Created
October 24, 2017 15:30
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Devoted Config Dump
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debug: true | |
global: | |
xpPerBottle: 10 | |
# Use this to define how guns that use XP, treat XP bottles. | |
self: | |
# Each section supports "give" -- true/false, "limit" -- counting number, time -- in ms, and resetOnDeath -- true/false | |
gun: | |
# Give decides if players can self give or not | |
give: true | |
# Limit determines how many guns a player can give themselves before a timeout is met. Timeout starts with first give. | |
limit: 2 | |
# Timeout on limit, if any | |
time: 18000 | |
# Reset timeout and limits on death | |
reset: true | |
magazine: | |
give: true | |
bullet: | |
give: true | |
repair: | |
give: false | |
kickback: | |
expand: 12 # how long the kickback's aim impact lasts beyond firing, in multiples of weapon cooldown. | |
accuracy: | |
# each gun has a difficulty to aim, that is its baseline miss -- sneaking and stillness reduce that (stabilize you). | |
sneaking: 0.0125 # per tick % reduction to baseline impact | |
still: 0.025 # per tick % reduction | |
# movement makes it harder to aim, and these effects increase up to a stable point and do not incease past it, depending | |
# on mode of movement. The impacts do aggregate. | |
walking: | |
base: 0.2 # max impact of walking on aim -- walking moves us towards this, not walking, away. | |
reduce: 0.00002 # per ms adjustment | |
increase: 0.0001 # per ms adjustment | |
running: | |
base: 0.5 # max impact of running on aim -- running moves us towards this, not running, away. | |
reduce: 0.0001 # per ms not running adjust | |
increase: 0.001 # per ms running adjust | |
gliding: | |
base: 0.8 # max impact of gliding on aim -- gliding moves us towards this, not gliding, away. | |
reduce: 0.0001 # per ms not gliding adjust | |
increase: 0.001 # per ms gliding adjust | |
crouch-reduce: 0.5 # % of above impacts to instantly reduce if player crouches | |
# The movement "hardness increase" is added to whatever fraction of baseline miss, which is added to the gun's "intrinsic" innaccuracy, and | |
# finally the active kickback summation is applied. | |
# This is then mapped to a random number, which controls the resulting hit tightness. | |
breakables: # These things can be directly damaged by gunfire. The value is ms between accepted hits, for blocks that have protection. | |
GLASS: 250 # This delay is entity-global -- so basically, no more hits are registered for that person until the cooldown is achieved. | |
THIN_GLASS: 250 | |
STAINED_GLASS_PANE: 250 | |
STAINED_GLASS: 250 | |
BREWING_STAND: 250 | |
CAKE_BLOCK: 50 | |
CHEST: 250 | |
ICE: 250 | |
MELON_BLOCK: 50 | |
PUMPKIN: 50 | |
SNOW_BLOCK: 250 | |
GLOWSTONE: 250 | |
bullets: | |
Bolt: | |
type: ARROW | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: ARROW | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Crossbow Bolt | |
lore: ["Hardened Crossbow Bolt", "Punch harder"] | |
# don't worry about lores, that'll be set by the platform. | |
misfireBlowoutChance: 0.0 | |
xpPerShot: 0 | |
missRadius: | |
max: 1 | |
min: 0 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 0.5 | |
spread: 0.25 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.0 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.25 | |
GOLD: 0.15 | |
CHAIN: 0.1 | |
IRON: 0.3 | |
DIAMOND: 0.4 | |
IRON_BARDING: 0.3 | |
GOLD_BARDING: 0.15 | |
DIAMOND_BARDING: 0.4 | |
# SHIELD isn't used, it has an internal deflection based on angle of hit | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.3 | |
LEATHER: 0.3 | |
GOLD: 0.35 | |
CHAIN: 0.2 | |
IRON: 0.25 | |
DIAMOND: 0.4 | |
IRON_BARDING: 0.25 | |
GOLD_BARDING: 0.35 | |
DIAMOND_BARDING: 0.4 | |
SHIELD: 0.5 | |
WINGS: 0.6 | |
damage: # configure the damage by hitzone | |
avg: 16 | |
spread: 8 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 4 | |
spread: 2 | |
Lead Slug: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Lead Slug | |
lore: ["Standard Lead Ball", "It flies, somehow"] | |
# don't worry about lores, that'll be set by the platform. | |
misfireBlowoutChance: .15 #basic lead slug are NOT safe | |
xpPerShot: 0 | |
missRadius: # these are augments, round shot is not easy to aim | |
max: 5 | |
min: 2 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 1.0 | |
spread: 0.5 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.0 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.15 | |
GOLD: 0.1 | |
CHAIN: 0.13 | |
IRON: 0.23 | |
DIAMOND: 0.35 | |
IRON_BARDING: 0.23 | |
GOLD_BARDING: 0.1 | |
DIAMOND_BARDING: 0.35 | |
# SHIELD isn't used, it has an internal deflection based on angle of hit | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.6 | |
LEATHER: 0.6 | |
GOLD: 0.75 | |
CHAIN: 0.78 | |
IRON: 0.88 | |
DIAMOND: 0.9 | |
IRON_BARDING: 0.88 | |
GOLD_BARDING: 0.75 | |
DIAMOND_BARDING: 0.9 | |
SHIELD: 0.5 | |
WINGS: 0.3 | |
damage: # configure the damage by hitzone | |
avg: 20 | |
spread: 4 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 4 | |
spread: 6 | |
Minie Ball: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Minie Ball | |
lore: ["Rifled Minie Ball", "Enhanced Slug"] | |
