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@PsyCommando
Last active July 23, 2016 19:48
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An example output from statsutil's script decompiler/recompiler
<?xml version="1.0"?>
<Level gameversion="EoS" gameregion="NorthAmerica">
<LSDTable>
<Ref name="M01A0201" />
<Ref name="M01A0204" />
<Ref name="M01A0206" />
<Ref name="M01A0208" />
<Ref name="M01A0301" />
<Ref name="M01A0702" />
<Ref name="M01A0703" />
<Ref name="M22A0901" />
<Ref name="M22A0903" />
<Ref name="M26A0602" />
<Ref name="M26A0605" />
<Ref name="M26A0607" />
<Ref name="M26A0609" />
<Ref name="M26A0610" />
<Ref name="M26A0615" />
<Ref name="M26A0805" />
<Ref name="M01D0284" />
<Ref name="M01D0282" />
<Ref name="M01D0722" />
<Ref name="S03P2003" />
</LSDTable>
<!--##########################################-->
<!-- enter Set-->
<!--##########################################-->
<ScriptSet name="enter">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- enter00 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 1 constant(s), 0 string(s), 3 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="enter00">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<SwitchSector>
<Case int="0x1" tolabel_1="0" />
</SwitchSector>
<Instruction name="screen_FadeOutAll" bool="1" duration_1="0x0" />
<Instruction name="back_SetGround" param="0xC" />
<Label id="0" />
<Instruction name="supervision_StationCommon" param="0x0" />
<SwitchSector>
<Case int="0x1" tolabel_1="1" />
</SwitchSector>
<Instruction name="Switch" svar="GROUND_GETOUT" />
<Instruction name="Jump" tolabel="2" />
<Label id="2" />
<Instruction name="debug_Print" constref="SET_BGM" />
<Instruction name="JumpCommon" param="0x291" />
<Label id="1" />
<Instruction name="End" />
</Routine>
<!--************************-->
<!-- Routine #1-->
<!--************************-->
<Routine id="1" type="3" unk2="0">
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="WaitScreenFade" />
<Instruction name="WaitScreenFadeAll" />
<Instruction name="End" />
</Routine>
<!--************************-->
<!-- Routine #2-->
<!--************************-->
<Routine id="2" type="3" unk2="10">
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="WaitScreenFade" />
<Instruction name="WaitScreenFadeAll" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0201 Set-->
<!--##########################################-->
<ScriptSet name="M01A0201">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0201 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 0 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0201">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0xA0" param_2="0x100" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0xB4" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0204 Set-->
<!--##########################################-->
<ScriptSet name="M01A0204">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0204 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 3 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0204">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x45" duration_1="0x0" param_2="0x100" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x0" param_2="0x100" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x0" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="lives" actorid="ATTENDANT1" />
<Instruction name="ResetHitAttribute" param="0x1F" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x80B3" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x18" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xA" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x8080" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x15" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" OH SHIT BRO! That's water!!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Wow! Someone's drowning..." />
</CaseText>
<DefaultText>
<String language="English" value=" Wow! I hate this place.." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0206 Set-->
<!--##########################################-->
<ScriptSet name="M01A0206">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0206 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 9 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0206">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x45" duration_1="0x0" param_2="0x100" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x2BC" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x2BC" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" When the weather's good, the\n[CS:N]Krabby[CR] come out at sundown to blow ass..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" When the weather's good, the\n[CS:N]Krabby[CR] come out at sundown to blow ass..." />
</CaseText>
<DefaultText>
<String language="English" value=" When the weather's good, the\n[CS:N]Krabby[CR] come out at sundown to blow ass..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" All those bubbles...\nthey're bubbly.. yeah.." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" All those bubbles...\nthey're bubbly.. yeah.." />
</CaseText>
<DefaultText>
<String language="English" value=" All those bubbles...\nthey're bubbly.. yeah.." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...I don't know why I'm talking\nto myself.." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...I don't know why I'm talking\nto myself.." />
</CaseText>
<DefaultText>
<String language="English" value=" ...I don't know why I'm talking\nto myself.." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0208 Set-->
<!--##########################################-->
<ScriptSet name="M01A0208">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0208 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 184 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0208">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x45" duration_1="0x0" param_2="0x100" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x4C" />
</lives>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="PLAYER">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ............" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ............" />
</CaseText>
<DefaultText>
<String language="English" value=" ............" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This is where I always end up\nwhen I'm feeling like jerking off." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" This is where I always come\nwhen I'm feeling like swimming." />
</CaseText>
<DefaultText>
<String language="English" value=" This is where I always come\nwhen I'm feeling the bern." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But it makes me feel good to be\nhere, like lol no." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But it makes me feel good to be\nhere, like always." />
</CaseText>
<DefaultText>
<String language="English" value=" But it makes me feel good to be\nhere, like always." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...I'm still talking to myself...\nEh [hero]?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ....yeaaah... [hero]\nits kinda boring.." />
</CaseText>
<DefaultText>
<String language="English" value=" Coming here heals my [hero]." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="bgm_FadeOut" duration="0x78" />
<Instruction name="Wait" duration="0x3C" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0xAC" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Hey...[K]what's that?[K] What's going\non over there?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Hey...[K]what's that?[K] What's going\non over there?" />
</CaseText>
<DefaultText>
<String language="English" value=" Hey...[K]what's that?[K] What's going\non over there?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x0" param_3="0x34" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x34" param_4="0x15" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="se_Play" param="0x230E" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x5B" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</CaseText>
<DefaultText>
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x3" param_1="0x2" param_2="0x0" param_3="0x26" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x400" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x3" param_1="0x0" param_2="0x2" param_3="0x27" param_4="0x15" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x300" />
</lives>
<Instruction name="Wait" duration="0xA" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What happened?![K] Are you OK?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What happened?![K] Are you OK?" />
</CaseText>
<DefaultText>
<String language="English" value=" What happened?![K] Are you OK?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="PLAYER" face_1="PAIN" param_2="0x5" />
<Instruction name="message_Monologue">
<String language="English" value="(..................)" />
</Instruction>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(...Ugh...)" />
</CaseText>
<DefaultText>
<String language="English" value="(...Ugh...)" />
</DefaultText>
</message_SwitchMonologue>
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="PLAYER">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x3F" />
</lives>
<lives actorid="PLAYER">
<Instruction name="WaitAnimation" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x1E" />
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Great![K] You're awake!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You're awake![K] That's a relief!" />
</CaseText>
<DefaultText>
<String language="English" value=" You're awake![K] Thank goodness!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x1" param_2="0x3" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x10" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x2" param_2="0x5" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x1" param_2="0x5" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x2" param_2="0x4" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x2D" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x5" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(Where...where am I...?)" />
</CaseText>
<DefaultText>
<String language="English" value="(Where...where am I...?)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0xA" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0x2" param_2="0xA" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You weren't moving. You really\nhad me worried there!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You weren't moving at all. I was\nseriously worried!" />
</CaseText>
<DefaultText>
<String language="English" value=" You wouldn't move at all. I was\nreally scared for you!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" How did you wind up unconscious\nout here?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Do you remember how you ended\nup unconscious out here?" />
</CaseText>
<DefaultText>
<String language="English" value=" Do you have any idea how you\nended up unconscious out here?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x5" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I... I was unconscious?[K] What happened...?)" />
</CaseText>
<DefaultText>
<String language="English" value="(I... I was unconscious?[K] What happened...?)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="HAPPY" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Anyway, I'm [partner].[K]\nGlad to meet you!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Well, I'm [partner].[K]\nGlad to meet you!" />
</CaseText>
<DefaultText>
<String language="English" value=" Anyway, I'm [partner].[K]\nHappy to meet you!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So who might you be?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" And who are you?" />
</CaseText>
<DefaultText>
<String language="English" value=" And who are you?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I don't think I've seen your face\naround here." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I've never seen you\naround before." />
</CaseText>
<DefaultText>
<String language="English" value=" I don't think I've seen you\naround before." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="ExecuteCommon" param="0x2F" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="se_Play" param="0x230E" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Huh?[K] You say you're a human?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What?[K] You say you're a human?" />
</CaseText>
<DefaultText>
<String language="English" value=" What?[K] You say you're a human?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You look like a totally normal\n[c_kind:PLAYER] to me!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You look like a totally normal\n[c_kind:PLAYER] to me!" />
</CaseText>
<DefaultText>
<String language="English" value=" You look like a totally normal\n[c_kind:PLAYER] to me!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x2" param_2="0x4" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x1" param_2="0x5" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x14" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x2" param_2="0x5" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x1" param_2="0x3" />
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="se_Play" param="0x2308" />
<lives actorid="PLAYER">
<Instruction name="SetEffect" param="0x1C0" param_1="0x3" />
</lives>
<lives actorid="PLAYER">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="SURPRISE" param_2="0x5" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(It's...it's true!)" />
</CaseText>
<DefaultText>
<String language="English" value="(It's...it's true!)" />
</DefaultText>
</message_SwitchMonologue>
<ProcessSpecial procspec="0x2D" param_1="0x0" param_2="0x0">
<Case int="0x11" tolabel_1="0" />
</ProcessSpecial>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I've turned into a [c_kind:PLAYER]!)" />
</CaseText>
<DefaultText>
<String language="English" value="(I've turned into a [c_kind:PLAYER]!)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="Jump" tolabel="1" />
<Label id="0" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I've turned into an [c_kind:PLAYER]!)" />
</CaseText>
<DefaultText>
<String language="English" value="(I've turned into an [c_kind:PLAYER]!)" />
</DefaultText>
</message_SwitchMonologue>
<Label id="1" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="THINK" param_2="0x5" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(...But how did this happen?[K] I don't remember\nanything...)" />
</CaseText>
<DefaultText>
<String language="English" value="(...But how did this happen?[K] I don't remember\nanything...)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You're...[K]a little odd..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You're...[K]a little odd..." />
</CaseText>
<DefaultText>
<String language="English" value=" You're...[K]a little odd..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Are you pulling some kind of\ntrick on me?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Are you pulling some kind of\ntrick on me?" />
</CaseText>
<DefaultText>
<String language="English" value=" Are you pulling some kind of\ntrick on me?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="se_Play" param="0x2307" />
<lives actorid="PLAYER">
<Instruction name="SetEffect" param="0x1C0" param_1="0x3" />
</lives>
<lives actorid="PLAYER">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="PLAYER">
<Instruction name="ExecuteCommon" param="0x2D" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x1E" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You're telling me the truth?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You're telling me the truth?" />
</CaseText>
<DefaultText>
<String language="English" value=" You're telling me the truth?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" OK, then what's your name?[K]\nWhat do you call yourself?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" All right, then. Your name?[K]\nWhat's your name?" />
</CaseText>
<DefaultText>
