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Introduction: What Produces Success? | |
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Chapter 1 : | |
Succeed. Play it safe and do what you're told? | |
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//Leadership Filtration Theory | |
> Filtered leaders | |
>> Valedictorians | |
>> Not visionaries | |
>> Grades are a perfect indicator of self-discipline, conscientiousness, ability to comply with rules | |
>> Schools reward GENERALISTS, not passion or expertise | |
>> Schools have clear rules. Life doesn't. When there's no clear path to follow, academic high achievers break down. | |
>> Playing by the rules eliminates both extremes | |
>> Proven over the years, steady progression | |
>> Safe bets | |
?? If you're one, make sure you have a path that works for you. | |
> Unfiltered leaders | |
>> Unconventional | |
>> Abraham Lincoln, Benjamin Franklin | |
>> At the two extremes | |
>> Intensifiers, by Makunda. How a bad thing may be your biggest advantage | |
>>> We often label stuff as good/bad when the right word is actually "different" | |
>>> Most of us are DANDELIONS, resistive af | |
>>> Some are ORCHIDS, like Glenn Gould, sensitive to both the good and bad | |
>>> And then there are HOPEFUL MONSTERS, like Phelps | |
>> If you are one, don't dampen your intensifiers. Let them flourish. | |
> Know your strengths and act on them | |
>> To know your strengths, do a FEEDBACK ANALYSIS. Write down expectations and see what actually happens. You'll find a pattern | |
>> To act on it, take the project. Explain how you work, how the relationships should be and what the expected outcome is. Because this is who I am. | |
> Pick the right pond | |
>> top analysts who jumped ship stopped being the top. UNLESS they brought their team, their "pond" | |
>> To find your pond, ask: What companies, institutions, and situations value what I do? | |
>> When taking a job, take a long look at the people you'll be working with. Odds are, you're going to become like them. They won't become like you. If it's not a fit, you'll be unhappy there. | |
>> At the next job interview, ask who you're gonna report to. Ask to speak to them and do your research on them. | |
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Chapter 2 : | |
Game theory: Do nice guys finish last? | |
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> Performance won't save you if the boss is unhappy. Keep your bosses happy, performance doesn't matter as much. | |
>> Work hard but make sure it's noticed by the boss. It doesn't payoff if the boss doesn't know who to reward. | |
>> Every Friday, email the boss about your good progress. | |
//feeling powerless makes you dumber | |
> Learn from jerks: They're assertive about what they want and they're not afraid to tell others about their achievements. | |
>> BUT bad behavior is infectious and it spreads. RIPPLE EFFECT. MOLDOVA. | |
> Criminals need MORE order in prisons to survive. "Without order, there is anarchy. And with anarchy, people die here." | |
>> Treating others around you well can lead to far greater success | |
> GIVERS make the top AND the bottom of most success metrics | |
>> In the short term CHEATERS and TAKERS win. Not in the long run. | |
>> There are some things givers can do to make sure they don't go overboard | |
>>> Limit yourself to 2 hours of volunteering a week. | |
>> seems like Tit-For-Tat wins most. | |
>>> Wins even more when coupled with some forgiveness. Occasional forgiveness prevents death spirals | |
TFT taught opponents lessons. Give them second chances, nobody's perfect. And often, it's just misunderstanding. | |
>>> Lessons to learn from TFT's success: | |
1. Don't be envious. | |
- Life is not a zero-sum game. You don't have to lose if someone else loses. Worry only about how you're doing. | |
2. Never be the first to defect. | |
- You must go first with kindness. | |
- the cornerstone of persuasion and ingratiation | |
- they need to LIKE you. | |
- Doing quick favors for new acquaintances shows them you're a giver and trustworthy person. | |
3. Reciprocate both cooperation and defection | |
- TO punish takers, just good ol' fashioned gossip in the workplace. Makes you feel good and polices bad behaviors. | |
4. Don't do anything too clever. Doesn't work | |
> Think Long term and make others think long term | |
>> Fewer things seem like a one-off, the better people treat you. Because you'll encounter them again. | |
1. Build more steps into the contract | |
2. Entice them how you can help them down the line | |
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Chapter 3 : | |
On Grit and Gamification: Do winners never quit and quitters never win? | |