# don't worry about lores, that'll be set by the platform. | |
misfireBlowoutChance: .10 #basic lead slug are NOT safe | |
xpPerShot: 0 | |
missRadius: # these are augments, rifled round shot is not easy to aim | |
max: 2.5 | |
min: 1 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 1.0 | |
spread: 0.5 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.0 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.15 | |
GOLD: 0.1 | |
CHAIN: 0.13 | |
IRON: 0.23 | |
DIAMOND: 0.35 | |
IRON_BARDING: 0.23 | |
GOLD_BARDING: 0.1 | |
DIAMOND_BARDING: 0.35 | |
# SHIELD isn't used, it has an internal deflection based on angle of hit | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.6 | |
LEATHER: 0.55 | |
GOLD: 0.65 | |
CHAIN: 0.7 | |
IRON: 0.8 | |
DIAMOND: 0.85 | |
IRON_BARDING: 0.8 | |
GOLD_BARDING: 0.65 | |
DIAMOND_BARDING: 0.85 | |
SHIELD: 0.5 | |
WINGS: 0.3 | |
damage: # configure the damage by hitzone | |
avg: 26 | |
spread: 6 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 6 | |
spread: 4 | |
Spitzer Bullet: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: GOLD_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Spitzer Bullet | |
lore: ["Rifled Spitzer Bullet", "Spire Point Bullet"] | |
misfireBlowoutChance: .08 #simple shells much safer | |
xpPerShot: 0 | |
missRadius: # these are augments, shells, being rifled, are fairly consistent | |
max: 1.75 | |
min: 0.05 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 1.1 | |
spread: 0.4 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.0 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.15 | |
GOLD: 0.1 | |
CHAIN: 0.13 | |
IRON: 0.23 | |
DIAMOND: 0.35 | |
IRON_BARDING: 0.23 | |
GOLD_BARDING: 0.1 | |
DIAMOND_BARDING: 0.35 | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.6 | |
LEATHER: 0.5 | |
GOLD: 0.6 | |
CHAIN: 0.65 | |
IRON: 0.75 | |
DIAMOND: 0.85 | |
IRON_BARDING: 0.75 | |
GOLD_BARDING: 0.6 | |
DIAMOND_BARDING: 0.85 | |
SHIELD: 0.5 # high velocity bullets shatter shields | |
WINGS: 0.3 | |
damage: # configure the damage by hitzone | |
avg: 32 | |
spread: 8 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 0 | |
spread: 6 | |
FMJ Bullet: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: GOLD_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: FMJ Bullet | |
lore: ["Standard FMJ Bullet", "All Metal, No Fluff"] | |
misfireBlowoutChance: .05 #simple shells much safer | |
xpPerShot: 0 | |
missRadius: # these are augments, shells, being rifled, are fairly consistent | |
max: 1 | |
min: 0 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 1.25 | |
spread: 0.25 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.0 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.15 | |
GOLD: 0.1 | |
CHAIN: 0.2 | |
IRON: 0.23 | |
DIAMOND: 0.35 | |
IRON_BARDING: 0.23 | |
GOLD_BARDING: 0.1 | |
DIAMOND_BARDING: 0.35 | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.6 | |
LEATHER: 0.5 | |
GOLD: 0.6 | |
CHAIN: 0.65 | |
IRON: 0.7 | |
DIAMOND: 0.8 | |
IRON_BARDING: 0.7 | |
GOLD_BARDING: 0.6 | |
DIAMOND_BARDING: 0.8 | |
SHIELD: 0.5 # high velocity bullets shatter shields | |
WINGS: 0.3 | |
damage: # configure the damage by hitzone | |
avg: 40 | |
spread: 10 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 6 | |
spread: 4 | |
Incendiary Bullet: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: GOLD_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Incendiary Bullet | |
lore: ["Incendiary Bullet", "Light 'em up"] | |
misfireBlowoutChance: .15 | |
xpPerShot: 0 | |
missRadius: # these are augments, shells, being rifled, are fairly consistent | |
max: 1 | |
min: 0 | |
knockback: | |
chance: 1.0 | |
ignore-reduction: true | |
avg: 1.0 | |
spread: 0.333 | |
explosion: | |
chance: 0.0 | |
incendiary: | |
chance: 0.98 | |
ticks: 60 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.1 | |
LEATHER: 0.15 | |
GOLD: 0.1 | |
CHAIN: 0.13 | |
IRON: 0.23 | |
DIAMOND: 0.35 | |
IRON_BARDING: 0.23 | |
GOLD_BARDING: 0.1 | |
DIAMOND_BARDING: 0.35 | |
WINGS: 0.01 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 0.6 | |
LEATHER: 0.8 | |
GOLD: 0.6 | |
CHAIN: 0.65 | |
IRON: 0.7 | |
DIAMOND: 0.8 | |
IRON_BARDING: 0.7 | |
GOLD_BARDING: 0.6 | |
DIAMOND_BARDING: 0.8 | |
SHIELD: 0.6 # high velocity bullets shatter shields | |
WINGS: 0.6 | |
damage: # configure the damage by hitzone | |
avg: 30 | |
spread: 10 | |
BODY: # center of mass hit | |
avg: 0 | |
spread: 0 | |
LEGS: # legs hit | |
avg: -1 | |
spread: -1 | |
FEET: # feet hit | |
avg: -2 | |
spread: -1 | |
HEAD: # headshot! | |
avg: 4 | |
spread: 3 | |
Armor Shattering Bullet: | |
type: SNOWBALL | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: GOLD_NUGGET | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Armor Shattering Bullet | |
lore: ["Armor Shattering Bullet", "Shreds Armor"] | |
misfireBlowoutChance: .1 | |
xpPerShot: 0 | |
missRadius: # these are augments, shells, being rifled, are fairly consistent | |
max: 0.1 | |
min: 0.01 | |
knockback: | |
chance: 0.5 | |
ignore-reduction: true | |
avg: 0.667 | |
spread: 0.333 | |
explosion: | |
chance: 0.1 | |
level: 0.75 | |
incendiary: | |
chance: 0.1 | |
# todo: scatter, knockback | |
reduction: # this is % reduction of damage a type confers, further enhanced by enchantments | |
base: 0.5 | |
