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August 29, 2020 15:08
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_fov : 0 : , "cl", "launcher" : Automates fov command to server. | |
achievement_evaluate : cmd : , "cl", "launcher" : <internal name> Causes failable achievement to be evaluated | |
achievement_mark_dirty : cmd : , "cl", "launcher" : Mark achievement data as dirty | |
achievement_notification_test : cmd : , "cheat", "cl", "launcher" : Test the hud notification UI | |
achievement_reset : cmd : , "cl", "launcher" : <internal name> Clears specified achievement | |
achievement_reset_all : cmd : , "cl", "launcher" : Clears all achievements | |
achievement_status : cmd : , "cl", "launcher" : Shows status of all achievement | |
achievement_test_clan_count : cmd : , "cl", "launcher" : Determines if specified # of teammates belong to same clan w/local player | |
achievement_test_friend_count : cmd : , "cl", "launcher" : Counts the # of teammates on local player's friends list | |
achievement_unlock : cmd : , "cl", "launcher" : <internal name> Unlocks achievement | |
achievement_unlock_all : cmd : , "cl", "launcher" : Unlocks all achievements | |
addons_eclipse_content : FORCERELOAD : , "matsys", "launcher" : | |
adsp_alley_min : 122 : , "launcher" : | |
adsp_courtyard_min : 126 : , "launcher" : | |
adsp_door_height : 112 : , "launcher" : | |
adsp_duct_min : 106 : , "launcher" : | |
adsp_hall_min : 110 : , "launcher" : | |
adsp_low_ceiling : 108 : , "launcher" : | |
adsp_opencourtyard_min : 126 : , "launcher" : | |
adsp_openspace_min : 130 : , "launcher" : | |
adsp_openstreet_min : 118 : , "launcher" : | |
adsp_openwall_min : 130 : , "launcher" : | |
adsp_room_min : 102 : , "launcher" : | |
adsp_street_min : 118 : , "launcher" : | |
adsp_tunnel_min : 114 : , "launcher" : | |
adsp_wall_height : 128 : , "launcher" : | |
ai_debug_ragdoll_magnets : 0 : , "sv", "launcher" : | |
ai_debug_speech : 0 : , "sv", "launcher" : | |
ai_expression_frametime : 0.05 : , "sv", "launcher" : Maximum frametime to still play background expressions. | |
ai_expression_optimization : 0 : , "sv", "launcher" : Disable npc background expressions when you can't see them. | |
ai_force_serverside_ragdoll : 0 : , "sv", "launcher" : | |
ai_LOS_mode : 0 : , "sv", "rep", "launcher" : | |
ai_post_frame_navigation : 0 : , "sv", "launcher" : | |
ai_sequence_debug : 0 : , "sv", "launcher" : | |
ai_setupbones_debug : 0 : , "sv", "launcher" : Shows that bones that are setup every think | |
ai_shot_bias_max : 1.0 : , "rep", "cl", "launcher" : | |
ai_shot_bias_min : -1.0 : , "rep", "cl", "launcher" : | |
ai_show_hull_attacks : 0 : , "sv", "launcher" : | |
ai_use_visibility_cache : 1 : , "sv", "launcher" : | |
allow_all_bot_survivor_team : : , "sv", "launcher" : Allow a survivor team of nothing but bots. Human players are still required for the game to be active. | |
ammo_adrenaline_max : 1 : , "rep", "cl", "launcher" : | |
ammo_ammo_pack_max : 1 : , "rep", "cl", "launcher" : | |
ammo_assaultrifle_max : 360 : , "rep", "cl", "launcher" : | |
ammo_autoshotgun_max : 90 : , "rep", "cl", "launcher" : | |
ammo_chainsaw_max : 20 : , "rep", "cl", "launcher" : | |
ammo_firstaid_max : -1 : , "rep", "cl", "launcher" : | |
ammo_grenadelauncher_max : 30 : , "rep", "cl", "launcher" : | |
ammo_huntingrifle_max : 150 : , "rep", "cl", "launcher" : | |
ammo_m60_max : 0 : , "rep", "cl", "launcher" : | |
ammo_minigun_max : 800 : , "rep", "cl", "launcher" : | |
ammo_molotov_max : 1 : , "rep", "cl", "launcher" : | |
ammo_painpills_max : 1 : , "rep", "cl", "launcher" : | |
ammo_pipebomb_max : 1 : , "rep", "cl", "launcher" : | |
ammo_pistol_max : -2 : , "rep", "cl", "launcher" : | |
ammo_shotgun_max : 56 : , "rep", "cl", "launcher" : | |
ammo_smg_max : 650 : , "rep", "cl", "launcher" : | |
ammo_sniperrifle_max : 180 : , "rep", "cl", "launcher" : | |
ammo_turret_infected_damage : 15 : , "rep", "cl", "launcher" : Turret damage per shot against the horde (turret fires at 10Hz) | |
ammo_turret_max : 300 : , "rep", "cl", "launcher" : | |
ammo_turret_pz_damage : 8 : , "rep", "cl", "launcher" : Turret damage per shot against player zombies (turret fires at 10Hz) | |
ammo_turret_survivor_damage : 1 : , "rep", "cl", "launcher" : Turret damage per shot against survivors (turret fires at 10Hz) | |
ammo_turret_tank_damage : 40 : , "rep", "cl", "launcher" : Turret damage per shot against tanks (turret fires at 10Hz) | |
ammo_turret_witch_damage : 16 : , "rep", "cl", "launcher" : Turret damage per shot against witches (turret fires at 10Hz) | |
ammo_vomitjar_max : 1 : , "rep", "cl", "launcher" : | |
anim_3wayblend : 1 : , "rep", "cl", "launcher" : Toggle the 3-way animation blending code. | |
anim_dumpstate : cmd : , "cheat", "cl", "launcher" : Dump the animation state for all the player classes. | |
anim_showstate : -1 : , "cheat", "rep", "cl", "launcher" : Show the (client) animation state for the specified entity (-1 for none). | |
anim_showstatelog : 0 : , "cheat", "rep", "cl", "launcher" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. | |
async_allow_held_files : 1 : , "launcher" : Allow AsyncBegin/EndRead() | |
async_mode : 0 : , "launcher" : Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_serialize : 0 : , "launcher" : Force async reads to serialize for profiling | |
async_simulate_delay : 0 : , "launcher" : Simulate a delay of up to a set msec per file operation | |
autoaim_max_deflect : 0.99 : , "sv", "launcher" : | |
autoaim_max_dist : 2160 : , "sv", "launcher" : | |
autoaim_viewing_client : 1 : , "sv", "launcher" : | |
blackbox : 1 : , "launcher" : | |
BlendBonesMode : 2 : , "rep", "cl", "launcher" : | |
blink_duration : 0.2 : , "cl", "launcher" : How many seconds an eye blink will last. | |
breakable_disable_gib_limit : 0 : , "sv", "launcher" : | |
breakable_multiplayer : 1 : , "sv", "launcher" : | |
bugreporter_console_bytes : 15000 : , "launcher" : Max # of console bytes to put into bug report body (full text still attached). | |
bugreporter_includebsp : 1 : , "launcher" : Include .bsp for internal bug submissions. | |
bugreporter_snapshot_delay : 15 : , "launcher" : Frames to delay before taking snapshot | |
building_cubemaps : 0 : , "launcher" : | |
bullet_ff_through_walls : 0 : , "rep", "cl", "launcher" : | |
car_alarm_chirp_distance : 350 : , "sv", "launcher" : | |
car_alarm_chirp_duration : 1 : , "sv", "launcher" : | |
car_alarm_chirp_interval : 3 : , "sv", "launcher" : | |
car_alarm_distance : 750 : , "sv", "launcher" : | |
car_alarm_duration : 15 : , "sv", "launcher" : | |
cc_captiontrace : 1 : , "cl", "launcher" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | |
cc_minvisibleitems : 1 : , "cl", "launcher" : Minimum number of caption items to show. | |
cc_norepeat : 5 : , "sv", "launcher" : In multiplayer games, don't repeat captions more often than this many seconds. | |
cc_sentencecaptionnorepeat : 4 : , "cl", "launcher" : How often a sentence can repeat. | |
cc_showmissing : 0 : , "rep", "cl", "launcher" : Show missing closecaption entries. | |
chet_debug_idle : 0 : , "a", "sv", "cheat", "launcher" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info | |
cl__ragdoll_max_remove_per_frame : 1 : , "cl", "launcher" : | |
cl_addon_debug : 0 : , "cl", "launcher" : | |
cl_addon_fade_max : 1000 : , "cl", "launcher" : | |
cl_addon_fade_min : 800 : , "cl", "launcher" : | |
cl_aggregate_particles : 1 : , "cl", "launcher" : | |
cl_anglespeedkey : 0.67 : , "cl", "launcher" : | |
cl_blurClearAlpha : 0 : , "cl", "launcher" : 0-255, but 0 has errors at the moment | |
cl_blurDebug : 0 : , "cl", "launcher" : | |
cl_blurPasses : 1 : , "cl", "launcher" : | |
cl_blurTapSize : 0.5 : , "cl", "launcher" : | |
cl_burninggibs : 0 : , "cl", "launcher" : A burning player that gibs has burning gibs. | |
cl_c4dynamiclight : 0 : , "cl", "launcher" : Draw dynamic light when planted c4 flashes | |
cl_chat_active : 0 : , "cl", "launcher" : | |
cl_clientmenudistancecap : 10 : , "cl", "launcher" : Furthest the client menu will think the mouse has gone. | |
cl_clientmenuscalefactor : 0.05 : , "cl", "launcher" : Multiplier to the mouse's units to get the client menu's units. | |
cl_cloud_settings : 0 : , "matsys", "launcher" : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) | |
cl_color_survivor : 138 182 220 : , "cl", "launcher" : | |
cl_color_zombie : 209 199 151 : , "cl", "launcher" : | |
cl_colorfastpath : 0 : , "cl", "launcher" : | |
cl_consistencycheck_interval : 180.0 : , "rep", "launcher" : Perform a consistency check after this amount of time (seconds) has passed since the last. | |
cl_crosshair_circle_alpha : 0 : , "cl", "launcher" : Crosshair circle alpha | |
cl_crosshair_circle_mode : 0 : , "cl", "launcher" : Crosshair circle mode (0=actual aim error + pellet scatter, 1=green is aim error, red is pellet scatter, 2=inside of crosshair lines | |
cl_customsounds : 0 : , "cl", "launcher" : Enable customized player sound playback | |
cl_cycle_latch_tolerance : 0.125 : , "cl", "launcher" : How close an incoming Cycle reminder can be for us to ignore the input and trust the value we have. | |
cl_debug_entity : : , "cl", "launcher" : | |
cl_debug_player_use : 0 : , "cl", "launcher" : Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
cl_demoviewoverride : 0 : , "cl", "launcher" : Override view during demo playback | |
cl_detaildist : 400 : , "cl", "launcher" : Distance at which detail props are no longer visible | |
cl_detailfade : 250 : , "cl", "launcher" : Distance across which detail props fade in | |
cl_drawescaperoute : 0 : , "cl", "launcher" : | |
cl_drawmonitors : 1 : , "cl", "launcher" : | |
cl_drawprogressbar : 1 : , "cl", "launcher" : Draw progress bar when healing | |
cl_ejectbrass : 1 : , "cl", "launcher" : | |
cl_elevator_physics : 1 : , "cl", "launcher" : | |
cl_failremoteconnections : 0 : , "launcher" : Force connection attempts to time out | |
cl_fastradial : 1 : , "cl", "launcher" : If 1, releasing the button on a radial menu executes the highlighted button | |
cl_fasttempentcollision : 5 : , "cl", "launcher" : | |
cl_flesh_sound_frequency : 0.120 : , "cl", "launcher" : | |
cl_footstep_fx : 0 : , "cl", "launcher" : | |
cl_foundry_ShowEntityHighlights : 1 : , "cl", "launcher" : | |
cl_fov : 90 : , "cl", "launcher" : Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config.txt for splitscreen. | |
cl_glow_debug : 0 : , "cl", "launcher" : | |
cl_glow_physics_props : 0 : , "cl", "launcher" : | |
cl_glow_range_end : 1500 : , "cl", "launcher" : | |
cl_glow_range_exp : 1.0 : , "cl", "launcher" : | |
cl_glow_range_start : 100 : , "cl", "launcher" : | |
cl_impacteffects : 1 : , "cl", "launcher" : | |
cl_impacteffects_limit_exit : 3 : , "cl", "launcher" : Limits the number of exit impact effects per frame | |
cl_impacteffects_limit_general : 10 : , "cl", "launcher" : Limits the number of impact effects per frame | |
cl_impacteffects_limit_water : 2 : , "cl", "launcher" : Limits the number of water impact effects per frame | |
cl_infected_animinsim : 0 : , "cl", "launcher" : | |
cl_interp_all : 0 : , "cl", "launcher" : Disable interpolation list optimizations. | |
cl_interp_npcs : 0.0 : , "cl", "launcher" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |
cl_interp_threadmodeticks : 0 : , "cl", "launcher" : Additional interpolation ticks to use when interpolating with threaded engine mode set. | |
cl_interpolate : 1.0 : , "user", "launcher" : Interpolate entities on the client. | |
cl_jiggle_bone_sanity : 1 : , "cl", "launcher" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. | |
cl_lagcomp_errorcheck : 0 : , "cl", "launcher" : Player index of other player to check for position errors. | |
cl_left_hand_ik : 0 : , "cl", "launcher" : Attach player's left hand to rifle with IK. | |
cl_localnetworkbackdoor : 1 : , "launcher" : Enable network optimizations for single player games. | |
cl_modelfastpath : 1 : , "cl", "launcher" : | |
cl_music_debug : 0 : , "cl", "launcher" : | |
cl_names_debug : 0 : , "launcher" : | |
cl_new_impact_effects : 1 : , "cl", "launcher" : | |
cl_particle_batch_mode : 1 : , "cl", "launcher" : | |
cl_particle_fallback_base : 3 : , "cl", "launcher" : Base for falling back to cheaper effects under load. | |
cl_particle_fallback_multiplier : 2 : , "cl", "launcher" : Multiplier for falling back to cheaper effects under load. | |
cl_particle_max_count : 0 : , "cl", "launcher" : | |
cl_particle_sim_fallback_base_multiplier : 5 : , "cl", "launcher" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. | |
cl_particle_sim_fallback_threshold_ms : 6.0 : , "cl", "launcher" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions | |
cl_phys_block_dist : 1.0 : , "cl", "launcher" : | |
cl_phys_block_fraction : 0.1 : , "cl", "launcher" : | |
cl_phys_maxticks : 2 : , "cl", "launcher" : Sets the max number of physics ticks allowed for client-side physics (ragdolls) | |
cl_pitchspeed : 225 : , "cl", "launcher" : | |
cl_playback_screenshots : 0 : , "launcher" : Allows the client to playback screenshot and jpeg commands in demos. | |
cl_player_max_decal_count : 4 : , "cl", "launcher" : | |
cl_player_max_separation_force : 500 : , "cl", "launcher" : | |
cl_player_shadow_dist : 1000 : , "cl", "launcher" : | |
cl_pred_checkstuck : 0 : , "cl", "launcher" : Perform the additional 'stuck' traces on the client side during prediction. | |
cl_pred_doresetlatch : 1 : , "cl", "launcher" : | |
cl_pred_error_verbose : 0 : , "cl", "launcher" : Show more field info when spewing prediction errors. | |
cl_pred_optimize : 2 : , "cl", "launcher" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | |
cl_quick_join_panel_accel : 0.025 : , "cl", "launcher" : Acceleration for the y position of the panel when items are added or removed. | |
cl_quick_join_panel_fakecount : -1 : , "cl", "launcher" : | |
cl_quick_join_panel_tall : 18 : , "cl", "launcher" : The spacing between panels. | |
cl_quick_join_scroll_max : 4 : , "cl", "launcher" : Max players shown in the friend scrolling ticker. | |
cl_quick_join_scroll_offset : 16 : , "cl", "launcher" : Offset of the friend scrolling ticker from the title. | |
cl_quick_join_scroll_rate : 90 : , "cl", "launcher" : Rate of the friend scrolling ticker. | |
cl_quick_join_scroll_start : 1 : , "cl", "launcher" : Number of players available to start friend scrolling ticker. | |
cl_ragdoll_default_scale : 1.0 : , "cl", "launcher" : | |
cl_ragdoll_force_multiplier : 8 : , "cl", "launcher" : Multiplies the damage force applied to new ragdolls | |
cl_ragdoll_maxcount : 80 : , "cl", "launcher" : Clients will only show this many ragdolls overall | |
cl_ragdoll_maxcount_boss : 3 : , "cl", "launcher" : Clients will only show this many boss ragdolls | |
cl_ragdoll_maxcount_generic : 60 : , "cl", "launcher" : Clients will only show this many generic infected ragdolls | |
cl_ragdoll_maxcount_gib : 30 : , "cl", "launcher" : Clients will only show this many gib ragdolls | |
cl_ragdoll_maxcount_special : 12 : , "cl", "launcher" : Clients will only show this many special ragdolls | |
cl_ragdoll_maxcount_survivor : 3 : , "cl", "launcher" : Clients will only show this many survivor ragdolls | |
cl_ragdoll_physics_enable : 1 : , "cl", "launcher" : Enable/disable ragdoll physics. | |
cl_ragdoll_reload : 0 : , "cl", "launcher" : | |
cl_ragdoll_version : 1 : , "cl", "launcher" : | |
cl_rematch_vote_in_progress : : , "cl", "launcher" : | |
cl_retire_low_priority_lights : 0 : , "launcher" : Low priority dlights are replaced by high priority ones | |
cl_ricochet_percent : 3 : , "cl", "launcher" : Percent chance a bullet will create a ricochet tracer (0..10) | |
cl_ricochet_percent_shotgun : 0 : , "cl", "launcher" : Percent chance a shotgun pellet will create a ricochet tracer (0..10) | |
cl_rosetta_debug : 0 : , "cl", "launcher" : | |
cl_rosetta_line_inner_radius : 25 : , "cl", "launcher" : | |
cl_rosetta_line_outer_radius : 45 : , "cl", "launcher" : | |
cl_sceneentity_debug : 0 : , "cl", "launcher" : Display all thinking scene entities and its data. | |
cl_screenshotname : : , "launcher" : Custom Screenshot name | |
cl_session : : , "user", "server_can_execute", "matsys", "launcher" : | |
cl_SetupAllBones : 0 : , "cl", "launcher" : | |
cl_show_bounds_errors : 0 : , "cl", "launcher" : | |
cl_show_splashes : 1 : , "cl", "launcher" : | |
cl_show_tickets : 0 : , "cl", "launcher" : | |
cl_showanimstate_log : 0 : , "cheat", "cl", "launcher" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. | |
cl_ShowBoneSetupEnts : 0 : , "cl", "launcher" : Show which entities are having their bones setup each frame. | |
cl_showdemooverlay : 0 : , "launcher" : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showerror : 0 : , "cl", "launcher" : Show prediction errors, 2 for above plus detailed field deltas. | |
cl_showpausedimage : 1 : , "cl", "launcher" : Show the 'Paused' image when game is paused. | |
cl_ShowSunVectors : 0 : , "cl", "launcher" : | |
