Created
March 10, 2012 06:14
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Announce boss flow percents accurately.
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#pragma semicolon 1 | |
#include <sourcemod> | |
#include <sdktools> | |
#include <l4d2_direct> | |
public Plugin:myinfo = { | |
name = "L4D2 Boss Flow Announce", | |
author = "ProdigySim", | |
version = "1.0", | |
description = "Announce boss flow percents!" | |
}; | |
new Handle:g_hVSBossBuffer; | |
public OnPluginStart() { | |
g_hVSBossBuffer = FindConVar("versus_boss_buffer"); | |
RegConsoleCmd("sm_tank", TankCmd); | |
HookEvent("player_left_start_area", EventHook:LeftStartAreaEvent, EventHookMode_PostNoCopy); | |
} | |
public LeftStartAreaEvent( ) { | |
new roundNumber = GameRules_GetProp("m_bInSecondHalfOfRound") ? 1 : 0; | |
if(L4D2Direct_GetVSTankToSpawnThisRound(roundNumber)) | |
{ | |
PrintToChatAll("Tank Spawn: %d%%", RoundToNearest(GetTankFlow(roundNumber)*100)); | |
} | |
if(L4D2Direct_GetVSWitchToSpawnThisRound(roundNumber)) | |
{ | |
PrintToChatAll("Witch Spawn: %d%%", RoundToNearest(GetWitchFlow(roundNumber)*100)); | |
} | |
} | |
public Action:TankCmd(client, args) { | |
new roundNumber = GameRules_GetProp("m_bInSecondHalfOfRound") ? 1 : 0; | |
if(L4D2Direct_GetVSTankToSpawnThisRound(roundNumber)) | |
{ | |
ReplyToCommand(client, "Tank Spawn: %d%%", RoundToNearest(GetTankFlow(roundNumber)*100)); | |
} | |
if(L4D2Direct_GetVSWitchToSpawnThisRound(roundNumber)) | |
{ | |
ReplyToCommand(client, "Witch Spawn: %d%%", RoundToNearest(GetWitchFlow(roundNumber)*100)); | |
} | |
} | |
Float:GetTankFlow(round) | |
{ | |
return L4D2Direct_GetVSTankFlowPercent(round) - | |
( GetConVarInt(g_hVSBossBuffer) / L4D2Direct_GetMapMaxFlowDistance() ); | |
} | |
Float:GetWitchFlow(round) | |
{ | |
return L4D2Direct_GetVSWitchFlowPercent(round) - | |
( GetConVarInt(g_hVSBossBuffer) / L4D2Direct_GetMapMaxFlowDistance() ); | |
} |
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