<String language="English" value=" OK, how about your name?[K]\nWhat's your name?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x5" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(My name?[K] That's right, my name is...)" />
</CaseText>
<DefaultText>
<String language="English" value="(My name?[K] That's right, my name is...)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_Menu" param="0x1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Oh, [hero] is your name?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Oh, [hero] is your name?" />
</CaseText>
<DefaultText>
<String language="English" value=" So you're named [hero]?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x47" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitAnimation" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" OK.[K] Well, you don't seem to be a\nbad Pokémon, at least." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" OK.[K] Well, you don't seem to be a\nbad Pokémon, at least." />
</CaseText>
<DefaultText>
<String language="English" value=" OK.[K] Well, you don't seem to be a\nbad Pokémon, at least." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="se_Play" param="0x230C" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Sorry that I doubted you." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Sorry that I doubted you." />
</CaseText>
<DefaultText>
<String language="English" value=" Sorry that I doubted you." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" More and more bad Pokémon\nhave been turning up lately, you see!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" More and more bad Pokémon\nhave been turning up lately, you see!" />
</CaseText>
<DefaultText>
<String language="English" value=" More and more bad Pokémon\nhave been turning up lately, you see!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" A lot of Pokémon have started\nbeing aggressive lately.[K] Things have\ngotten wild for some reason..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Many Pokémon have gotten\naggressive lately.[K] Things have grown\nsomewhat lawless..." />
</CaseText>
<DefaultText>
<String language="English" value=" A lot of Pokémon have gotten\naggressive lately.[K] It's just not\nsafe anymore..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="supervision_Acting" param="0x1" />
<Instruction name="Wait" duration="0x1" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="NPC_DOGAASU">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="MovePositionMark" param="0x8133" param_1="0x2" param_2="0x2" param_3="0x2B" param_4="0x15" />
</lives>
<lives actorid="NPC_DOGAASU">
<Instruction name="MovePositionMark" param="0x8133" param_1="0x2" param_2="0x2" param_3="0x2B" param_4="0x18" />
</lives>
<Instruction name="Wait" duration="0x1E" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="PLAYER">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="bgm2_Stop" />
<Instruction name="se_Play" param="0x1401" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetAnimation" animid="0xC" />
</lives>
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0xB" />
</lives>
<Instruction name="lives" actorid="ATTENDANT1" />
<Instruction name="SlidePositionMark" param="0x3" param_1="0x0" param_2="0x2" param_3="0x23" param_4="0x15" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SHOUT" param_2="0x16" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Ow!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Ouch!" />
</CaseText>
<DefaultText>
<String language="English" value=" Yowch!" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<Instruction name="lives" actorid="PLAYER" />
<Instruction name="SlidePositionMark" param="0x4" param_1="0x0" param_2="0x2" param_3="0x1F" param_4="0x15" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x5B" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x44" />
</lives>
<Instruction name="supervision_Acting" param="0x3" />
<object Unk_ObjectRef="0x5D">
<Instruction name="SetOutputAttribute" param="0x2" />
</object>
<object Unk_ObjectRef="0x5D">
<Instruction name="MovePositionOffset" param="0x2" param_1="0x4" param_2="0x7FFC" />
</object>
<object Unk_ObjectRef="0x5D">
<Instruction name="MovePositionOffset" param="0x2" param_1="0xC" param_2="0xC" />
</object>
<object Unk_ObjectRef="0x5D">
<Instruction name="MovePositionMark" param="0x2" param_1="0x2" param_2="0x2" param_3="0x27" param_4="0x17" />
</object>
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="object" Unk_ObjectRef="0x5D" />
<Instruction name="MoveHeight" param="0x2" param_1="0xA" />
<Instruction name="Wait" duration="0x1" />
<Instruction name="object" Unk_ObjectRef="0x5D" />
<Instruction name="MoveHeight" param="0x2" param_1="0x0" />
<Instruction name="message_SetFace" actorid="NPC_DOGAASU" face_1="NORMAL" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" Well, I do beg your pardon." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x1" param_1="0xA" param_2="0x2" />
</lives>
<Instruction name="se_Play" param="0x230B" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x5E" param_1="0x3" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="ANGRY" param_2="0x11" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Hey! Why'd you do that?!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Hey! Why'd you do that?!" />
</CaseText>
<DefaultText>
<String language="English" value=" Hey! Why'd you do that?!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" Heh-heh-heh! Can't figure it out?" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" We wanted to mess with you!\nCan't face up to us, can you?!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x0" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x11" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Wh-what?!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Wh-what?!" />
</CaseText>
<DefaultText>
<String language="English" value=" Wh-what?!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" That's yours, isn't it?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x1" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x1" />
</lives>
<Instruction name="se_Play" param="0x2307" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x11" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Hey! That's...!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" No! That's...!" />
</CaseText>
<DefaultText>
<String language="English" value=" Oh! That's...!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" Sorry, kiddo. We'll take that!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="lives" actorid="NPC_ZUBATTO" />
<Instruction name="Move2PositionOffset" param="0x1" param_1="0x7FE4" param_2="0x18" />
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="supervision_RemoveActing" param="0x3" />
<Instruction name="se_Play" param="0x2308" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x1C0" param_1="0x3" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x11" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Aaaah!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Aaaah!" />
</CaseText>
<DefaultText>
<String language="English" value=" Aaaah!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="Wait" duration="0xA" />
<Instruction name="lives" actorid="NPC_ZUBATTO" />
<Instruction name="Slide2PositionOffset" param="0x1" param_1="0x1C" param_2="0x7FE8" />
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_DOGAASU" face_1="NORMAL" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" Whoa-ho-ho![K] Not gonna make a\nmove to get that back?[K] What's the matter?[K]\nToo scared?" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" I didn't expect that you'd be such\na big coward!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_DOGAASU">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_DOGAASU" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x59" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="message_Talk">
<String language="English" value=" Come on. Let's get out of here." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_DOGAASU">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_DOGAASU" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" See you around, chicken.[K]\nHeh-heh-heh." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="bgm_PlayFadeIn" bgm="0x64" duration_1="0x96" param_2="0x100" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x8080" param_1="0x0" param_2="0x0" param_3="0x21" param_4="0x16" />
</performer>
<lives actorid="NPC_DOGAASU">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0xC" param_4="0x1A" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="Wait" duration="0x1E" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0xD" param_4="0x1A" />
</lives>
<Instruction name="Wait" duration="0x14" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x10" param_1="0x1" param_2="0x7" />
</lives>
<Instruction name="Wait" duration="0xA" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x20" param_1="0x1" param_2="0x7" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="supervision_RemoveActing" param="0x1" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...[K]Ohhh..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...[K]Ohhh..." />
</CaseText>
<DefaultText>
<String language="English" value=" ...[K]Ohhh..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Wh-what should I do?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Wh-what should I do?" />
</CaseText>
<DefaultText>
<String language="English" value=" Wh-what should I do?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That's my personal treasure.\nIt means everything to me." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That's my personal treasure.\nIt means everything to me." />
</CaseText>
<DefaultText>
<String language="English" value=" That's my personal treasure.\nIt means everything to me." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" If I lose that..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" If I lose that..." />
</CaseText>
<DefaultText>
<String language="English" value=" If I lose that..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x2D" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="DECIDE" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" No! There's no time to waste!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" No! There's no time to waste!" />
</CaseText>
<DefaultText>
<String language="English" value=" No! There's no time to waste!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I have to get it back![K] Hey, will\nyou help me?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I've got to get it back![K] Hey, can\nI get you to help me?" />
</CaseText>
<DefaultText>
<String language="English" value=" I have to get it back![K] Say, can\nyou please help me?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="Yes" />
</CaseMenu>
<CaseMenu tolabel_1="3">
<String language="English" value="No" />
</CaseMenu>
<CaseMenu tolabel_1="4">
<String language="English" value="Wh-what should I do?" />
</CaseMenu>
</message_SwitchMenu>
<Label id="3" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2308" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Huh?! You won't help me?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What?! You won't help me?" />
</CaseText>
<DefaultText>
<String language="English" value=" Awww! You won't help me?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That thing is really, really\nimportant to me!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That thing really means\neverything to me!" />
</CaseText>
<DefaultText>
<String language="English" value=" That thing is important to me!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" If I can't get it back..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" If I can't get it back..." />
</CaseText>
<DefaultText>
<String language="English" value=" If I can't get it back..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Come on, please?[K] Please help me\nget that treasure of mine back!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I'm serious! Please?[K] Please help\nme get that treasure of mine back!" />
</CaseText>
<DefaultText>
<String language="English" value=" Oh, please?[K] Please help me get\nthat treasure of mine back from those guys!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="Yes" />
</CaseMenu>
<CaseMenu tolabel_1="3">
<String language="English" value="No" />
</CaseMenu>
<CaseMenu tolabel_1="4">
<String language="English" value="Wh-what should I do?" />
</CaseMenu>
</message_SwitchMenu>
<Label id="4" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" We...we don't have time for\nthis! Come on!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We don't have time to waste.\nCome on!" />
</CaseText>
<DefaultText>
<String language="English" value=" We don't have any time\nto waste! Let's go!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="G-got it!" />
</CaseMenu>
<CaseMenu tolabel_1="5">
<String language="English" value="But you can't just... " />
</CaseMenu>
</message_SwitchMenu>
<Label id="5" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x230C" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That's my precious treasure..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That's my precious treasure..." />
</CaseText>
<DefaultText>
<String language="English" value=" That's my precious treasure..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0x3" />
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" If that disappeared, then I'd..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" If that disappeared, then I'd..." />
</CaseText>
<DefaultText>
<String language="English" value=" If that disappeared, then I'd..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Come on, I'm begging![K]\nPlease help!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Please![K]\nPlease help!" />
</CaseText>
<DefaultText>
<String language="English" value=" Please![K]\nPlease help!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="G-got it!" />
</CaseMenu>
<CaseMenu tolabel_1="6">
<String language="English" value="But I have no memory..." />
</CaseMenu>
</message_SwitchMenu>
<Label id="6" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I know it's difficult...but hurry!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I know it's difficult...but hurry!" />
</CaseText>
<DefaultText>
<String language="English" value=" I know it's difficult...but hurry!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It doesn't matter if you have no\nmemory. You can still help! Please!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It doesn't matter if you have no\nmemory. You can still help! Please!" />
</CaseText>
<DefaultText>
<String language="English" value=" It doesn't matter if you have no\nmemory. You can still help! Please!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="G-got it!" />
</CaseMenu>
<CaseMenu tolabel_1="7">
<String language="English" value="But I'm sure I was a human..." />
</CaseMenu>
</message_SwitchMenu>
<Label id="7" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x230B" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x5E" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetActor" param="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Argh! [K]Human, ghost, it doesn't\nmatter. You can still help! Please!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Argh! [K]Human, ghost, it doesn't\nmatter. You can still help! Please!" />
</CaseText>
<DefaultText>
<String language="English" value=" Argh! [K]Human, ghost, it doesn't\nmatter. You can still help! Please!" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x0" param_1="0x3" />
</lives>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="2">
<String language="English" value="G-got it!" />
</CaseMenu>
<CaseMenu tolabel_1="2">
<String language="English" value="O-OK!" />
</CaseMenu>
</message_SwitchMenu>
<Label id="2" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" R-really?[K]\nYou'll really help?!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" R-really?[K]\nYou'll really help?!" />
</CaseText>
<DefaultText>