cl_showtextmsg : 1 : , "cl", "launcher" : Enable/disable text messages printing on the screen. | |
cl_simdbones : 0 : , "rep", "cl", "launcher" : Use SIMD bone setup. | |
cl_smoke_alpha : 0.4 : , "cl", "launcher" : | |
cl_smoke_far : 150 : , "cl", "launcher" : | |
cl_smoke_fog_percent : 0 : , "cheat", "cl", "launcher" : | |
cl_smoke_near : 0 : , "cl", "launcher" : | |
cl_smooth : 1 : , "cl", "launcher" : Smooth view/eye origin after prediction errors | |
cl_smoothtime : 0.1 : , "cl", "launcher" : Smooth client's view after prediction error over this many seconds | |
cl_spoof_official_ip : 0 : , "cl", "launcher" : Used to spoof connecting to an official IP address | |
cl_survivor_light_brightness : 4 : , "cl", "launcher" : | |
cl_survivor_light_cone : 0 : , "cl", "launcher" : | |
cl_survivor_light_debug : 0 : , "cl", "launcher" : | |
cl_survivor_light_enable : 1 : , "cl", "launcher" : | |
cl_survivor_light_offset_x : 5 : , "cl", "launcher" : | |
cl_survivor_light_offset_y : 2 : , "cl", "launcher" : | |
cl_survivor_light_offset_z : 5 : , "cl", "launcher" : | |
cl_survivor_light_radius : 12 : , "cl", "launcher" : | |
cl_survivor_light_rot : 0 : , "cl", "launcher" : | |
cl_temp_health_fade : 0 : , "cl", "launcher" : temp health fades top to bottom | |
cl_temp_health_pulse_incap : 0 : , "cl", "launcher" : incap health pulses in the same fashion as temp health | |
cl_temp_health_pulse_rate : 2.5 : , "cl", "launcher" : temp health pulses this many times per second | |
cl_threaded_bone_setup : 0 : , "cl", "launcher" : Enable parallel processing of C_BaseAnimating::SetupBones() | |
cl_threaded_init : 0 : , "cl", "launcher" : | |
cl_tlucfastpath : 1 : , "cl", "launcher" : | |
cl_tracer_whiz_distance : 72 : , "cl", "launcher" : | |
cl_tracers : 1 : , "cl", "launcher" : | |
cl_transition_blur_fade_time : 2.0 : , "cl", "launcher" : | |
cl_use_simd_bones : 1 : , "rep", "cl", "launcher" : 1 use SIMD bones 0 use scalar bones. | |
cl_viewbob : 1 : , "cl", "launcher" : enables view bob | |
cl_viewbob_cyclerate_duck : 0.6 : , "cl", "launcher" : Speed of view bob while ducked | |
cl_viewbob_cyclerate_run : 0.4 : , "cl", "launcher" : Speed of view bob while running | |
cl_viewbob_cyclerate_walk : 0.8 : , "cl", "launcher" : Speed of view bob while walking | |
cl_viewbob_scale : 0.01 : , "cl", "launcher" : Size of view bob | |
cl_viewbob_scale_duck : 0.02 : , "cl", "launcher" : Size of view bob while ducked | |
cl_viewbob_up : 0.5 : , "cl", "launcher" : Percent of view bob that is above the eye pos | |
cl_viewmodelfovboomer : 50 : , "cl", "launcher" : | |
cl_viewmodelfovhunter : 50 : , "cl", "launcher" : | |
cl_viewmodelfovsmoker : 50 : , "cl", "launcher" : | |
cl_viewmodelfovtank : 50 : , "cl", "launcher" : | |
cl_viewmodelsclonedasworld : 1 : , "cl", "launcher" : | |
cl_viewtarget_clamp : 1 : , "cl", "launcher" : | |
cl_voice_filter : : , "launcher" : Filter voice by name substring | |
cl_vote_active : 0 : , "cl", "launcher" : | |
cl_wpn_sway_interp : 0.1 : , "cl", "launcher" : | |
cl_yawspeed : 210 : , "cl", "launcher" : | |
collision_shake_amp : 0.2 : , "sv", "launcher" : | |
collision_shake_freq : 0.5 : , "sv", "launcher" : | |
collision_shake_time : 0.5 : , "sv", "launcher" : | |
commentary_available : 1 : , "sv", "launcher" : Automatically set by the game when a commentary file is available for the current map. | |
common_dps_spew : 0 : , "sv", "launcher" : | |
common_dps_window : 2.0f : , "sv", "launcher" : | |
con_drawnotify : 1 : , "launcher" : Disables drawing of notification area (for taking screenshots). | |
con_filter_enable : 0 : , "launcher" : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. | |
con_filter_text : : , "launcher" : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out : : , "launcher" : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile : : , "launcher" : Console output gets written to this file | |
con_notifytime : 8 : , "launcher" : How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha : 50 : , "launcher" : Con_NPrint background alpha. | |
con_nprint_bgborder : 5 : , "launcher" : Con_NPrint border size. | |
con_timestamp : 0 : , "launcher" : Prefix console.log entries with timestamps | |
con_trace : 0 : , "launcher" : Print console text to low level printout. | |
connect_lobby : : , "cl", "matsys", "launcher" : Sets the lobby ID to connect to on start. | |
contimes : 8 : , "launcher" : Number of console lines to overlay for debugging. | |
coop : 0 : , "nf", "launcher" : Cooperative play. | |
cpu_level : 2 : , "launcher" : CPU Level - Default: High | |
CreateHairball : cmd : , "cheat", "cl", "launcher" : | |
datacachesize : 32 : , "launcher" : Size in MB. | |
deathmatch : 1 : , "nf", "launcher" : Running a deathmatch server. | |
debug_l4dverbose : 1 : , "sv", "launcher" : Add more l4d specific data to the bug report. | |
debug_materialmodifycontrol : 0 : , "sv", "launcher" : | |
debug_materialmodifycontrol_client : 0 : , "cl", "launcher" : | |
debug_overlay_fullposition : 0 : , "sv", "launcher" : | |
debug_physimpact : 0 : , "sv", "launcher" : | |
debug_touchlinks : 0 : , "sv", "launcher" : Spew touch link activity | |
decalfrequency : 10 : , "sv", "nf", "launcher" : | |
demo_avellimit : 2000 : , "launcher" : Angular velocity limit before eyes considered snapped for demo playback. | |
demo_campaign_name : L4D2C5 : , "cl", "launcher" : Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode. | |
demo_connect_string : : , "cl", "launcher" : Connect string for demo UI | |
demo_debug : 0 : , "launcher" : Demo debug info. | |
demo_fastforwardfinalspeed : 20 : , "launcher" : Go this fast when starting to hold FF button. | |
demo_fastforwardramptime : 5 : , "launcher" : How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed : 2 : , "launcher" : Go this fast when starting to hold FF button. | |
demo_interplimit : 4000 : , "launcher" : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview : 1 : , "launcher" : Do view interpolation during dem playback. | |
demo_legacy_rollback : 1 : , "launcher" : Use legacy view interpolation rollback amount in demo playback. | |
demo_pauseatservertick : 0 : , "launcher" : Pauses demo playback at server tick | |
demo_quitafterplayback : 0 : , "launcher" : Quits game after demo playback. | |
demo_ui_enable : : , "cl", "launcher" : Suffix for the demo UI | |
developer : 0 : , "launcher" : Set developer message level | |
director_afk_timeout : 45 : , "sv", "nf", "launcher" : Humans idle longer than this many seconds will be forced to spectator mode | |
director_log_scavenge_items : cmd : , "sv", "launcher" : Writes out a log of the scavenge items on this map (for debugging) | |
director_min_start_players : 1 : , "sv", "launcher" : Freezes players until this # of players have joined, then starts mission | |
director_report_screen_delay : 10 : , "sv", "launcher" : | |
director_survival_setup_time : 0 : , "sv", "launcher" : Time limit to set up before the round auto-starts. | |
director_vs_convert_pills : 0.5 : , "sv", "launcher" : What fraction of pain pills should be converted to health kits in vs mode | |
disp_dynamic : 0 : , "launcher" : | |
dispcoll_drawplane : 0 : , "sv", "launcher" : | |
displaysoundlist : 0 : , "sv", "launcher" : | |
dlc_bypass_ownership_check : 0 : , "cl", "launcher" : | |
dsp_automatic : 0 : , "demo", "launcher" : | |
dsp_db_min : 80 : , "demo", "launcher" : | |
dsp_db_mixdrop : 0.5 : , "demo", "launcher" : | |
dsp_facingaway : 0 : , "demo", "launcher" : | |
dsp_mix_max : 0.8 : , "demo", "launcher" : | |
dsp_mix_min : 0.2 : , "demo", "launcher" : | |
dsp_room : 0 : , "demo", "launcher" : | |
dsp_spatial : 0 : , "demo", "launcher" : | |
dsp_speaker : 0 : , "demo", "launcher" : | |
dsp_vol_2ch : 1.0 : , "demo", "launcher" : | |
dsp_vol_4ch : 0.5 : , "demo", "launcher" : | |
dsp_vol_5ch : 0.5 : , "demo", "launcher" : | |
dsp_water : 0 : , "demo", "launcher" : | |
dt_ShowPartialChangeEnts : 0 : , "launcher" : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts : 1 : , "launcher" : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dtwarning : 0 : , "launcher" : Print data table warnings? | |
dtwatchclass : : , "launcher" : Watch all fields encoded with this table. | |
dtwatchent : -1 : , "launcher" : Watch this entities data table encoding. | |
dtwatchvar : : , "launcher" : Watch the named variable. | |
elevator_movedelay : 0.75 : , "sv", "launcher" : Time delay for elevator movement start. | |
ent_debugkeys : : , "sv", "launcher" : | |
ent_show_contexts : 0 : , "sv", "launcher" : Show entity contexts in ent_text display | |
ent_steadystate_batchsize : 20 : , "sv", "launcher" : Max number of entities to transmit to player | |
ent_steadystate_cooldown : 5.0 : , "sv", "launcher" : Time in seconds after player state changes before steady state changes can occur. | |
ent_steadystate_delay : 5 : , "sv", "launcher" : Time in seconds without network state changes until an entity is considered for trickle updates | |
ent_steadystate_enable : 1 : , "sv", "launcher" : | |
ent_steadystate_interval : 0.1 : , "sv", "launcher" : Rate at which entities can be trickled to players | |
er_colwidth : 100 : , "launcher" : | |
er_graphwidthfrac : 0.2 : , "launcher" : | |
er_maxname : 14 : , "launcher" : | |
fall_speed_fatal : 720 : , "sv", "launcher" : | |
fall_speed_safe : 560 : , "sv", "launcher" : | |
fast_fogvolume : 0 : , "launcher" : | |
fidget_max_interval : 20 : , "sv", "launcher" : | |
fidget_min_interval : 10 : , "sv", "launcher" : | |
filesystem_buffer_size : 0 : , "launcher" : Size of per file buffers. 0 for none | |
filesystem_max_stdio_read : 16 : , "launcher" : | |
filesystem_native : 1 : , "launcher" : Use native FS or STDIO | |
filesystem_report_buffered_io : 0 : , "launcher" : | |
filesystem_unbuffered_io : 1 : , "launcher" : | |
filesystem_use_overlapped_io : 1 : , "launcher" : | |
fire_absorbrate : 3 : , "sv", "launcher" : | |
fire_dmgbase : 3 : , "sv", "launcher" : | |
fire_dmginterval : 1.0 : , "sv", "launcher" : | |
fire_dmgscale : 0.1 : , "sv", "launcher" : | |
fire_extabsorb : 5 : , "sv", "launcher" : | |
fire_extscale : 12 : , "sv", "launcher" : | |
fire_growthrate : 1.0 : , "sv", "launcher" : | |
fire_heatscale : 1.0 : , "sv", "launcher" : | |
fire_incomingheatscale : 0.1 : , "sv", "launcher" : | |
fire_maxabsorb : 50 : , "sv", "launcher" : | |
first_aid_kit_view_duration : 0.5 : , "cl", "launcher" : time it takes to rotate the view when healing others | |
flex_expression : - : , "sv", "launcher" : | |
flex_rules : 1 : , "cl", "launcher" : Allow flex animation rules to run. | |
flex_smooth : 1 : , "cl", "launcher" : Applies smoothing/decay curve to flex animation controller changes. | |
flex_talk : 0 : , "sv", "launcher" : | |
fly_speed : 200 : , "cl", "launcher" : | |
fog_max_brightness_after_tonemapping : 1.0 : , "launcher" : | |
fps_max : 300 : , "launcher" : Frame rate limiter | |
fps_max_splitscreen : 300 : , "launcher" : Frame rate limiter, splitscreen | |
fs_monitor_read_from_pack : 0 : , "launcher" : 0:Off, 1:Any, 2:Sync only | |
fs_report_sync_opens : 0 : , "launcher" : 0:Off, 1:Always, 2:Not during load | |
fs_warning_mode : 0 : , "launcher" : 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_reduction_factor : .5 : , "sv", "launcher" : | |
func_breakdmg_bullet : 0.5 : , "sv", "launcher" : | |
func_breakdmg_club : 1.5 : , "sv", "launcher" : | |
func_breakdmg_explosive : 1.25 : , "sv", "launcher" : | |
fx_drawimpactdebris : 1 : , "cl", "launcher" : Draw impact debris effects. | |
fx_drawimpactdust : 1 : , "cl", "launcher" : Draw impact dust effects. | |
fx_drawmetalspark : 1 : , "cl", "launcher" : Draw metal spark effects. | |
fx_glass_velocity_cap : 0 : , "cl", "launcher" : Maximum downwards speed of shattered glass particles | |
g_cv_phys2_freeze_ragdolls : 0 : , "rep", "cl", "launcher" : | |
g_debug_doors : 0 : , "sv", "launcher" : | |
g_debug_npc_vehicle_roles : 0 : , "sv", "launcher" : | |
g_debug_transitions : 0 : , "sv", "launcher" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |
g_Language : 0 : , "rep", "cl", "launcher" : | |
g_ragdoll_fadespeed : 600 : , "cl", "launcher" : | |
g_ragdoll_lvfadespeed : 100 : , "cl", "launcher" : | |
g_ragdoll_max_fps : 30 : , "rep", "cl", "launcher" : Clients with framerates less than this will reduce the ideal number of ragdolls to display | |
g_ragdoll_min_fps : 10 : , "rep", "cl", "launcher" : Clients with framerates less than this will only show 1 ragdoll of each type | |
gameinstructor_start_sound_cooldown : 4.0 : , "cl", "launcher" : Number of seconds forced between similar lesson start sounds. | |
gameui_ingame_menu_active : : , "cl", "launcher" : Holds the state of the in game menu. Do not set this manually. | |
gameui_xbox : 0 : , "launcher" : | |
gl_clear : 0 : , "cl", "launcher" : | |
gpu_level : 1 : , "launcher" : GPU Level - Default: High | |
gpu_mem_level : 2 : , "launcher" : Memory Level - Default: High | |
grenadelauncher_damage : 400 : , "sv", "cheat" : | |
grenadelauncher_ff_scale : 0.12 : , "sv", "cheat" : ff scale for grenade launcher damage to other players | |
grenadelauncher_ff_scale_self : 0.12 : , "sv", "cheat" : ff scale for grenade launcher damage to other players | |
grenadelauncher_force_kill : 2000.0 : , "sv", "cheat" : | |
grenadelauncher_radius_kill : 180 : , "sv", "cheat" : | |
grenadelauncher_radius_stumble : 250 : , "sv", "cheat" : | |
grenadelauncher_show_radius : 0 : , "sv", "cheat" : | |
grenadelauncher_startpos_forward : 16.0 : , "sv", "launcher" : | |
grenadelauncher_startpos_right : 4.0 : , "sv", "launcher" : | |
grenadelauncher_startpos_up : 0.0 : , "sv", "launcher" : | |
grenadelauncher_vel_up : 100.0f : , "sv", "launcher" : | |
grenadelauncher_vel_variance : 10.0 : , "sv", "launcher" : | |
grenadelauncher_velocity : 1200 : , "sv", "cheat" : | |
helping_hand_debug : 0 : , "rep", "cl", "launcher" : | |
hl2_episodic : 0 : , "rep", "cl", "launcher" : | |
host_limitlocal : 0 : , "launcher" : Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_profile : 0 : , "launcher" : | |
host_showcachemiss : 0 : , "launcher" : Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount : 0 : , "launcher" : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_speeds : 0 : , "launcher" : Show general system running times. | |
host_syncfps : 0 : , "launcher" : Synchronize real render time to host_framerate if possible. | |
host_thread_mode : 0 : , "launcher" : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | |
host_threaded_sound : 0 : , "launcher" : Run the sound on a thread (independent of mix) | |
hud_autoreloadscript : 0 : , "cl", "launcher" : Automatically reloads the animation script each time one is ran | |
hud_deathnotice_bots : 1 : , "cl", "launcher" : Show death notices for bots | |
hud_deathnotice_threats : 0 : , "cl", "launcher" : Show death notices for Tanks and Threats | |
hud_dmgrecord_persisttime_deaths : 4.0 : , "cl", "launcher" : Time to show death related lines in the damage record. | |
hud_dmgrecord_persisttime_other : 2.0 : , "cl", "launcher" : Time to show non-death related lines in the damage record. | |
hud_drawhistory_time : 5 : , "cl", "launcher" : | |
hud_saytext_time : 12 : , "cl", "launcher" : | |
hud_scavenge_timer_warning_range : 10 : , "cl", "launcher" : | |
hud_showtargetid : 1 : , "cl", "launcher" : | |
hud_survival_target_time_range : 5 : , "cl", "launcher" : | |
hud_targetid_health : 0 : , "cl", "launcher" : | |
hud_targetid_name_height : 12 : , "cl", "launcher" : Player names are this many inches over player eye positions | |
hud_targetid_name_height_boomer : 12 : , "cl", "launcher" : Player names are this many inches over player eye positions | |
hud_targetid_name_height_hunter : 10 : , "cl", "launcher" : Player names are this many inches over player eye positions | |
hud_targetid_name_height_smoker : 25 : , "cl", "launcher" : Player names are this many inches over player eye positions | |
hud_targetid_name_height_tank : 12 : , "cl", "launcher" : Player names are this many inches over player eye positions | |
hud_targetid_player_view_cone : 0.92 : , "cl", "launcher" : View cone for survivors seeing names of other survivors | |
hud_targetid_pz_ss_view_cone : 0.98 : , "cl", "launcher" : View cone for seeing player names as a PZ in splitscreen | |
hud_targetid_skill : 0 : , "cl", "launcher" : | |
hud_targetid_upgrades : 0 : , "cl", "launcher" : | |
hud_winpanel_scoreanim_chingdelay : 0.2 : , "cl", "launcher" : | |
hud_winpanel_scoreanim_effectdelay : 1.0 : , "cl", "launcher" : | |
hud_winpanel_scoreanim_effectdelay_mult : 0.7 : , "cl", "launcher" : | |
hud_winpanel_scoreanim_scoredelay : 1.8 : , "cl", "launcher" : | |
hud_winpanel_tiebreak_anim : 2.5 : , "cl", "launcher" : | |
hud_winpanel_tiebreak_intro : 0.5 : , "cl", "launcher" : | |
hud_winpanel_tiebreak_outro : 1.5 : , "cl", "launcher" : | |
IgnoreReflectGlassFrustumCheck : 0 : , "cl", "launcher" : | |
in_usekeyboardsampletime : 1 : , "cl", "launcher" : Use keyboard sample time smoothing. | |