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> Joe Simpson's fall from the mountain | |
> POSITIVE self-talk can give you GRIT. | |
> OPTIMISTIC people make VERY good SALES people/SALES groups. | |
>> Other benefits: Better health, better negotiations/deal closing ratio | |
>> Optimists tell themselves: | |
1. Bad events are temporary | |
2. have specific reasons about the bad events, which are not universal | |
3. It was not their fault. | |
> Sometimes there's a way we didn't see because we gave up too early. | |
> it's all the STORIES you tell yourself. | |
>> Think about your death | |
>>> Resume values (extrinsic success) vs Eulogy values (internal success) | |
>> Stories remove information, they're supposed to be less accurate. | |
>> Auschwitz | |
>>> Those who saw their life existing for a larger purpose persisted. The rest smoked the cigarette and ran for the fence. | |
>>> "What is to give light must endure burning." - Viktor Frankl | |
>> Fate (what we can't escape) vs Destiny (what we have to work to bring to fruition) | |
>> "We are what we pretend to be. So we must be careful about what we pretend to be." - Vonnegut | |
>> Gamification: changing the story to a more fun one | |
>>> Games change the struggle to something else. | |
>>> WNGF | |
1. Winnable | |
- Define a game for yourself. If it's not winnable, move on to the next one | |
2. Novel challenges | |
- Hard but not too hard. Easy but never too easy. | |
3. Goal | |
- Arbitrary, but provides a framework to evaluate success/failure in the game | |
4. Feedback | |
- Meaningful work is the best kind of work | |
- facilitate progress, even small wins. Show them their work matters. | |
- Be an honest El jefe and ask regularly how you're doing and how to improve | |
- feels silly, that's why nobody does it. But it works. | |
> Opportunity cost | |
>> "The price of anything is the amount of life you exchange for it."- Henry David Thoreau | |
>> Whenever you feel like you don't have enough money/time etc, time to employ STRATEGIC QUITTING | |
>>> Get rid of everything that is not moving the needle when it comes to achieving goals | |
>> Time != Money. | |
>>> We're conservative about how much money we have, but we always think there'll be a tomorrow. | |
>> Stop chasing unattainable goals. It will make you happier. | |
>> "You can do anything as soon as you stop trying to do everything" | |
> Try more stuff to be happier | |
//LUCK SCHOOL, Richard Wiseman | |
>> We only regret the stuff we did not do. Because we can't rationalize that. | |
>> "You regret most the things you did not do." | |
>> Fail fast, fail cheap. | |
>> Prototype and test until time is up. | |
>> Don't be Batman. He has to be perfect, else he dies. You don't. | |
>> Quit what fails. THEN apply grit. | |
>> Try knowing you'll quit most of it. Once you've found "your one", keep out 5-10% time for trying new things. This keeps you learning and growing. | |
>> Take a yoga class but don't sign up for the year-long membership yet. | |
>> Do it like a Venture capitalist. | |
>> People who switch jobs more often in their early career earn more in their prime. | |
>> More hobbies = more eminent/even the noble. | |
> Optimal stopping problem, when should you quit something? | |
>> Square root of total times you think you'll try. | |
>> Take the best as a benchmark | |
>> next time you find sth better, settle. | |
> How to turn dreams into reality? | |
>> Just dreaming activates the grey matter that feels like you already have it. So you don't feel like working towards it. | |
>> Mental Contrasting/WOOP - WIsh, outcome, obstacle, plan | |
>> Gives you a motivational boost if achievable (grit) or makes you quit. | |
> Summary: | |
1. Do you know what you need to be gritty at? | |
If no, Little bets + WOOP | |
2. Are you optimistic? | |
If no, work on your explanatory style. | |
Be optimistic about the small things | |
Pessimism helps on the high-risk stuff well. | |
3. Do you have a story? | |
if not, write your eulogy | |
4. Have you made it a game? | |
If no, employ WNGF | |
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Chapter 4 : | |
On networking: It's not what you know, It's who you know; Unless it really is what you know | |
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> Erdos Number | |
> Dealing with others is often an important part of getting ahead | |
> Most leaders think they're extroverts, self-fulfilling prophecy | |
>> SPeaking first, speaking often, seems like EL Jefe | |
>> Shy people are perceived as less intelligent | |
>> PERIPHERAL ACQUAINTANCES = more connected and learn about emerging possibilities | |
