A complete list of RxJS 5 operators with easy to understand explanations and runnable examples.
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extends KinematicBody2D | |
export var move_speed = 200.0 | |
var velocity := Vector2.ZERO | |
export var jump_height : float | |
export var jump_time_to_peak : float | |
export var jump_time_to_descent : float |
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tool | |
class_name FlexGridContainer | |
extends Container | |
var columns: int = 1 setget set_columns | |
func _notification(p_what): | |
match p_what: |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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extends Control | |
var pressed = false | |
var offset = Vector2() | |
####### | |
func _gui_input(event): | |
if Input.is_action_just_pressed("left_click") and is_mouse_on_title(): | |
pressed = true |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
public static class PivotUtilities | |
{ | |
[MenuItem("GameObject/Pivot/Create Pivot", false, 0)] | |
static void CreatePivotObject() | |
{ |
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using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.IO; | |
using System.Collections.Generic; | |
static public class CreateNewInspector { | |
[MenuItem("Assets/Create/C# Inspector", false, 82)] | |
static public void CreateInspector() { |
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// Copyright (c) 2016 StagPoint Software | |
namespace StagPoint.Networking | |
{ | |
using System; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
/// <summary> | |
/// Provides some commonly-used functions for transferring compressed data over the network using |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
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Byobu is a suite of enhancements to tmux, as a command line | |
tool providing live system status, dynamic window management, | |
and some convenient keybindings: | |
F1 * Used by X11 * | |
Shift-F1 Display this help | |
F2 Create a new window | |
Shift-F2 Create a horizontal split | |
Ctrl-F2 Create a vertical split | |
Ctrl-Shift-F2 Create a new session |
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