inferno_dlights : 30 : , "cl", "launcher" : Min FPS at which molotov dlights will be created | |
inferno_entity_flame_scale : 0 : , "cl", "launcher" : | |
inferno_fire : 2 : , "cl", "launcher" : | |
inferno_max_trace_per_tick : 16 : , "sv", "launcher" : | |
joy_accel_filter : 0.2 : , "cl", "launcher" : | |
joy_autosprint : 0 : , "cl", "launcher" : Automatically sprint when moving with an analog joystick | |
joy_cfg_preset : 0 : , "cl", "ss", "launcher" : | |
joy_cfg_preset2 : 0 : , "cl", "ss_added", "launcher" : | |
joy_lookspin_default : 0.35 : , "cl", "launcher" : | |
joy_pegged : 0.75 : , "cl", "launcher" : | |
joy_pitchsensitivity_default : -1.0 : , "cl", "launcher" : | |
joy_response_move_vehicle : 6 : , "cl", "launcher" : | |
joy_variable_frametime : 1 : , "cl", "launcher" : | |
joy_vehicle_turn_lowend : 0.7 : , "cl", "launcher" : | |
joy_vehicle_turn_lowmap : 0.4 : , "cl", "launcher" : | |
joy_virtual_peg : 0 : , "cl", "launcher" : | |
joy_xcontroller_cfg_loaded : 0 : , "cl", "launcher" : If 0, the 360controller.cfg file will be executed on startup & option changes. | |
joy_xcontroller_found : 0 : , "launcher" : Automatically set to 1 if an xcontroller has been detected. | |
joy_yawsensitivity_default : -1.25 : , "cl", "launcher" : | |
jpeg_quality : 90 : , "launcher" : jpeg screenshot quality. | |
l4d1_survivor_give_item : 0 : , "sv", "launcher" : | |
l4d_show_incapupdate : 0 : , "sv", "launcher" : | |
l4d_show_weaponequip : 0 : , "sv", "launcher" : | |
l4d_stats_nogameplaycheck : 0 : , "sv", "rep", "launcher" : Disable normal check for valid gameplay, send stats regardless. | |
l4d_stats_track : 1 : , "sv", "matsys", "launcher" : Turn on//off L4D stats tracking. | |
ladder_autocenter : 1 : , "rep", "cl", "launcher" : Auto-center players on ladders. | |
ladder_console_controls : 0 : , "rep", "cl", "launcher" : Use absolute (up is always up and down always down) ladder controls. | |
ladder_horizon : -0.3 : , "rep", "cl", "launcher" : | |
leaderboard_force_rank_show_interval : 10 : , "cl", "launcher" : | |
loader_defer_non_critical_jobs : 0 : , "launcher" : | |
loader_spew_info : 0 : , "launcher" : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | |
loader_throttle_io : 1 : , "launcher" : | |
locator_fade_time : 0.3 : , "cl", "launcher" : Number of seconds it takes for a lesson to fully fade in/out. | |
locator_lerp_rest : 2.25f : , "cl", "launcher" : Number of seconds before moving from the center. | |
locator_lerp_speed : 5.0f : , "cl", "launcher" : Speed that static lessons move along the Y axis. | |
locator_lerp_time : 1.75f : , "cl", "launcher" : Number of seconds to lerp before reaching final destination | |
locator_pulse_time : 1.0f : , "cl", "launcher" : Number of seconds to pulse after changing icon or position | |
lower_body : 1 : , "cl", "launcher" : | |
lower_body_hulk_layers : 0 : , "cl", "launcher" : | |
lservercfgfile : listenserver.cfg : , "sv", "launcher" : | |
map_noareas : 0 : , "launcher" : Disable area to area connection testing. | |
mapcyclefile : mapcycle.txt : , "sv", "launcher" : Name of the .txt file used to cycle the maps on multiplayer servers | |
mat_360_aa_override : 0.0 : , "launcher" : | |
mat_aaquality : 2 : , "launcher" : | |
mat_alphacoverage : 1 : , "launcher" : | |
mat_antialias : 4 : , "launcher" : | |
mat_autoexposure_max : 8 : , "cl", "launcher" : | |
mat_autoexposure_min : 0.1 : , "cl", "launcher" : | |
mat_bloomscale : 1 : , "cl", "launcher" : | |
mat_bufferprimitives : 1 : , "launcher" : | |
mat_bumpmap : 0 : , "launcher" : | |
mat_clipz : 1 : , "cl", "launcher" : | |
mat_colcorrection_disableentities : 0 : , "launcher" : Disable map color-correction entities | |
mat_colcorrection_editor : 0 : , "launcher" : | |
mat_colorcorrection : 1 : , "launcher" : | |
mat_compressedtextures : 1 : , "launcher" : | |
mat_debug_postprocessing_effects : 0 : , "cl", "launcher" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | |
mat_debugdepth : 0 : , "launcher" : | |
mat_debugdepthmode : 0 : , "launcher" : | |
mat_debugdepthval : 128.0f : , "launcher" : | |
mat_debugdepthvalmax : 256.0f : , "launcher" : | |
mat_depthbias_decal : -262144 : , "cheat", "launcher" : | |
mat_depthbias_normal : 0.0f : , "cheat", "launcher" : | |
mat_depthbias_shadowmap : 0.002 : , "cheat", "launcher" : | |
mat_depthfeather_enable : 0 : , "launcher" : | |
mat_diffuse : 1 : , "launcher" : | |
mat_disable_bloom : 0 : , "cl", "launcher" : | |
mat_disable_fancy_blending : 0 : , "launcher" : | |
mat_disable_lightwarp : 0 : , "launcher" : | |
mat_disablehwmorph : 1 : , "launcher" : Disables HW morphing for particular mods | |
mat_dof_enabled : 1 : , "cl", "launcher" : | |
mat_dof_far_blur_depth : 1000.0 : , "cl", "launcher" : | |
mat_dof_far_blur_radius : 5.0 : , "cl", "launcher" : | |
mat_dof_far_focus_depth : 250.0 : , "cl", "launcher" : | |
mat_dof_max_blur_radius : 10 : , "launcher" : | |
mat_dof_near_blur_depth : 20.0 : , "cl", "launcher" : | |
mat_dof_near_blur_radius : 10.0 : , "cl", "launcher" : | |
mat_dof_near_focus_depth : 100.0 : , "cl", "launcher" : | |
mat_dof_override : 0 : , "cl", "launcher" : | |
mat_dof_quality : 0 : , "launcher" : | |
mat_drawTexture : : , "cl", "launcher" : Enable debug view texture | |
mat_drawTextureScale : 1.0 : , "cl", "launcher" : Debug view texture scale | |
mat_drawTitleSafe : 0 : , "launcher" : Enable title safe overlay | |
mat_dump_rts : 0 : , "cl", "launcher" : | |
mat_dxlevel : 100 : , "launcher" : | |
mat_envmapsize : 128 : , "launcher" : | |
mat_envmaptgasize : 32.0 : , "launcher" : | |
mat_excludetextures : 0 : , "launcher" : | |
mat_fastspecular : 1 : , "launcher" : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_filterlightmaps : 1 : , "launcher" : | |
mat_filtertextures : 1 : , "launcher" : | |
mat_force_vertexfog : 1 : , "launcher" : | |
mat_forceaniso : 8 : , "launcher" : | |
mat_forcehardwaresync : 1 : , "launcher" : | |
mat_forcemanagedtextureintohardware : 0 : , "cheat", "launcher" : | |
mat_framebuffercopyoverlaysize : 128 : , "cl", "launcher" : | |
mat_grain_enable : 0 : , "cl", "launcher" : | |
mat_hdr_level : 2 : , "launcher" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
mat_hdr_manual_tonemap_rate : 1.0 : , "cl", "launcher" : | |
mat_leafvisforceleaf : -1 : , "cheat", "launcher" : Force the leaf used by mat_leafvis to a particular leaf number. | |
mat_levelflush : 1 : , "launcher" : | |
mat_lightmap_pfms : 0 : , "launcher" : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
mat_local_contrast_edge_scale_override : -1000.0 : , "launcher" : | |
mat_local_contrast_enable : 0 : , "cl", "launcher" : | |
mat_local_contrast_midtone_mask_override : -1.0 : , "launcher" : | |
mat_local_contrast_scale_override : 0.0 : , "launcher" : | |
mat_local_contrast_vignette_end_override : -1.0 : , "launcher" : | |
mat_local_contrast_vignette_start_override : -1.0 : , "launcher" : | |
mat_max_worldmesh_vertices : 65536 : , "launcher" : | |
mat_maxframelatency : 1 : , "launcher" : | |
mat_mipmaptextures : 1 : , "launcher" : | |
mat_monitorgamma_tv_exp : 2.5 : , "launcher" : | |
mat_monitorgamma_tv_range_max : 255 : , "launcher" : | |
mat_monitorgamma_tv_range_min : 16 : , "launcher" : | |
mat_motion_blur_enabled : 0 : , "launcher" : | |
mat_motion_blur_falling_intensity : 1.0 : , "cl", "launcher" : | |
mat_motion_blur_falling_max : 20.0 : , "cl", "launcher" : | |
mat_motion_blur_falling_min : 10.0 : , "cl", "launcher" : | |
mat_motion_blur_forward_enabled : 0 : , "cl", "launcher" : | |
mat_motion_blur_percent_of_screen_max : 4.0 : , "launcher" : | |
mat_motion_blur_rotation_intensity : 1.0 : , "cl", "launcher" : | |
mat_motion_blur_strength : 1.0 : , "cl", "launcher" : | |
mat_non_hdr_bloom_scalefactor : .3 : , "cl", "launcher" : | |
mat_parallaxmap : 1 : , "launcher" : | |
mat_parallaxmapsamplesmax : 50 : , "launcher" : | |
mat_parallaxmapsamplesmin : 12 : , "launcher" : | |
mat_phong : 0 : , "launcher" : | |
mat_picmip : -1 : , "launcher" : | |
mat_postprocess_x : 4 : , "cl", "launcher" : | |
mat_postprocess_y : 1 : , "cl", "launcher" : | |
mat_queue_mode : -1 : , "launcher" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded | |
mat_reducefillrate : 0 : , "launcher" : | |
mat_reduceparticles : 0 : , "launcher" : | |
mat_report_queue_status : 0 : , "launcher" : | |
mat_shadowstate : 1 : , "launcher" : | |
mat_show_ab_hdr_hudelement : 0 : , "cl", "launcher" : HDR Demo HUD Element toggle. | |
mat_show_histogram : 0 : , "cl", "launcher" : | |
mat_showenvmapmask : 0 : , "launcher" : | |
mat_showlightmappage : -1 : , "cl", "launcher" : | |
mat_skybox_reflection_clip : 0 : , "cl", "launcher" : | |
mat_skybox_water_reflection : 1 : , "cl", "launcher" : | |
mat_slopescaledepthbias_decal : -0.5 : , "cheat", "launcher" : | |
mat_slopescaledepthbias_normal : 0.0f : , "cheat", "launcher" : | |
mat_slopescaledepthbias_shadowmap : 8 : , "cheat", "launcher" : | |
mat_software_aa_blur_one_pixel_lines : 0.5 : , "cl", "launcher" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) | |
mat_software_aa_debug : 0 : , "cl", "launcher" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) | |
mat_software_aa_edge_threshold : 1.0 : , "cl", "launcher" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) | |
mat_software_aa_quality : 0 : , "cl", "launcher" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) | |
mat_software_aa_strength : -1.0 : , "cl", "launcher" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) | |
mat_software_aa_strength_vgui : -1.0 : , "cl", "launcher" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. | |
mat_software_aa_tap_offset : 1.0 : , "cl", "launcher" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) | |
mat_softwarelighting : 0 : , "launcher" : | |
mat_specular : 0 : , "launcher" : Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spew_long_frames : 0 : , "launcher" : warn about frames that go over 66ms for CERT purposes. | |
mat_supportflashlight : 1 : , "cheat", "launcher" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | |
mat_texture_limit : -1 : , "numeric", "launcher" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |
mat_texture_list : 0 : , "launcher" : For debugging, show a list of used textures per frame | |
mat_texture_list_all : 0 : , "numeric", "launcher" : If this is nonzero, then the texture list panel will show all currently-loaded textures. | |
mat_texture_list_all_frames : 2 : , "launcher" : How many frames to sample texture memory for all textures. | |
mat_texture_list_exclude_editing : 0 : , "launcher" : | |
mat_texture_list_view : 1 : , "numeric", "launcher" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |
mat_tonemapping_occlusion_use_stencil : 0 : , "cl", "launcher" : | |
mat_treesway : 0 : , "launcher" : Enable/disable vertex shader tree sway | |
mat_triplebuffered : 1 : , "launcher" : This means we want triple buffering if we are fullscreen and vsync'd | |
mat_use_compressed_hdr_textures : 1 : , "launcher" : | |
mat_vignette_enable : 1 : , "cl", "launcher" : | |
mat_vsync : 1 : , "launcher" : Force sync to vertical retrace | |
mat_wateroverlaysize : 128 : , "cl", "launcher" : | |
mem_dumpstats : 0 : , "launcher" : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_force_flush : 0 : , "launcher" : Force cache flush of unlocked resources on every alloc | |
mem_force_flush_section : : , "launcher" : Cache section to restrict mem_force_flush | |
mem_level : 2 : , "launcher" : Memory Level - Default: High | |
mem_max_heapsize : 256 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_max_heapsize_dedicated : 64 : , "launcher" : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
mem_min_heapsize : 48 : , "launcher" : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_periodicdumps : 0 : , "launcher" : Write periodic memstats dumps every n seconds. | |
mem_test_each_frame : 0 : , "launcher" : Run heap check at end of every frame | |
mem_test_every_n_seconds : 0 : , "launcher" : Run heap check at a specified interval | |
mem_test_quiet : 0 : , "launcher" : Don't print stats when memtesting | |
miniprofiler_dump : 0 : , "launcher" : | |
mission_debug_print : cmd : , "launcher" : Print all mission metadata | |
mm_datacenter_delay_mount_frames : 6 : , "launcher" : How many frames to delay before attempting to mount the xlsp patch. | |
mm_datacenter_query_delay : 5 : , "launcher" : Delay after datacenter update is enabled before data is actually queried. | |
mm_datacenter_report_version : 5 : , "launcher" : Data version to report to DC. | |
mm_datacenter_retry_infochunks_attempts : 3 : , "launcher" : How many times can we retry retrieving each info chunk before failing. | |
mm_datacenter_retry_interval : 75 : , "launcher" : Interval between datacenter stats retries. | |
mm_datacenter_update_interval : 3600 : , "launcher" : Interval between datacenter stats updates. | |
mm_dedicated_allow : 1 : , "launcher" : 1 = allow searches for dedicated servers | |
mm_dedicated_fake : 0 : , "launcher" : 1 = pretend like search is going, but abort after some time | |
mm_dedicated_ip : : , "launcher" : IP address of dedicated servers to consider available | |
mm_dedicated_min_request_time : 4 : , "launcher" : | |
mm_dedicated_search_maxresults : 75 : , "launcher" : | |
mm_dedicated_timeout_request : 20 : , "launcher" : | |
mm_dlcs_mask_extras : : , "launcher" : | |
mm_dlcs_mask_fake : : , "launcher" : | |
mm_events_listeners_validation : 0 : , "launcher" : | |
mm_heartbeat_seconds : 300 : , "launcher" : | |
mm_heartbeat_seconds_xlsp : 60 : , "launcher" : | |
mm_heartbeat_timeout : 10 : , "launcher" : | |
mm_heartbeat_timeout_legacy : 15 : , "launcher" : | |
mm_ignored_sessions_forget_pass : 2 : , "launcher" : | |
mm_ignored_sessions_forget_time : 120 : , "launcher" : | |
mm_match_search_update_interval : 10 : , "launcher" : Interval between matchsearcher updates. | |
mm_matchmaking_dlcsquery : 2 : , "launcher" : | |
mm_matchmaking_version : 10 : , "launcher" : | |
mm_player_search_count : 5 : , "launcher" : | |
mm_player_search_lan_ping_duration : 3.5 : , "launcher" : Duration of LAN discovery ping phase. | |
mm_player_search_lan_ping_interval : 0.5 : , "launcher" : Interval between LAN discovery pings. | |
mm_player_search_update_interval : 10 : , "launcher" : Interval between players searches. | |
mm_server_search_inet_ping_interval : 1.0 : , "launcher" : How long to wait between pinging internet server details. | |
mm_server_search_inet_ping_refresh : 15 : , "launcher" : How often to refresh a listed server. | |
mm_server_search_inet_ping_timeout : 3.0 : , "launcher" : How long to wait for internet server details. | |
mm_server_search_inet_ping_window : 10 : , "launcher" : How many servers can be pinged for server details in a batch. | |
mm_server_search_lan_ping_duration : 1.0 : , "launcher" : Duration of LAN discovery ping phase. | |
mm_server_search_lan_ping_interval : 0.4 : , "launcher" : Interval between LAN discovery pings. | |
mm_server_search_server_lifetime : 180 : , "launcher" : How long until a server is no longer returned by the master till we remove it. | |
mm_server_search_update_interval : 60 : , "launcher" : Interval between servers updates. | |
mm_session_search_num_results : 50 : , "launcher" : | |
mm_session_search_ping_limit : 200 : , "launcher" : | |
mm_session_search_qos_timeout : 8.0 : , "launcher" : | |
mm_session_sys_delay_create : 0 : , "launcher" : | |
mm_session_sys_timeout : 3 : , "launcher" : | |
mm_teamsearch_errortime : 3.0 : , "launcher" : Time team search is in error state until it self-cancels | |
mm_teamsearch_nostart : 0 : , "launcher" : Team search will fake cancel before searching for server | |
mm_tu_string : 00000000 : , "launcher" : | |
mod_check_vcollide : 0 : , "launcher" : Check all vcollides on load | |
mod_dont_load_vertices : 0 : , "launcher" : For the dedicated server, supress loading model vertex data | |
mod_forcedata : 1 : , "launcher" : Forces all model file data into cache on model load. | |
mod_forcetouchdata : 1 : , "launcher" : Forces all model file data into cache on model load. | |
mod_load_anims_async : 0 : , "launcher" : | |
mod_load_fakestall : 0 : , "launcher" : Forces all ANI file loading to stall for specified ms | |
mod_load_mesh_async : 0 : , "launcher" : | |
mod_load_showstall : 0 : , "launcher" : 1 - show hitches , 2 - show stalls | |
mod_load_vcollide_async : 0 : , "launcher" : | |
mod_lock_mdls_on_load : 1 : , "launcher" : | |
mod_lock_meshes_on_load : 1 : , "launcher" : | |
mod_test_mesh_not_available : 0 : , "launcher" : | |
mod_test_not_available : 0 : , "launcher" : | |
mod_test_verts_not_available : 0 : , "launcher" : | |
mod_touchalldata : 1 : , "launcher" : Touch model data during level startup | |
mod_trace_load : 0 : , "launcher" : | |
morph_debug : 0 : , "launcher" : | |
morph_path : 7 : , "launcher" : | |
mp_allowNPCs : 1 : , "sv", "nf", "launcher" : | |
mp_allowspectators : 1.0 : , "rep", "cl", "launcher" : toggles whether the server allows spectator mode or not | |