<String language="English" value=" R-really?[K]\nYou'll really help?!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Th-thank you! Let's go quickly!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Th-thank you! Let's go quickly!" />
</CaseText>
<DefaultText>
<String language="English" value=" Th-thanks! Can we go take\ncare of it right now?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x8180" param_1="0x0" param_2="0x2" param_3="0xE" param_4="0x1A" />
</lives>
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x8" param_1="0x1" param_2="0x7" />
</lives>
<lives actorid="PLAYER">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0xE" param_4="0x1A" />
</lives>
<Instruction name="Wait" duration="0x3C" />
<Instruction name="bgm_FadeOut" duration="0x3C" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="WaitBgm" param="0x64" />
<Instruction name="flag_SetScenario" svar="SCENARIO_MAIN" param_1="0x2" param_2="0x2" />
<Instruction name="flag_SetDungeonMode" param="0x1" param_1="0x1" />
<Instruction name="main_EnterDungeon" param="0x1" param_1="0x0" />
<Instruction name="message_Menu" param="0x36" />
<Instruction name="main_EnterDungeon" param="0x7FFF" param_1="0x0" />
<Instruction name="Hold" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0301 Set-->
<!--##########################################-->
<ScriptSet name="M01A0301">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0301 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 21 string(s), 3 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0301">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back_SetGround" param="0x113" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x0" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="PAIN" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...Wh-what?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...Wh-what?" />
</CaseText>
<DefaultText>
<String language="English" value=" ...Wh-what?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_KeyWait" />
<Instruction name="screen_FadeOutAll" bool="1" duration_1="0x3C" />
<Instruction name="message_CloseEnforce" />
<Instruction name="CallCommon" commonroutineid="0x2B5" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<Instruction name="camera_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x19" />
<Instruction name="bgm_PlayFadeIn" bgm="0x64" duration_1="0xA0" param_2="0x100" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="WaitLockLives" param="0x5" param_1="0x0" />
<Instruction name="Unlock" param="0x5" />
<Instruction name="Wait" duration="0xC" />
<Instruction name="Unlock" param="0x7" />
<Instruction name="Lock" param="0x3" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Owowow... That wasn't so good." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Owowow... That didn't go well." />
</CaseText>
<DefaultText>
<String language="English" value=" Ouch! We didn't do too well..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I guess if either of us faints,\nthe other one can't carry on!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I guess if either of us faints,\nthe other one can't carry on!" />
</CaseText>
<DefaultText>
<String language="English" value=" I guess if either of us faints,\nthe other one can't carry on!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...Could this be what they're\ncalling a mystery dungeon?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...Could this be what they're\ncalling a mystery dungeon?" />
</CaseText>
<DefaultText>
<String language="English" value=" ...Could this be what they're\ncalling a mystery dungeon?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2307" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Hey! We don't have time\nfor this!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Hey! This isn't the time for this!" />
</CaseText>
<DefaultText>
<String language="English" value=" Oh! There's no time to waste!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" We have to find [CS:N]Koffing[CR] and his\nbuddy to get my item back!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We've got to find [CS:N]Koffing[CR] and\nhis sidekick to recover my item!" />
</CaseText>
<DefaultText>
<String language="English" value=" We need to catch [CS:N]Koffing[CR] and\nhis buddy and get my treasure back!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="DECIDE" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Let's roll, [hero]!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Let's go, [hero]!" />
</CaseText>
<DefaultText>
<String language="English" value=" Let's go, [hero]!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x8180" param_1="0x0" param_2="0x2" param_3="0xC" param_4="0x19" />
</lives>
<Instruction name="Wait" duration="0xA" />
<lives actorid="PLAYER">
<Instruction name="MovePositionMark" param="0x8180" param_1="0x0" param_2="0x2" param_3="0xD" param_4="0x19" />
</lives>
<Instruction name="Wait" duration="0x3C" />
<Instruction name="bgm_FadeOut" duration="0x3C" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="WaitBgm2" param="0x64" />
<Instruction name="main_EnterDungeon" param="0x1" param_1="0x0" />
<Instruction name="message_Menu" param="0x36" />
<Instruction name="main_EnterDungeon" param="0x7FFF" param_1="0x0" />
<Instruction name="Hold" />
<Instruction name="End" />
</Routine>
<!--************************-->
<!-- Routine #1-->
<!--************************-->
<Routine id="1" type="3" unk2="0">
<Instruction name="SetDirection" param="0x2" />
<Instruction name="SetAnimation" animid="0x4C" />
<Instruction name="Lock" param="0x5" />
<Instruction name="CallCommon" commonroutineid="0x1A" />
<Instruction name="CallCommon" commonroutineid="0x1E" />
<Instruction name="Lock" param="0x6" />
<Instruction name="Hold" />
</Routine>
<!--************************-->
<!-- Routine #2-->
<!--************************-->
<Routine id="2" type="3" unk2="10">
<Instruction name="SetDirection" param="0x6" />
<Instruction name="SetAnimation" animid="0x4C" />
<Instruction name="Lock" param="0x7" />
<Instruction name="CallCommon" commonroutineid="0x1A" />
<Instruction name="CallCommon" commonroutineid="0x1C" />
<Instruction name="Unlock" param="0x3" />
<Instruction name="Lock" param="0x8" />
<Instruction name="Hold" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0702 Set-->
<!--##########################################-->
<ScriptSet name="M01A0702">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0702 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 205 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0702">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0xA0" param_2="0x100" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x2D" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="HAPPY" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Really, thank you!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Thank you! Seriously!" />
</CaseText>
<DefaultText>
<String language="English" value=" Thank you very much!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="THINK" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(............)" />
</CaseText>
<DefaultText>
<String language="English" value="(............)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I only helped because I happened to be\nthere... Was that the right thing to do?)" />
</CaseText>
<DefaultText>
<String language="English" value="(I only helped because I happened to be\nthere... Was that the right thing to do?)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="message_SetFace" actorid="PLAYER" face_1="HAPPY" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I guess so.[K] This Pokémon is clearly grateful.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I guess so.[K] This Pokémon is clearly grateful.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(It's nice to be appreciated.)" />
</CaseText>
<DefaultText>
<String language="English" value="(It's nice to be appreciated.)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0xC" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="se_Play" param="0x190A" />
<Instruction name="supervision_Acting" param="0x1" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x8080" param_1="0x7FF4" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Here's what they stole." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Here's what they stole." />
</CaseText>
<DefaultText>
<String language="English" value=" Here's what they stole." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This is a Relic Fragment.[K]\n...Well, at least, that's what I started\ncalling it..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" This is a Relic Fragment.[K]\n...Well, at least, that's what I started\ncalling it..." />
</CaseText>
<DefaultText>
<String language="English" value=" This is a Relic Fragment.[K]\n...Well, at least, that's what I started\ncalling it..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But this Relic Fragment...[K]\nIt's my precious treasure." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But this Relic Fragment...[K]\nIt's my precious treasure." />
</CaseText>
<DefaultText>
<String language="English" value=" But this Relic Fragment...[K]\nIt's my precious treasure." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_KeyWait" />
<Instruction name="bgm_PlayFadeIn" bgm="0x45" duration_1="0x0" param_2="0x100" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You see, I've always liked\nlegends and lore..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You see, I've always liked\nlegends and lore..." />
</CaseText>
<DefaultText>
<String language="English" value=" You see, I've always liked\nlegends and lore..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I always get so excited when I\nhear tales from the past!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I always get so excited when I\nhear tales from the past!" />
</CaseText>
<DefaultText>
<String language="English" value=" I always get so excited when I\nhear tales from the past!" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_KeyWait" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Don't you feel the same way?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Don't you feel the same way?" />
</CaseText>
<DefaultText>
<String language="English" value=" Don't you feel the same way?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Hidden troves full of treasure\nand strange relics..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Hidden troves full of treasure\nand strange relics..." />
</CaseText>
<DefaultText>
<String language="English" value=" Hidden troves full of treasure\nand strange relics..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xA" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...uncharted territories veiled\nin darkness..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...uncharted territories veiled\nin darkness..." />
</CaseText>
<DefaultText>
<String language="English" value=" ...uncharted territories veiled\nin darkness..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...and new lands just waiting to\nbe discovered!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...and new lands just waiting to\nbe discovered!" />
</CaseText>
<DefaultText>
<String language="English" value=" ...and new lands just waiting to\nbe discovered!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Such places must be full of gold\nand treasure!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Such places must be full of\nunimaginable gold and treasure!" />
</CaseText>
<DefaultText>
<String language="English" value=" Such places must be full of gold\nand treasure!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" And history! Wouldn't it be\namazing to make historic discoveries?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" And history! Wouldn't it be\namazing to make historic discoveries?" />
</CaseText>
<DefaultText>
<String language="English" value=" And history! Wouldn't it be\ndramatic to make historic discoveries?" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x2" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I always dream about that. It's\nall exciting to me." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That's what I always dream of.\nIt's all exciting to me." />
</CaseText>
<DefaultText>
<String language="English" value=" That's what I always dream of.\nIt's all so exciting to me." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x14" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So one day...[K]I happened to find\nsomething... My Relic Fragment." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So one day...[K]I happened to come\nacross my Relic Fragment." />
</CaseText>
<DefaultText>
<String language="English" value=" And it just so happened...[K]that I\nfound this Relic Fragment." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Sure, it looks like junk, but take\na closer look..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I admit that it looks like junk,\nbut take a closer look." />
</CaseText>
<DefaultText>
<String language="English" value=" Sure, it does look like junk, but\ntake a closer look." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x4" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x7FFC" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="screen2_FadeOut" bool="1" duration_1="0xF" />
<Instruction name="back2_SetGround" param="0x143" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x0" param_2="0x15" param_3="0xF" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0xF" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" See?[K] See that strange pattern\ninscribed on it?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" See?[K] That inscription forms a\nstrange pattern, doesn't it?" />
</CaseText>
<DefaultText>
<String language="English" value=" Look there.[K] See that strange\npattern inscribed on it?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(It's true. There is a strange inscription.)" />
</CaseText>
<DefaultText>
<String language="English" value="(It's true. There is a strange inscription.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I've never seen a pattern like this.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I've never seen a pattern like this.)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This pattern must have some\nmeaning to it. I'm sure of it." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" There must be some significance\nto this pattern." />
</CaseText>
<DefaultText>
<String language="English" value=" There must be some meaning to\nthis pattern." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This Relic Fragment must be the\nkey to legendary places! To areas where\nprecious treasure lies!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" This Relic Fragment must be the\nkey to legendary places! To areas where\nprecious treasure lies!" />
</CaseText>
<DefaultText>
<String language="English" value=" This Relic Fragment must be the\nkey to legendary places! To areas where\nprecious treasure lies!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" At least that's the feeling I get." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" At least that's the feeling I get." />
</CaseText>
<DefaultText>
<String language="English" value=" At least that's the feeling I get." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="screen2_FadeOut" bool="1" duration_1="0xF" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0xF" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That's why I want to join an\nexploration team." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That's why I want to join an\nexploration team." />
</CaseText>
<DefaultText>
<String language="English" value=" That's why I want to join an\nexploration team." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This fragment must fit into\nsomething...somewhere! I want to discover\nwhere that is." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" This fragment must fit into\nsomething...somewhere! I want to discover\nwhere that is." />
</CaseText>
<DefaultText>
