |
} |
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