mp_autocrosshair : 1 : , "sv", "nf", "launcher" : | |
mp_autokick : 0 : , "sv", "rep", "launcher" : Kick idle/team-killing players | |
mp_autoteambalance : 1 : , "sv", "nf", "launcher" : | |
mp_blockstyle : 1 : , "rep", "cl", "launcher" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. | |
mp_bonusroundtime : 15 : , "rep", "cl", "launcher" : Time after round win until round restarts | |
mp_buytime : 1.5 : , "rep", "cl", "launcher" : How many minutes after round start players can buy items for. | |
mp_c4timer : 45 : , "sv", "nf", "rep", "launcher" : how long from when the C4 is armed until it blows | |
mp_capdeteriorate_time : 90.0 : , "rep", "cl", "launcher" : Time it takes for a full capture point to deteriorate. | |
mp_capstyle : 1 : , "rep", "cl", "launcher" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. | |
mp_chattime : 10 : , "rep", "cl", "launcher" : amount of time players can chat after the game is over | |
mp_clan_ready_signal : ready : , "sv", "launcher" : Text that team leader from each team must speak for the match to begin | |
mp_clan_readyrestart : 0 : , "sv", "launcher" : If non-zero, game will restart once someone from each team gives the ready signal | |
mp_defaultteam : 0 : , "sv", "launcher" : | |
mp_disable_respawn_times : 0 : , "nf", "rep", "cl", "launcher" : | |
mp_enableroundwaittime : 1 : , "sv", "rep", "launcher" : Enable timers to wait between rounds. | |
mp_facefronttime : 2 : , "rep", "cl", "launcher" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. | |
mp_fadetoblack : 0 : , "nf", "rep", "cl", "launcher" : fade a player's screen to black when he dies | |
mp_falldamage : 0 : , "sv", "nf", "launcher" : | |
mp_feetyawrate : 180 : , "rep", "cl", "launcher" : How many degrees per second that we can turn our feet or upper body. | |
mp_feetyawrate_max : 360 : , "rep", "cl", "launcher" : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. | |
mp_flashlight : 1 : , "sv", "nf", "launcher" : | |
mp_footsteps : 1 : , "sv", "nf", "launcher" : | |
mp_forcecamera : 0 : , "rep", "cl", "launcher" : Restricts spectator modes for dead players | |
mp_forcerespawn : 1 : , "sv", "nf", "launcher" : | |
mp_fraglimit : 0 : , "sv", "nf", "launcher" : | |
mp_freezetime : 6 : , "sv", "nf", "rep", "launcher" : how many seconds to keep players frozen when the round starts | |
mp_friendlyfire : 1 : , "nf", "rep", "cl", "launcher" : Allows team members to injure other members of their team | |
mp_gamemode : coop : , "rep", "cl", "launcher" : Current game mode, acceptable values are coop, realism, versus, survival, and scavenge; changed using map command, eg: map mapname versus | |
mp_humanteam : any : , "sv", "rep", "launcher" : Restricts human players to a single team {any, CT, T} | |
mp_ik : 1 : , "rep", "cl", "launcher" : Use IK on in-place turns. | |
mp_limitteams : 2 : , "sv", "nf", "rep", "launcher" : Max # of players 1 team can have over another (0 disables check) | |
mp_logdetail : 0 : , "sv", "launcher" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | |
mp_maxrounds : 0 : , "nf", "rep", "cl", "launcher" : max number of rounds to play before server changes maps | |
mp_playerid : 1 : , "rep", "cl", "launcher" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names | |
mp_playerid_delay : 0 : , "rep", "cl", "launcher" : Number of seconds to delay showing information in the status bar | |
mp_playerid_hold : 0.25 : , "rep", "cl", "launcher" : Number of seconds to keep showing old information in the status bar | |
mp_restartgame : 0 : , "sv", "launcher" : If non-zero, game will restart in the specified number of seconds | |
mp_roundtime : 5 : , "sv", "nf", "rep", "launcher" : How many minutes each round takes. | |
mp_showcleanedupents : 0 : , "sv", "cheat", "launcher" : Show entities that are removed on round respawn. | |
mp_showgestureslots : 0 : , "cheat", "rep", "cl", "launcher" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). | |
mp_showroundtransitions : 0 : , "sv", "cheat", "launcher" : Show gamestate round transitions. | |
mp_slammoveyaw : 0 : , "rep", "cl", "launcher" : Force movement yaw along an animation path. | |
mp_spawnprotectiontime : 5 : , "sv", "rep", "launcher" : Kick players who team-kill within this many seconds of a round restart. | |
mp_stalemate_at_timelimit : 0 : , "sv", "nf", "launcher" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. | |
mp_stalemate_enable : 0 : , "sv", "nf", "launcher" : Enable/Disable stalemate mode. | |
mp_stalemate_timelimit : 240 : , "sv", "rep", "launcher" : Timelimit (in seconds) of the stalemate round. | |
mp_startmoney : 800 : , "sv", "rep", "launcher" : amount of money each player gets when they reset | |
mp_teamlist : hgrunt;scientist : , "sv", "nf", "launcher" : | |
mp_teamoverride : 1 : , "sv", "launcher" : | |
mp_teamplay : 0 : , "sv", "nf", "launcher" : | |
mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl", "launcher" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |
mp_timelimit : 0 : , "nf", "rep", "cl", "launcher" : game time per map in minutes | |
mp_tkpunish : 0 : , "sv", "rep", "launcher" : Will a TK'er be punished in the next round? {0=no, 1=yes} | |
mp_tournament : 0 : , "nf", "rep", "cl", "launcher" : | |
mp_usehwmmodels : -1 : , "cl", "launcher" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) | |
mp_usehwmvcds : -1 : , "cl", "launcher" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) | |
mp_waitingforplayers_cancel : 0 : , "sv", "launcher" : Set to 1 to end the WaitingForPlayers period. | |
mp_waitingforplayers_restart : 0 : , "sv", "launcher" : Set to 1 to start or restart the WaitingForPlayers period. | |
mp_waitingforplayers_time : 0 : , "sv", "launcher" : WaitingForPlayers time length in seconds | |
mp_weapon_ak47_price : 2500 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_aug_price : 3500 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_awp_price : 4750 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_deagle_price : 650 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_elite_price : 800 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_famas_price : 2250 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_fiveseven_price : 750 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_g3sg1_price : 5000 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_galil_price : 2000 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_glock_price : 400 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_m249_price : 5750 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_m3_price : 1700 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_m4a1_price : 3100 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_mac10_price : 1400 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_mp5navy_price : 1500 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_p228_price : 600 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_p90_price : 2350 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_scout_price : 2750 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_sg550_price : 4200 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_sg552_price : 3500 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_tmp_price : 1250 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_ump45_price : 1700 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_usp_price : 500 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weapon_xm1014_price : 3000 : , "print", "log", "rep", "cl", "launcher" : | |
mp_weaponstay : 0 : , "sv", "nf", "launcher" : | |
mp_winlimit : 0 : , "nf", "rep", "cl", "launcher" : Max score one team can reach before server changes maps | |
music_bank_max_duration : 900 : , "sv", "launcher" : | |
music_bank_min_duration : 900 : , "sv", "launcher" : | |
music_master_latency_report : 0 : , "cl", "launcher" : | |
music_master_spew : 0 : , "cl", "launcher" : | |
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume top from center | |
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep", "launcher" : The offset of the nav drag volume bottom from center | |
nav_save_history : 10 : , "sv", "launcher" : Keep this many backup copies of nav files. | |
nb_avoid : 2 : , "sv", "launcher" : 0=no avoidance, 1=avoid nearest, 2=avoid all | |
nb_avoid_interval : 0.5 : , "sv", "launcher" : Interval to update nearest for avoidance | |
nb_player_move_direct : 0 : , "sv", "launcher" : | |
nb_shadow_blobby_dist : 400 : , "cl", "launcher" : | |
nb_shadow_cull_dist : 1600 : , "cl", "launcher" : | |
net_allow_syslink : 1 : , "launcher" : | |
net_chokeloop : 0 : , "launcher" : Apply bandwidth choke to loopback packets | |
net_compresspackets : 1 : , "launcher" : Use lz compression on game packets. | |
net_compresspackets_minsize : 1000 : , "launcher" : Don't bother compressing packets below this size. | |
net_compressvoice : 0 : , "launcher" : Attempt to compress out of band voice payloads (360 only). | |
net_drawslider : 0 : , "launcher" : Draw completion slider during signon | |
net_dumptest : 0 : , "launcher" : | |
net_maxcleartime : 4.0 : , "launcher" : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize : 16 : , "launcher" : Maximum allowed file size for uploading in MB | |
net_maxfragments : 1200 : , "launcher" : Max fragment bytes per packet | |
net_megasnapshot : 1 : , "launcher" : | |
net_minroutable : 16 : , "launcher" : Forces larger payloads. | |
net_paranoid : 1 : , "launcher" : | |
net_queue_trace : 0 : , "launcher" : | |
net_queued_packet_thread : 1 : , "launcher" : Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_reloadgameevents : cmd : , "launcher" : Reload the game events | |
net_showdrop : 0 : , "launcher" : Show dropped packets in console | |
net_showeventlisteners : 0 : , "launcher" : Show listening addition/removals | |
net_showevents : 0 : , "launcher" : Dump game events to console (1=client only, 2=all). | |
net_showfragments : 0 : , "launcher" : Show netchannel fragments | |
net_showmsg : 0 : , "launcher" : Show incoming message: <0|1|name> | |
net_showpeaks : 0 : , "launcher" : Show messages for large packets only: <size> | |
net_showtcp : 0 : , "launcher" : Dump TCP stream summary to console | |
net_showusercmd : 0 : , "cl", "launcher" : Show user command encoding | |
net_steamcnx_debug : 1 : , "launcher" : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. | |
net_usesocketsforloopback : 0 : , "launcher" : Use network sockets layer even for listen server local player's packets (multiplayer only). | |
next_scavenge_cluster : cmd : , "sv", "cheat", "launcher" : spawn the next scavenge cluster | |
nextlevel : : , "sv", "nf", "launcher" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | |
npc_vphysics : 0 : , "sv", "launcher" : | |
old_radiusdamage : 0.0 : , "rep", "cl", "launcher" : | |
particle_sim_alt_cores : 2 : , "cl", "launcher" : | |
perf_fire_bullet_firstpredictedonly : 1 : , "rep", "cl", "launcher" : Only do effects tracing, etc., first time a CUserCmd is predicted. | |
perf_fire_bullet_single : 0 : , "rep", "cl", "launcher" : | |
peril_notice_timer : 5.0 : , "cl", "launcher" : | |
phonemedelay : 0 : , "cl", "launcher" : Phoneme delay to account for sound system latency. | |
phonemefilter : 0.08 : , "cl", "launcher" : Time duration of box filter to pass over phonemes. | |
phonemesnap : 2 : , "cl", "launcher" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. | |
phys2_air_density : 2 : , "launcher" : | |
phys2_angular_damping : 0.05 : , "launcher" : | |
phys2_angular_damping_in_water : 0.5 : , "launcher" : | |
phys2_artificial_acceleration : 0 : , "launcher" : | |
phys2_async : 1 : , "launcher" : | |
phys2_async_server : 0 : , "launcher" : | |
phys2_buoyancy_damping : 0.5 : , "launcher" : | |
phys2_buoyancy_factor : 1.2 : , "launcher" : | |
phys2_buoyancy_version : 0 : , "launcher" : | |
phys2_buoyant_damping_multiplier : 50 : , "launcher" : | |
phys2_buoyant_sleep_energy_threshold : 0.5 : , "launcher" : | |
phys2_ccd_epsilon : 0.01 : , "launcher" : | |
phys2_clamp_velocity : 10 : , "launcher" : | |
phys2_cmodels : 1 : , "launcher" : | |
phys2_contact_report_threshold : 1000 : , "launcher" : | |
phys2_continuous_cd : 1 : , "launcher" : | |
phys2_debug_draw : 0 : , "cl", "launcher" : | |
phys2_debug_draw_scale : 1.0 : , "cl", "launcher" : | |
phys2_debug_dump_entities : 0 : , "rep", "cl", "launcher" : | |
phys2_debug_traceray : 0 : , "launcher" : | |
phys2_debug_wakeup : 0 : , "launcher" : | |
phys2_dedicated_thread_pool : 0 : , "launcher" : | |
phys2_default_friction : 0.75 : , "launcher" : | |
phys2_default_wakeup_counter : 0 : , "launcher" : | |
phys2_dump_exclude_list : 0 : , "launcher" : | |
phys2_dump_ray_counts : 0 : , "launcher" : | |
phys2_enable : 1 : , "launcher" : | |
phys2_enable_breakable_constraints : 0 : , "launcher" : | |
phys2_enable_buoyancy : 1 : , "launcher" : | |
phys2_enable_deferred_calls : 1 : , "launcher" : | |
phys2_enable_drives : 1 : , "launcher" : | |
phys2_enable_energy_sleep_test : 1 : , "launcher" : | |
phys2_enable_sap_multi : 0 : , "launcher" : | |
phys2_enable_variable_timestep : 1 : , "launcher" : | |
phys2_expensive_sync_warning : 320000 : , "launcher" : | |
phys2_force_apply_magnitude : 1.0 : , "launcher" : | |
phys2_global_ccd_motion_threshold_multiplier : 0.5 : , "launcher" : | |
phys2_global_skin_width_multiplier : 1.0 : , "launcher" : | |
phys2_hack_ignore_level_collision : 0 : , "launcher" : | |
phys2_hack_ignore_models : 0 : , "launcher" : | |
phys2_hack_ignore_rays : 0 : , "launcher" : | |
phys2_hack_print_rays : 0 : , "launcher" : | |
phys2_hack_replace_bboxes : 0 : , "launcher" : | |
phys2_level_prefer_polytopes : 0 : , "launcher" : | |
phys2_linear_damping : 0.0 : , "launcher" : | |
phys2_linear_damping_in_water : 0.5 : , "launcher" : | |
phys2_mass_exponent : 1 : , "launcher" : | |
phys2_max_angular_velocity : 25 : , "launcher" : | |
phys2_max_substeps : 2 : , "launcher" : | |
phys2_max_timestep : 0.02 : , "launcher" : | |
phys2_merge_static_props : 1 : , "rep", "launcher" : | |
phys2_num_threads : 4 : , "launcher" : | |
phys2_ragdoll_ccd : 0 : , "launcher" : | |
phys2_ragdoll_clamp_angular_velocity : 30 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_clamp_linear_velocity : 600 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_convert_to_capsules : 0 : , "launcher" : | |
phys2_ragdoll_create_constraints : 1 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_default_friction : 0.2 : , "launcher" : | |
phys2_ragdoll_drive_damping : 1 : , "launcher" : | |
phys2_ragdoll_drive_spring : 1 : , "launcher" : | |
phys2_ragdoll_force_magnitude : 5 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_iterations : 4 : , "launcher" : | |
phys2_ragdoll_joint_damping : 0.01 : , "launcher" : | |
phys2_ragdoll_joint_or : 1.2 : , "launcher" : | |
phys2_ragdoll_log : 0 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_projection_angle : 0.05 : , "launcher" : | |
phys2_ragdoll_projection_distance : 0.1 : , "launcher" : | |
phys2_ragdoll_projection_mode : 0 : , "launcher" : | |
phys2_ragdoll_self_collision : 0 : , "launcher" : | |
phys2_ragdoll_torque_magnitude : 0.03 : , "rep", "cl", "launcher" : | |
phys2_ragdoll_use_boxes : 0 : , "launcher" : | |
phys2_ragdoll_use_d6_joints : 1 : , "launcher" : | |
phys2_ragdoll_velocity : 1 : , "rep", "cl", "launcher" : | |
phys2_report_asserts : 1 : , "launcher" : | |
phys2_report_errors : 1 : , "launcher" : | |
phys2_report_messages : 0 : , "launcher" : | |
phys2_report_warnings : 1 : , "launcher" : | |
phys2_res_mgr_break : : , "launcher" : | |
phys2_scheduler_enable : 1 : , "launcher" : | |
phys2_scheduler_manual_pools : 0 : , "cheat", "launcher" : 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points | |
phys2_scheduler_stats : 0 : , "launcher" : | |
phys2_scheduler_yield : 1 : , "launcher" : | |
phys2_shoot_speed : 250 : , "sv", "launcher" : | |
phys2_sim_hw : 0 : , "launcher" : | |
phys2_sim_thread_mask_client : 1 : , "launcher" : | |
phys2_sim_thread_mask_server : 4 : , "launcher" : | |
phys2_sim_thread_stack : 0 : , "launcher" : | |
phys2_sleep_angular_velocity : 0.1 : , "launcher" : | |
phys2_sleep_damping : 1 : , "launcher" : | |
phys2_sleep_energy_threshold : 0.02 : , "launcher" : | |
phys2_sleep_linear_velocity : 0.1 : , "launcher" : | |
phys2_solver_batch_size : 16 : , "launcher" : | |
phys2_support_level : 3 : , "launcher" : | |
phys2_thread_mask_client : 3 : , "launcher" : | |
phys2_thread_mask_server : 6 : , "launcher" : | |
phys2_thread_stack : 256000 : , "launcher" : | |
phys2_version : Version 2.2 (w/scheduler), built Oct 1 2010 11:25:53 : , "launcher" : | |
phys2_visualize : 0 : , "launcher" : | |
phys2_water_density_multiplier : 1 : , "launcher" : | |
phys2_water_single_actor : 1 : , "launcher" : | |
phys2_water_wakeup_counter : 0.4 : , "launcher" : | |
phys2_xbox_scheduler : 0 : , "launcher" : | |
phys2_xbox_scheduler_thread_mask : 62 : , "launcher" : | |
phys2_xbox_sim_thread_priority : 2 : , "launcher" : 0 is high, 2 is normal, 4 is low | |
