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import socketio | |
# Cliente Socket.IO | |
sio = socketio.Client() | |
@sio.event | |
def connect(): | |
print("✅ Conectado al servidor") | |
@sio.on("server_message") |
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#Clase padre de la cual heredaran nuestras implementaciones | |
class Persona: | |
def __init__(self, cedula, nombre, edad): | |
self.cedula = str(cedula) | |
self.nombre = str(nombre) | |
self.edad = int(edad) | |
def mostrar_informacion(self): | |
return f"Cédula: {self.cedula}, Nombre: {self.nombre}, Edad: {self.edad}" |
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from pygame import * | |
#clase padre para otros sprites | |
class GameSprite(sprite.Sprite): | |
#constructor de clase | |
def __init__(self, player_image, player_x, player_y, size_x, size_y): | |
# Llamada al constructor de la clase (Sprite): | |
sprite.Sprite.__init__(self) | |
# cada sprite debe almacenar la propiedad de imagen |
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from pygame import * | |
#clase padre para otros sprites | |
class GameSprite(sprite.Sprite): | |
#constructor de clase | |
def __init__(self, player_image, player_x, player_y, size_x, size_y): | |
# Llamada al constructor de la clase (Sprite): | |
sprite.Sprite.__init__(self) | |
# cada sprite debe almacenar la propiedad de imagen |
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from pygame import * | |
class GameSprite(sprite.Sprite): | |
def __init__(self, player_image, player_x, player_y, size_x, size_y): | |
# Llamada al constructor de la clase (Sprite): | |
sprite.Sprite.__init__(self) | |
imagen = image.load(player_image), (size_x, size_y) | |
self.image = transform.scale() | |
self.rect = self.image.get_rect() |
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lista_puntajes = [] #lista de marcas | |
puntaje = input("Ingresar puntaje (0 - detener ingreso): ") | |
cantidad_rendimiento = 0 | |
while puntaje != '0': | |
puntaje = int(puntaje) | |
lista_puntajes.append(puntaje) | |
if(puntaje == 5 or puntaje == 4 or puntaje == 3): #solo estos puntajes suman al rendimiento | |
cantidad_rendimiento = cantidad_rendimiento + 1 | |
puntaje = input("Ingresar puntaje (0 - detener ingreso): ") |
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subjects = list() | |
subject = input('Introduzca un elemento (0 - detener la entrada):') | |
subject = subject.lower() | |
while subject != '0': | |
if subject in subjects: | |
print('Este elemento ya se ha registrado') | |
else: | |
subjects.append(subject) | |
subject = input('Introduzca un elemento (0 - detener la entrada):') | |
subject = subject.lower() |
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from pygame import* | |
window = display.set_mode((700, 500)) | |
display.set_caption("Primer proyecto") | |
imagen1 = image.load("background.jpg") | |
imagen1 = transform.scale(imagen1, (700, 500)) | |
window.blit(imagen1, (0, 0)) | |
#Muestra de ticks y fps | |
run = True |
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from pygame import * | |
class GameSprite(sprite.Sprite): | |
#Constructor de clase | |
def __init__(self, player_image, player_x, player_y, player_speed): | |
super().__init__() | |
#cada objeto debe almacenar la propiedad image | |
self.image = transform.scale(image.load(player_image), (65, 65)) | |
self.speed = player_speed |
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trainings = { | |
'Onboarding':{ | |
'responsible': 'V. Henderson', | |
'topics': ['safety precautions', 'teamwork'], | |
'date': '15.05' | |
}, | |
'Advanced training':{ | |
'responsible': 'N. Michaels', | |
'topics': ['leadership', 'digital literacy'], | |
'date': '20.11' |
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