<String language="English" value=" This fragment must fit into\nsomething...somewhere! I want to discover\nwhere that is." />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_KeyWait" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I want to solve the mystery of\nmy Relic Fragment!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I want to solve the mystery of\nmy Relic Fragment!" />
</CaseText>
<DefaultText>
<String language="English" value=" I want to solve the mystery of\nmy Relic Fragment!" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_KeyWait" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So earlier, I tried joining an\nexploration team as an apprentice..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So earlier, I tried joining an\nexploration team as an apprentice..." />
</CaseText>
<DefaultText>
<String language="English" value=" So earlier, I tried joining an\nexploration team as an apprentice..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="lives" actorid="ATTENDANT1" />
<Instruction name="Turn2DirectionTurn" param="0x4" param_1="0x1" param_2="0x3" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But...[K]I chickened out." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But...[K]I chickened out." />
</CaseText>
<DefaultText>
<String language="English" value=" But...[K]I was too cowardly..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x3C" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What about you, [hero]?\nWhat are you going to do now?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What about you, [hero]?\nWhat are you going to do now?" />
</CaseText>
<DefaultText>
<String language="English" value=" What about you, [hero]?\nWhat are you going to do now?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You lost your memory. And you\nsomehow transformed into a Pokémon..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You lost your memory. And you\nsomehow transformed into a Pokémon..." />
</CaseText>
<DefaultText>
<String language="English" value=" You lost your memory. And you\nsomehow transformed into a Pokémon..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Do you have anywhere to go and\nstay after this?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Do you have anywhere to go and\nstay after this?" />
</CaseText>
<DefaultText>
<String language="English" value=" Do you have anyplace where\nyou can stay?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="THINK" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(............)" />
</CaseText>
<DefaultText>
<String language="English" value="(............)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" If not, can I ask a big favor?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" If not, can I ask a big favor?" />
</CaseText>
<DefaultText>
<String language="English" value=" If not, can I ask a big favor?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Would you join me to make an\nexploration team?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Would you be willing to form an\nexploration team with me?" />
</CaseText>
<DefaultText>
<String language="English" value=" Would you form an exploration\nteam with me?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I think you and I would make a\ngood exploration team, [hero]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I'm convinced that I can form an\neffective exploration team with you,\n[hero]." />
</CaseText>
<DefaultText>
<String language="English" value=" I think we could make a good\nexploration team together, [hero]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So, how about it?[K]\nCome on, please?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So will you?[K] Please?" />
</CaseText>
<DefaultText>
<String language="English" value=" So will you do that with me?[K]\nPlease?" />
</DefaultText>
</message_SwitchTalk>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x230C" />
<lives actorid="PLAYER">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="PLAYER">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="message_SetFace" actorid="PLAYER" face_1="SURPRISE" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(Whoa! What should I do?[K] I'm getting\nrecruited out of the blue!)" />
</CaseText>
<DefaultText>
<String language="English" value="(Wah! What should I do?[K] I'm getting\nrecruited out of the blue!)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="message_KeyWait" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="THINK" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I don't know what an exploration team is...)" />
</CaseText>
<DefaultText>
<String language="English" value="(I don't know what an exploration team is...)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="message_SetActor" param="0x0" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(What should I do?[K] Should I join this Pokémon\nand form an exploration team?)" />
</CaseText>
<DefaultText>
<String language="English" value="(What should I do?[K] Should I join this Pokémon\nand form an exploration team?)" />
</DefaultText>
</message_SwitchMonologue>
<Label id="3" />
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="0">
<String language="English" value="Form a team" />
</CaseMenu>
<CaseMenu tolabel_1="1">
<String language="English" value="Say no" />
</CaseMenu>
<CaseMenu tolabel_1="2">
<String language="English" value="Are you...?" />
</CaseMenu>
</message_SwitchMenu>
<Label id="1" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2308" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Huh? Oh, come on!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What?! Oh, but..." />
</CaseText>
<DefaultText>
<String language="English" value=" What?! Oh, please!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_KeyWait" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But I'm braver when I'm with\nyou, [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But I'm braver when I'm with\nyou, [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" But I'm braver when I'm with\nyou, [hero]..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" And you were awesome when we\nbeat [CS:N]Koffing[CR] and his buddy." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You were so fantastic when\nwe confronted [CS:N]Koffing[CR] and his sidekick." />
</CaseText>
<DefaultText>
<String language="English" value=" And you were fantastic when\nwe faced [CS:N]Koffing[CR] and his sidekick." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" When I saw that, I realized\nyou're no ordinary Pokémon, [hero]!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" When I saw that, I realized\nyou're no ordinary Pokémon, [hero]!" />
</CaseText>
<DefaultText>
<String language="English" value=" When I saw that, I realized\nyou're no ordinary Pokémon, [hero]!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I thought that you'd make a\nfirst-class explorer, [hero]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I became convinced that you'd\nmake a first-class explorer, [hero]." />
</CaseText>
<DefaultText>
<String language="English" value=" I thought that you could be a\nfirst-class explorer, [hero]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So come on, I'm begging you.[K]\nLet's form an exploration team, you and me." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So come on now.[K] Let's form an\nexploration team together." />
</CaseText>
<DefaultText>
<String language="English" value=" So, please?[K] Will you please form\nan exploration team with me?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="Jump" tolabel="3" />
<Label id="2" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2302" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x59" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Huh? [K]Am I what?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Huh? [K]Am I what?" />
</CaseText>
<DefaultText>
<String language="English" value=" Huh? [K]Am I what?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What do you mean, [K]&quot;Are you...?&quot;" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What do you mean, [K]&quot;Are you...?&quot;" />
</CaseText>
<DefaultText>
<String language="English" value=" What do you mean, [K]&quot;Are you...?&quot;" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchMenu param="0x0" param_1="0x1">
<CaseMenu tolabel_1="4">
<String language="English" value="You're trying to talk me into it?" />
</CaseMenu>
</message_SwitchMenu>
<Label id="4" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2308" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What?! [K]Talk you into it?!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What?! [K]Talk you into it?!" />
</CaseText>
<DefaultText>
<String language="English" value=" What?! [K]Talk you into it?!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I wasn't trying to do anything!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I didn't even think of it!" />
</CaseText>
<DefaultText>
<String language="English" value=" The thought never crossed\nmy mind!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Well, I'm a complete coward...[K]\nHonestly...\n" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Well, I'm a complete coward...[K]\nHonestly...\n" />
</CaseText>
<DefaultText>
<String language="English" value=" Well, I'm a complete coward...[K]\nHonestly...\n" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I mean, yes, I thought I could\ndepend on you, [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I mean, yes, I thought I could\ndepend on you, [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" I mean, yes, I thought I could\ndepend on you, [hero]..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But during that fight with\n[CS:N]Koffing[CR] earlier..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But during that fight with\n[CS:N]Koffing[CR] earlier..." />
</CaseText>
<DefaultText>
<String language="English" value=" But during that fight with\n[CS:N]Koffing[CR] earlier..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Having you there with me, I felt\nreally brave." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Having you there with me, I felt\nreally brave." />
</CaseText>
<DefaultText>
<String language="English" value=" Having you there with me, I felt\nreally brave." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I think I could do anything as\nlong as you're helping me, [hero]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I think I could do anything as\nlong as you're helping me, [hero]." />
</CaseText>
<DefaultText>
<String language="English" value=" I think I could do anything as\nlong as you're helping me, [hero]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So come on, I'm begging you.[K]\nLet's form an exploration team, you and me." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So come on, I'm begging you.[K]\nLet's form an exploration team, you and me." />
</CaseText>
<DefaultText>
<String language="English" value=" So come on, I'm begging you.[K]\nLet's form an exploration team, you and me." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="Jump" tolabel="3" />
<Label id="0" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="THINK" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(It's true, I do have nowhere to go...)" />
</CaseText>
<DefaultText>
<String language="English" value="(It's true, I do have nowhere to go...)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I don't have any clue what I should do next.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I don't have any clue what I should do next.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I guess it wouldn't hurt to team up with\n[partner] for now.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I guess it wouldn't hurt to team up with\n[partner] for now.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(Maybe I'll eventually discover who or what\nI am by hanging out with this Pokémon.)" />
</CaseText>
<DefaultText>
<String language="English" value="(Maybe I'll eventually discover who or what\nI am by hanging out with this Pokémon.)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(OK! That's settled!)" />
</CaseText>
<DefaultText>
<String language="English" value="(OK! That's settled!)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="ExecuteCommon" param="0x2F" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Yeah?[K] Really?!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Yes?[K] Really?!" />
</CaseText>
<DefaultText>
<String language="English" value=" Oh?[K] Really?!" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You'll form an exploration team\nwith me?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You'll form an exploration team\nwith me?" />
</CaseText>
<DefaultText>
<String language="English" value=" You'll really form an exploration\nteam with me?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="GLADNESS" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Yahoo! Thanks!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Yes! Thank you!" />
</CaseText>
<DefaultText>
<String language="English" value=" Yay! Thank you!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_KeyWait" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" We're going to make a great\ncombination! Let's make this work!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We're going to be a great\ncombination! Let's make this work!" />
</CaseText>
<DefaultText>
<String language="English" value=" We're going to be a great\ncombination! Let's make this work!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x3" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xF" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" First, let's go to [CS:N]Wigglytuff[CR]'s\nplace and sign up as apprentices." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" First, we should go to\n[CS:N]Wigglytuff[CR]'s place and sign up as apprentices." />
</CaseText>
<DefaultText>
<String language="English" value=" First, we need to go to\n[CS:N]Wigglytuff[CR]'s place and sign up as apprentices." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That's where we can train to\nbecome a proper exploration team." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That's where we need to train to\nbecome a first-rate exploration team." />
</CaseText>
<DefaultText>
<String language="English" value=" That's where we can get the\ntraining to become a proper exploration team." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I think the training will be\nreally tough..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I'm sure the training will be\nvery tough..." />
</CaseText>
<DefaultText>
<String language="English" value=" I think the training will be very\ntough..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="HAPPY" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But let's give it our best,\n[hero]!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But let's give it our best,\n[hero]!" />
</CaseText>
<DefaultText>
<String language="English" value=" So let's give it our best,\n[hero]!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x42" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x42" />
</lives>
<lives actorid="PLAYER">
<Instruction name="WaitAnimation" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitAnimation" />
</lives>
<Instruction name="Wait" duration="0x50" />
<Instruction name="bgm_FadeOut" duration="0xB4" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x5A" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x5A" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="bgm2_FadeOut" param="0xB4" />
<Instruction name="Wait" duration="0x64" />
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN]And so..." />
</Instruction>
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN][partner] and [hero]..." />
</Instruction>
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN]formed an exploration team." />
</Instruction>
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN]This turned out to be..." />
</Instruction>