LEATHER: 0.26 | |
GOLD: 0.2 | |
CHAIN: 0.26 | |
IRON: 0.46 | |
DIAMOND: 0.7 | |
IRON_BARDING: 0.46 | |
GOLD_BARDING: 0.2 | |
DIAMOND_BARDING: 0.7 | |
WINGS: 0.02 | |
durability: # this is % of damage that gets applied to durability of the armor hit | |
base: 2.4 | |
LEATHER: 3.2 | |
GOLD: 2.4 | |
CHAIN: 3.6 | |
IRON: 3.6 | |
DIAMOND: 6.0 | |
IRON_BARDING: 3.6 | |
GOLD_BARDING: 2.4 | |
DIAMOND_BARDING: 6 | |
SHIELD: 2.4 # high velocity bullets shatter shields | |
WINGS: 2.4 | |
damage: # configure the damage by hitzone | |
avg: 25 | |
spread: 10 | |
BODY: # center of mass hit | |
avg: 2 | |
spread: 0 | |
LEGS: # legs hit | |
avg: 0 | |
spread: 0 | |
FEET: # feet hit | |
avg: 0 | |
spread: 0 | |
HEAD: # headshot! | |
avg: 0 | |
spread: 0 | |
magazines: | |
Pistol Magazine: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: END_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Pistol Magazine | |
lore: ["Small Pistol Magazine"] | |
bullets: | |
FMJ Bullet: 10 | |
Pistol Drum: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_INGOT | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Pistol Drum | |
lore: ["Pistol Drum Magazine"] | |
bullets: | |
FMJ Bullet: 25 | |
Small Pistol Magazine: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: END_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Small Pistol Magazine | |
lore: ["Small Pistol Magazine"] | |
bullets: | |
FMJ Bullet: 6 | |
Incendiary Bullet: 4 | |
Rifle Magazine: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: END_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Rifle Magazine | |
lore: ["Medium Rifle Magazine"] | |
bullets: | |
FMJ Bullet: 32 | |
Incendiary Bullet: 32 | |
Rifle Drum: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_INGOT | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Rifle Drum | |
lore: ["Rifle Drum Magazine"] | |
bullets: | |
FMJ Bullet: 64 | |
Incendiary Bullet: 64 | |
Sniper Magazine: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: END_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Sniper Magazine | |
lore: ["Sniper Rifle Magazine"] | |
bullets: | |
FMJ Bullet: 10 | |
Incendiary Bullet: 10 | |
Armor Shattering Bullet: 10 | |
guns: | |
#RailGun: | |
# maxVelocity: 1000 | |
## Velocity is in blocks per tick | |
# cooldown: 15000 | |
## Cooldown is in MS (1000 = 1 second) | |
# maxUses: 50 | |
## maximum uses for this gun (until it breaks down) | |
# minUses: 5 | |
## level at which to prevent further use (set to 0 to allow it to be destroyed by use) | |
# damage: 1000.0 | |
## hearts of damage to cause from the bullet each hit | |
# passthrough: 10 | |
## number of entities it can damage in a row | |
# missRadius: 45 | |
## Jitter angular miss (in degrees) that is randomly applied on firing, in pitch and yaw | |
# blunt: 3.0 | |
## hearts of damage to cause from smacking someone over the head with the gun | |
# xpPerShot: 120 | |
## XP to take from inventory or player's XP bar to actually launch a projectile | |
Crossbow: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: BOW | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Crossbow | |
ammo: | |
xp: 2 | |
max: 1 | |
bullets: | |
- Bolt | |
health: | |
max: 200 | |
misfire: | |
inflection: 25 | |
spread: 15 | |
blowout: | |
chance: 0.0 | |
strength: 0.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 10 | |
max: 15 | |
damage: | |
blunt: 4 #smack nerds over the head | |
miss: | |
radius: | |
max: 5 | |
min: 0 | |
innate: 0.02 | |
base: 0.08 | |
kickback: 15 | |
aim: 0.1 | |
cooldown: | |
milliseconds: 2000 | |
equip: true | |
limits: | |
onlyOne: false | |
Muzzleloader: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Muzzleloader | |
lore: ["Muzzleloader"] | |
ammo: | |
xp: 0 | |
max: 1 | |
bullets: | |
- Lead Slug | |
- Minie Ball | |
health: | |
max: 100 | |
misfire: | |
inflection: 10 | |
spread: 20 | |
blowout: | |
chance: 0.11 | |
strength: 1.5 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 12 | |
max: 22 | |
damage: | |
blunt: 2 #smack nerds over the head | |
miss: | |
radius: | |
max: 30 | |
min: 0 | |
innate: 0.010 | |
base: 0.10 | |
kickback: 10 | |
aim: 0.075 | |
cooldown: | |
milliseconds: 5000 | |
equip: false | |
limits: | |
onlyOne: false | |
Bolt-action Rifle: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Bolt-action Rifle | |
lore: ["Bolt-action Rifle"] | |
ammo: | |
xp: 0 | |
max: 1 | |
bullets: | |
- Minie Ball | |
- Spitzer Bullet | |
health: | |
max: 150 | |
misfire: | |
inflection: 10 | |
spread: 20 | |
blowout: | |
chance: 0.1 | |
strength: 1.5 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 18 | |
max: 28 | |
damage: | |
blunt: 2 #smack nerds over the head | |
miss: | |
radius: | |
max: 25 | |
min: 0 | |
innate: 0.008 | |
base: 0.10 | |
kickback: 10 | |
aim: 0.07 | |
cooldown: | |
milliseconds: 2000 | |
equip: false | |
limits: | |
onlyOne: false | |
Flintlock Pistol: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: BLAZE_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Flintlock Pistol | |
lore: ["Flintlock Pistol"] | |
ammo: | |
xp: 0 | |
max: 1 | |
bullets: | |
- Lead Slug | |
- Minie Ball | |
health: | |
max: 350 | |
misfire: | |
inflection: 75 | |
spread: 30 | |
blowout: | |
chance: 0.01 | |
