Created
March 29, 2021 22:27
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Rename Unreal Engine's project file: $ rename_uproject.sh "/path/to/your_project.uproject" "new_name"
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#!/bin/bash | |
if ! [ -f "$1" ] ; then exit 1 ; fi | |
if [ "$2" == "" ] ; then exit 2 ; fi | |
FULL_PATH=$(realpath "$1") | |
DIR_NAME=$(dirname "${FULL_PATH}") | |
FILE_NAME=$(basename -- "${FULL_PATH}") | |
BASE_NAME="${FILE_NAME%.*}" | |
pushd "${DIR_NAME}" | |
pushd "Config" | |
for f in *.ini ; do | |
sed -i "s/${BASE_NAME}/$2/g" "${f}" | |
if [[ "${f}" =~ "${BASE_NAME}" ]] ; then | |
NEW_F=$(echo "${f}" | sed "s/${BASE_NAME}/$2/g") | |
mv "${f}" "${NEW_F}" | |
fi | |
done | |
popd | |
mv "$1" "$2.uproject" | |
rm -rf "DerivedDataCache" | |
rm -rf "Intermediate" | |
rm -rf "Binaries" | |
rm -rf "Build" | |
rm -rf "Out" | |
popd | |
if [ "$PWD" != "$DIR_NAME" ] ; then | |
NEW_DIR=$(echo "${DIR_NAME}" | sed "s/${BASE_NAME}/$2/g") | |
if [ "$NEW_DIR" != "$DIR_NAME" ] ; then | |
mv "${DIR_NAME}" "${NEW_DIR}" | |
fi | |
fi |
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