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN]their very first step into..." />
</Instruction>
<Instruction name="message_Narration" param="0x1E">
<String language="English" value="[CN]many fantastic realms of adventure\n[CN]that awaited their arrival." />
</Instruction>
<Instruction name="message_Close" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="message_Menu" param="0x37" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01A0703 Set-->
<!--##########################################-->
<ScriptSet name="M01A0703">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01a0703 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 0 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01a0703">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M22A0901 Set-->
<!--##########################################-->
<ScriptSet name="M22A0901">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m22a0901 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 40 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m22a0901">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back_SetBanner2" param="0x179" param_1="0x0" coordinate_2="0xA0" coordinate_3="0x48" param_4="0x12">
<String language="English" value="Lapras" />
</Instruction>
<Instruction name="screen_FadeIn" bool="1" duration_1="0x2D" />
<Instruction name="Wait" duration="0xA0" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x2D" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x140" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="Wait" duration="0x1" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x36" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x1" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x18" />
</lives>
<lives actorid="PLAYER">
<Instruction name="MovePositionMark" param="0x1" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x18" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="bgm_PlayFadeIn" bgm="0x64" duration_1="0x5A" param_2="0x100" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x1" param_1="0x2" param_2="0x2" param_3="0x33" param_4="0x15" />
</lives>
<lives actorid="PLAYER">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x39" param_4="0x18" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I was hoping that [CS:N]Grovyle[CR] would\nbe here." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I was hoping to see [CS:N]Grovyle[CR]\nhere." />
</CaseText>
<DefaultText>
<String language="English" value=" I was hoping to see [CS:N]Grovyle[CR]\nhere." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x5" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It doesn't look like he's here." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" No, he's not here after all." />
</CaseText>
<DefaultText>
<String language="English" value=" I guess he's not here after all..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x1D" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Speaking of not being here...[K]\nThe [CS:N]Krabby[CR] aren't here, either." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Speaking of not being here...[K]\nThe [CS:N]Krabby[CR] aren't here, either." />
</CaseText>
<DefaultText>
<String language="English" value=" Speaking of not being here...[K]\nThe [CS:N]Krabby[CR] aren't here, either." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" They're always out in the\nevening blowing bubbles." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" They always come out here in\nthe evening to blow bubbles." />
</CaseText>
<DefaultText>
<String language="English" value=" They always come out to blow\nbubbles here in the evening." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x1D" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0xA" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I love seeing their bubbles go\nfloating off." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I love seeing their bubbles go\nfloating away in the evening sky." />
</CaseText>
<DefaultText>
<String language="English" value=" I love seeing their bubbles go\nfloating away in the evening sky." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x5" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Well, that's too bad.[K] It's a\nletdown, but..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Well, that's too bad.[K] It's a\nletdown, but..." />
</CaseText>
<DefaultText>
<String language="English" value=" Well, that's too bad.[K] It's a\nletdown, but..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x5" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...Look, [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...Look, [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" ...Look, [hero]..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" The sunset is sure pretty, just\nlike it always is." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" The sunset's beautiful, like it\nalways is." />
</CaseText>
<DefaultText>
<String language="English" value=" The sunset is sure pretty." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x14" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x5" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You know..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You know..." />
</CaseText>
<DefaultText>
<String language="English" value=" You know..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x8" param_2="0x8" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="se_Play" param="0x190A" />
<Instruction name="supervision_Acting" param="0x1" />
<object Unk_ObjectRef="0x5D">
<Instruction name="SetOutputAttribute" param="0x2" />
</object>
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x8080" param_1="0x7FF8" param_2="0x7FF8" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="Wait" duration="0x14" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It was my dream to solve the\nsecret of my Relic Fragment." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It was my dream to solve the\nsecret of my Relic Fragment." />
</CaseText>
<DefaultText>
<String language="English" value=" It was my dream to solve the\nsecret of my Relic Fragment." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But I would have never guessed\nthat the Relic Fragment was connected to the\n[CS:P]Hidden Land[CR]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But I would have never guessed\nthat the Relic Fragment was connected to the\n[CS:P]Hidden Land[CR]." />
</CaseText>
<DefaultText>
<String language="English" value=" But I would have never guessed\nthat the Relic Fragment was connected to the\n[CS:P]Hidden Land[CR]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That reminds me..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That reminds me..." />
</CaseText>
<DefaultText>
<String language="English" value=" That reminds me..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It was here that [CS:N]Koffing[CR] and\nhis sidekick stole my Relic Fragment." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It was here, wasn't it? Where\n[CS:N]Koffing[CR] and his sidekick stole my Relic\nFragment?" />
</CaseText>
<DefaultText>
<String language="English" value=" It was here, wasn't it? Where\n[CS:N]Koffing[CR] and his sidekick stole my Relic\nFragment?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="bgm_FadeOut" duration="0x3C" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M22A0903 Set-->
<!--##########################################-->
<ScriptSet name="M22A0903">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m22a0903 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 82 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m22a0903">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x140" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x5A" param_2="0x100" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="bgm_PlayFadeIn" bgm="0x45" duration_1="0x0" param_2="0x100" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I remember...[K] I was too scared\nto get it back by myself." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I remember...[K] I was too scared\nto get it back." />
</CaseText>
<DefaultText>
<String language="English" value=" I remember...[K] I was too scared\nto go get it back." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You made me feel brave then,\n[hero]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You gave me courage then,\n[hero]." />
</CaseText>
<DefaultText>
<String language="English" value=" You gave me courage then,\n[hero]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" You know, that was how we\nstarted, wasn't it?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" You know, that was how we\nreally started as a team." />
</CaseText>
<DefaultText>
<String language="English" value=" You know, that was how we\nreally started as a team." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Getting back this Relic Fragment\nwas Team [team:]'s first adventure." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Getting back this Relic Fragment\nwas Team [team:]'s first adventure." />
</CaseText>
<DefaultText>
<String language="English" value=" Getting back this Relic Fragment\nwas Team [team:]'s first adventure." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" And now, we're using the same\nRelic Fragment so we can go to the [CS:P]Hidden\nLand[CR]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" And now, we're using the same\nRelic Fragment so we can go to the [CS:P]Hidden\nLand[CR]." />
</CaseText>
<DefaultText>
<String language="English" value=" And now, we're using the same\nRelic Fragment so we can go to the [CS:P]Hidden\nLand[CR]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It's strange when you think\nabout it." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" If you think about it, it's kind\nof strange." />
</CaseText>
<DefaultText>
<String language="English" value=" If you think about it, it's kind\nof strange." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(That's true!)" />
</CaseText>
<DefaultText>
<String language="English" value="(That's true!)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(My adventures with [partner]...)" />
</CaseText>
<DefaultText>
<String language="English" value="(My adventures with [partner]...)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(and searching for the [CS:P]Hidden Land[CR]...)" />
</CaseText>
<DefaultText>
<String language="English" value="(and searching for the [CS:P]Hidden Land[CR]...)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(The Relic Fragment was the start of both!)" />
</CaseText>
<DefaultText>
<String language="English" value="(The Relic Fragment was the start of both!)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" This awesome sunset..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" This beautiful sunset..." />
</CaseText>
<DefaultText>
<String language="English" value=" This pretty sunset..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It will be lost if the planet's\nparalysis can't be stopped." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It will be lost if the planet's\nparalysis can't be stopped." />
</CaseText>
<DefaultText>
<String language="English" value=" It will be lost if the planet's\nparalysis can't be stopped." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" We have to prevent that![K]\nWe can't waste time finding the [CS:P]Hidden Land[CR]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We have to stop that![K] We can't\nwaste any time finding the [CS:P]Hidden Land[CR]." />
</CaseText>
<DefaultText>
<String language="English" value=" We have to stop that![K] We can't\nwaste any time finding the [CS:P]Hidden Land[CR]." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x1" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="Wait" duration="0x1E" />
<object Unk_ObjectRef="0x5D">
<Instruction name="SetOutputAttribute" param="0x2" />
</object>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x8" param_2="0x8" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xA" />
<Instruction name="se_Play" param="0x2206" />
<Instruction name="object" Unk_ObjectRef="0x5D" />
<Instruction name="Destroy" />
<Instruction name="Wait" duration="0xA" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SlidePositionOffset" param="0x8080" param_1="0x7FF8" param_2="0x7FF8" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="Wait" duration="0x14" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" We have to do good tomorrow,\n[hero]!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We have to do good tomorrow,\n[hero]!" />
</CaseText>
<DefaultText>
<String language="English" value=" We have to do good tomorrow,\n[hero]!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(That's right. We have to try hard.)" />
</CaseText>
<DefaultText>
<String language="English" value="(That's right. We have to try hard.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I must fulfill the mission that I had before\nlosing my memory.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I must fulfill the mission that I had before\nlosing my memory.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(My mission with [CS:N]Grovyle[CR]...)" />
</CaseText>
<DefaultText>
<String language="English" value="(My mission with [CS:N]Grovyle[CR]...)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(A mission to help the Pokémon of this world\nand those of the future...)" />
</CaseText>
<DefaultText>
<String language="English" value="(A mission to help the Pokémon of this world\nand those of the future...)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2304" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="bgm_FadeOut" duration="0x78" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Huh? Hey, [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What? Hey, [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" What? Say, [hero]..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That...[K] What is that?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That...[K] What is that?" />
</CaseText>
<DefaultText>
<String language="English" value=" That...[K] What is that?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="screen2_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetGround" param="0x179" />
<Instruction name="back2_SetBackEffect" param="0x2" />
<Instruction name="supervision_Acting" param="0x1" />
<object Unk_ObjectRef="0x111">
<Instruction name="MovePositionMark" param="0x8026" param_1="0x0" param_2="0x2" param_3="0xC" param_4="0x10" />
</object>
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x13" param_3="0x9" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x111" />
<object Unk_ObjectRef="0x111">
<Instruction name="MovePositionOffset" param="0x8026" param_1="0x64" param_2="0x0" />
</object>
<Instruction name="screen2_FadeOut" bool="1" duration_1="0xF" />
<Instruction name="back2_SetGround" param="0x17A" />
<Instruction name="supervision_RemoveActing" param="0x1" />
<Instruction name="supervision_Acting" param="0x2" />
<Instruction name="supervision_Acting" param="0x3" />
<object Unk_ObjectRef="0x112">
<Instruction name="SetAnimation" animid="0x1" />
</object>
<object Unk_ObjectRef="0x112">
<Instruction name="MovePositionMark" param="0x8066" param_1="0x0" param_2="0x2" param_3="0x22" param_4="0x12" />
</object>
<object Unk_ObjectRef="0x116">
<Instruction name="MovePositionMark" param="0x8066" param_1="0x0" param_2="0x2" param_3="0x22" param_4="0x12" />
</object>
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x19" param_3="0x9" />
<Instruction name="back2_SetBackEffect" param="0x2" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0xF" />
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x112" />
<object Unk_ObjectRef="0x112">
<Instruction name="MovePositionOffset" param="0x8026" param_1="0x64" param_2="0x0" />
</object>
<object Unk_ObjectRef="0x116">
<Instruction name="MovePositionOffset" param="0x8026" param_1="0x64" param_2="0x0" />
</object>
<Instruction name="screen2_FadeOut" bool="1" duration_1="0xF" />
<Instruction name="back2_SetGround" param="0x179" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x13" param_3="0x9" />
