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@QGully
Created January 23, 2014 14:29
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from kivy.app import App
from kivy.core.window import Window
from kivy.lang import Builder
from kivy.uix.widget import Widget
from kivy.graphics.texture import Texture
from kivy.graphics import RenderContext
from itertools import chain
shader_distort_samples = '''
$HEADER$
uniform sampler2D texture1;
void main() {
vec4 val = texture2D(texture1, vec2(tex_coord0.y, 0));
gl_FragColor = texture2D(texture0, vec2(tex_coord0.x, val.x));
}
'''
Builder.load_string('''
#:import Logger kivy.logger.Logger
<MultitextureWidget>:
canvas:
Color:
rgba: 1, 1, 1, 1
BindTexture:
texture: self.samples_texture
index: 1
Rectangle:
size: self.size
pos: self.pos
source: 'test.png'
''')
class MultitextureWidget(Widget):
samples_texture = ObjectProperty(None)
def __init__(self, **kwargs):
self.canvas = RenderContext()
self.canvas.shader.fs = shader_distort_samples
self.samples_texture = Texture.create(size=(256, 1), colorfmt='RGB')
import math
samples = list((int(math.floor(math.sin((math.pi/2) * (i / 255.)) * 255.)), 0, 0) for i in range(255))
buf = ''.join(map(chr, chain(*samples)))
self.samples_texture.blit_buffer(buf, colorfmt='rgb', bufferfmt='ubyte')
self.setup_canvas()
# set the texture1 to use texture index 1
self.canvas['texture1'] = 1
# call the constructor of parent
# if they are any graphics object, they will be added on our new canvas
super(MultitextureWidget, self).__init__(**kwargs)
# self.update_glsl()
def on_size(self, i, v):
self.setup_canvas()
self.update_glsl()
def on_pos(self, i, v):
self.setup_canvas()
self.update_glsl()
def update_glsl(self, *largs):
# This is needed for the default vertex shader.
self.canvas['projection_mat'] = Window.render_context['projection_mat']
self.canvas['modelview_mat'] = Window.render_context['modelview_mat']
class StretchedImageApp(App):
def build(self):
return MultitextureWidget()
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