strength: 0.75 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 11 | |
max: 20 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 30 | |
min: 0.1 | |
innate: 0.008 | |
base: 0.050 | |
kickback: 10 | |
aim: 0.1 | |
cooldown: | |
milliseconds: 2500 | |
equip: true | |
limits: | |
onlyOne: false | |
Colt Revolver: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: BLAZE_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Colt Revolver | |
lore: ["Colt Revolver"] | |
ammo: | |
xp: 0 | |
max: 6 | |
bullets: | |
- Spitzer Bullet | |
health: | |
max: 500 | |
misfire: | |
inflection: 50 | |
spread: 30 | |
blowout: | |
chance: 0.01 | |
strength: 0.5 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 10 | |
max: 20 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 25 | |
min: 0.1 | |
innate: 0.008 | |
base: 0.04 | |
kickback: 5 | |
aim: 0.01 | |
cooldown: | |
milliseconds: 250 | |
equip: true | |
limits: | |
onlyOne: false | |
Borchardt Pistol: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: BLAZE_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Borchardt Pistol | |
lore: ["Borchardt Pistol"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Pistol Magazine | |
health: | |
max: 1000 | |
misfire: | |
inflection: 200 | |
spread: 10 | |
blowout: | |
chance: 0.02 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 15 | |
max: 25 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 25 | |
min: 0.1 | |
innate: 0.008 | |
base: 0.030 | |
kickback: 4 | |
aim: 0.01 | |
cooldown: | |
milliseconds: 100 | |
equip: false | |
limits: | |
onlyOne: false | |
9mm Pistol: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: BLAZE_ROD | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: 9mm Pistol | |
lore: ["9mm Pistol"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Pistol Magazine | |
- Pistol Drum | |
- Small Pistol Magazine | |
health: | |
max: 1500 | |
misfire: | |
inflection: 200 | |
spread: 5 | |
blowout: | |
chance: 0.01 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 19 | |
max: 29 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 20 | |
min: 0.01 | |
innate: 0.008 | |
base: 0.02 | |
kickback: 4 | |
aim: 0.001 | |
cooldown: | |
milliseconds: 100 | |
equip: false | |
limits: | |
onlyOne: false | |
Winchester 1873: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: WOOD_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: Winchester 1873 | |
lore: ["Winchester 1873 Rifle"] | |
ammo: | |
xp: 0 | |
max: 1 | |
bullets: | |
- FMJ Bullet | |
- Incendiary Bullet | |
health: | |
max: 2000 | |
misfire: | |
inflection: 100 | |
spread: 20 | |
blowout: | |
chance: 0.03 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 19 | |
max: 24 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 20 | |
min: 0.1 | |
innate: 0.004 | |
base: 0.04 | |
kickback: 4 | |
aim: 0.015 | |
cooldown: | |
milliseconds: 750 | |
equip: true | |
limits: | |
onlyOne: false | |
AK-47: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: WOOD_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: AK-47 | |
lore: ["AK-47"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Rifle Magazine | |
- Rifle Drum | |
health: | |
max: 500 | |
misfire: | |
inflection: 250 # just like IRL, ak-47 is waitin' to blow | |
spread: 20 | |
blowout: | |
chance: 0.03 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 20 | |
max: 25 | |
damage: | |
blunt: 1 #smack nerds over the head | |
miss: | |
radius: | |
max: 20 | |
min: 1 # be close if you want to hit anything | |
innate: 0.004 | |
base: 0.050 | |
kickback: 5 | |
aim: 0.02 | |
cooldown: | |
milliseconds: 200 | |
equip: false | |
limits: | |
onlyOne: false | |
M16: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: M16 | |
lore: ["Rifle, Caliber 5.56 mm, M16"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Rifle Magazine | |
- Rifle Drum | |
health: | |
max: 3000 | |
misfire: | |
inflection: 250 | |
spread: 20 | |
blowout: | |
chance: 0.01 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 22 | |
max: 30 | |
damage: | |
blunt: 3 #smack nerds over the head | |
miss: | |
radius: | |
max: 18.5 | |
min: 0.01 # be close if you want to hit anything | |
innate: 0.004 | |
base: 0.040 | |
kickback: 5 | |
aim: 0.0175 | |
cooldown: | |
milliseconds: 150 | |
equip: false | |
limits: | |
onlyOne: false | |
M4: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: IRON_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: M4 | |
lore: ["M4A1 Carbine"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Rifle Magazine | |
- Rifle Drum | |
health: | |
max: 3500 | |
misfire: | |
inflection: 225 | |
spread: 20 | |
blowout: | |
chance: 0.01 | |
strength: 1.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 24 | |
max: 31 | |
damage: | |
blunt: 3 #smack nerds over the head | |
miss: | |
radius: | |
max: 17.5 | |
min: 0.01 # be close if you want to hit anything | |
innate: 0.004 | |
base: 0.040 | |
kickback: 4 | |
aim: 0.015 | |
cooldown: | |
milliseconds: 150 | |
equip: false | |
limits: | |
onlyOne: false | |
M82: | |
example: | |
==: org.bukkit.inventory.ItemStack | |
type: DIAMOND_HOE | |
amount: 1 | |
meta: | |
==: ItemMeta | |
meta-type: UNSPECIFIC | |
display-name: M82 | |
lore: ["Barrett M82"] | |
ammo: | |
xp: 0 | |
magazines: | |