<Instruction name="back2_SetBackEffect" param="0x2" />
<Instruction name="supervision_RemoveActing" param="0x2" />
<Instruction name="supervision_RemoveActing" param="0x3" />
<Instruction name="supervision_Acting" param="0x1" />
<Instruction name="object" Unk_ObjectRef="0x111" />
<Instruction name="SetPositionMark" param="0x0" param_1="0x2" param_2="0x1C" param_3="0x10" />
<object Unk_ObjectRef="0x111">
<Instruction name="MovePositionMark" param="0x8019" param_1="0x0" param_2="0x2" param_3="0x1F" param_4="0x10" />
</object>
<Instruction name="screen2_FadeIn" bool="1" duration_1="0xF" />
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x111" />
<object Unk_ObjectRef="0x111">
<Instruction name="MovePositionOffset" param="0x8019" param_1="0x64" param_2="0x0" />
</object>
<Instruction name="screen2_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="supervision_RemoveActing" param="0x1" />
<Instruction name="back2_SetGround" param="0x140" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="se_Play" param="0x2302" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x59" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What could it be...?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What could it be...?" />
</CaseText>
<DefaultText>
<String language="English" value=" What could it be...?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It seems like it's swimming\nacross the sunset..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It looks like it's swimming\nacross the sunset..." />
</CaseText>
<DefaultText>
<String language="English" value=" It looks like it's swimming\nacross the sunset..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I think it's a Pokémon..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I think it's a Pokémon..." />
</CaseText>
<DefaultText>
<String language="English" value=" I think it's a Pokémon..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Well...[K]that's a little strange..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Well...[K]that's a little strange..." />
</CaseText>
<DefaultText>
<String language="English" value=" Well...[K]that's a little strange..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x1D" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" The sun's almost gone." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" The sun's almost gone." />
</CaseText>
<DefaultText>
<String language="English" value=" The sun's almost gone." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Let's go back to the guild soon." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" We should go back to the\nguild soon." />
</CaseText>
<DefaultText>
<String language="English" value=" We should go back to the\nguild soon." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0xF" />
<lives actorid="PLAYER">
<Instruction name="MovePositionOffset" param="0x1" param_1="0xA0" param_2="0x0" />
</lives>
<Instruction name="Wait" duration="0xF" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x18" param_2="0x18" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x88" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x5A" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x1" param_1="0x2" param_2="0x2" param_3="0x1F" param_4="0x16" />
</performer>
<Instruction name="WaitExecutePerformer" Unk_PerformerRef="0x0" />
<Instruction name="bgm2_FadeOut" param="0x78" />
<lives actorid="NPC_SUKATANKU">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x20" param_2="0x7FE0" />
</lives>
<Instruction name="Wait" duration="0xA" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x20" param_2="0x7FE0" />
</lives>
<Instruction name="Wait" duration="0xF" />
<lives actorid="NPC_DOGAASU">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x0" param_2="0x7FE0" />
</lives>
<lives actorid="NPC_SUKATANKU">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x23" param_4="0x16" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x1C" param_4="0x16" />
</lives>
<lives actorid="NPC_DOGAASU">
<Instruction name="MovePositionMark" param="0x1" param_1="0x2" param_2="0x0" param_3="0x1F" param_4="0x19" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x2" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_DOGAASU" />
<Instruction name="message_SetFace" actorid="NPC_SUKATANKU" face_1="NORMAL" param_2="0xB" />
<Instruction name="message_Talk">
<String language="English" value=" Chaw-haw-haw!" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" The [CS:N]Krabby[CR] weren't around\nfor a good reason!" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" They ran off! Scared of us!\nChaw-haw!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_DOGAASU" face_1="NORMAL" param_2="0x4" />
<Instruction name="message_Talk">
<String language="English" value=" Whoa-ho-ho![K] But, Chief!" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" That old-timer [CS:N]Torkoal[CR] wasn't\nlying to us, after all." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x5" />
<Instruction name="message_Talk">
<String language="English" value=" Heh-heh![K] That junk we stole\nback then..." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" I didn't know it was going to\nbe something that valuable." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_SUKATANKU" face_1="NORMAL" param_2="0xB" />
<Instruction name="message_Talk">
<String language="English" value=" So what? We'll get that Relic\nFragment from them one way or another." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" That means the [CS:P]Hidden Land[CR] is\ngoing to be explored by..." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" None other than us, Team [CS:X]Skull[CR]!\nChaw-haw-haw!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_DOGAASU" face_1="NORMAL" param_2="0x4" />
<Instruction name="message_Talk">
<String language="English" value=" Whoa-ho-ho!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x5" />
<Instruction name="message_Talk">
<String language="English" value=" Heh-heh-heh!" />
</Instruction>
<Instruction name="message_Close" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x5A" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x5A" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0602 Set-->
<!--##########################################-->
<ScriptSet name="M26A0602">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0602 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 0 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0602">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x3C" param_2="0xA0" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0xD2" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0605 Set-->
<!--##########################################-->
<ScriptSet name="M26A0605">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0605 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 3 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0605">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x57" duration_1="0x0" param_2="0xC8" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x0" param_2="0xA0" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x0" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x3C" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x80B3" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x18" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0xA" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x8080" param_1="0x2" param_2="0x2" param_3="0x42" param_4="0x15" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="EMOTION" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Wow! This is beautiful!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Oh, wow... This is beautiful!" />
</CaseText>
<DefaultText>
<String language="English" value=" Oh, wow... This is so pretty!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0607 Set-->
<!--##########################################-->
<ScriptSet name="M26A0607">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0607 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 24 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0607">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x57" duration_1="0x0" param_2="0xC8" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x0" param_2="0xA0" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I haven't seen this for a long\ntime. It's just as beautiful as I remember." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I haven't seen this for a long\ntime. It's as beautiful as I remember." />
</CaseText>
<DefaultText>
<String language="English" value=" I haven't seen this for a long\ntime. It's as pretty as I remember." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I've been too busy to come and\nsee it." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I've just been too busy to come\nand see it." />
</CaseText>
<DefaultText>
<String language="English" value=" I've been too busy to come and\nsee it." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But I've missed this...[K]\nfantastic sight." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But I've missed this...[K]\nfantastic sight." />
</CaseText>
<DefaultText>
<String language="English" value=" But I've missed this...[K]\nfantastic sight." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="bgm_FadeOut" duration="0xD2" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="THINK" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" .................." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" .................." />
</CaseText>
<DefaultText>
<String language="English" value=" .................." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" When was the last time I saw\nthis, anyway?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I wonder when it was when I\nlast saw this..." />
</CaseText>
<DefaultText>
<String language="English" value=" When was the last time I saw\nthis, anyway?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" The last time was..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" The last time was..." />
</CaseText>
<DefaultText>
<String language="English" value=" The last time was..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="se_Play" param="0x2312" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="bgm2_FadeOut" param="0xA0" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Oh...[K] The last time I saw this..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Oh...[K] The last time I saw this..." />
</CaseText>
<DefaultText>
<String language="English" value=" Oh...[K] The last time I saw this..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" It was when...[K]when I met\n[hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" It was when...[K]when I met\n[hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" It was when...[K]when I met\n[hero]..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0609 Set-->
<!--##########################################-->
<ScriptSet name="M26A0609">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0609 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 18 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0609">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x58" duration_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x294" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x294" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="Wait" duration="0x3C" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" The view was like this that\ntime too..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" The view was like this that\ntime too..." />
</CaseText>
<DefaultText>
<String language="English" value=" The view was like this that\ntime too..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x1E" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x80CC" param_1="0x0" param_2="0x2" param_3="0x30" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x80CC" param_1="0x0" param_2="0x2" param_3="0x30" param_4="0x16" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x3C" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" The [CS:N]Krabby[CR] blowing all those\nbubbles along the beach..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" The [CS:N]Krabby[CR] blowing all those\nbubbles along the beach..." />
</CaseText>
<DefaultText>
<String language="English" value=" The [CS:N]Krabby[CR] blowing all those\nbubbles along the beach..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I noticed someone...right here..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I noticed someone...right here..." />
</CaseText>
<DefaultText>
<String language="English" value=" I noticed someone...right here..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" [hero] was...[K]\nunconscious..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" [hero] was...[K]\nunconscious..." />
</CaseText>
<DefaultText>
<String language="English" value=" [hero] was...[K]\nunconscious..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That was when...[K][hero]\nand I..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That was when...[K][hero]\nand I..." />
</CaseText>
<DefaultText>
<String language="English" value=" That was when...[K][hero]\nand I..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" That was when our adventure\nbegan." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" That was when our adventure\nbegan." />
</CaseText>
<DefaultText>
<String language="English" value=" That was when our adventure\nbegan." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="screen2_WhiteOut" param="0x0" param_1="0x3C" />
<Instruction name="screen_WhiteOut" param="0x1" param_1="0x3C" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0610 Set-->
<!--##########################################-->
<ScriptSet name="M26A0610">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0610 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 9 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0610">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x58" duration_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="screen2_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Would you join me to make an\nexploration team?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Would you be willing to form an\nexploration team with me?" />
</CaseText>
<DefaultText>
<String language="English" value=" Would you form an exploration\nteam with me?" />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I think you and I would make a\ngood exploration team, [hero]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I'm convinced that I can form an\neffective exploration team with you,\n[hero]." />
</CaseText>
<DefaultText>
<String language="English" value=" I think we could make a good\nexploration team together, [hero]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So, how about it?[K] Come on,\nplease?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So will you?[K] Please?" />
</CaseText>
<DefaultText>
<String language="English" value=" So will you do that with me?[K]\nPlease?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="screen2_WhiteOut" param="0x0" param_1="0x1E" />
<Instruction name="screen_WhiteOut" param="0x1" param_1="0x1E" />
<Instruction name="screen2_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0615 Set-->
<!--##########################################-->
<ScriptSet name="M26A0615">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0615 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 25 string(s), 2 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0615">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x58" duration_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x2D0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x2D0" param_2="0x0" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="WaitLockLives" param="0x5" param_1="0xA" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" I remember it all so fondly." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I remember it all so fondly." />
</CaseText>
<DefaultText>
