Created
July 25, 2018 19:33
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13:26:17.1892 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.off' | |
13:26:17.2048 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.add' | |
13:26:17.2048 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.remove' | |
13:26:30.9139 [INFO] Torch: Starting server watchdog. | |
13:30:46.2783 [ERROR] Torch: Frozen thread dump Main thread | |
Common prefix: | |
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single ) | |
at Havok.HkUniformGridShape..ctor(HkUniformGridShapeArgs args) | |
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.CreateRigidBodies() | |
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.OnAddedToScene() | |
at VRage.Game.Components.MyComponentContainer.OnAddedToScene() | |
at VRage.Game.Entity.MyEntity.OnAddedToScene(Object source) | |
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene) | |
at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it) | |
at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox) | |
at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box) | |
at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial) | |
at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__10(MyEntity x) | |
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) | |
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() | |
at Sandbox.Game.World.MySector.UpdateAfterSimulation() | |
at Sandbox.Game.World.MySession.UpdateComponents() | |
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) | |
at Sandbox.MySandboxGame.Update() | |
at Sandbox.Engine.Platform.Game.UpdateInternal() | |
at Sandbox.Engine.Platform.Game.RunSingleFrame() | |
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() | |
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) | |
at Sandbox.Engine.Platform.Game.RunLoop() | |
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) | |
at Torch.VRageGame.DoStart() | |
at Torch.VRageGame.Run() | |
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
Suffix 0 | |
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single ) | |
Suffix 1 | |
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single ) | |
Suffix 2 | |
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single ) | |
13:30:46.3161 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 120 seconds. | |
at Torch.Server.TorchServer.CheckServerResponding(Object state) | |
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.TimerQueueTimer.CallCallback() | |
at System.Threading.TimerQueueTimer.Fire() | |
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() | |
at System.Threading.ThreadPoolWorkQueue.Dispatch() | |
System.TimeoutException: Server watchdog detected that the server was frozen for at least 120 seconds. | |
at Torch.Server.TorchServer.CheckServerResponding(Object state) | |
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.TimerQueueTimer.CallCallback() | |
at System.Threading.TimerQueueTimer.Fire() | |
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() | |
at System.Threading.ThreadPoolWorkQueue.Dispatch() | |
13:30:52.7010 [INFO] SteamCMD: Checking for DS updates. |
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