phys2ui_mouse_wheel_scale : 10 : , "launcher" : | |
phys_debug_check_contacts : 0 : , "cl", "launcher" : | |
phys_enable_experimental_optimizations : 0 : , "launcher" : enable some experimental SIMD/VMX128 optimizations in physics and collision | |
phys_enable_PIX_counters : 1 : , "cheat", "launcher" : enable PIX counters | |
phys_enable_query_cache : 1 : , "launcher" : | |
phys_enable_simd_optimizations : 1 : , "launcher" : enable some additional SIMD/VMX128 optimizations in physics and collision | |
phys_impactforcescale : 1.0 : , "sv", "launcher" : | |
phys_penetration_error_time : 10 : , "sv", "launcher" : Controls the duration of vphysics penetration error boxes. | |
phys_pushscale : 1 : , "rep", "cl", "launcher" : | |
phys_ragdoll_force_magnitude : 0.3 : , "rep", "cl", "launcher" : | |
phys_shoot_torque : 100000000 : , "sv", "launcher" : | |
phys_speeds : 0 : , "sv", "launcher" : | |
phys_stressbodyweights : 5.0 : , "sv", "launcher" : | |
phys_timescale : 1 : , "sv", "launcher" : Scale time for physics | |
phys_upimpactforcescale : 0.375 : , "sv", "launcher" : | |
physics2_polytope_radius_factor : 1 : , "launcher" : | |
physicsshadowupdate_render : 0 : , "sv", "launcher" : | |
PhysPMC : 0 : , "launcher" : | |
physx_subdir : : , "launcher" : | |
ping_max_green : 70 : , "cl", "launcher" : | |
ping_max_red : 250 : , "cl", "launcher" : | |
ping_max_yellow : 140 : , "cl", "launcher" : | |
pipe_bomb_beep_interval_delta : 0.025 : , "sv", "launcher" : | |
pipe_bomb_beep_min_interval : 0.1 : , "sv", "launcher" : | |
pipe_bomb_initial_beep_interval : 0.5 : , "sv", "launcher" : | |
pipe_bomb_shake_amplitude : 50 : , "sv", "launcher" : | |
pipe_bomb_shake_radius : 750 : , "sv", "launcher" : | |
pipe_bomb_timer_duration : 6 : , "sv", "launcher" : | |
pipeline_static_props : 1 : , "launcher" : | |
player_old_armor : 0 : , "sv", "launcher" : | |
Print_Steam_Stats : cmd : , "cl", "launcher" : Prints the current state of the steam stats to file. | |
prop_active_gib_limit : 999999 : , "sv", "launcher" : | |
prop_active_gib_max_fade_time : 999999 : , "sv", "launcher" : | |
prop_use : 0 : , "rep", "cl", "launcher" : | |
props_break_max_pieces : 50 : , "rep", "cl", "launcher" : Maximum prop breakable piece count (-1 = model default) | |
props_break_max_pieces_perframe : -1 : , "rep", "cl", "launcher" : Maximum prop breakable piece count per frame (-1 = model default) | |
punch_angle_decay_rate : 20 : , "rep", "cl", "launcher" : | |
r_3dsky : 1 : , "cl", "launcher" : Enable the rendering of 3d sky boxes | |
r_ambientboost : 1 : , "launcher" : Set to boost ambient term if it is totally swamped by local lights | |
r_ambientfactor : 5 : , "launcher" : Boost ambient cube by no more than this factor | |
r_ambientmin : 0.3 : , "launcher" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
r_aspectratio : 0 : , "launcher" : | |
r_bloomtintb : 0.11 : , "launcher" : | |
r_bloomtintexponent : 2.2 : , "launcher" : | |
r_bloomtintexponent_ghost : 0.1 : , "cl", "launcher" : | |
r_bloomtintg : 0.59 : , "launcher" : | |
r_bloomtintr : 0.3 : , "launcher" : | |
r_clip3Dskyboxneartoworldfar : -1 : , "cheat", "cl", "launcher" : -1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip | |
r_clip3Dskyboxneartoworldfarfudge : 0.0 : , "cheat", "cl", "launcher" : offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT! | |
r_debug_sequencesets : -2 : , "cl", "launcher" : | |
r_decal_cover_count : 4 : , "launcher" : | |
r_decal_overlap_area : 0.4 : , "launcher" : | |
r_decal_overlap_count : 1 : , "launcher" : | |
r_decals : 512 : , "launcher" : | |
r_decalstaticprops : 1 : , "launcher" : Decal static props test | |
r_dopixelvisibility : 1 : , "cl", "launcher" : | |
r_draw_flashlight_3rd_person : 1 : , "cl", "launcher" : Draw flashlight beams for other players | |
r_draw_lasersight_1st_person : 1 : , "cl", "launcher" : Draw laser sight for the local player | |
r_draw_lasersight_3rd_person : 1 : , "cl", "launcher" : Draw laser sights for other players | |
r_drawbatchdecals : 1 : , "launcher" : Render decals batched. | |
r_DrawDetailProps : 1 : , "cl", "launcher" : 0=Off, 1=Normal, 2=Wireframe | |
r_drawflecks : 1 : , "cl", "launcher" : | |
r_drawmodeldecals : 1 : , "launcher" : | |
r_drawpixelvisibility : 0 : , "cl", "launcher" : Show the occlusion proxies | |
r_DrawSpecificStaticProp : -1 : , "launcher" : | |
r_drawtracers_firstperson : 1 : , "cl", "launcher" : | |
r_drawunderwaterfogblocker : 1 : , "cl", "launcher" : | |
r_emulategl : 0 : , "launcher" : | |
r_entity : -1 : , "cheat", "launcher" : | |
r_entityclips : 1 : , "cl", "launcher" : | |
r_eyeglintlodpixels : 20.0 : , "launcher" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyes : 1 : , "launcher" : | |
r_fade360style : 1 : , "cl", "launcher" : | |
r_fastzreject : 0 : , "launcher" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
r_fastzrejectdisp : 0 : , "launcher" : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
r_flashlight_3rd_person_range : 60 : , "cl", "launcher" : Distance to draw flashlight beams for other players | |
r_flashlight_topdown : 0 : , "cl", "launcher" : | |
r_flashlightculldepth : 1 : , "launcher" : | |
r_flashlightdepthres : 0 : , "cl", "launcher" : | |
r_flashlightdepthtexture : 0 : , "launcher" : | |
r_FlashlightDetailProps : 1 : , "cl", "launcher" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) | |
r_flashlightdrawdepth : 0 : , "launcher" : | |
r_flashlightdrawfrustum : 0 : , "cl", "launcher" : | |
r_flashlightdrawfrustumbbox : 0 : , "launcher" : | |
r_flashlightdrawsweptbbox : 0 : , "launcher" : | |
r_flashlightinfectedfar : 750 : , "cl", "launcher" : | |
r_flashlightinfectedfov : 90 : , "cl", "launcher" : | |
r_flashlightinfectedlinear : 100 : , "cl", "launcher" : | |
r_flashlightinfectedshadows : 0 : , "cl", "launcher" : | |
r_flashlightmodels : 1 : , "cl", "launcher" : | |
r_flashlightmuzzleflash : 1 : , "cl", "launcher" : | |
r_flashlightnodraw : 0 : , "launcher" : | |
r_flashlightrender : 1 : , "launcher" : | |
r_flashlightrendermodels : 1 : , "launcher" : | |
r_flashlightrenderworld : 1 : , "launcher" : | |
r_flashlightscissor : 1 : , "launcher" : | |
r_flashlightupdatedepth : 1 : , "launcher" : | |
r_flashlightvolumetrics : 1 : , "cl", "launcher" : | |
r_flashlightvolumetricsdrawnatend : 1 : , "cl", "launcher" : | |
r_flex : 1 : , "launcher" : | |
r_ForceRestore : 0 : , "launcher" : | |
r_ForceWaterLeaf : 1 : , "cl", "launcher" : Enable for optimization to water - considers view in leaf under water for purposes of culling | |
r_frustumcullworld : 1 : , "launcher" : | |
r_glint_alwaysdraw : 0 : , "launcher" : | |
r_glint_procedural : 0 : , "launcher" : | |
r_hunkalloclightmaps : 1 : , "launcher" : | |
r_impactparticles : 1 : , "cl", "launcher" : | |
r_jiggle_bones : 1 : , "cl", "launcher" : | |
r_lightaverage : 1 : , "launcher" : Activates/deactivate light averaging | |
r_lightcache_zbuffercache : 0 : , "launcher" : | |
r_lod : -1 : , "launcher" : | |
r_maxdlights : 32 : , "launcher" : | |
r_maxmodeldecal : 50 : , "launcher" : | |
r_maxnewsamples : 6 : , "launcher" : | |
r_maxsampledist : 128 : , "launcher" : | |
r_minlightmap : 0 : , "launcher" : | |
r_minnewsamples : 3 : , "launcher" : | |
r_norefresh : 0 : , "launcher" : | |
r_occludeemaxarea : 0 : , "launcher" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea : 0 : , "launcher" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount : 0 : , "launcher" : At least this many occluders will be used, no matter how big they are. | |
r_occlusion : 1 : , "launcher" : Activate/deactivate the occlusion system. | |
r_overlayfadeenable : 0 : , "launcher" : | |
r_overlayfademax : 2000 : , "launcher" : | |
r_overlayfademin : 1750 : , "launcher" : | |
r_overlaywireframe : 0 : , "launcher" : | |
r_particle_sim_spike_threshold_ms : 5 : , "cl", "launcher" : | |
r_particle_timescale : 1.0 : , "cl", "launcher" : | |
r_pix_recordframes : 0 : , "launcher" : | |
r_pix_start : 0 : , "launcher" : | |
r_pixelfog : 1 : , "launcher" : | |
r_pixelvisibility_partial : 1 : , "cl", "launcher" : | |
r_pixelvisibility_spew : 0 : , "cl", "launcher" : | |
r_portalscloseall : 0 : , "launcher" : | |
r_proplightingfromdisk : 1 : , "launcher" : 0=Off, 1=On, 2=Show Errors | |
r_propsmaxdist : 1200 : , "cl", "launcher" : Maximum visible distance | |
r_queued_decals : 0 : , "launcher" : Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
r_queued_post_processing : 0 : , "cl", "launcher" : | |
r_queued_ropes : 1 : , "cl", "launcher" : | |
r_RainAllowInSplitScreen : 1 : , "cl", "launcher" : Allows rain in splitscreen | |
r_RainParticleDensity : 0.300000 : , "cl", "launcher" : Density of Particle Rain 0-1 | |
r_renderoverlayfragment : 1 : , "launcher" : | |
r_rootlod : 0 : , "launcher" : Root LOD | |
r_ropetranslucent : 1 : , "cl", "launcher" : | |
r_sequence_debug : : , "cl", "launcher" : | |
r_shader_srgb : 0 : , "launcher" : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |
r_shadow_half_update_rate : 1 : , "cl", "launcher" : Updates shadows at half the framerate | |
r_shadow_lightpos_lerptime : 0.5 : , "cl", "launcher" : | |
r_shadow_shortenfactor : 2 : , "cl", "launcher" : Makes shadows cast from local lights shorter | |
r_shadowfromworldlights : 1 : , "cl", "launcher" : Enable shadowing from world lights | |
r_shadowlod : -1 : , "launcher" : | |
r_shadowlodbias : 2 : , "launcher" : | |
r_shadowmaxrendered : 64 : , "cl", "launcher" : | |
r_shadowrendertotexture : 1 : , "launcher" : | |
r_shadows : 1 : , "launcher" : | |
r_shadows_on_renderables_enable : 0 : , "cl", "launcher" : Support casting RTT shadows onto other renderables | |
r_ShowViewerArea : 0 : , "launcher" : | |
r_snapportal : -1 : , "launcher" : | |
r_spray_lifetime : 10 : , "launcher" : Number of rounds player sprays are visible | |
r_staticlight_streams : 1 : , "launcher" : | |
r_staticprop_lod : -1 : , "launcher" : | |
r_staticpropinfo : 0 : , "launcher" : | |
r_teeth : 1 : , "launcher" : | |
r_threaded_particles : 1 : , "cl", "launcher" : | |
r_threaded_shadow_clip : 0 : , "launcher" : | |
r_threadeddetailprops : 1 : , "cl", "launcher" : enable threading of detail prop drawing | |
r_unlimitedrefract : 0 : , "cl", "launcher" : | |
r_unloadlightmaps : 0 : , "launcher" : | |
r_visambient : 0 : , "launcher" : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
r_visualizeproplightcaching : 0 : , "cl", "launcher" : | |
r_WaterDrawReflection : 1 : , "cl", "launcher" : Enable water reflection | |
r_WaterDrawRefraction : 1 : , "cl", "launcher" : Enable water refraction | |
r_waterforceexpensive : 0 : , "cl", "launcher" : | |
r_waterforcereflectentities : 0 : , "cl", "launcher" : | |
r_worldlightmin : 0.000200 : , "launcher" : | |
r_worldlights : 2 : , "launcher" : number of world lights to use per vertex | |
r_worldlistcache : 1 : , "cl", "launcher" : | |
ragdoll_collide : 0 : , "rep", "cl", "launcher" : | |
ragdoll_door_uncollide_time : 4.0 : , "rep", "cl", "launcher" : | |
ragdoll_force_to_sleep_time : 10 : , "rep", "cl", "launcher" : | |
ragdoll_self_collision : 1 : , "rep", "cl", "launcher" : | |
ragdoll_sleepaftertime : 5 : , "rep", "cl", "launcher" : After this many seconds of being basically stationary, the ragdoll will go to sleep. | |
ragdoll_slowdown : 1.0 : , "rep", "cl", "launcher" : | |
ragdoll_slowdown_time : 5.0 : , "rep", "cl", "launcher" : | |
rcon_address : : , "norecord", "launcher" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
reload_materials : 0 : , "launcher" : | |
res_restrict_access : 0 : , "launcher" : | |
Reset_Steam_Stats : cmd : , "cl", "launcher" : Resets your currently signed in Steam stats!!! | |
room_type : 0 : , "demo", "launcher" : | |
rope_averagelight : 1 : , "cl", "launcher" : Makes ropes use average of cubemap lighting instead of max intensity. | |
rope_collide : 1 : , "cl", "launcher" : Collide rope with the world | |
rope_rendersolid : 1 : , "cl", "launcher" : | |
rope_shake : 0 : , "cl", "launcher" : | |
rope_smooth : 1 : , "cl", "launcher" : Do an antialiasing effect on ropes | |
rope_smooth_enlarge : 1.4 : , "cl", "launcher" : How much to enlarge ropes in screen space for antialiasing effect | |
rope_smooth_maxalpha : 0.5 : , "cl", "launcher" : Alpha for rope antialiasing effect | |
rope_smooth_maxalphawidth : 1.75 : , "cl", "launcher" : | |
rope_smooth_minalpha : 0.2 : , "cl", "launcher" : Alpha for rope antialiasing effect | |
rope_smooth_minwidth : 0.3 : , "cl", "launcher" : When using smoothing, this is the min screenspace width it lets a rope shrink to | |
rope_solid_maxalpha : 1 : , "cl", "launcher" : | |
rope_solid_maxwidth : 1 : , "cl", "launcher" : | |
rope_solid_minalpha : 0.0 : , "cl", "launcher" : | |
rope_solid_minwidth : 0.3 : , "cl", "launcher" : | |
rope_subdiv : 2 : , "cl", "launcher" : Rope subdivision amount | |
rope_wind_dist : 1000 : , "cl", "launcher" : Don't use CPU applying small wind gusts to ropes when they're past this distance. | |
rpt_vprof_time : 0.25 : , "norecord", "matsys", "launcher" : | |
rr_debugplayer : -1 : , "sv", "launcher" : Player entindex for which to print speech attempts (0 for all) | |
rr_debugresponseconcept : : , "sv", "launcher" : If set, rr_debugresponses will print only responses testing for the specified concept | |
rr_debugresponses : 0 : , "sv", "launcher" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. | |
rr_debugrule : : , "sv", "launcher" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |
rr_dumpresponses : 0 : , "sv", "launcher" : Dump all response_rules.txt and rules (requires restart) | |
save_async : 1 : , "launcher" : | |
save_asyncdelay : 0 : , "launcher" : For testing, adds this many milliseconds of delay to the save operation. | |
save_console : 0 : , "launcher" : Autosave on the PC behaves like it does on the consoles. | |
save_disable : 0 : , "launcher" : | |
save_history_count : 1 : , "launcher" : Keep this many old copies in history of autosaves and quicksaves. | |
save_huddelayframes : 1 : , "launcher" : Number of frames to defer for drawing the Saving message. | |
save_in_memory : 0 : , "launcher" : Set to 1 to save to memory instead of disk (Xbox 360) | |
save_noxsave : 0 : , "launcher" : | |
save_screenshot : 1 : , "launcher" : 0 = none, 1 = non-autosave, 2 = always | |
save_spew : 0 : , "launcher" : | |
sb_allow_leading : 0 : , "sv", "launcher" : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player | |
sb_firstopentime : 0 : , "launcher" : Indicates the time the server browser was first opened. | |
sb_melee_approach_victim : 0 : , "sv", "launcher" : | |
sb_numtimesopened : 0 : , "launcher" : Indicates the number of times the server browser was opened this session. | |
sb_perf_collect : 1 : , "cl", "launcher" : Collect perf for Steam stats | |
sb_perf_dump_low : 40 : , "cl", "launcher" : Low perf threshold | |
sb_perf_dump_low_dist : 64 : , "cl", "launcher" : Dump low perf points at least this distance apart | |
sb_reachable_cache_paranoia : 0 : , "sv", "launcher" : | |
sb_skill : survivor : , "sv", "launcher" : | |
sb_temp_health_consider_factor : 0.5 : , "sv", "launcher" : Temporary health is multiplied by this when SurvivorBots consider who needs healing | |
sb_toughness_buffer : 15 : , "sv", "launcher" : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target | |
sb_transition : 1 : , "sv", "launcher" : If true, survivor bots will be used as placeholders for survivors who are still changing levels | |
scavenge_cluster_bonus_time : 15 : , "sv", "cheat", "launcher" : Time added to the clock every time a cluster is cleared (in linear scavenge) | |
scavenge_cluster_range_squared : 100000 : , "sv", "cheat", "launcher" : Cans closer than this range will be combined into a single cluster. | |
scavenge_cluster_remove_on_pour : 1 : , "sv", "cheat", "launcher" : | |
scavenge_increment_score : cmd : , "sv", "cheat", "launcher" : Increment the scavenge team score | |
scavenge_match_finished_delay : 5 : , "sv", "cheat", "launcher" : After a match ends, move on to post-round state after this many seconds. | |
scavenge_overtime_grace_time : 1 : , "sv", "cheat", "launcher" : How long survivors can go without a scavenge item before overtime will end. | |
scavenge_round_initial_time : 90 : , "sv", "cheat", "launcher" : Initial time on the clock when a scavenge round starts | |
scavenge_round_restart_delay : 10 : , "sv", "cheat", "launcher" : After a round, restart the round after this many seconds. | |
scavenge_round_restart_delay_tied : 15 : , "sv", "cheat", "launcher" : After a tie, restart the round after this many seconds. | |
scavenge_round_setup_time : 45 : , "sv", "cheat", "launcher" : Setup time before the round starts | |
scavenge_score_bonus_time : 20 : , "sv", "cheat", "launcher" : Time added to the clock every time a team scores | |
scavenge_scoreboard_round_sound_effect_interval : 0.1 : , "cl", "launcher" : | |
scavenge_scoreboard_round_time_effect_delay : 0.05 : , "cl", "launcher" : | |