>> Strong friendships kept them out of trouble, Weak Ties gave them business opportunities | |
> Introverts are far more likely to become experts in their fields | |
> Who's the better leader? Depends on the team | |
>> If the workforce is passive, extroverts | |
>> If the workforce is highly motivated, introverts know how to listen, help and get out of the way | |
> Ambiverts make the best salespeople | |
>> "Read each situation more carefully and ask yourself, "What do I need to do right now to be most happy/successful?'" - Adam Grant | |
> When we collaborate, including healthy rivalry, the gains can be exponential. | |
> DO NOT be transactional about networking. It is better to give than to receive. | |
>> Networking is about a personal relationship | |
>> Knock them sometimes with little favors, be the cool friend to be around. | |
>> Friends are family we choose. | |
>> When people tell you they're having trouble with something, try and sincerely help a little. | |
>>> IF you do offer some help, FOLLOW THROUGH | |
>> WHen making friends, be socially optimistic | |
> We prefer things that are most similar to us, names, birthdays, tastes | |
>> Asking people questions about themselves can create a bond in a short amount of time - Arthur Aaron's research team found | |
> NEVER offer advice/tell them how they're wrong. | |
>> BUT, asking for advice is the easiest way to warm to someone | |
> How to: | |
1. Start with friends, reconnect sometimes. | |
2. Find the SUPERCONNECTORS/SUPERFRIENDS (high degree in the graph) - produces disproportionate results | |
3. Make the time AND the budget every weekend to do some networking | |
4. Join groups | |
5. ALWAYS FOLLOW UP | |
>> Simply stay in touch every two weeks | |
> MISC: | |
>> HR team bonding is shit | |
>> To scout top performers, look at the larger lunch tables | |
>> BRIDGE relatively unconnected POCKETS of network to hear about opportunities earlier than other people | |
>> Having very few friends is a health risk! :o | |
> You're gonna need a mentor | |
>> Mentors make learning fun | |
>> The best mentors care about YOU | |
>> Difference between being inspires by a role model and getting demoralized comes down to two things, relevance, and attainability | |
>> How to get an awesome mentor? | |
1. Be a worthy Pupil, grasshopper. When the student is ready, the teacher appears. | |
- When an expert speaks, parts of your brain actually shuts down. | |
- DO everything in your power and explore. They will know you're smart and not wasting their time | |
2. Study them | |
- helps you know if the person is right for you. | |
- Talent Code says you need someone who scares you a bit. | |
3. Wasting a mentor's time is a mortal sin | |
- Never ask a mentor questions you can google easily | |
4. Follow up | |
- You need to consistently hit them with a conversation defibrillator to keep the relationship without being a nuisance. | |
5. Make them proud. | |
- Maybe you'll find a mentor excellent in one thing and doesn't know anything in the other. THAT'S OK. | |
- Get other mentors. | |
>> EVERYBODY needs a mentor, even if they're an expert. | |
> Mentor other people. | |
>> Makes you VERY happy. | |
> Misc: | |
>> Never show them evidence that riles up against them. | |
>> More open to ideas when they're consuming food. | |
>> Count your blessings to improve happiness | |
>> Gratitude is rare, Walter's gratitude tour: make it solid, heartfelt and obvious | |
>>> "Feeling gratitude and not saying it is like wrapping a present and not giving it" - Arthur Ward | |
>>> Otherwise you go into HEDONIC ADAPTATION | |
> How to turn wars into good discussions: | |
1. Keep calm and SLOW it down. Pretend you're talking to a child. | |
Pressure/time pressure leads to aggression | |
Al Bernstein: "Please speak more slowly. I'd like to help." | |
2. Use Active Listening | |
open-ended questions: what and how | |
summarize after a while so they say "Exactly" | |
3. Label emotions (???) | |
Sounds like you're _________ | |
4. Make them think. | |
don't solve their problems. | |
Nudge. | |
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Chapter 5 | |
On Confidence: Believe in yourself, sometimes | |
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> Sometimes the mere appearance of confidence can be the difference between winning and losing | |
>> Confidence gives us the feeling of control | |
>> Overconfidence (aka faking it) works because people perceive you as competent and of higher status | |
>>> Good first impressions, but becomes untrustworthy if they find out. | |
>>> MAY end up deceiving yourself. See the Yanagi fake. | |
>>> Is usually the mistake of experts | |