<String language="English" value=" I remember it all so fondly." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" All those memories of my time\nwith [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" All those memories of my time\nwith [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" All those memories of my time\nwith [hero]..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" ...Memories...[K]of [hero]..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" ...Memories...[K]of [hero]..." />
</CaseText>
<DefaultText>
<String language="English" value=" ...Memories...[K]of [hero]..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="flag_Clear" svar="EVENT_LOCAL" />
<Instruction name="Unlock" param="0x5" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" But now...[K][hero] is gone." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" But now...[K][hero] is gone." />
</CaseText>
<DefaultText>
<String language="English" value=" But now...[K][hero] is gone." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" And [hero]...[K]isn't here\nanymore..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" And [hero]...[K]isn't here\nanymore..." />
</CaseText>
<DefaultText>
<String language="English" value=" And [hero]...[K]isn't here\nanymore..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="bgm_FadeOut" duration="0xD2" />
<Instruction name="Wait" duration="0x5A" />
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x78" param_2="0xBE" />
<Instruction name="bgm2_ChangeVolume" param="0x0" param_1="0xBE" />
<Instruction name="flag_CalcValue" param="0x5C" param_1="0x0" param_2="0x1" />
<Instruction name="WaitLockLives" param="0x6" param_1="0xA" />
<Instruction name="Unlock" param="0x6" />
<Instruction name="WaitLockLives" param="0x7" param_1="0xA" />
<lives actorid="NPC_BIPPA">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="NPC_BIPPA">
<Instruction name="SetOutputAttribute" param="0x1" />
</lives>
<lives actorid="NPC_BIPPA">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x3D" param_4="0x16" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_BIPPA" />
<lives actorid="NPC_BIPPA">
<Instruction name="SetEffect" param="0x5B" param_1="0x3" />
</lives>
<lives actorid="NPC_BIPPA">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="message_SetFace" actorid="NPC_BIPPA" face_1="NORMAL" param_2="0x10" />
<Instruction name="message_Talk">
<String language="English" value=" Wah! [partner]!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_BIPPA">
<Instruction name="SetAnimation" animid="0x400" />
</lives>
<lives actorid="NPC_BIPPA">
<Instruction name="MovePositionOffset" param="0x8180" param_1="0x7FD8" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_BIPPA" />
<lives actorid="NPC_BIPPA">
<Instruction name="MovePositionMark" param="0x8180" param_1="0x0" param_2="0x2" param_3="0x33" param_4="0x16" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_BIPPA" />
<Instruction name="message_SetFace" actorid="NPC_BIPPA" face_1="SAD" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" You've been gone so long, I took\nto worrying about you..." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" Wh-what's the matter?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="bgm2_FadeOut" param="0x3C" />
<Instruction name="Unlock" param="0x7" />
<Instruction name="WaitLockLives" param="0x8" param_1="0xA" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="WaitBgm" param="0x58" />
<Instruction name="bgm_PlayFadeIn" bgm="0x59" duration_1="0x0" param_2="0xC8" />
<Instruction name="Unlock" param="0x8" />
<Instruction name="message_SetWaitMode" param="0x96" param_1="0x50" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="WEEP" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" [CS:N]B-Bidoof[CR]![K] [CS:N]Bidoof[CR]!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" [CS:N]B-Bidoof[CR]![K] [CS:N]Bidoof[CR]!" />
</CaseText>
<DefaultText>
<String language="English" value=" [CS:N]B-Bidoof[CR]![K] [CS:N]Bidoof[CR]!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_KeyWait" />
<Instruction name="WaitLockLives" param="0x9" param_1="0xA" />
<Instruction name="Unlock" param="0x9" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Waaaah!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Waaaah!" />
</CaseText>
<DefaultText>
<String language="English" value=" Waaaah!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="Wait" duration="0x14" />
<lives actorid="NPC_BIPPA">
<Instruction name="MovePositionOffset" param="0x1" param_1="0x7FFE" param_2="0x0" />
</lives>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_BIPPA">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<Instruction name="message_SetWaitMode" param="0xA0" param_1="0x50" />
<Instruction name="message_SetFace" actorid="NPC_BIPPA" face_1="SAD" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" Wa-wah?![K] What all is the\nmatter?" />
</Instruction>
<Instruction name="message_Close" />
<Instruction name="Wait" duration="0x5A" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x78" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x78" />
<Instruction name="message_SetWaitMode" param="0x7FFF" param_1="0x7FFF" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
<!--************************-->
<!-- Routine #1-->
<!--************************-->
<Routine id="1" type="3" unk2="10">
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="SetOutputAttribute" param="0x2" />
<Instruction name="Lock" param="0x5" />
<Instruction name="SetAnimation" animid="0x3" />
<Label id="1" />
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x1" param_2="0x0" />
<Instruction name="Wait" duration="0x2" />
<Instruction name="SlidePositionOffset" param="0x1" param_1="0x7FFF" param_2="0x0" />
<Instruction name="Wait" duration="0x2" />
<Switch svar="EVENT_LOCAL">
<Case int="0x1" tolabel_1="0" />
</Switch>
<Instruction name="Jump" tolabel="1" />
<Label id="0" />
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="Lock" param="0x6" />
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
<Instruction name="SetAnimation" animid="0x51" />
<Instruction name="WaitAnimation" />
<Instruction name="Lock" param="0x7" />
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="Turn2Direction" param="0x4" param_1="0x2" param_2="0x2" />
<Instruction name="Wait" duration="0x8" />
<Instruction name="Lock" param="0x8" />
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
<Instruction name="Lock" param="0x9" />
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
<Instruction name="SetAnimation" animid="0x51" />
<Instruction name="WaitAnimation" />
<Instruction name="Lock" param="0xA" />
<Instruction name="Hold" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M26A0805 Set-->
<!--##########################################-->
<ScriptSet name="M26A0805">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m26a0805 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 0 string(s), 3 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m26a0805">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="Wait" duration="0x1" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="bgm_PlayFadeIn" bgm="0x5B" duration_1="0x0" param_2="0x100" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="Wait" duration="0x5A" />
<Instruction name="supervision_Acting" param="0x2" />
<Instruction name="object" Unk_ObjectRef="0x10" />
<Instruction name="SetupOutputAttributeAndAnimation" param="0x2" param_1="0x0" param_2="0x13" />
<object Unk_ObjectRef="0x10">
<Instruction name="WaitAnimation" />
</object>
<Instruction name="Wait" duration="0x1E" />
<Instruction name="Unlock" param="0x7" />
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x10" />
<object Unk_ObjectRef="0x10">
<Instruction name="SetAnimation" animid="0x1" />
</object>
<Instruction name="Wait" duration="0x3C" />
<object Unk_ObjectRef="0x10">
<Instruction name="SetOutputAttribute" param="0x1" />
</object>
<object Unk_ObjectRef="0x10">
<Instruction name="SetAnimation" animid="0x11" />
</object>
<object Unk_ObjectRef="0x10">
<Instruction name="WaitAnimation" />
</object>
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x10" />
<object Unk_ObjectRef="0x10">
<Instruction name="SetAnimation" animid="0x12" />
</object>
<object Unk_ObjectRef="0x10">
<Instruction name="WaitAnimation" />
</object>
<Instruction name="supervision_Acting" param="0x1" />
<lives actorid="PLAYER">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x2" />
</lives>
<Instruction name="WaitExecuteObject" Unk_ObjectRef="0x10" />
<Instruction name="object" Unk_ObjectRef="0x10" />
<Instruction name="Destroy" />
<Instruction name="supervision_Acting" param="0x3" />
<object Unk_ObjectRef="0xC">
<Instruction name="SetOutputAttribute" param="0x2" />
</object>
<object Unk_ObjectRef="0xC">
<Instruction name="SetOutputAttribute" param="0x1" />
</object>
<object Unk_ObjectRef="0xC">
<Instruction name="SetAnimation" animid="0x4" />
</object>
<Instruction name="Unlock" param="0x8" />
<Instruction name="Wait" duration="0x3C" />
<Instruction name="WaitLockLives" param="0x5" param_1="0xA" />
<Instruction name="Unlock" param="0x5" />
<object Unk_ObjectRef="0xC">
<Instruction name="SetAnimation" animid="0x3" />
</object>
<Instruction name="Wait" duration="0x46" />
<object Unk_ObjectRef="0xC">
<Instruction name="SetAnimation" animid="0x2" />
</object>
<Instruction name="Wait" duration="0x3C" />
<object Unk_ObjectRef="0xC">
<Instruction name="SetAnimation" animid="0x2" />
</object>
<Instruction name="Wait" duration="0x1E" />
<Instruction name="object" Unk_ObjectRef="0xC" />
<Instruction name="Destroy" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x2" />
</lives>
<Instruction name="Wait" duration="0x3C" />
<Instruction name="WaitLockLives" param="0x6" param_1="0xA" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x8080" param_1="0x2" param_2="0x2" param_3="0x28" param_4="0x16" />
</performer>
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x2" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x804C" param_1="0x7FF8" param_2="0x7FF8" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="WaitExecutePerformer" Unk_PerformerRef="0x0" />
<Instruction name="WaitBgmSignal" />
<lives actorid="PLAYER">
<Instruction name="MovePositionOffset" param="0x8180" param_1="0x20" param_2="0x0" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8180" param_1="0x7FDC" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x14" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="Wait" duration="0x5" />
<lives actorid="NPC_BIPPA">
<Instruction name="SetEffect" param="0x5D" param_1="0x3" />
</lives>
<Instruction name="Wait" duration="0x5" />
<lives actorid="NPC_BIPPA">
<Instruction name="ExecuteCommon" param="0x25" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x2D" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x51" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitAnimation" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0xB4" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0xB4" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="End" />
</Routine>
<!--************************-->
<!-- Routine #1-->
<!--************************-->
<Routine id="1" type="3" unk2="10">
<Instruction name="SetOutputAttribute" param="0x2" />
<Instruction name="SetAnimation" animid="0x51" />
<Instruction name="WaitAnimation" />
<Instruction name="Lock" param="0x5" />
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="SetEffect" param="0xAE" param_1="0x3" />
<Instruction name="WaitEffect" />
<Instruction name="Wait" duration="0x2D" />
<Instruction name="Turn2Direction" param="0x8" param_1="0x1" param_2="0x6" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
<Instruction name="Lock" param="0x6" />
<Instruction name="Hold" />
</Routine>
<!--************************-->
<!-- Routine #2-->
<!--************************-->
<Routine id="2" type="3" unk2="124">
<Instruction name="SetOutputAttribute" param="0x2" />
<Instruction name="SetAnimation" animid="0x2" />
<Instruction name="SetOutputAttribute" param="0x1" />
<Instruction name="SetPositionOffset" param="0x7FFE" param_1="0x0" />
<Instruction name="Lock" param="0x7" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="SetEffect" param="0x58" param_1="0x3" />
<Instruction name="WaitEffect" />
<Instruction name="Lock" param="0x8" />
<Instruction name="CallCommon" commonroutineid="0x26" />
<Instruction name="WaitEffect" />
<Instruction name="Wait" duration="0x2D" />
<Instruction name="CallCommon" commonroutineid="0x28" />
<Instruction name="Wait" duration="0xF" />
<Instruction name="CallCommon" commonroutineid="0x28" />
<Instruction name="Hold" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01D0284 Set-->
<!--##########################################-->
<ScriptSet name="M01D0284">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01d0284 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 8 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01d0284">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="Wait" duration="0x1" />
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<lives actorid="PLAYER">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="NPC_DOGAASU">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<object Unk_ObjectRef="0x5D">
<Instruction name="SetOutputAttribute" param="0x2" />
</object>
<lives actorid="NPC_ZUBATTO">
<Instruction name="SetAnimation" animid="0x5" />
</lives>
<Instruction name="screen2_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" Sorry, kiddo. We'll take that!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="lives" actorid="NPC_ZUBATTO" />
<Instruction name="Move2PositionOffset" param="0x1" param_1="0x7FE4" param_2="0x18" />
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="object" Unk_ObjectRef="0x5D" />
<Instruction name="Destroy" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x1C0" param_1="0x3" />
</lives>
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x11" />
<Instruction name="message_FacePositionOffset" param="0x2" param_1="0x1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Aaaah!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Aaaah!" />
</CaseText>
<DefaultText>
<String language="English" value=" Aaaah!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="Wait" duration="0xA" />
<Instruction name="lives" actorid="NPC_ZUBATTO" />
<Instruction name="Slide2PositionOffset" param="0x1" param_1="0x1C" param_2="0x7FE8" />
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<lives actorid="PLAYER">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_DOGAASU" face_1="NORMAL" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" Whoa-ho-ho![K] Not gonna make a\nmove to get that back?[K] What's the matter?[K]\nToo scared?" />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" I didn't expect that you'd be such\na big coward!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_DOGAASU">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x50" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_DOGAASU" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0x59" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="message_Talk">
<String language="English" value=" Come on. Let's get out of here." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_DOGAASU">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_DOGAASU" />
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2DirectionLives" param="0x4" param_1="0xA" param_2="0xA" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_ZUBATTO" />
<Instruction name="message_SetFace" actorid="NPC_ZUBATTO" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" See you around, chicken.[K]\nHeh-heh-heh." />
</Instruction>
<Instruction name="message_Close" />
<lives actorid="NPC_DOGAASU">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0xC" param_4="0x1A" />
</lives>
<lives actorid="NPC_ZUBATTO">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="screen2_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01D0282 Set-->
<!--##########################################-->