- Sniper Magazine | |
health: | |
max: 2000 | |
misfire: | |
inflection: 200 | |
spread: 15 | |
blowout: | |
chance: 0.01 | |
strength: 2.0 | |
speed: # in meters per tick (20 ticks in a second) | |
min: 35 | |
max: 50 | |
damage: | |
blunt: 5 #smack nerds over the head | |
miss: | |
radius: | |
max: 35 | |
min: 0.0001 # be close if you want to hit anything | |
innate: 0.00002 | |
base: 0.2 | |
kickback: 10 | |
aim: 0.5 | |
cooldown: | |
milliseconds: 500 | |
equip: true | |
limits: | |
onlyOne: true |
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# config for Brewery.jar | |
# -- Settings -- | |
# Defaults are written in [] | |
# Deleting of single settings disables them | |
# Languagefile to be used (found in plugins/Brewery/languages) | |
language: en | |
# If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true] | |
enableHome: false | |
# Type of the home-teleport: ['cmd: home'] | |
# bed = Player will be teleported to his spawn bed | |
# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay! | |
# 'cmd: spawn' = /spawn will be executed by the player. | |
# 'cmd: whatever' = /whatever will be executed by the player. | |
homeType: 'cmd: home' | |
# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin) | |
# The Player wakes at the nearest of two random places of his world [true] | |
enableWake: true | |
# If the Player may have to try multiple times when logging in while extremely drunk [true] | |
enableLoginDisallow: true | |
# If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false] | |
enableKickOnOverdrink: true | |
# If the Player vomits on high drunkeness (drops item defined below) [true] | |
# The item can not be collected and stays on the ground until it despawns. | |
enablePuke: true | |
# Item that is dropped multiple times uncollectable when puking [SOUL_SAND] | |
pukeItem: SOUL_SAND | |
# Time in seconds until the pukeitems despawn, (mc default is 300 = 5 min) [60] | |
# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well. | |
pukeDespawntime: 60 | |
# Consumable Item/strength. Decreases the alcohol level by <strength> when consumed. (list) | |
drainItems: | |
- BREAD/2 | |
- MILK_BUCKET/2 | |
- COOKIE/1 | |
- CAKE/1 | |
# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7] | |
hangoverDays: 7 | |
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true] | |
colorInBarrels: true | |
colorInBrewer: false | |
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true] | |
openLargeBarrelEverywhere: false | |
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true] | |
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game | |
updateCheck: true | |
# Autosave interval in minutes [3] | |
autosave: 3 | |
# Config Version | |
version: '1.5' | |
# -- Recipes for Potions -- | |
# name: Different names for bad/normal/good (Formatting codes possible: such as &6) | |
# ingredients: List of 'material or id,data/amount' | |
# (Item-ids instead of material are deprecated by bukkit and may not work in the future!) | |
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html | |
# You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient | |
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended. | |
# Vault will recognize things like "Jungle Leaves" instead of "LEAVES,3" | |
# cookingtime: Time in real minutes ingredients have to boil | |
# distillruns: How often it has to be distilled for full alcohol (0=without distilling) | |
# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak | |
# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging | |
# color: Color of the potion after distilling/aging. | |
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY | |
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard) | |
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting) | |
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek. | |
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.) | |
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics. | |
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html | |
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best | |
# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality. | |
# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified. | |
recipes: | |
# Example Recipe with every possible entry first: | |
# 0: | |
# name: Bad Example/Example/Good Example | |
# ingredients: | |
# - SUGAR_CANE/5 | |
# - 264/1 | |
# - INK_SACK,3/20 | |
# - 5,1/8 | |
# cookingtime: 3 | |
# distillruns: 2 | |
# wood: 4 | |
# age: 11 | |
# color: DARK_RED | |
# difficulty: 3 | |
# alcohol: 23 | |
# effects: | |
# - FIRE_RESISTANCE/20 | |
# - HEAL/1 | |
# - WEAKNESS/2-3/50-60 | |
# - POISONX/1-0/20-0 | |
0: | |
name: Light Ale/Ale/Fine Ale | |
ingredients: | |
- WHEAT/9 | |
cookingtime: 8 | |
distillruns: 0 | |
wood: 0 | |
age: 2 | |
color: BRIGHT_GREY | |
difficulty: 1 | |
alcohol: 5 | |
1: | |
name: Cheap Beer/Beer/Craft Beer | |
ingredients: | |
- WHEAT/18 | |
cookingtime: 12 | |
distillruns: 0 | |
wood: 0 | |
age: 3 | |
color: BRIGHT_GREY | |
difficulty: 2 | |
alcohol: 6 | |
2: | |
name: Brutal Stout/Stout/Epic Stout | |
ingredients: | |
- WHEAT/24 | |
cookingtime: 14 | |
distillruns: 0 | |
wood: 6 | |
age: 4 | |
color: BLACK | |
difficulty: 3 | |
