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using UnityEngine; | |
using System.Collections; | |
public class EventConsumer : MonoBehaviour | |
{ | |
EventProvider ep; | |
void Awake () | |
{ | |
ep = GetComponent<EventProvider>(); |
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angular.module('dialogBox', []) | |
.factory('DialogBox', function ($q) { | |
var instances = {}; | |
function DialogBox (name) { | |
if (!instances[name]) { | |
instances[name] = $q.defer(); | |
} | |
instances[name].resolve(this); |
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# -*- mode: ruby -*- | |
# vi: set ft=ruby : | |
# Vagrantfile API/syntax version. Don't touch unless you know what you're doing! | |
VAGRANTFILE_API_VERSION = "2" | |
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| | |
config.vm.box = "hashicorp/precise64" | |
config.vm.provision "docker" do |d| |
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describe('$resource', function () { | |
var $httpBackend, | |
$rootScope, | |
Tasks; | |
beforeEach(module('ngResource')); | |
beforeEach(inject(function (_$httpBackend_, _$rootScope_) { | |
$httpBackend = _$httpBackend_; | |
$rootScope = _$rootScope_; |
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Vector2 mousePos = _camera.ScreenToWorldPoint(Input.mousePosition); | |
Vector2 aimDirection = mousePos - (Vector2)_transform.position; | |
float aimAngle = Vector2.Angle(_transform.up, aimDirection); | |
if (Vector3.Cross(_transform.up, aimDirection).z > 0) | |
{ | |
aimAngle = 360 - aimAngle; | |
} | |
Vector3 newPos = new Vector3(_transform.position.x + bulletSpawnRadius * Mathf.Sin(aimAngle * Mathf.Deg2Rad), | |
_transform.position.y + bulletSpawnRadius * Mathf.Cos(aimAngle * Mathf.Deg2Rad), |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(Light))] | |
public class Flashlight : MonoBehaviour { | |
public GameObject source; | |
public AudioClip toggleSound; | |
Light _light; | |
// Use this for initialization |
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class SomeObject(object): | |
def __init__(self, foo, bar): | |
self.foo = foo | |
self.bar = bar | |
def get_foo(self): | |
return self.foo | |
def get_bar(self): | |
return self.bar |
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#user nobody; | |
worker_processes 1; | |
pid /tmp/nginx.pid; | |
events { | |
worker_connections 1024; | |
} |
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class Player | |
def initialize | |
@directions = [:forward, :right, :backward, :left] | |
@initialized = false | |
@state = :exploring | |
@explored = Set.new | |
@unexplored = Set.new | |
end | |
def damaged_last_turn? |
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/*jslint browser: true, plusplus: true */ | |
(function ($) { | |
"use strict"; | |
var ComboBreaker = function (combo, callback, options) { | |
var index = 0, timeout = null; | |
if (!(this instanceof ComboBreaker)) { return new ComboBreaker(combo, callback, options); } | |
this.options = $.extend({}, { |