Incapacitated state: When injured to death, and solely if the player is a living human, before dying you become incapacitated. When incapacitated, you are down on the ground with a life pool of 20 health points (10 hearts). When taken down, the damage you didn’t take is transferred to your incapacitated life pool (if you have 2 hearts and take 4 hearts of damage, you get incapacitated with 8 hearts), and you gain an effect named “bleedout”. Bleedout damages you by 1 health point every 2 seconds. When incapacitated, all aggressive mobs continue to attack you, neutral ones stopping after incapacitating you. To leave the incapacitated mode, you can heal your wounds with bandages and get back on your feet, or tap out by clicking the corresponding inventory button.
Death mechanics: Upon death, your corpse lays down and your soul exits your body. You will need to find a new body to host your soul, and undead are perfect for this. By right-clicking an undead mob