scavenge_scoreboard_round_time_effect_duration : 3.0 : , "cl", "launcher" : | |
scavenge_scoreboard_survivor_score_effect_delay : 0.25 : , "cl", "launcher" : | |
scavenge_start : cmd : , "sv", "cheat", "launcher" : Force the scavenge round to start | |
scenario_end : cmd : , "sv", "cheat", "launcher" : Force the current scenario to end | |
scene_async_prefetch_spew : 0 : , "sv", "launcher" : Display async .ani file loading info. | |
scene_clientflex : 1 : , "rep", "cl", "launcher" : Do client side flex animation. | |
scene_clientplayback : 1 : , "sv", "launcher" : Play all vcds on the clients. | |
scene_forcecombined : 0 : , "sv", "launcher" : When playing back, force use of combined .wav files even in english. | |
scene_maxcaptionradius : 1200 : , "sv", "launcher" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |
scene_print : 0 : , "rep", "cl", "launcher" : When playing back a scene, print timing and event info to console. | |
scene_vcdautosave : 0 : , "cl", "launcher" : Create a savegame before VCD playback | |
scr_centertime : 2 : , "cl", "launcher" : | |
screenfademaxsize : cmd : , "cheat", "cl", "launcher" : Modify global screen fade max size in pixels | |
screenfademinsize : cmd : , "cheat", "cl", "launcher" : Modify global screen fade min size in pixels | |
servercfgfile : server.cfg : , "sv", "launcher" : | |
sfm_record_hz : 30 : , "cl", "launcher" : | |
shake_show : 0 : , "cl", "launcher" : Displays a list of the active screen shakes. | |
shotgun_reload_cancel_delay : 0.5 : , "rep", "cl", "launcher" : On reload from empty, time before a fire command is recognized to cancel the reload. | |
showbudget_texture_global_sum : 0.0f : , "launcher" : | |
showparticlecounts : 0 : , "cl", "launcher" : Display number of particles drawn per frame | |
+showstats : cmd : , "cl", "launcher" : | |
-showstats : cmd : , "cl", "launcher" : | |
ShowSteamStatsSessionID : cmd : , "cl", "launcher" : Prints out the client and server session ID's (developer convar must be set to non-zero). | |
sk_player_arm : 1 : , "sv", "launcher" : | |
sk_player_chest : 1 : , "sv", "launcher" : | |
sk_player_head : 2 : , "sv", "launcher" : | |
sk_player_leg : 1 : , "sv", "launcher" : | |
sk_player_stomach : 1 : , "sv", "launcher" : | |
smoothstairs : 1 : , "rep", "cl", "launcher" : Smooth player eye z coordinate when traversing stairs. | |
snd_async_fullyasync : 1 : , "launcher" : All playback is fully async (sound doesn't play until data arrives). | |
snd_async_minsize : 262144 : , "launcher" : | |
snd_async_spew_blocking : 0 : , "launcher" : Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_fail : 0 : , "launcher" : Spew stream pool failures. | |
snd_async_stream_spew : 0 : , "launcher" : Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_cull_duplicates : 0 : , "launcher" : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. | |
snd_debug_gaincurve : 0 : , "launcher" : Visualize sound gain fall off | |
snd_debug_gaincurvevol : 1.0 : , "launcher" : Visualize sound gain fall off | |
snd_defer_trace : 1 : , "launcher" : | |
snd_delay_sound_shift : 0.03 : , "launcher" : | |
snd_disable_mixer_duck : 0 : , "launcher" : | |
snd_disable_mixer_solo : 0 : , "launcher" : | |
snd_list : : , "launcher" : | |
snd_lockpartial : 1 : , "launcher" : | |
snd_max_same_sounds : 4 : , "launcher" : | |
snd_max_same_weapon_sounds : 3 : , "launcher" : | |
snd_mergemethod : 1 : , "launcher" : Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
snd_mix_async : 0 : , "launcher" : | |
snd_mix_minframetime : 0.010 : , "launcher" : | |
snd_mixer_master_dsp : 1.0 : , "launcher" : | |
snd_mixer_master_level : 1.0 : , "launcher" : | |
snd_moviefix : 1 : , "launcher" : Defer sound recording until next tick when laying off movies. | |
snd_noextraupdate : 0 : , "launcher" : | |
snd_profile : 0 : , "demo", "launcher" : | |
snd_show : 0 : , "launcher" : Show sounds info | |
snd_showclassname : 0 : , "launcher" : | |
snd_showmixer : 0 : , "launcher" : | |
snd_ShowThreadFrameTime : 0 : , "launcher" : | |
snd_soundmixer : Default_Mix : , "launcher" : | |
snd_soundmixer_parse_debug : 0 : , "launcher" : | |
snd_soundmixer_version : 2 : , "launcher" : | |
snd_spatialize_roundrobin : 0 : , "launcher" : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. | |
snd_store_filepaths : 0 : , "launcher" : | |
snd_surround_speakers : 2 : , "launcher" : | |
snd_vox_captiontrace : 0 : , "launcher" : Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout : 300 : , "launcher" : | |
snd_vox_sectimetout : 300 : , "launcher" : | |
snd_vox_seqtimetout : 300 : , "launcher" : | |
soundpatch_captionlength : 2.0 : , "rep", "cl", "launcher" : How long looping soundpatch captions should display for. | |
soundscape_message : 0 : , "cl", "launcher" : | |
spec_autodirector : 1 : , "clientcmd_can_execute", "cl", "launcher" : Auto-director chooses best view modes while spectating | |
spec_chasedistance : 96 : , "cl", "launcher" : Chase cam's ideal distance from target | |
spec_closeup_range : 10 : , "cl", "launcher" : Range at which we framing the head of our subject | |
spec_filter : any : , "sv", "launcher" : Spectate a subset of all players (any|human|bot|survivor|infected) | |
spec_filter_infected : any : , "sv", "launcher" : Spectate filter for infected players (any|human|bot|survivor|infected) | |
spec_filter_survivors : survivor : , "sv", "launcher" : Spectate filter for survivor players (any|human|bot|survivor|infected) | |
spec_lockedchasecam : 1 : , "cl", "launcher" : Spectator chase camera centers behind the spectated player | |
spec_lockedchasecam_center_speed : 1.5 : , "cl", "launcher" : Controls rate that camera is centered on the target | |
spec_lockedchasecam_delay : 3 : , "cl", "launcher" : Locked chasecam doesn't auto-center this many seconds after mouse movement | |
spec_lockedchasecam_pitch : 15 : , "cl", "launcher" : | |
spec_lockedchasecam_yaw : 15 : , "cl", "launcher" : | |
spec_longshot_range : 75 : , "cl", "launcher" : Range at which we framing the whole body of our subject | |
spec_max_tracking_error : 1000 : , "cl", "launcher" : | |
spec_track : 0 : , "cl", "launcher" : Tracks an entity in spec mode | |
spec_tracking_power : 5 : , "cl", "launcher" : | |
ss_connect : cmd : , "launcher" : If connected with available split screen slots, connects a split screen player to this machine. | |
ss_debug_draw_player : -1 : , "cheat", "cl", "launcher" : | |
ss_disconnect : cmd : , "launcher" : If connected with available split screen slots, connects a split screen player to this machine. | |
ss_mimic : 0 : , "cheat", "cl", "launcher" : Split screen users mimic base player's CUserCmds | |
ss_teleport : cmd : , "cheat", "cl", "launcher" : Teleport other splitscreen player to my location. | |
ss_verticalsplit : 0 : , "cl", "launcher" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). | |
ss_voice_hearpartner : 0 : , "launcher" : Route voice between splitscreen players on same system. | |
stats_highlight_interval : 10 : , "cl", "launcher" : Interval between hightlight screens in the transition stats panel | |
steam_stats_write_to_keyvalue : 0 : , "cl", "launcher" : If enabled, steam stats will be written to a keyvalue. | |
steamworks_client_sessionid : 0 : , "cl", "matsys", "launcher" : The client session ID for the new steam works gamestats. | |
steamworks_immediate_upload : 1 : , "rep", "cl", "matsys", "launcher" : If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded. | |
steamworks_server_sessionid : 0 : , "rep", "cl", "matsys", "launcher" : The server session ID for the new steam works gamestats. | |
steamworks_show_uploads : 0 : , "rep", "cl", "launcher" : If set to non-zero, will show when submitting tables. | |
steamworks_stats_disable : 0 : , "rep", "cl", "matsys", "launcher" : If set to non-zero then no steam works game stats will be used. | |
step_spline : 0 : , "sv", "launcher" : | |
still_vel_limit : 5 : , "rep", "cl", "launcher" : if player velocity is lower than this, he is 'still' | |
still_view_accel_limit : 1500 : , "rep", "cl", "launcher" : if player's view is accelerating less than this, his view is 'still' | |
stringtable_alwaysrebuilddictionaries : 0 : , "launcher" : Rebuild dictionary file on every level load | |
stringtable_usedictionaries : 1 : , "launcher" : Use dictionaries for string table networking | |
studio_queue_mode : 1 : , "launcher" : | |
survival_boomer_limit_increase : 0 : , "sv", "cheat", "launcher" : After each special wave, increase max boomers by this amount. | |
survival_charger_limit_increase : 0 : , "sv", "cheat", "launcher" : After each special wave, increase max chargers by this amount. | |
survival_generate_fake_times : 1 : , "cheat", "rep", "cl", "launcher" : | |
survival_horde_stage_interval : 60 : , "sv", "cheat", "launcher" : Seconds between horde attacks | |
survival_horde_stage_interval_decay : 2 : , "sv", "cheat", "launcher" : After each horde attack, reduce the interval by this many seconds | |
survival_hunter_limit_increase : 1 : , "sv", "cheat", "launcher" : After each special wave, increase max hunters by this amount. | |
survival_jockey_limit_increase : 1 : , "sv", "cheat", "launcher" : After each special wave, increase max jockeys by this amount. | |
survival_lull_time : 15 : , "sv", "cheat", "launcher" : Lull duration between survival waves. | |
survival_lull_time_increment : 15 : , "sv", "cheat", "launcher" : Increment for the lull time per wave. | |
survival_lull_time_max : 60 : , "sv", "cheat", "launcher" : Max lull duration. | |
survival_max_boomers : 2 : , "sv", "cheat", "launcher" : Max boomers alive at one time. | |
survival_max_chargers : 2 : , "sv", "cheat", "launcher" : Max chargers alive at one time. | |
survival_max_hunters : 3 : , "sv", "cheat", "launcher" : Max hunters alive at one time. | |
survival_max_jockeys : 2 : , "sv", "cheat", "launcher" : Max jockeys alive at one time. | |
survival_max_smokers : 4 : , "sv", "cheat", "launcher" : Max smokers alive at one time. | |
survival_max_specials : 8 : , "sv", "cheat", "launcher" : Max number of special zombies alive at one time. | |
survival_max_spitters : 3 : , "sv", "cheat", "launcher" : Max spitters alive at one time. | |
survival_round_restart_delay : 15 : , "sv", "cheat", "launcher" : After a loss, restart the round after this many seconds. | |
survival_smoker_limit_increase : 1 : , "sv", "cheat", "launcher" : After each special wave, increase max smokers by this amount. | |
survival_special_limit_increase : 1 : , "sv", "cheat", "launcher" : After each special wave, increase max specials by this amount. | |
survival_special_spawn_interval : 20 : , "sv", "cheat", "launcher" : Seconds between special spawn waves | |
survival_special_spawn_interval_decay : 1 : , "sv", "cheat", "launcher" : After each special wave, reduce the spawn interval by this many seconds | |
survival_special_stage_interval : 60 : , "sv", "cheat", "launcher" : After this many seconds, increase special zombie limits | |
survival_spitter_limit_increase : 1 : , "sv", "cheat", "launcher" : After each special wave, increase max spitters by this amount. | |
survival_start : cmd : , "sv", "cheat", "launcher" : Force the survival round to start | |
survival_tank_multiple_spawn_delay : 10 : , "sv", "cheat", "launcher" : Delay between the two tanks during double spawns. | |
survival_tank_stage_interval : 80 : , "sv", "cheat", "launcher" : Seconds between tank attacks | |
survival_tank_stage_interval_decay : 20 : , "sv", "cheat", "launcher" : After some number of waves, reduce the interval by this many seconds | |
survivor_allow_crawling : 0 : , "rep", "cl", "launcher" : | |
survivor_death_anims : 0 : , "sv", "launcher" : | |
survivor_drag_continuous_fire : 1 : , "rep", "cl", "launcher" : Survivors need to hold +attack2 to drag incapacitated survivors | |
survivor_expressions : 1 : , "cl", "launcher" : | |
survivor_expressions_anger : -1 : , "cl", "launcher" : | |
survivor_expressions_fear : -1 : , "cl", "launcher" : | |
survivor_incap_decay_rate : 3 : , "sv", "launcher" : | |
survivor_incap_health : 300 : , "sv", "rep", "launcher" : | |
survivor_incap_hopeless_decay_rate : 12 : , "sv", "launcher" : If all survivors are incapacitated, their health decays at this speed | |
survivor_incap_max_fall_damage : 200 : , "sv", "launcher" : Taking falling damage greater than this will kill survivors outright instead of incapacitating them | |
survivor_incap_tongued_decay_rate : 12 : , "sv", "launcher" : | |
survivor_it_fade_in_interval : 0.2 : , "cl", "launcher" : | |
survivor_it_fade_out_interval : 2 : , "cl", "launcher" : | |
survivor_lean : 0 : , "rep", "cl", "launcher" : | |
survivor_ledge_grab_health : 300 : , "rep", "cl", "launcher" : | |
survivor_limit : 4 : , "sv", "nf", "launcher" : Max # of survivors | |
survivor_model_selection : -1 : , "sv", "launcher" : | |
survivor_respawn_with_guns : 1 : , "sv", "launcher" : 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon. | |
survivor_revive_after_drag : 0 : , "rep", "cl", "launcher" : Standing still after dragging someone will start reviving him | |
survivor_revive_continuous_fire : 1 : , "rep", "cl", "launcher" : Players need to hold +attack to revive | |
survivor_teammatefocus_enabled : 0 : , "cl", "launcher" : Enable or disable focusing on teammates via the use key | |
survivor_teammatefocus_speed : 10.0 : , "cl", "launcher" : Scalar speed for locking on a teammate in focus | |
survivor_teammatefocus_stickyness : 5 : , "cl", "launcher" : Amount the look controller must move before unlocking a teammate in focus | |
survivor_upgrade_reload_duration : 0.5 : , "rep", "cl", "launcher" : Upgraded survivors reload in this fraction of the base time. | |
sv__ragdoll_max_remove_per_frame : 1 : , "sv", "launcher" : | |
sv_accelerate : 5 : , "nf", "rep", "cl", "launcher" : | |
sv_airaccelerate : 10 : , "nf", "rep", "cl", "launcher" : | |
sv_allow_votes : 1 : , "sv", "launcher" : Allow voting? (Requires mod's support first.) | |
sv_allowdownload : 1 : , "launcher" : Allow clients to download files | |
sv_allowupload : 1 : , "launcher" : Allow clients to upload customizations files | |
sv_anim_dumpstate : cmd : , "sv", "cheat", "launcher" : Dump the animation state for all the player classes. | |
sv_autosave : 1 : , "launcher" : Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_backspeed : 0.6 : , "rep", "cl", "launcher" : How much to slow down backwards motion | |
sv_banid_dev_enabled : 0 : , "launcher" : | |
sv_benchmark_autovprofrecord : 0 : , "sv", "launcher" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. | |
sv_benchmark_numticks : 3300 : , "sv", "launcher" : If > 0, then it only runs the benchmark for this # of ticks. | |
sv_bonus_challenge : 0 : , "sv", "rep", "launcher" : Set to values other than 0 to select a bonus map challenge type. | |
sv_bounce : 0 : , "nf", "rep", "cl", "launcher" : Bounce multiplier for when physically simulated objects collide with other objects. | |
sv_cacheencodedents : 1 : , "launcher" : If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_client_cmdrate_difference : 20 : , "rep", "launcher" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. | |
sv_client_max_interp_ratio : 5 : , "rep", "launcher" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. | |
sv_client_min_interp_ratio : 1 : , "rep", "launcher" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio | |
sv_client_predict : -1 : , "rep", "launcher" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 | |
sv_clockcorrection_msecs : 60 : , "sv", "launcher" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |
sv_creationtickcheck : 1 : , "cheat", "launcher" : Do extended check for encoding of timestamps against tickcount | |
sv_debug_entity : : , "sv", "launcher" : | |
sv_debug_player_use : 0 : , "rep", "cl", "launcher" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
sv_debugmanualmode : 0 : , "launcher" : Make sure entities correctly report whether or not their network data has changed. | |
sv_debugtempentities : 0 : , "launcher" : Show temp entity bandwidth usage. | |
sv_deltaprint : 0 : , "launcher" : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime : 0 : , "launcher" : Enable profiling of CalcDelta calls | |
sv_disable_glow_faritems : 0 : , "rep", "cl", "launcher" : Disable glows around items that are too far away to pickup. | |
sv_disable_glow_survivors : 0 : , "rep", "cl", "launcher" : Disable glows around Survivors. | |
sv_disable_querycache : 0 : , "cheat", "rep", "cl", "launcher" : debug - disable trace query cache | |
sv_enableoldqueries : 0 : , "launcher" : Enable support for old style (HL1) server queries | |
sv_extra_client_connect_time : 15.0 : , "launcher" : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
sv_filterban : 1 : , "launcher" : Set packet filtering by IP mode | |
sv_findsoundname : cmd : , "sv", "launcher" : Find sound names which reference the specified wave files. | |
sv_footsteps : 1 : , "nf", "rep", "cl", "launcher" : Play footstep sound for players | |
