Created
June 12, 2020 19:33
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import turtle | |
import time | |
import random | |
delay = 0.1 | |
segments = [] | |
# placar | |
score = 0 | |
high_score = 0 | |
# Configura a Tela | |
win = turtle.Screen() | |
win.title("Snake Game") | |
win.bgcolor("blue") | |
win.setup(width=600,height=600) | |
win.tracer(0) | |
# Cabeça da Cobra | |
head = turtle.Turtle() | |
head.speed(0) | |
head.shape("square") | |
head.color("black") | |
head.penup() | |
head.goto(0, 100) | |
head.direction = "stop" | |
# Comida para a Cobra | |
food = turtle.Turtle() | |
food.speed(0) | |
food.shape("circle") | |
food.color("red") | |
food.penup() | |
food.shapesize(0.50, 0.50) | |
food.goto(0,0) | |
# exibir o placar | |
pen = turtle.Turtle() | |
pen.speed(0) | |
pen.shape("square") | |
pen.color("white") | |
pen.penup() | |
pen.hideturtle() | |
pen.goto(0, 260) | |
pen.write("Score: 0 High Score: {}".format(high_score), align="center", font=("Courier", 24, "normal")) | |
# Funcao de Movimentacao | |
def move(): | |
# move o segmento 0 onde a cabeça da cobra está | |
if len(segments) > 0: | |
x = head.xcor() | |
y = head.ycor() | |
segments[0].goto(x, y) | |
if head.direction == "up": | |
y = head.ycor() # coordenada y da turtle | |
head.sety(y + 20) | |
if head.direction == "down": | |
y = head.ycor() # coordenada y da turtle | |
head.sety(y - 20) | |
if head.direction == "right": | |
x = head.xcor() # coordenada x da turtle | |
head.setx(x + 20) | |
if head.direction == "left": | |
x = head.xcor() # coordenada y da turtle | |
head.setx(x - 20) | |
# move os segmentos da cobra | |
for index in range(len(segments)-1, 0, -1): | |
x = segments[index-1].xcor() | |
y = segments[index-1].ycor() | |
segments[index].goto(x, y) | |
def go_up(): | |
if head.direction != "down": | |
head.direction = "up" | |
def go_down(): | |
if head.direction != "up": | |
head.direction = "down" | |
def go_right(): | |
if head.direction != "left": | |
head.direction = "right" | |
def go_left(): | |
if head.direction != "right": | |
head.direction = "left" | |
# controle do teclado | |
win.listen() | |
win.onkey(go_up, "w") | |
win.onkey(go_down, "s") | |
win.onkey(go_right, "d") | |
win.onkey(go_left, "a") | |
# Loop Principal | |
while True: | |
win.update() | |
move() | |
time.sleep(delay) | |
if head.distance(food) < 15: | |
y = random.randint(-290,290) | |
x = random.randint(-290,290) | |
food.goto(x,y) | |
# aumenta a pontuacao | |
score = score+10 | |
if score > high_score: | |
high_score = score | |
# inclui um segmento | |
new_segment = turtle.Turtle() | |
new_segment.speed(0) | |
new_segment.shape("square") | |
new_segment.color("grey") | |
new_segment.penup() | |
segments.append(new_segment) | |
# Checa por colisões | |
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290: | |
time.sleep(1) | |
head.goto(0, 0) | |
head.direction = "stop" | |
score = 0 | |
# remove os segmentos | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# limpa a lista de segmentos | |
segments = [] | |
# Checa por colisões no corpo | |
for segment in segments: | |
if segment.distance(head) < 20: | |
time.sleep(1) | |
head.goto(0, 0) | |
head.direction = "stop" | |
score = 0 | |
# remove os segmentos | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# limpa a lista de segmentos | |
segments = [] | |
# atualiza a pontuacao | |
pen.clear() | |
pen.write("score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) |
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