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13:26:17.1892 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.off'
13:26:17.2048 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.add'
13:26:17.2048 [INFO] Torch.Commands.CommandManager: Registering command 'whitelist.remove'
13:26:30.9139 [INFO] Torch: Starting server watchdog.
13:30:46.2783 [ERROR] Torch: Frozen thread dump Main thread
Common prefix:
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single )
at Havok.HkUniformGridShape..ctor(HkUniformGridShapeArgs args)
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.CreateRigidBodies()
at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.OnAddedToScene()
at VRage.Game.Components.MyComponentContainer.OnAddedToScene()
at VRage.Game.Entity.MyEntity.OnAddedToScene(Object source)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__10(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Suffix 0
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single )
Suffix 1
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single )
Suffix 2
at hkpUniformGridShape.{ctor}(hkpUniformGridShape* , Int32 , Int32 , Int32 , Single , Single , Single )
13:30:46.3161 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 120 seconds.
at Torch.Server.TorchServer.CheckServerResponding(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
System.TimeoutException: Server watchdog detected that the server was frozen for at least 120 seconds.
at Torch.Server.TorchServer.CheckServerResponding(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
13:30:52.7010 [INFO] SteamCMD: Checking for DS updates.
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