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February 12, 2016 10:09
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Superpowers-script-ModuleParticule
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module Particule { | |
class Color extends Sup.Color { | |
static random () { | |
let Random = Sup.Math.Random; | |
return new Color( | |
Random.integer(0, 100) / 100, | |
Random.integer(0, 100) / 100, | |
Random.integer(0, 100) / 100 | |
); | |
} | |
} | |
class Borne { | |
min : any; | |
max : any; | |
constructor(min : any, max : any) { | |
this.min = min; | |
this.max = max; | |
} | |
} | |
interface ContructorParticule { | |
scale ? : Sup.Math.XYZ; | |
color ? : Color; | |
rotation ? : Sup.Math.XYZ; | |
dureeMax ? : number; | |
sprite ? : Sup.Sprite; | |
opacity ? : number; | |
} | |
interface ConstructorActor { | |
name: string; | |
parent?: Sup.Actor; | |
options?: { visible?: boolean; layer?: number }; | |
} | |
export class Particule extends Sup.Actor { | |
private static get MAXNUMBER() { return 1000 }; | |
private static number = 0; | |
private scale : Sup.Math.XYZ; | |
private color : Color; | |
// private direction : Sup.Math.Vector3; | |
private rotation : Sup.Math.XYZ; | |
private dureeMax : number; | |
public get DUREEMAX() {return this.dureeMax;} | |
private duree : number; | |
private sprite : Sup.Sprite; | |
private opacity : number; | |
constructor (a : ConstructorActor, p : ContructorParticule) { | |
super(a.name, a.parent, a.options); | |
Particule.number++; | |
if (Particule.number > Particule.MAXNUMBER) | |
this.destroy(); | |
// Initialisation de l'état de la particule | |
this.dureeMax = p.dureeMax ? p.dureeMax : 60; // une paticule dure 1 seconde par défaut | |
this.duree = 0; | |
this.rotation = p.rotation ? p.rotation : {x:0, y:0, z:0}; // pas de otation par défaut | |
this.scale = p.scale ? p.scale : {x:1, y:1, z:1}; // scale de 1 par défaut | |
this.sprite = p.sprite ? p.sprite : Sup.get('Assets/Design/Particules/pixel', Sup.Sprite); // sprite de pixel appliqué par défaut | |
this.color = p.color; | |
this.opacity = p.opacity ? p.opacity : 1; | |
// application des états | |
this.setLocalScale(this.scale); | |
this.spriteRenderer = new Sup.SpriteRenderer(this, this.sprite); | |
this.spriteRenderer.setColor(this.color); | |
this.setEulerAngles(this.rotation); | |
this.spriteRenderer.setOpacity(this.opacity); | |
} | |
tick() { | |
this.duree++; | |
if (this.duree > this.DUREEMAX) { | |
this.destroy(); | |
} | |
} | |
} | |
export class BehaviorParticle extends Sup.Behavior { | |
// toute ces variables seront utilisé seulement si elle sont initialisé, pas de valeur par défaut | |
public deltaPos : Sup.Math.XYZ; | |
public toScale : Sup.Math.XYZ; | |
public toColor : Color; | |
public toRotation : Sup.Math.XYZ; | |
public toOpacity : number; | |
start() { | |
let self = this; // binding | |
let particule : Particule; | |
if (this.actor.constructor == Particule) | |
particule = <Particule>this.actor; | |
else | |
this.destroy(); | |
if (this.toScale) { | |
let s_tween = new TWEEN.Tween(particule.getLocalScale()) | |
.to(new Sup.Math.Vector3(this.toScale.x, this.toScale.y, this.toScale.z), particule.DUREEMAX) | |
.onUpdate(function() { | |
// this : tween | |
// self : behavior | |
// particule : particule | |
particule.setLocalScale(this.x, this.y, this.z); | |
}) | |
.easing(TWEEN.Easing.Bounce.InOut) | |
.start(); | |
} | |
if (this.toRotation) { | |
let r_tween = new TWEEN.Tween(particule.getEulerAngles()) | |
.to(new Sup.Math.Vector3(this.toRotation.x, this.toRotation.y, this.toRotation.z), particule.DUREEMAX) | |
.onUpdate(function() { | |
particule.setEulerAngles(this.x, this.y, this.z); | |
}) | |
.easing(TWEEN.Easing.Bounce.InOut) | |
.start(); | |
} | |