alcohol: 10 | |
3: | |
name: Weak Mead/Mead/&6Golden Mead | |
ingredients: | |
- SUGAR_CANE/24 | |
cookingtime: 8 | |
distillruns: 0 | |
wood: 2 | |
age: 4 | |
color: ORANGE | |
difficulty: 2 | |
alcohol: 9 | |
4: | |
name: Sour Apple Mead/Apple Mead/&6Rich Apple Mead | |
ingredients: | |
- SUGAR_CANE/18 | |
- APPLE/8 | |
cookingtime: 10 | |
distillruns: 0 | |
wood: 2 | |
age: 8 | |
color: ORANGE | |
difficulty: 5 | |
alcohol: 12 | |
effects: | |
- WATER_BREATHINGX/1-2/150 | |
5: | |
name: Bitter Rum/Spiced Rum/&6Pirate's Rum | |
ingredients: | |
- SUGAR_CANE/30 | |
cookingtime: 10 | |
distillruns: 2 | |
wood: 3 | |
age: 14 | |
color: DARK_RED | |
difficulty: 6 | |
alcohol: 30 | |
effects: | |
- FIRE_RESISTANCE/1/20-100 | |
- POISONX/1-0/30-0 | |
6: | |
name: Bathtub Vodka/Vodka/Russian Vodka | |
ingredients: | |
- POTATO_ITEM/25 | |
cookingtime: 15 | |
distillruns: 3 | |
age: 0 | |
color: WATER | |
difficulty: 4 | |
alcohol: 20 | |
effects: | |
- WEAKNESS/15 | |
- POISONX/10 | |
7: | |
name: Poor Absinthe/Absinthe/Strong Absinthe | |
ingredients: | |
- LONG_GRASS/15 | |
cookingtime: 5 | |
distillruns: 6 | |
color: GREEN | |
difficulty: 8 | |
alcohol: 45 | |
effects: | |
- POISON/20-30 | |
- BLINDNESSX/30-240 | |
8: | |
name: Murky Liqueur/Chocolate Liqueur/Fine Chocolate Liqueur | |
ingredients: | |
- INK_SACK,3/10 | |
- SUGAR_CANE/5 | |
cookingtime: 15 | |
distillruns: 2 | |
wood: 4 | |
age: 3 | |
color: DARK_RED | |
difficulty: 5 | |
alcohol: 25 | |
effects: | |
- HEALTH_BOOST/0-1/15-45 | |
9: | |
name: Potato soup | |
ingredients: | |
- POTATO_ITEM/15 | |
- LONG_GRASS/5 | |
- MILK_BUCKET/3 | |
cookingtime: 3 | |
color: PINK | |
difficulty: 1 | |
effects: | |
- HEAL/0-1 | |
10: | |
name: Stale Coffee/Coffee/Espresso | |
ingredients: | |
- INK_SACK,3/12 | |
- MILK_BUCKET/2 | |
cookingtime: 2 | |
color: BLACK | |
difficulty: 3 | |
effects: | |
- REGENERATION/1/2-5 | |
- SPEED/0-1/0-45 | |
11: | |
name: Weak Tea/Tea/Strong Tea | |
ingredients: | |
- MILK_BUCKET/2 | |
- LEAVES/6 | |
cookingtime: 3 | |
color: WATER | |
difficulty: 5 | |
effects: | |
- DAMAGE_RESISTANCE/0-1/5-10 | |
12: | |
name: Eggdrop soup | |
ingredients: | |
- MILK_BUCKET/3 | |
- EGG/6 | |
- COOKED_CHICKEN/1 | |
cookingtime: 4 | |
color: ORANGE | |
difficulty: 10 | |
effects: | |
- HEAL/0-2 | |
13: | |
name: Madness | |
ingredients: | |
- RED_MUSHROOM/5 | |
- NETHER_STALK/25 | |
- MONSTER_EGG/5 | |
cookingtime: 15 | |
color: RED | |
difficulty: 9 | |
distillruns: 6 | |
age: 4 | |
color: RED | |
alcohol: 60 | |
effects: | |
- WEAKNESSX/1-0/150-0 | |
- POISONX/2-0/240-0 | |
- SPEEDX/0-2/0-60 | |
- DAMAGE_RESISTANCE/0-1/0-60 | |
- CONFUSIONX/120 | |
- INCREASE_DAMAGE/0-3/0-30 | |
- SLOW_DIGGINGX/120 | |
14: | |
name: American Irish stew/Irish stew/&2Rich &fIrish &6stew | |
ingredients: | |
- POTATO_ITEM/10 | |
- CARROT/10 | |
- SEEDS/10 | |
- BROWN_MUSHROOM/2 | |
- COOKED_BEEF/5 | |
cookingtime: 30 | |
color: DARK_RED | |
difficulty: 6 | |
alcohol: 5 | |
effects: | |
- HEAL/0-1 | |
- SATURATION/0-1/0-20 | |
15: | |
name: Cold Latte/Decent Pumpkin Spice Latte/&6Pumpkin Spice Latte | |
ingredients: | |
- MILK_BUCKET/2 | |
- INK_SACK,3/12 | |
- SUGAR_CANE/2 | |
- PUMPKIN_SEEDS/5 | |
cookingtime: 3 | |
color: ORANGE | |
difficulty: 8 | |
effects: | |
- FAST_DIGGING/0-1/5-10 | |
- SPEED/0-1/0-60 | |
16: | |
name: Single-Malt Whiskey | |
ingredients: | |
- WHEAT/32 | |
- SEEDS/8 | |
cookingtime: 10 | |
wood: 0 | |
age: 10 | |
difficulty: 5 | |
alcohol: 40 | |
color: BRIGHT_GREY | |
17: | |
name: Scotch | |
ingredients: | |
- WHEAT/24 | |
- SEEDS/24 | |
cookingtime: 12 | |
wood: 0 | |
age: 15 | |
difficulty: 7 | |
alcohol: 50 | |
color: ORANGE | |
18: | |
name: Table Wine | |
ingredients: | |
- RED_ROSE,0/10 | |
- APPLE/5 | |
- LEAVES,0/5 | |
cookingtime: 5 | |
wood: 4 | |
age: 30 | |
difficulty: 8 | |
alcohol: 35 | |
color: RED | |
effects: | |
- HEALTH_BOOST/0-1/10-55 | |
- DAMAGE_RESISTANCE/0-1/5-15 | |
19: | |
name: Red Label/Private Reserve/&0Thanadon Black Label | |
ingredients: | |
- SEEDS/10 | |
- INK_SACK,3/15 | |
cookingtime: 15 | |
wood: 3 | |
age: 1 | |
difficulty: 9 | |
alcohol: 30 | |
color: RED | |
effects: | |
- DAMAGE_RESISTANCE/0-1/0-20 | |
- SPEED/0-1/0-45 | |
20: | |
name: Brain Mush/&8Skull Cider/&2Creeper Cider | |
ingredients: | |
- SKULL,4/1 | |
cookingtime: 30 | |
wood: 1 | |
age: 5 | |
difficulty: 9 | |
alcohol: 40 | |
color: RED | |
effects: | |
- SLOW_DIGGING/0-2/0-20 | |
- WITHER/0-1/0-15 | |
21: | |
name: Hogpiss/Bad Bourbon/&4Bonkill's Bourbon | |
ingredients: | |
- SEEDS/100 | |
- INK_SACK/10 | |
cookingtime: 100 | |
wood: 6 | |
age: 100 | |
difficulty: 10 | |
alcohol: 10 | |
color: ORANGE | |
effects: | |
- DAMAGE_RESISTANCE/0-2/0-10 | |
- WATER_BREATHING/0-2/0-20 | |
- WEAKNESS/0-2/0-10 | |
- INVISIBILITY/0-1/0-30 | |
- CONFUSION/1-2/30-5 | |
22: | |
name: Co-ed Swill/Rum/&cRedstone Rum | |
ingredients: | |
- REDSTONE/64 | |
cookingtime: 5 | |
wood: 2 | |
age: 3 | |
difficulty: 5 | |
alcohol: 20 | |
color: RED | |
effects: | |
- JUMP/0-2/0-40 | |
- CONFUSION/2-4/0-45 | |
22b: | |
name: Old Fashioned Gin | |
ingredients: | |
- LONG_GRASS,2/3 | |
cookingtime: 10 | |
wood: 0 | |
age: 3 | |
difficulty: 5 | |
alcohol: 35 | |
color: BRIGHT_GREY | |
effects: | |