<ScriptSet name="M01D0282">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01d0282 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 6 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01d0282">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="bgm_PlayFadeIn" bgm="0x58" duration_1="0x0" param_2="0x100" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="screen2_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="supervision_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x15" param_1="0x258" param_2="0x0" />
<lives actorid="ATTENDANT1">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="PLAYER">
<Instruction name="SetOutputAttribute" param="0x2" />
</lives>
<lives actorid="PLAYER">
<Instruction name="SetAnimation" animid="0x4C" />
</lives>
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="Wait" duration="0x1E" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x0" param_3="0x34" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x1" param_1="0x0" param_2="0x2" param_3="0x34" param_4="0x15" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0x5B" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SURPRISE" param_2="0x6" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</CaseText>
<DefaultText>
<String language="English" value=" Waah![K] Someone has collapsed on\nthe sand!" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<performer Unk_PerformerRef="0x0">
<Instruction name="MovePositionMark" param="0x3" param_1="0x2" param_2="0x0" param_3="0x26" param_4="0x16" />
</performer>
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x400" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionMark" param="0x3" param_1="0x0" param_2="0x2" param_3="0x27" param_4="0x15" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="ATTENDANT1">
<Instruction name="SetAnimation" animid="0x300" />
</lives>
<Instruction name="Wait" duration="0xA" />
<lives actorid="ATTENDANT1">
<Instruction name="ExecuteCommon" param="0x29" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" What happened?![K] Are you OK?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" What happened?![K] Are you OK?" />
</CaseText>
<DefaultText>
<String language="English" value=" What happened?![K] Are you OK?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="screen2_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="supervision_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="supervision2_SpecialActing" param="0x3" param_1="0x0" param_2="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- M01D0722 Set-->
<!--##########################################-->
<ScriptSet name="M01D0722">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- m01d0722 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 13 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="m01d0722">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="screen2_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushOut" param="0x1" param_1="0x0" param_2="0x8" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" So one day...[K]I happened to find\nsomething... My Relic Fragment." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" So one day...[K]I happened to come\nacross my Relic Fragment." />
</CaseText>
<DefaultText>
<String language="English" value=" And it just so happened...[K]that I\nfound this Relic Fragment." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Sure, it looks like junk, but take\na closer look..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" I admit that it looks like junk,\nbut take a closer look." />
</CaseText>
<DefaultText>
<String language="English" value=" Sure, it does look like junk, but\ntake a closer look." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<lives actorid="ATTENDANT1">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x4" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x7FFC" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="PLAYER" />
<Instruction name="screen2_FadeOut" bool="1" duration_1="0xF" />
<Instruction name="back2_SetGround" param="0x143" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x0" param_2="0x15" param_3="0xF" />
<Instruction name="screen2_FadeIn" bool="1" duration_1="0xF" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="NORMAL" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" See?[K] See that strange pattern\ninscribed on it?" />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" See?[K] That inscription forms a\nstrange pattern, doesn't it?" />
</CaseText>
<DefaultText>
<String language="English" value=" Look there.[K] See that strange\npattern inscribed on it?" />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="PLAYER" face_1="NORMAL" param_2="0x6" />
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(It's true. There is a strange inscription.)" />
</CaseText>
<DefaultText>
<String language="English" value="(It's true. There is a strange inscription.)" />
</DefaultText>
</message_SwitchMonologue>
<message_SwitchMonologue svar="HERO_TALK_KIND">
<CaseText int="0x4">
<String language="English" value="(I've never seen a pattern like this.)" />
</CaseText>
<DefaultText>
<String language="English" value="(I've never seen a pattern like this.)" />
</DefaultText>
</message_SwitchMonologue>
<Instruction name="message_Close" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x1E" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x1E" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="screen2_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="screen_FlushIn" param="0x1" param_1="0x0" param_2="0x1" param_3="0x0" param_4="0x0" param_5="0x0" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
<!--##########################################-->
<!-- S03P2003 Set-->
<!--##########################################-->
<ScriptSet name="S03P2003">
<!--======================-->
<!-- Data-->
<!--======================-->
<!--++++++++++++++++++++++-->
<!-- s03p2003 Script-->
<!--++++++++++++++++++++++-->
<!--File contained 0 constant(s), 35 string(s), 1 routine(s), of which 0 are aliases to their previous routine.-->
<ScriptSequence name="s03p2003">
<Code>
<!--************************-->
<!-- Routine #0-->
<!--************************-->
<Routine id="0" type="1" unk2="0">
<Instruction name="sound_Stop" />
<Instruction name="back2_SetMode" param="0x4" />
<Instruction name="back2_SetGround" param="0x13F" />
<Instruction name="back_SetGround" param="0xC" />
<Instruction name="supervision_Acting" param="0x0" />
<Instruction name="camera2_SetPositionMark" param="0x0" param_1="0x2" param_2="0x21" param_3="0x9" />
<performer Unk_PerformerRef="0x0">
<Instruction name="camera_SetMyself" />
</performer>
<Instruction name="bgm2_PlayFadeIn" param="0x64" param_1="0x5A" param_2="0x100" />
<Instruction name="screen2_FadeIn" bool="0" duration_1="0x3C" />
<Instruction name="screen_FadeIn" bool="1" duration_1="0x3C" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="NPC_PERAPPU" face_1="NORMAL" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" The Guildmaster and I decided to\ninvite [CS:N]Walrein[CR] from the Northern Sea." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" We felt that [CS:N]Walrein[CR] would be\nideal for looking after [CS:N]Manaphy[CR]." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="NPC_TODOZERUGA" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" Aye.[K] I've heard all I need to\nhear from your [CS:N]Wigglytuff[CR]." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" You've my word. I'll take full\nresponsibility for raising [CS:N]Manaphy[CR]." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Take good care of the little guy." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Please take good care of the\nlittle guy." />
</CaseText>
<DefaultText>
<String language="English" value=" Please take good care of the\nlittle cutie." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<lives actorid="PLAYER">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x4" />
</lives>
<lives actorid="NPC_PERAPPU">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_PERAPPU" />
<Instruction name="bgm_PlayFadeIn" bgm="0x53" duration_1="0x0" param_2="0x100" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="SAD" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" [CS:N]Manaphy[CR].[K] From now on, I want\nyou to be good and obey [CS:N]Walrein[CR]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" [CS:N]Manaphy[CR].[K] From now on, I want\nyou to be good and listen to [CS:N]Walrein[CR]." />
</CaseText>
<DefaultText>
<String language="English" value=" [CS:N]Manaphy[CR].[K] From now on, I want\nyou to be good and listen to [CS:N]Walrein[CR]." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" And grow strong and healthy in\nthe sea..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" And grow strong and healthy in\nthe sea..." />
</CaseText>
<DefaultText>
<String language="English" value=" And grow strong and healthy in\nthe sea..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="se_Play" param="0x2302" />
<lives actorid="NPC_MANAFI">
<Instruction name="SetEffect" param="0x59" param_1="0x3" />
</lives>
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="NORMAL" param_2="0xE" />
<Instruction name="message_Talk">
<String language="English" value=" ?" />
</Instruction>
<lives actorid="NPC_MANAFI">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="ATTENDANT1">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="ATTENDANT1">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="ATTENDANT1" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Urf...[K] As you get older...[K]\nDon't forget us..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Urf...[K] As you get older...[K]\nDon't forget us..." />
</CaseText>
<DefaultText>
<String language="English" value=" Urf...[K] As you get older...[K]\nPlease don't forget us..." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_MANAFI">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="se_Play" param="0x2303" />
<lives actorid="NPC_MANAFI">
<Instruction name="SetEffect" param="0x59" param_1="0x3" />
</lives>
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="NULL" param_2="0x13" />
<Instruction name="message_Talk">
<String language="English" value=" ...?[K] [partner]?" />
</Instruction>
<lives actorid="NPC_MANAFI">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_MANAFI">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x1" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="NULL" param_2="0xE" />
<Instruction name="message_Talk">
<String language="English" value=" ...[hero]?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="NPC_PERAPPU" face_1="NULL" param_2="0x6" />
<Instruction name="message_Talk">
<String language="English" value=" ....................." />
</Instruction>
<Instruction name="message_Talk">
<String language="English" value=" Prolonging this will only make\nit worse..." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_PERAPPU">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x5" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_PERAPPU" />
<Instruction name="message_Talk">
<String language="English" value=" [CS:N]Walrein[CR], please..." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_TODOZERUGA">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_TODOZERUGA" />
<Instruction name="message_SetFace" actorid="NPC_TODOZERUGA" face_1="NORMAL" param_2="0x12" />
<Instruction name="message_Talk">
<String language="English" value=" Aye." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_TODOZERUGA">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x6" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_TODOZERUGA" />
<Instruction name="message_Talk">
<String language="English" value=" We're going, [CS:N]Manaphy[CR]." />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_MANAFI">
<Instruction name="Turn2Direction" param="0x4" param_1="0xA" param_2="0x2" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="Wait" duration="0x14" />
<Instruction name="se_Play" param="0x2302" />
<lives actorid="NPC_MANAFI">
<Instruction name="SetEffect" param="0x59" param_1="0x3" />
</lives>
<lives actorid="NPC_MANAFI">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="NULL" param_2="0xE" />
<Instruction name="message_Talk">
<String language="English" value=" ...?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_TODOZERUGA">
<Instruction name="MovePositionOffset" param="0x8080" param_1="0x7FF0" param_2="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_TODOZERUGA" />
<Instruction name="se_Play" param="0x230E" />
<lives actorid="NPC_MANAFI">
<Instruction name="ExecuteCommon" param="0x27" param_1="0x0" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="SURPRISE" param_2="0xE" />
<Instruction name="message_Talk">
<String language="English" value=" ...???" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_MANAFI">
<Instruction name="Turn2Direction" param="0x1" param_1="0xA" param_2="0x1" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="se_Play" param="0x230C" />
<lives actorid="NPC_MANAFI">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="NPC_MANAFI">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="message_Talk">
<String language="English" value=" ...[hero]?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_MANAFI">
<Instruction name="Turn2Direction" param="0x1" param_1="0xA" param_2="0x7" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="se_Play" param="0x230C" />
<lives actorid="NPC_MANAFI">
<Instruction name="SetEffect" param="0xAB" param_1="0x3" />
</lives>
<lives actorid="NPC_MANAFI">
<Instruction name="WaitEffect" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_MANAFI" />
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="SURPRISE" param_2="0x13" />
<Instruction name="message_Talk">
<String language="English" value=" ...[partner]?" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<lives actorid="NPC_TODOZERUGA">
<Instruction name="Turn2Direction" param="0x8" param_1="0xA" param_2="0x4" />
</lives>
<Instruction name="WaitExecuteLives" actorid="NPC_TODOZERUGA" />
<Instruction name="Wait" duration="0x1E" />
<lives actorid="NPC_TODOZERUGA">
<Instruction name="SetAnimation" animid="0x2A" />
</lives>
<lives actorid="NPC_MANAFI">
<Instruction name="SetAnimation" animid="0x30" />
</lives>
<lives actorid="NPC_TODOZERUGA">
<Instruction name="SlidePositionOffset" param="0x8080" param_1="0x0" param_2="0x7F98" />
</lives>
<lives actorid="NPC_MANAFI">
<Instruction name="SlidePositionOffset" param="0x8080" param_1="0x0" param_2="0x7F98" />
</lives>
<Instruction name="message_SetWaitMode" param="0xB4" param_1="0x5A" />
<Instruction name="message_SetFace" actorid="NPC_MANAFI" face_1="WEEP" param_2="0x11" />
<Instruction name="message_Talk">
<String language="English" value=" ...[hero]![K] ...[partner]!" />
</Instruction>
<Instruction name="CallCommon" commonroutineid="0x2AE" />
<Instruction name="message_SetWaitMode" param="0x7FFF" param_1="0x7FFF" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="message_SetFace" actorid="ATTENDANT1" face_1="TEARS" param_2="0x0" />
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Sniffle..." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Sniffle..." />
</CaseText>
<DefaultText>
<String language="English" value=" Sniffle..." />
</DefaultText>
</message_SwitchTalk>
<message_SwitchTalk svar="PARTNER_TALK_KIND">
<CaseText int="0x1">
<String language="English" value=" Take care...[K] [CS:N]Manaphy[CR]." />
</CaseText>
<CaseText int="0x2">
<String language="English" value=" Take care...[K] [CS:N]Manaphy[CR]." />
</CaseText>
<DefaultText>
<String language="English" value=" Take care...[K] [CS:N]Manaphy[CR]." />
</DefaultText>
</message_SwitchTalk>
<Instruction name="message_Close" />
<Instruction name="bgm_FadeOut" duration="0xB4" />
<Instruction name="bgm2_FadeOut" param="0xB4" />
<Instruction name="screen2_FadeOut" bool="0" duration_1="0x5A" />
<Instruction name="screen_FadeOut" bool="1" duration_1="0x5A" />
<Instruction name="back2_SetMode" param="0x0" />
<Instruction name="Wait" duration="0x1E" />
<Instruction name="WaitBgm" param="0x53" />
<Instruction name="WaitBgm2" param="0x64" />
<Instruction name="End" />
</Routine>
</Code>
</ScriptSequence>
</ScriptSet>
</Level>
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