sv_force_transmit_ents : 0 : , "sv", "cheat", "launcher" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). | |
sv_friction : 4 : , "nf", "rep", "cl", "launcher" : World friction. | |
sv_gameinstructor_disable : 0 : , "rep", "cl", "launcher" : Force all clients to disable their game instructors. | |
sv_glowenable : 1 : , "rep", "cl", "launcher" : Turns on and off the terror glow highlight effects | |
sv_gravity : 800 : , "nf", "rep", "cl", "launcher" : World gravity. | |
sv_hibernate_ms : 20 : , "launcher" : # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui : 20 : , "launcher" : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay : 5 : , "launcher" : # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_when_empty : 1 : , "launcher" : Puts the server into extremely low CPU usage mode when no clients connected | |
sv_hosting_lobby : 0 : , "rep", "launcher" : | |
sv_infected_scale_max : 1 : , "sv", "launcher" : | |
sv_infected_scale_min : 1 : , "sv", "launcher" : | |
sv_instancebaselines : 1 : , "launcher" : Enable instanced baselines. Saves network overhead. | |
sv_lagflushbonecache : 1 : , "sv", "launcher" : Flushes entity bone cache on lag compensation | |
sv_lagpushticks : 0 : , "sv", "launcher" : Push computed lag compensation amount by this many ticks. | |
sv_logblocks : 0 : , "launcher" : If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist : 0 : , "launcher" : | |
sv_massreport : 0 : , "sv", "launcher" : | |
sv_master_legacy_mode : 0 : , "launcher" : Use (outside-of-Steam) code to communicate with master servers. | |
sv_master_share_game_socket : 1 : , "launcher" : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. | |
sv_max_queries_sec : 3.0 : , "launcher" : Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global : 60 : , "launcher" : Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window : 30 : , "launcher" : Window over which to average queries per second averages. | |
sv_max_usercmd_future_ticks : 8 : , "sv", "launcher" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. | |
sv_maxclientframes : 128 : , "launcher" : | |
sv_maxreplay : 0 : , "launcher" : Maximum replay time in seconds | |
sv_maxroutable : 1200 : , "launcher" : Server upper bound on net_maxroutable that a client can use. | |
sv_maxspeed : 1000.000000 : , "nf", "rep", "cl", "launcher" : | |
sv_maxunlag : 1.0 : , "sv", "launcher" : Maximum lag compensation in seconds | |
sv_maxupdaterate : 60 : , "rep", "launcher" : Maximum updates per second that the server will allow | |
sv_maxvelocity : 3500 : , "rep", "cl", "launcher" : Maximum speed any ballistically moving object is allowed to attain per axis. | |
sv_minupdaterate : 10 : , "rep", "launcher" : Minimum updates per second that the server will allow | |
sv_multiplayer_maxtempentities : 32 : , "launcher" : | |
sv_multiplayer_sounds : 20 : , "launcher" : | |
sv_music_debug : 0 : , "sv", "launcher" : | |
sv_netvisdist : 10000 : , "sv", "cheat", "launcher" : Test networking visibility distance | |
sv_new_delta_bits : 1 : , "launcher" : | |
sv_no_navmesh : 0 : , "sv", "cheat", "launcher" : Block loading of the navmesh. Unplayable, only used for memory sampling. | |
sv_noclipfriction : 4 : , "nf", "rep", "cl", "launcher" : Friction during noclip move. | |
sv_optimizedmovement : 1 : , "rep", "cl", "launcher" : | |
sv_parallel_packentities : 1 : , "launcher" : | |
sv_parallel_sendsnapshot : 1 : , "launcher" : | |
sv_pausable_dev : 1 : , "launcher" : Whether listen server is pausable when running -dev and playing solo against bots | |
sv_pausable_dev_ds : 0 : , "launcher" : Whether dedicated server is pausable when running -dev and playing solo against bots | |
sv_player_max_separation_force : 500 : , "sv", "launcher" : | |
sv_playerperfhistorycount : 20 : , "sv", "launcher" : Number of samples to maintain in player perf history | |
sv_pushaway_clientside : 0 : , "rep", "cl", "launcher" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) | |
sv_pushaway_clientside_size : 15 : , "rep", "cl", "launcher" : Minimum size of pushback objects | |
sv_pushaway_force : 300000 : , "rep", "cl", "launcher" : How hard physics objects are pushed away from the players on the server. | |
sv_pushaway_max_force : 2000 : , "rep", "cl", "launcher" : Maximum amount of force applied to physics objects by players. | |
sv_pushaway_max_player_force : 10000 : , "cheat", "rep", "cl", "launcher" : Maximum of how hard the player is pushed away from physics objects. | |
sv_pushaway_min_force : 500 : , "rep", "cl", "launcher" : Minimum amount of force applied to physics objects by players. | |
sv_pushaway_min_player_speed : 75 : , "rep", "cl", "launcher" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). | |
sv_pushaway_player_force : 200000 : , "cheat", "rep", "cl", "launcher" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). | |
sv_pz_endgame_vote_period : 12 : , "sv", "launcher" : How long players get to vote to play again in a game with player controlled zombies. | |
sv_pz_endgame_vote_post_period : 5 : , "sv", "launcher" : Post period after end game vote. | |
sv_ragdoll_maxcount : 75 : , "sv", "launcher" : Clients will only show this many ragdolls overall | |
sv_ragdoll_maxcount_boss : 3 : , "sv", "launcher" : Clients will only show this many boss ragdolls | |
sv_ragdoll_maxcount_generic : 60 : , "sv", "launcher" : Clients will only show this many generic infected ragdolls | |
sv_ragdoll_maxcount_gib : 30 : , "sv", "launcher" : Clients will only show this many gib ragdolls | |
sv_ragdoll_maxcount_special : 12 : , "sv", "launcher" : Clients will only show this many special ragdolls | |
sv_ragdoll_maxcount_survivor : 3 : , "sv", "launcher" : Clients will only show this many survivor ragdolls | |
sv_ragdoll_version : 1 : , "sv", "launcher" : | |
sv_rcon_banpenalty : 0 : , "launcher" : Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log : 1 : , "launcher" : Enable/disable rcon logging. | |
sv_rcon_maxfailures : 10 : , "launcher" : Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures : 5 : , "launcher" : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime : 30 : , "launcher" : Number of seconds to track failed rcon authentications | |
sv_regeneration_wait_time : 1.0 : , "sv", "rep", "launcher" : | |
sv_rescue_disabled : 0 : , "sv", "launcher" : If set to 1, dead survivors will never be rescue-able. | |
sv_reservation_grace : 5 : , "launcher" : Time in seconds given for a lobby reservation. | |
sv_rollangle : 0 : , "nf", "rep", "cl", "launcher" : Max view roll angle | |
sv_rollspeed : 200 : , "nf", "rep", "cl", "launcher" : | |
sv_runcmds : 1 : , "sv", "launcher" : | |
sv_script_think_interval : 0.1 : , "sv", "launcher" : | |
sv_sendtables : 0 : , "launcher" : Force full sendtable sending path. | |
sv_show_whitelist_msg : 0 : , "matsys", "launcher" : | |
sv_showanimstate : -1 : , "sv", "cheat", "launcher" : Show the (server) animation state for the specified entity (-1 for none). | |
sv_showanimstate_activities : 1 : , "sv", "cheat", "launcher" : Show activities in the (server) animation state display. | |
sv_showanimstate_log : 0 : , "sv", "cheat", "launcher" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. | |
sv_showdamage : 0 : , "rep", "cl", "launcher" : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses | |
sv_showdebugtracers : 0 : , "rep", "cl", "launcher" : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates. | |
sv_showimpacts : 0 : , "rep", "cl", "launcher" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) | |
sv_showladders : 0 : , "sv", "launcher" : Show bbox and dismount points for all ladders (must be set before level load.) | |
sv_showplayerhitboxes : 0 : , "rep", "cl", "launcher" : Show lag compensated hitboxes for the specified player index whenever a player fires. | |
sv_showprecachedsounds : 0 : , "launcher" : Enumerate all sounds being precached (with index). | |
sv_sound_discardextraunreliable : 1 : , "launcher" : | |
sv_soundemitter_filecheck : cmd : , "sv", "launcher" : Report missing wave files for sounds and game_sounds files. | |
sv_soundemitter_flush : cmd : , "sv", "launcher" : Flushes the sounds.txt system (server only) | |
sv_soundemitter_spew : cmd : , "sv", "launcher" : Print details about a sound. | |
sv_soundemitter_trace : -1 : , "rep", "cl", "launcher" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) | |
sv_stats : 1 : , "launcher" : Collect CPU usage stats | |
sv_stepsize : 18 : , "nf", "rep", "cl", "launcher" : | |
sv_stickysprint_default : 0 : , "cl", "launcher" : | |
sv_stopspeed : 75 : , "nf", "rep", "cl", "launcher" : Minimum stopping speed when on ground. | |
sv_stressbots : 0 : , "launcher" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_strict_notarget : 0 : , "sv", "launcher" : If set, notarget will cause entities to never think they are in the pvs | |
sv_suppress_viewpunch : 0 : , "cheat", "rep", "cl", "launcher" : | |
sv_sync_client_updates : 0 : , "launcher" : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. | |
sv_teststepsimulation : 1 : , "sv", "launcher" : | |
sv_thinktimecheck : 0 : , "sv", "launcher" : Check for thinktimes all on same timestamp. | |
sv_threaded_init : 0 : , "sv", "launcher" : | |
sv_timeout : 65 : , "launcher" : After this many seconds without a message from a client, the client is dropped | |
sv_tracereffects_limit_general : 15 : , "rep", "cl", "launcher" : Limits the number of visible tracers per frame | |
sv_turbophysics : 1 : , "rep", "cl", "launcher" : Turns on turbo physics | |
sv_unlag : 1 : , "sv", "launcher" : Enables player lag compensation | |
sv_unlag_debug : 0 : , "sv", "launcher" : | |
sv_unlag_fixstuck : 0 : , "sv", "launcher" : Disallow backtracking a player for lag compensation if it will cause them to become stuck | |
sv_useexplicitdelete : 1 : , "launcher" : Explicitly delete dormant client entities caused by AllowImmediateReuse(). | |
sv_vehicle_autoaim_scale : 8 : , "sv", "launcher" : | |
sv_voicecodec : vaudio_speex : , "launcher" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_vote_command_delay : 2 : , "sv", "launcher" : How long after a vote passes until the action happens | |
sv_vote_creation_timer : 30 : , "sv", "launcher" : How often someone can individually call a vote. | |
sv_vote_failure_timer : 0 : , "sv", "launcher" : A vote that fails cannot be re-submitted for this long | |
sv_vote_issue_change_difficulty_allowed : 1 : , "sv", "launcher" : Can people hold votes to change the difficulty? | |
sv_vote_issue_change_map_later_allowed : 1 : , "sv", "launcher" : Can people hold votes to change the map after this round? | |
sv_vote_issue_change_map_now_allowed : 1 : , "sv", "launcher" : Can people hold votes to immediately change the map? | |
sv_vote_issue_change_mission_allowed : 1 : , "sv", "launcher" : Can people hold votes to change missions? | |
sv_vote_issue_kick_allowed : 1 : , "sv", "launcher" : Can people hold votes to kick players from the server? | |
sv_vote_issue_restart_game_allowed : 1 : , "sv", "launcher" : Can people hold votes to restart the game? | |
sv_vote_kick_ban_duration : 5 : , "sv", "launcher" : How long should a kick vote ban someone from the server? (in minutes) | |
sv_vote_timer_duration : 15 : , "sv", "launcher" : How long to allow voting on an issue | |
sv_wateraccelerate : 10 : , "nf", "rep", "cl", "launcher" : | |
sv_waterdist : 12 : , "rep", "cl", "launcher" : Vertical view fixup when eyes are near water plane. | |
sv_waterfriction : 1 : , "nf", "rep", "cl", "launcher" : | |
sv_zoo_model_filter : : , "sv", "launcher" : Only models matching the substring will be displayed | |
sv_zoo_spacing : 64 : , "sv", "launcher" : How much space between models in a row | |
sv_zoo_spacing_rows : 192 : , "sv", "launcher" : How much space between subsequent rows | |
sv_zoo_spacing_wrap : 80 : , "sv", "launcher" : How much space between wrapped rows | |
sv_zoo_tint_clr : 153 153 153 255 : , "sv", "launcher" : Tint color to force on all model variations (needs sv_zoo_tint_loop 0) | |
sv_zoo_tint_loop : 1 : , "sv", "launcher" : 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr | |
sv_zoo_wrap_skin : 1 : , "sv", "launcher" : Whether model rows wrap when changing skins | |
sys_attract_mode_timeout : 120 : , "cl", "launcher" : | |
sys_minidumpexpandedspew : 1 : , "launcher" : | |
tank_pz_forward : -0.5 : , "rep", "cl", "launcher" : | |
tank_rock_overhead_percent : 100 : , "sv", "launcher" : Percent of time the tank throws overhand (0-100) | |
target_scan_use_query_cache : 1 : , "sv", "launcher" : | |
tauntfrequency : 1 : , "sv", "nf", "launcher" : | |
teamwork_event_display_time : 8.0 : , "cl", "launcher" : | |
teamwork_event_fade_in_time : 0.25 : , "cl", "launcher" : | |
teamwork_event_fade_out_time : 2.0 : , "cl", "launcher" : | |
teamwork_event_min_interval : 3.0 : , "cl", "launcher" : | |
template_debug : 0 : , "sv", "launcher" : | |
terror_reload_team_display : cmd : , "cl", "launcher" : Reload team display | |
terror_test_hud_glow : cmd : , "cl", "launcher" : Tests hud glow | |
testscript_debug : 0 : , "launcher" : Debug test scripts. | |
texture_budget_panel_global : 0 : , "launcher" : Show global times in the texture budget panel. | |
tf_arena_max_streak : 5 : , "nf", "rep", "cl", "launcher" : Teams will be scrambled if one team reaches this streak | |
tf_arena_preround_time : 10 : , "nf", "rep", "cl", "launcher" : Length of the Pre-Round time | |
tf_arena_round_time : 0 : , "cheat", "nf", "rep", "cl", "launcher" : | |
thirdperson_platformer : 0 : , "cl", "launcher" : Player will aim in the direction they are moving. | |
thirdperson_screenspace : 0 : , "cl", "launcher" : Movement will be relative to the camera, eg: left means screen-left | |
threadpool_affinity : 1 : , "launcher" : Enable setting affinity | |
threadpool_reserve : 0 : , "launcher" : Consume the specified number of threads in the thread pool | |
tir_start : 0 : , "cl", "launcher" : TrackIR Start | |
tir_stop : 0 : , "cl", "launcher" : TrackIR Stop | |
tongue_bullet_radius : 6 : , "sv", "launcher" : | |
trace_report : 0 : , "sv", "launcher" : | |
tracer_extra : 1 : , "cl", "launcher" : | |
TransmitEvents : cmd : , "launcher" : Transmits Game Events to <address:port> | |
tutor : 0 : , "sv", "launcher" : Enable the tutor to learn to play the game | |
tv_allow_camera_man : 1 : , "sv", "launcher" : Auto director allows spectators to become camera man | |
tv_allow_static_shots : 1 : , "sv", "launcher" : Auto director uses fixed level cameras for shots | |
tv_autorecord : 0 : , "launcher" : Automatically records all games as SourceTV demos. | |
tv_autoretry : 1 : , "launcher" : Relay proxies retry connection after network timeout | |
tv_chatgroupsize : 0 : , "launcher" : Set the default chat group size | |
tv_chattimelimit : 8 : , "launcher" : Limits spectators to chat only every n seconds | |
tv_debug : 0 : , "launcher" : SourceTV debug info. | |
tv_delay : 30 : , "sv", "launcher" : SourceTV broadcast delay in seconds | |
tv_delaymapchange : 0 : , "sv", "launcher" : Delays map change until broadcast is complete | |
tv_deltacache : 2 : , "launcher" : Enable delta entity bit stream cache | |
tv_dispatchmode : 1 : , "launcher" : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable : 0 : , "nf", "launcher" : Activates SourceTV on server. | |
tv_maxclients : 128 : , "launcher" : Maximum client number on SourceTV server. | |
tv_maxrate : 8000 : , "launcher" : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_name : SourceTV : , "launcher" : SourceTV host name | |
tv_overridemaster : 0 : , "launcher" : Overrides the SourceTV master root address. | |
tv_password : : , "nf", "prot", "norecord", "launcher" : SourceTV password for all clients | |
tv_relaypassword : : , "nf", "prot", "norecord", "launcher" : SourceTV password for relay proxies | |
tv_relayvoice : 1 : , "launcher" : Relay voice data: 0=off, 1=on | |
tv_snapshotrate : 16 : , "launcher" : Snapshots broadcasted per second | |
tv_timeout : 30 : , "launcher" : SourceTV connection timeout in seconds. | |
tv_title : SourceTV : , "launcher" : Set title for SourceTV spectator UI | |
tv_transmitall : 0 : , "rep", "launcher" : Transmit all entities (not only director view) | |
ui_blogpost_scroll_speed : 4 : , "cl", "launcher" : | |
ui_blogpost_upload_retry_time : 20 : , "cl", "launcher" : | |
ui_blogpost_upload_version : 1 : , "cl", "launcher" : | |
ui_blogpost_vote_test : 0 : , "cl", "launcher" : | |
ui_foundgames_fake_content : 0 : , "cl", "launcher" : | |
ui_foundgames_fake_count : 0 : , "cl", "launcher" : | |
ui_foundgames_spinner_time : 1 : , "cl", "launcher" : | |
ui_foundgames_update_time : 1 : , "cl", "launcher" : | |
ui_game_allow_create_public : 1 : , "cl", "launcher" : When set user can create public lobbies instead of matching | |
ui_game_allow_create_random : 1 : , "cl", "launcher" : When set, creating a game will pick a random mission | |
ui_loading_tip_f1 : 0.05 : , "cl", "launcher" : | |