if (this.toColor) { | |
let c_tween = new TWEEN.Tween(particule.spriteRenderer.getColor) | |
.to(new Color(this.toColor.r, this.toColor.g, this.toColor.b), particule.DUREEMAX) | |
.onUpdate(function() { | |
particule.spriteRenderer.setColor(new Color(this.r, this.g, this.b)) | |
}) | |
.easing(TWEEN.Easing.Bounce.InOut) | |
.start(); | |
} | |
if (this.toOpacity) { | |
let c_tween = new TWEEN.Tween({opacity : particule.spriteRenderer.getOpacity()}) | |
.to({opacity: this.toOpacity}, particule.DUREEMAX) | |
.onUpdate(function() { | |
particule.spriteRenderer.setOpacity(this.opacity); | |
}) | |
.easing(TWEEN.Easing.Bounce.InOut) | |
.start(); | |
} | |
} | |
update() { | |
if (this.deltaPos) { | |
let pos = this.actor.getPosition(); | |
this.actor.setPosition(pos.x + this.deltaPos.x, pos.y + this.deltaPos.y, pos.z + this.deltaPos.z); | |
} | |
TWEEN.update(); // ? ou le moteur le lance lui même une seule fois à chaque tick | |
} | |
} | |
interface toParticules { | |
deltaPos ? : Sup.Math.XYZ; | |
toScale ? : Sup.Math.XYZ; | |
toColor ? : Color; | |
toRotation ? : Sup.Math.XYZ; | |
toOpacity ? : number; | |
} | |
interface constructorEmitter { | |
particules ? : ContructorParticule[]; | |
toParticules ? : toParticules[]; | |
} | |
export class Emitter extends Sup.Actor { | |
particules : ContructorParticule[]; | |
toParticules : toParticules[]; | |
constructor (a : ConstructorActor, e : constructorEmitter) { | |
super(a.name, a.parent, a.options); | |
this.particules = e.particules; | |
this.toParticules = e.toParticules; | |
} | |
} | |
export class BehaviorEmitter extends Sup.Behavior { | |
start() { | |
let emitter : Emitter; | |
if (this.actor.constructor == Emitter) | |
emitter = <Emitter>this.actor; | |
else | |
this.destroy(); | |
} | |
} | |
export module Systems { | |
export module Meteor { | |
class BehaviorMeteorEmitter extends BehaviorEmitter { | |
tick : number = 3; | |
static TICKOK : number = 3; | |
update () { | |
if (this.tick === BehaviorMeteorEmitter.TICKOK) { | |
let emitter = <Emitter>this.actor; | |
let lengthEmitterParticules = emitter.particules.length; | |
let i = Sup.Math.Random.integer(0, lengthEmitterParticules); | |
let lengthEmitterToParticules = emitter.toParticules.length; | |
let j = Sup.Math.Random.integer(0, lengthEmitterToParticules); | |
let particule = new Particule({name : 'MeteorParticule'}, emitter.particules[i]); | |
particule.addBehavior(BehaviorParticle, emitter.toParticules[j]); | |
this.tick = 0; | |
return | |
} | |
this.tick++; | |
} | |
} | |
export function meteor (pos : Sup.Math.XYZ, deltaPosMin : Sup.Math.XYZ, deltaPosMax : Sup.Math.XYZ) : Emitter { | |
let Random = Sup.Math.Random; | |
let cParticles : ContructorParticule[] = []; | |
let pParticulesBehavior : toParticules[] = []; | |
for (let i = 0; i < 50; i++) { | |
cParticles[i] = { | |
scale : { | |
x : Random.float(0.9, 1.2), | |
y : Random.float(0.9, 1.2), | |
z : 1, | |
}, | |
color : new Color(1,1,1), | |
dureeMax : Random.integer(120, 180), | |
sprite : Sup.get('Assets/Design/Particules/buble', Sup.Sprite), | |
opacity : 1 | |
} | |
pParticulesBehavior[i] = { | |
deltaPos : { | |
x: Random.float(deltaPosMin.x, deltaPosMax.x), | |
y: Random.float(deltaPosMin.y, deltaPosMax.y), | |
z: Random.float(deltaPosMin.z, deltaPosMax.z), | |
}, | |
toScale : { | |
x: Random.float(0.1, 0.3), | |
y: Random.float(0.1, 0.3), | |
z: 1, | |
}, | |
toColor : new Color(parseInt('#ADD8E6', 16)), | |
toOpacity : 1 | |
} | |
} | |
let meteor = new Emitter({name: "MeteorEmitter"}, {particules : cParticles, toParticules : pParticulesBehavior}); | |
meteor.setPosition(pos); | |
meteor.addBehavior(BehaviorMeteorEmitter); | |
return meteor; | |
} | |
} | |
} | |
} |
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