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@Problematic
Created August 17, 2014 02:22
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using UnityEngine;
using System.Collections;
public class CoupledComponent : MonoBehaviour
{
void Update ()
{
if (Input.GetKeyDown(KeyCode.E))
{
PerformAction();
}
}
void PerformAction ()
{
Debug.Log("Performing some action related to the game logic");
}
}
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