- SLOW/0-3/0-10 | |
- CONFUSION/0-1/0-5 | |
23: | |
name: Molson Canadian | |
ingredients: | |
- WHEAT/12 | |
- SUGAR_CANE/6 | |
cookingtime: 10 | |
distillruns: 0 | |
wood: 1 | |
age: 5 | |
color: ORANGE | |
difficulty: 6 | |
alcohol: 5 | |
24: | |
name: Applejack Brandy | |
ingredients: | |
- APPLE/12 | |
- MELON/3 | |
cookingtime: 20 | |
distillruns: 8 | |
wood: 5 | |
age: 20 | |
color: BRIGHT_RED | |
difficulty: 8 | |
alcohol: 23 | |
25: | |
name: Heart of the Wild | |
ingredients: | |
- CACTUS/20 | |
- LONG_GRASS/5 | |
cookingtime: 5 | |
distillruns: 3 | |
wood: 5 | |
age: 50 | |
color: GREEN | |
difficulty: 10 | |
alcohol: 31 | |
effects: | |
- FIRE_RESISTANCE/0-2/100-10 | |
26: | |
name: Pangalactic Gargleblaster | |
ingredients: | |
- SKULL,1/1 | |
- POISONOUS_POTATO/5 | |
- NETHER_STALK/16 | |
- MONSTER_EGG,100/1 | |
- MONSTER_EGG,65/1 | |
- DOUBLE_PLANT,4/10 | |
- MILK_BUCKET/1 | |
cookingtime: 60 | |
distillruns: 10 | |
wood: 6 | |
age: 205 | |
color: CYAN | |
difficulty: 10 | |
alcohol: 100 | |
effects: | |
- CONFUSIONX/2-4/15-60 | |
- WATER_BREATHING/0-2/0-30 | |
- WEAKNESSX/0-2/0-15 | |
- POISONX/3-1/240-10 | |
- SPEED/1-3/10-20 | |
# wither head, horse egg, bat egg, rosebush | |
27: | |
name: OurTrueLeader's Liquid Cocaine | |
ingredients: | |
- SUGAR_CANE/40 | |
- LONG_GRASS,1/8 | |
- CACTUS/6 | |
- REDSTONE/8 | |
cookingtime: 15 | |
distillruns: 4 | |
wood: 5 | |
color: BLUE | |
difficulty: 8 | |
alcohol: 33 | |
effects: | |
- WEAKNESSX/0-1/5-120 | |
- SLOW_DIGGINGX/120 | |
- INVISIBILITY/120 | |
28: | |
name: Moonshine/Remy Martin/&6Hennessey V. S. | |
ingredients: | |
- WHEAT/16 | |
- MELON/16 | |
cookingtime: 15 | |
age: 4 | |
distillruns: 4 | |
wood: 3 | |
color: BLUE | |
difficulty: 8 | |
alcohol: 10 | |
effects: | |
- BLINDNESSX/3-2/240-60 | |
- SLOW/3-2/240-120 | |
- POISONX/3-1/240-10 | |
29: | |
name: "Murky Lysergic Extract/25i-NBOMe/Bondle's Lysergic Acid Diethylamide" | |
ingredients: | |
- WHEAT/32 | |
- LONG_GRASS,1/16 | |
- CACTUS/18 | |
- POTATO_ITEM/8 | |
cookingtime: 10 | |
distillruns: 3 | |
wood: 0 | |
age: 10 | |
color: GREEN | |
difficulty: 10 | |
alcohol: 30 | |
effects: | |
- SPEED/1-4/2-4 | |
- JUMP/1-2/10 | |
- HUNGER/120 | |
- WEAKNESS/240 | |
30: | |
name: "&cJonestown Juice (IT WILL KILL YOU)" | |
ingredients: | |
- FERMENTED_SPIDER_EYE/10 | |
- RED_ROSE/8 | |
cookingtime: 5 | |
distillruns: 2 | |
wood: 0 | |
color: RED | |
difficulty: 8 | |
alcohol: 33 | |
effects: | |
- WITHER/4/10 | |
- POISON/4/10 | |
- SLOW/4/10 | |
- BLINDNESS/4/10 | |
31: | |
name: "&6Three Kings Lager" | |
ingredients: | |
- WHEAT/4 | |
- LEAVES,1/4 | |
cookingtime: 4 | |
distillruns: 0 | |
wood: 6 | |
age: 2 | |
color: ORANGE | |
difficulty: 8 | |
alcohol: 8 | |
effects: | |
- INCREASE_DAMAGE/1/5 | |
32: | |
name: "&bEnforcer15's Fair Trade Oktoberfest Small-Batch IPA" | |
ingredients: | |
- WHEAT/4 | |
- LEAVES,3/8 | |
cookingtime: 10 | |
distillruns: 3 | |
wood: 2 | |
age: 5 | |
color: DARK_RED | |
difficulty: 5 | |
alcohol: 5 | |
effects: | |
- LEVITATION/1/3 | |
33: | |
name: "&9Zyklon B" | |
ingredients: | |
- BEETROOT/2 | |
- CHORUS_FRUIT/2 | |
- NETHER_STALK/2 | |
- PUMPKIN_SEEDS/2 | |
- INK_SACK,4/2 | |
cookingtime: 3 | |
distillruns: 1 | |
#wood: 5 | |
#age: 1 | |
color: BLUE | |
difficulty: 8 | |
alcohol: 50 | |
effects: | |
- BLINDNESSX/2-0/240-1 | |
- SLOWX/3-0/240-1 | |
- POISONX/3-0/10-1 | |
34: | |
name: "&6Weak Tequila/&6Tequila/&bAquila Tequila" | |
ingredients: | |
- CACTUS/16 | |
- BEETROOT/8 | |
- INK_SACK,12/3 | |
- FEATHER/1 | |
cookingtime: 5 | |
distillruns: 2 | |
wood: 2 | |
age: 3 | |
color: BLUE | |
difficulty: 10 | |
alcohol: 40 | |
effects: | |
- BLINDNESS/1-3/60-240 | |
- WATER_BREATHING/0-1/60 | |
# More Recipes ideas: Cachaca, Gin, Whiskey, Tequila, Cider, etc. as well as high quality abbreviations like golden vodka etc. | |
# I will not add more Recipes to the default config, as they would be public and viewable by users to cheat. | |
# It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config. | |
# cooked: EVERY possible ingredient and the names for the originating potions after fermenting: | |
# [Example] MATERIAL_or_id: Name after cooking | |
cooked: | |
WHEAT: Malt | |
SUGAR_CANE: Sugar brew | |
APPLE: Apple cider | |
POTATO_ITEM: Potatomash | |
LONG_GRASS: Boiled herbs | |
RED_MUSHROOM: Mushroom brew | |
INK_SACK: Colored brew | |
MILK_BUCKET: Milky water | |
BROWN_MUSHROOM: Fungus mush | |
LEAVES: Steamed leaves | |
DEAD_BUSH: Dried shrubs | |
YELLOW_FLOWER: Stewed dandelion | |
RED_ROSE: Wilted blossom | |
CACTUS: Rendered cactus | |
WATER_LILY: Lily heart | |
PUMPKIN: Boiled gourd | |
EGG: Hardboiled egg | |
NETHER_STALK: Nether essence | |
MONSTER_EGGS: Violent broth | |
COOKED_CHICKEN: Chicken broth | |
COOKED_RABBIT: Rabbit broth | |
COOKED_MUTTON: Lamb broth | |
COOKED_BEEF: Beef broth | |
COOKED_FISH: Seafood broth | |
GRILLED_PORK: Ham broth | |
PUMPKIN_SEEDS: Pumpkin spice | |
CARROT: Stewed vegetables | |
SKULL: Boiled brains | |
SEEDS: Spice | |
REDSTONE: Red Sugar | |
MELON: Fruit mash | |
POISONOUS_POTATO: Poison broth | |
BEETROOT: Steamed beets | |
CHORUS_FRUIT: Soggy song | |
DOUBLE_PLANT: Rendered flowers | |
FEATHER: Damp Fluff | |