ui_loading_tip_f2 : 0.40 : , "cl", "launcher" : | |
ui_loading_tip_refresh : 5 : , "cl", "launcher" : | |
ui_lobby_idle_time : 300 : , "cl", "launcher" : | |
ui_lobby_noresults_create_msg_time : 2.5 : , "cl", "launcher" : | |
ui_lobby_start_enabled : 0 : , "cl", "launcher" : | |
ui_lobby_stat_switch_time : 15 : , "cl", "launcher" : | |
ui_lobby_stat_team_search_max : 1800 : , "cl", "launcher" : | |
ui_mainmenu_blogpost_animation : 125 125 125 255 : 155 135 105 255 : 9.0 : 0 255 : , "cl", "launcher" : | |
ui_old_options_menu : 0 : , "cl", "matsys", "launcher" : Brings up the old tabbed options dialog from Keyboard/Mouse when set to 1. | |
ui_pump_dlc_mount_content : cmd : , "cl", "launcher" : | |
ui_pump_dlc_mount_corrupt : cmd : , "cl", "launcher" : | |
ui_pump_dlc_mount_stage : cmd : , "cl", "launcher" : | |
ui_start_dlc_time_corrupt : 300 : , "cl", "launcher" : | |
ui_start_dlc_time_loaded : 150 : , "cl", "launcher" : | |
ui_start_dlc_time_pump : 30 : , "cl", "launcher" : | |
ui_volume_max : 1.0 : , "launcher" : | |
v_centermove : 0.15 : , "cl", "launcher" : | |
v_centerspeed : 500 : , "cl", "launcher" : | |
vcr_verbose : 0 : , "launcher" : Write extra information into .vcr file. | |
verbose_tank_music : 0 : , "cl", "launcher" : | |
versus_force_start_time : 90 : , "sv", "launcher" : Starts versus game after this amount of time, even if survivors are still inside the safe room | |
versus_marker_num : 3 : , "sv", "launcher" : Number of travel markers we expose to survivors in Versus mode. | |
versus_round_restarttimer : 15 : , "sv", "launcher" : | |
versus_round_restarttimer_finale : 10 : , "sv", "launcher" : | |
versus_stats_highlight_interval : 5 : , "cl", "launcher" : Interval between hightlight screens in the transition stats panel for versus mode | |
vgui_drawfocus : 0 : , "launcher" : Report which panel is under the mouse. | |
vgui_drawkeyfocus : 0 : , "launcher" : Report which panel has keyboard focus. | |
vgui_drawtree_bounds : 0 : , "launcher" : Show panel bounds. | |
vgui_drawtree_draw_selected : 0 : , "launcher" : Highlight the selected panel | |
vgui_drawtree_freeze : 0 : , "launcher" : Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden : 0 : , "launcher" : Draw the hidden panels. | |
vgui_drawtree_panelalpha : 0 : , "launcher" : Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr : 0 : , "launcher" : Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly : 0 : , "launcher" : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order : 0 : , "launcher" : List the vgui_drawtree panels in render order. | |
vgui_drawtree_scheme : 0 : , "launcher" : Show scheme file for each panel | |
vgui_drawtree_visible : 1 : , "launcher" : Draw the visible panels. | |
vgui_show_glyph_miss : 0 : , "launcher" : | |
view_offset : 0 : , "rep", "cl", "launcher" : | |
violence_ablood : 1 : , "launcher" : Draw alien blood | |
violence_agibs : 1 : , "launcher" : Show alien gib entities | |
violence_hblood : 1 : , "launcher" : Draw human blood | |
violence_hgibs : 1 : , "launcher" : Show human gib entities | |
vm_camera : 1 : , "cl", "launcher" : | |
vm_camera_interp_speed : 8.0 : , "cl", "launcher" : | |
vm_camera_no_roll : 0 : , "cl", "launcher" : | |
vm_camera_scale : 1.0f : , "cl", "launcher" : | |
vm_draw_addon : 1 : , "cl", "launcher" : | |
vm_draw_always : 0 : , "cl", "launcher" : | |
vm_fade : 1 : , "cl", "launcher" : | |
voice_all_icons : 0 : , "cl", "launcher" : Draw all players' voice icons | |
voice_avggain : 0.5 : , "launcher" : | |
voice_clientdebug : 0 : , "cl", "launcher" : | |
voice_debugfeedback : 0 : , "launcher" : | |
voice_debugfeedbackfrom : 0 : , "launcher" : | |
voice_fadeouttime : 0.1 : , "launcher" : | |
voice_head_icon_height : 20 : , "cl", "launcher" : Voice icons are this many inches over player eye positions | |
voice_head_icon_size : 6 : , "cl", "launcher" : Size of voice icon over player heads in inches | |
voice_local_icon : 0 : , "cl", "launcher" : Draw local player's voice icon | |
voice_maxgain : 10 : , "launcher" : | |
voice_minimum_gain : 0.5 : , "launcher" : | |
voice_overdrive : 2 : , "launcher" : | |
voice_overdrivefadetime : 0.4 : , "launcher" : | |
voice_profile : 0 : , "launcher" : | |
voice_serverdebug : 0 : , "sv", "launcher" : | |
voice_showchannels : 0 : , "launcher" : | |
voice_showincoming : 0 : , "launcher" : | |
voice_steal : 2 : , "launcher" : | |
voice_writevoices : 0 : , "launcher" : Saves each speaker's voice data into separate .wav files | |
voice_xsend_debug : 0 : , "launcher" : | |
vphysics_client_threaded : 1 : , "cl", "launcher" : | |
vphysics_client_threaded_min_cpus : 4 : , "cl", "launcher" : | |
vprof_counters : 0 : , "launcher" : | |
vprof_counters_show_minmax : 0 : , "launcher" : | |
vprof_dump_oninterval : 0 : , "launcher" : Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
vprof_dump_spikes : 0 : , "launcher" : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
vprof_dump_spikes_budget_group : : , "launcher" : Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_hiearchy : 0 : , "launcher" : Set to 1 to get a hierarchy report whith vprof_dump_spikes | |
vprof_dump_spikes_node : : , "launcher" : Node to start report from when doing a dump spikes | |
vprof_dump_spikes_terse : 0 : , "launcher" : Whether to use most terse output | |
vprof_graph : 0 : , "launcher" : Draw the vprof graph. | |
vprof_scope : : , "launcher" : Set a specific scope to start showing vprof tree | |
vprof_scope_entity_gamephys : 0 : , "sv", "launcher" : | |
vprof_scope_entity_thinks : 0 : , "sv", "launcher" : | |
vprof_server_spike_threshold : 999.0 : , "launcher" : | |
vprof_server_thread : 0 : , "launcher" : | |
vprof_think_limit : 0 : , "sv", "launcher" : | |
vs_score_pp_health : 0.5 : , "sv", "launcher" : | |
vs_score_pp_healthbuffer : 0.25 : , "sv", "launcher" : | |
weapon_showproficiency : 0 : , "sv", "launcher" : | |
weapon_spawn_fade_distance : 1000 : , "cl", "launcher" : Maximum visible distance of weapon spawns | |
witch_rage_ramp_duration : 5.0 : , "sv", "launcher" : | |
x360_audio_english : 0 : , "cl", "launcher" : Keeps track of whether we're forcing english in a localized language. | |
xbox_steering_deadzone : 0.0 : , "sv", "launcher" : | |
xc_crouch_debounce : 0 : , "sv", "launcher" : | |
z_added_light_max : 0.25 : , "rep", "cl", "launcher" : | |
z_added_light_min : 0.025 : , "rep", "cl", "launcher" : | |
z_added_light_scale : 0.2 : , "cl", "launcher" : Scales added light after min/max clamping | |
z_anim_idle_speed_max : 85 : , "rep", "cl", "launcher" : Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant | |
z_anim_idle_speed_min : 20 : , "rep", "cl", "launcher" : Players moving slower than this use an ACT_IDLE variant | |
z_atomize_gibbed_limbs_probability : 100 : , "cl", "launcher" : | |
z_attack_change_target_range : 100 : , "sv", "rep", "launcher" : | |
z_attack_interval : 1 : , "sv", "rep", "launcher" : | |
z_attack_max_range : 20 : , "sv", "rep", "launcher" : | |
z_attack_min_range : 10 : , "sv", "rep", "launcher" : | |
z_attack_movement_penalty : 0.5 : , "sv", "launcher" : | |
z_attack_on_the_run_range : 35 : , "sv", "rep", "launcher" : | |
z_bbq_min : 0.0 : , "sv", "launcher" : Min amount for the bbq effect | |
z_bbq_rate : 0.005 : , "sv", "launcher" : How fast the bbq effect grows on burning players | |
z_burn_decay_rate : 0.0 : , "cl", "launcher" : How fast the burn effect dies on burning ragdolls | |
z_burn_max : 0.85 : , "sv", "launcher" : Max amount for the burn effect | |
z_burn_rate : 0.01 : , "sv", "launcher" : How fast the burn effect grows on burning players | |
z_checkpoint_debug : 0 : , "sv", "launcher" : | |
z_damage_screen_fade_alpha : 30 : , "sv", "launcher" : | |
z_damage_screen_fade_duration : 0.5 : , "sv", "launcher" : | |
z_debug_infected_anim : 0 : , "cl", "launcher" : | |
z_debug_infected_server_anim : 0 : , "sv", "launcher" : | |
z_debug_shared_random : 0 : , "rep", "cl", "launcher" : | |
z_debug_stuck : : , "sv", "launcher" : | |
z_door_pound_damage : 60 : , "sv", "rep", "launcher" : | |
z_escape_route_far : 500 : , "cl", "launcher" : Escape route draws segments that are this close to the local player | |
z_escape_route_near : 200 : , "cl", "launcher" : Escape route draws segments that are this far from the local player | |
z_escape_route_segment_fade_in_rate : 150 : , "cl", "launcher" : | |
z_escape_route_segment_fade_out_rate : 150 : , "cl", "launcher" : | |
z_exploding_force : 5000 : , "sv", "launcher" : | |
z_exploding_inner_radius : 130 : , "sv", "launcher" : | |
z_exploding_outer_radius : 200 : , "sv", "launcher" : | |
z_fatal_blast_incineration_probability : 0 : , "sv", "launcher" : | |
z_fatal_blast_max_ragdolls : 16 : , "sv", "launcher" : | |
z_fatal_blast_min_ragdolls : 2 : , "sv", "launcher" : | |
z_ghost_ahead_flow : 500 : , "rep", "cl", "launcher" : Ghosts must be this far ahead of the survivors to materialize | |
z_ghost_cooldown : 0 : , "sv", "launcher" : | |
z_ghost_delay_max : 30 : , "rep", "cl", "launcher" : | |
z_ghost_delay_min : 20 : , "rep", "cl", "launcher" : | |
z_ghost_delay_minspawn : 3 : , "sv", "rep", "launcher" : | |
z_ghost_duration : 1 : , "sv", "launcher" : dead PZs will become ghosts when they are this close to being able to spawn | |
z_ghost_friction : 1.5 : , "rep", "cl", "launcher" : | |
z_ghost_group_spawn : 1 : , "sv", "launcher" : Should ghosts all spawn at once instead of a set time after death? | |
z_ghost_line_of_scrimmage_far : 2000 : , "sv", "launcher" : | |
z_ghost_line_of_scrimmage_near : 1000 : , "sv", "launcher" : | |
z_ghost_line_of_scrimmage_safety : 10 : , "sv", "launcher" : If the survivors are this close to the checkpoint, allow ghosts based on time | |
z_ghost_line_of_scrimmage_threat_bonus : 1000 : , "sv", "launcher" : | |
z_ghost_los_expected_progress : 1500 : , "sv", "launcher" : | |
z_ghost_offer_acceptance_time : 0 : , "sv", "launcher" : Ghosts who accept offers extend their timers to this much | |
z_ghost_offer_spawn_safety_time : 20 : , "sv", "launcher" : Ghost offers don't go to ghosts who spawn sooner than this | |
z_ghost_runner_spawn_multiplier : 0.5 : , "sv", "cheat", "launcher" : | |
z_ghost_runner_spawn_multiplier_dist : 3000 : , "sv", "cheat", "launcher" : | |
z_ghost_spawn_distance : 300 : , "sv", "launcher" : ghosts will be placed this far ahead of survivors when they cross the line of scrimmage | |
z_gib_spread_force : 10000 : , "cl", "launcher" : | |
z_gib_spread_randomize : 0.1 : , "cl", "launcher" : | |
z_gib_spread_torque : 150 : , "cl", "launcher" : | |
z_gun_swing_coop_max_penalty : 8 : , "rep", "cl", "launcher" : | |
z_gun_swing_coop_min_penalty : 5 : , "rep", "cl", "launcher" : | |
z_gun_swing_vs_amt_penalty : 1.0 : , "rep", "cl", "launcher" : | |
z_gun_swing_vs_cooldown : 1.0 : , "rep", "cl", "launcher" : | |
z_gun_swing_vs_max_penalty : 6 : , "rep", "cl", "launcher" : | |
z_gun_swing_vs_min_penalty : 3 : , "rep", "cl", "launcher" : | |
z_gun_swing_vs_restore_time : 4.0 : , "rep", "cl", "launcher" : | |
z_head_damage_causes_wounds : 0 : , "sv", "launcher" : Head damage with any weapon can cause wounds. Used in realism mode. | |
z_hunter_lunge_distance : 750 : , "sv", "launcher" : Distance at which bot hunters will try to lunge | |
z_hunter_lunge_pitch : 25 : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) | |
z_hunter_max_pounce_bonus_damage : 24 : , "sv", "cheat", "launcher" : | |
z_infected_damage_cutouts : 1 : , "rep", "cl", "launcher" : | |
z_infected_decals : 1 : , "cl", "launcher" : | |
z_infected_gib_count : 1 : , "cl", "launcher" : | |
z_infected_gib_max_speed : 500 : , "cl", "launcher" : | |
z_infected_gib_min_speed : 300 : , "cl", "launcher" : | |
z_infected_shadows : 1 : , "cl", "launcher" : | |
z_infected_tinting : 1 : , "rep", "cl", "launcher" : | |
z_it_decay_rate : 0.001 : , "cl", "launcher" : How fast the IT effect dies | |
z_leap_cooldown : 0.0 : , "rep", "cl", "launcher" : Cooldown after leap where zombies can't attack | |
z_lunge_cooldown : 0.1 : , "rep", "cl", "launcher" : Cooldown after lunge where zombies can't attack | |
z_lunge_reflect : 0 : , "rep", "cl", "launcher" : Reflects wall-kick lunges | |
z_max_player_zombies : 4 : , "rep", "cl", "launcher" : Max number of humans that can be controlling zombies at one time. | |
z_max_survivor_damage : 300 : , "sv", "launcher" : | |
z_minigun_atomize : 0 : , "sv", "launcher" : minigun should atomize zombies | |
z_minigun_debug : 0 : , "rep", "cl", "launcher" : | |
z_minigun_fire_anim_speed : 1 : , "rep", "cl", "launcher" : cycle rate for main sequence when firing miniguns | |
z_minigun_firing_speed : 15 : , "rep", "cl", "launcher" : | |
z_minigun_particles : 1 : , "cl", "launcher" : 1=attachment, 2=control points (like smoker_tongue drip) | |
z_minigun_spin_down_speed : 4 : , "rep", "cl", "launcher" : | |
z_minigun_spin_up_speed : 15 : , "rep", "cl", "launcher" : | |
z_minigun_spread : 7 : , "rep", "cl", "launcher" : Minigun spray in degrees from forward | |
z_minigun_stand_distance : 36 : , "rep", "cl", "launcher" : | |
z_mob_simple_shadows : 0 : , "cl", "launcher" : Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows | |
z_network_compression : 1 : , "launcher" : Enables bz2 compression | |
z_non_head_damage_factor_multiplier : 1.0 : , "sv", "launcher" : Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode. | |
z_population : c1streets : , "sv", "launcher" : Default population on the current map (saved/loaded in the nav mesh) | |
z_pounce_shake_amplitude : 4 : , "sv", "launcher" : | |
z_pounce_shake_duration : 1.5 : , "sv", "launcher" : | |
z_pounce_shake_radius : 250 : , "sv", "launcher" : | |
z_pounce_stumble_radius : 0 : , "sv", "launcher" : Radius of the stumble effect when a hunter pounces on someone | |
z_ragdoll_discard_range : 2000 : , "sv", "launcher" : Discard ragdolls farther away than this | |
z_ragdoll_impact_strength : 500 : , "cl", "launcher" : | |
z_round_start_attack_prevention : 1 : , "rep", "cl", "launcher" : How many seconds after round start until a player is allowed to use a weapon. | |
z_scrimmage_a_far : 255 : , "cl", "launcher" : | |
z_scrimmage_a_near : 10 : , "cl", "launcher" : | |
z_scrimmage_b : 0 : , "cl", "launcher" : | |
z_scrimmage_creep_delay : 30 : , "rep", "cl", "launcher" : | |
z_scrimmage_creep_rate : 50 : , "rep", "cl", "launcher" : | |
z_scrimmage_debug : 0 : , "cl", "launcher" : | |
z_scrimmage_far : 3000 : , "cl", "launcher" : | |
z_scrimmage_g : 255 : , "cl", "launcher" : | |
z_scrimmage_height : 50 : , "cl", "launcher" : | |
z_scrimmage_r : 0 : , "cl", "launcher" : | |
z_scrimmage_reset : 0 : , "cl", "launcher" : | |
z_scrimmage_sphere : 1 : , "sv", "launcher" : | |
z_scrimmage_yardline_a_far : 25 : , "cl", "launcher" : | |
z_scrimmage_yardline_a_near : 15 : , "cl", "launcher" : | |
z_scrimmage_yardline_b : 0 : , "cl", "launcher" : | |
z_scrimmage_yardline_far : 500 : , "cl", "launcher" : | |
z_scrimmage_yardline_g : 255 : , "cl", "launcher" : | |
z_scrimmage_yardline_height : 6 : , "cl", "launcher" : | |
z_scrimmage_yardline_r : 0 : , "cl", "launcher" : | |
z_scrimmage_yardline_width : 12 : , "cl", "launcher" : | |
z_spec_nightvision : 1 : , "rep", "cl", "launcher" : In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow | |
z_splatter_delay : 0.25 : , "cl", "launcher" : | |
z_splatter_delay_melee : 0.1 : , "cl", "launcher" : | |
z_splatterdistance : 100 : , "rep", "cl", "launcher" : | |
z_survivor_respawn_health : 50 : , "sv", "launcher" : How much health does a respawned survivor get? | |
z_tank_footstep_shake_amplitude : 5 : , "sv", "launcher" : | |
z_tank_footstep_shake_duration : 2 : , "sv", "launcher" : | |
z_tank_footstep_shake_interval : 0.4 : , "sv", "launcher" : | |
z_tank_footstep_shake_radius : 750 : , "sv", "launcher" : | |
z_tank_grenade_launcher_dmg_scale : 3.0 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher | |
z_tracer_particles : 1 : , "rep", "cl", "launcher" : | |
z_transitioning_player_addon_rebuild : 1 : , "cl", "launcher" : | |
z_use_belt_item_tolerance : 0.98 : , "cheat", "rep", "cl", "launcher" : | |
z_use_next_difficulty_damage_factor : 0 : , "sv", "launcher" : If set, uses the next higher difficulty mode for the purposes of damage factoring. | |
z_versus_boomer_limit : 1 : , "sv", "cheat", "launcher" : | |
z_versus_charger_limit : 1 : , "sv", "cheat", "launcher" : | |
z_versus_hunter_limit : 1 : , "sv", "cheat", "launcher" : | |
z_versus_jockey_limit : 1 : , "sv", "cheat", "launcher" : | |
z_versus_smoker_limit : 1 : , "sv", "cheat", "launcher" : | |
z_versus_spitter_limit : 1 : , "sv", "cheat", "launcher" : | |
z_witch_always_kills : 0 : , "sv", "launcher" : | |
z_witch_rage_smoothing : 0.9 : , "cl", "launcher" : | |
z_witch_tongue_range : 100 : , "sv", "launcher" : If a tongue passes this close to a witch's head, she will snap it | |
zoom_sensitivity_ratio : 1.0 : , "cl", "launcher" : Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
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