>>> Count "I" and "me, me, me" in the shareholder letter. More = easier to die. | |
>>> "Dunning Kruger Effect" - Most confident people make a strange group. | |
>>> Turns you into a jerk | |
>>> Better liars | |
>>> Worse leaders | |
>> Being less confident is better than not living up to the swagger. | |
> As someone becomes an expert, they seek out negative feedback to keep improving *** | |
> Bosses who show vulnerability and underrate themselves are the most popular. | |
> ALternative to both: Self Compassion. | |
>> The balance. | |
>> Forgive yourself | |
>> Correlated with wisdom | |
>> but always improve | |
>> Talk to yourself nicely, gently like Grandma would | |
>> Earn your confidence | |
>>> Focus on small wins to boost | |
>> They were probably calm and understanding, forgiving and less judgemental. | |
> "It is not always the people who start out the smartest who end up the smartest" - Alfred Binet. | |
> Don't be a faker. | |
>> You are the easiest person to fool - Richard Feynmann | |
>> Focus on presenting the best version of yourself. | |
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Chapter 6 | |
On work-life balance | |
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> Success is not lazy, procrastinating, or mercurial | |
> Simonton's (?) Price Law: top 10 percent produces more than 50% output of their field. | |
>> Hours distinguish you in your field, you have to be obsessive | |
>> 10k hours, threshold hypothesis | |
>> The hours need to be HARD. | |
>> at the cost of other aspects of your life, you can be great: Ted Williams, Albert Einstein | |
>> one of Biggest life regret | |
>> If you're very serious about success, sacrifice family (NO NO) | |
>> Pressure hangover | |
>> working less can actually produce better output | |
> Work is life | |
>> Meaningful work = doing sth that is important to you + you're good at it. (signature strengths) | |
>> Unemployment kills you. Associated with cognitive decline, and disease (even retirement is). But having a job you dislike is worse. | |
> Misc: | |
>> Ambition alone is predictive of success | |
>> pEOPLE WHO SURVIVE STRESS THE BEST IARE who increase their social investments during stress Paradoxical) | |
>> Burnout is clinical depression | |
>> more pay doesn't increase job satisfaction | |
>> Take your training seriously, but never YOURSELF seriously. Gracie Jujitsu vs Saku | |
Sometimes more isn't possible. Sometimes you have to relax and have fun and be a little crazy to be at our best | |
>> We are more likely to have faith in people we can joke around with | |
>> You work best 2 to 4 hours after you wake up | |
>> Naps during work (90 minutes) seem to be a very good idea. You get sharper. | |
>> Energy, not time is the fundamental currency of all high performance - Tony Schwartz | |
>> Cavations refill your gas tank. Boost of upto a month. | |
>> Venom costume (symbiote) example | |
// interesting: Mirrors in the lift lobby slows downtime for us because we're narcissists | |
>> Work-life balance is a real issue and people are dealing with it horribly | |
>> People love HAVING choices, but they hate MAKING choices | |
>> "We are always getting ready to live, but never living" - Ralph Waldo | |
> Competitive: | |
>> There'll always be someone better than you in this world of 7 billion | |
>> Have a personal definition of success. What do I want? | |
>> Become choosers, not pickers. | |
>> Collapsing strategy by the author of Just Enough | |
>> metrics of success: | |
1. Happiness | |
2. Achievement | |
3. Significance | |
4. Legacy | |
>> Do not SEQUENCE by delaying. | |
>> Satisfice, don't maximize | |
>> IF YOU DONT DECID<E THE WORLD WILL DECIDE FOR YOU | |
>> Genghis Khan ALWAYS had a plan, and he was ADAPTABLE | |
> How to : | |
1. Track your time into the categories | |
- Look for HOTSPOTS of waste/productivity | |
- 20-second rule of accessibility (improve things you wanna do, make the others harder) - Shawn Anchor | |
2. Talk to boss | |
- Having a conversation will decrease the stress level | |
- They love proactive employees who talk about expectations and shiz | |
3. Schedule everything. | |
- Have these blocks (2 a day) for checking reactive stuff (like emails). Batches to deal with "busy work" | |
4. Shutdown ritual | |
- Cal Newport. | |
- High note, planning, good time, less stress | |
- downtime = hobby / friends. Not passive stuff like TV | |
5. Tweak your plan. | |
6. don't worry about innate Talent. You can do it if given the right material and environment - Benjamin Bloom. | |
7. ALIGNMENT ******** | |
8. The only thing that matters at the end of life is your relationships with other people ***** |
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