# -- Plugin Compatibility -- | |
# Enable checking of other Plugins (if installed) for Barrel Permissions [true] | |
useWorldGuard: false | |
useLWC: false | |
useGriefPrevention: false | |
# Enable the Logging of Barrel Inventories to LogBlock [true] | |
useLogBlock: false | |
# -- Chat Distortion Settings -- | |
enableChatDistortion: true | |
# Log to the Serverlog what the player actually wrote, before his words were altered [false] | |
logRealChat: true | |
# Text after specified commands will be distorted when drunk (list) [- /gl] | |
distortCommands: | |
- /gl | |
- /global | |
- /fl | |
- /s | |
- /letter | |
- /g | |
- /l | |
- /lokal | |
- /local | |
- /mail send | |
- /m | |
- /msg | |
- /w | |
- /whisper | |
- /reply | |
- /r | |
- /tell | |
# Distort the Text written on a Sign while drunk [false] | |
distortSignText: true | |
# Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]'] | |
distortBypass: | |
- '*,*' | |
- '[,]' | |
# words: Words and letters that will be altered when chatting while being drunk. | |
# Will be processed from first to last and a written sentece is altered in that order. | |
# replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.) | |
# to: What to replace it with. | |
# pre: Words and Letters before the wanted word (split with ",") | |
# match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word | |
# alcohol: 1-100 minimum drunkeness after which this word ist replaced | |
# percentage: Probability of replacing a Word in percent | |
words: | |
- replace: s | |
to: sh | |
percentage: 90 | |
alcohol: 30 | |
- replace: ch | |
to: sh | |
pre: u,s,o,a | |
match: false | |
alcohol: 10 | |
percentage: 70 | |
- replace: h | |
to: hh | |
pre: sch,h,t | |
match: false | |
percentage: 60 | |
alcohol: 20 | |
- replace: th | |
to: thl | |
percentage: 40 | |
alcohol: 30 | |
- replace: sch | |
to: shk | |
percentage: 60 | |
alcohol: 40 | |
- replace: u | |
to: uuh | |
percentage: 20 | |
- replace: y | |
to: yy | |
percentage: 60 | |
alcohol: 15 | |
- replace: e | |
to: ee | |
percentage: 40 | |
alcohol: 15 | |
- replace: you | |
to: u | |
percentage: 40 | |
- replace: u | |
to: uo | |
pre: u | |
match: false | |
percentage: 60 | |
- replace: that | |
to: taht | |
percentage: 20 | |
alcohol: 40 | |
- replace: p | |
to: b | |
percentage: 30 | |
- replace: p | |
to: b | |
percentage: 70 | |
alcohol: 60 | |
- replace: up | |
to: ubb | |
percentage: 80 | |
alcohol: 25 | |
- replace: o | |
to: oh | |
percentage: 20 | |
- replace: ei | |
to: i | |
percentage: 30 | |
alcohol: 15 | |
- replace: b | |
to: bb | |
percentage: 80 | |
alcohol: 40 | |
- replace: '!!!' | |
to: '!!!111!!!eleven!1!' | |
pre: '!' | |
match: false | |
percentage: 20 | |
alcohol: 70 | |
- replace: '!' | |
to: '!!' | |
pre: '!' | |
match: false | |
percentage: 90 | |
- replace: drunk | |
to: dhrkunn | |
pre: are | |
match: false | |
percentage: 70 | |
alcohol: 65 | |
- replace: walk | |
to: whhealhk | |
pre: you can, you can still, you can not | |
match: false | |
percentage: 80 | |
alcohol: 30 | |
- replace: wtf | |
to: wft | |
percentage: 20 | |
alcohol: 40 | |
- replace: lol | |
to: loool | |
percentage: 80 | |
alcohol: 10 | |
- replace: afk | |
to: aafkayyy | |
percentage: 30 | |
alcohol: 30 | |
- replace: write | |
to: wreitt | |
pre: you can,you can still,you can not | |
match: false | |
percentage: 80 | |
alcohol: 50 | |
- replace: drink | |
to: booze | |
percentage: 80 | |
alcohol: 70 | |
- replace: '?' | |
to: '????' | |
pre: '?' | |
match: false | |
percentage: 80 | |
alcohol: 40 | |
- replace: -space | |
to: '' | |
pre: h,g,w | |
match: true | |
alcohol: 10 | |
- replace: -space | |
to: '' | |
percentage: 30 | |
alcohol: 35 | |
- replace: -space | |
to: '' | |
percentage: 10 | |
- replace: -start | |
to: dho | |
percentage: 15 | |
alcohol: 50 | |
- replace: -start | |
to: hhn | |
percentage: 10 | |
alcohol: 50 | |
- replace: -random | |
to: lu | |
percentage: 10 | |
- replace: -random | |
to: lug | |
percentage: 10 | |
alcohol: 50 | |
- replace: -random | |
to: blub | |
percentage: 20 | |
alcohol: 80 | |
- replace: -random | |
to: lerg | |
percentage: 40 | |
alcohol: 85 | |
- replace: -random | |
to: gul | |
percentage: 40 | |
alcohol: 80 | |
- replace: -random | |
to: ' ' | |
percentage: 100 | |
alcohol: 70 | |
- replace: -random | |
to: ' ' | |
percentage: 60 | |
alcohol: 40 | |
- replace: -random | |
to: ' ' | |
percentage: 50 | |
alcohol: 30 | |
- replace: -end | |
to: '!' | |
percentage: 40 | |
alcohol: 30 | |
- replace: -random | |
to: ' *hic* ' | |
percentage: 80 | |
alcohol: 70 | |
- replace: -random | |
to: ' *hic* ' | |
percentage: 15 | |
alcohol: 40 | |
- replace: -space | |
to: ' *hic* ' | |
percentage: 5 | |
alcohol: 20 | |
- replace: -end | |
to: ' *hic*' | |
percentage: 70 | |
alcohol: 50 | |
- replace: -all | |
to: '*burp*' | |
percentage: 3 | |
alcohol: 60 | |
- replace: -all | |
to: '*burp*' | |
percentage: 6 | |
alcohol: 80 | |
- replace: bonkill | |
to: 'le honest *burp* robot' | |
percentage: 50 | |
alcohol: 80 | |
- replace: deepcopy | |
to: 'that one alt' | |
percentage: 50 | |
alcohol: 80 | |
- replace: devoted | |
to: 'fukn piece of shit civcraft clone server' | |
percentage: 50 | |
alcohol: 80 |
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