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--- Engine/Source/Developer/SourceControl/SourceControl.Build.cs 2017-01-31 04:06:01.000000000 -0500 | |
@@ -14,20 +14,17 @@ | |
"CoreUObject", | |
"InputCore", | |
} | |
); | |
- if (Target.Platform != UnrealTargetPlatform.Linux) | |
- { | |
- PrivateDependencyModuleNames.AddRange( |
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Compile: | |
-nostdinc++ -I $UE_THIRD_PARTY_DIR/Linux/LibCxx/include/ -I $UE_THIRD_PARTY_DIR/Linux/LibCxx/include/c++/v1 | |
Link: | |
-nodefaultlibs -L $UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ $UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a $UE_THIRD_PARTY_DIR/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s -lgcc |
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PostLinkAction.CommandArguments += ShellBinary + ExecuteSwitch + " \"" + FixDepsScript.AbsolutePath + "\" && "; | |
- string Touch = bUseCmdExe ? "echo \"\" >> \"{0}\" && copy /b \"{0}\" +,," : "touch \"{0}\""; | |
+ // output file should not be empty or it will be rebuilt next time | |
+ string Touch = bUseCmdExe ? "echo \"Dummy\" >> \"{0}\" && copy /b \"{0}\" +,," : "echo \"Dummy\" >> \"{0}\""; | |
PostLinkAction.CommandArguments += String.Format(Touch, OutputFile.AbsolutePath); | |
PostLinkAction.CommandArguments += bUseCmdExe ? "\"" : "'"; |
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class OpenGL : ModuleRules | |
{ | |
public OpenGL(TargetInfo Target) | |
{ | |
Type = ModuleType.External; | |
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#! /usr/bin/env python | |
# See http://preshing.com/20130115/view-your-filesystem-history-using-python | |
import optparse | |
import os | |
import fnmatch | |
import time | |
# Parse options | |
parser = optparse.OptionParser(usage='Usage: %prog [options] path [path2 ...]') | |
parser.add_option('-g', action='store', type='long', dest='secs', default=10, |