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[ | |
{ | |
"modid": "TConstruct", | |
"string": {}, | |
"itemstack": { | |
"addFluxBattery": [ | |
{ | |
"item": "ThermalExpansion:capacitor", | |
"stackSize": 1, | |
"itemDamage": 0 | |
} | |
] | |
}, | |
"nbt": { | |
"addMaterial": [ | |
{ | |
"compound:": [ | |
{ "int:Id": 50 }, // Unique material ID. Reserved IDs: 0-40 Tinker, 41-45 Iguana Tinker Tweaks, 100-200 ExtraTiC | |
{ "string:Name": "Seared Stone" }, // Unique material name | |
{ "int:HarvestLevel": 3 }, // diamond level | |
{ "int:Durability": 1000 }, | |
{ "int:MiningSpeed": 100 }, | |
{ "int:Attack": 1 }, // optional | |
{ "float:HandleModifier": 0.1 }, | |
{ "int:Reinforced": 1 }, // optional | |
{ "float:Stonebound": 1 }, // optional, cannot be used if jagged | |
//{ "float:Jagged": 1 }, // optional, cannot be used if stonebound | |
{ "string:Style": "งd" }, // optional, color of the material text | |
{ "int:Color": 4281150760 }, // hexadecimal color code | |
/* SINCE 1.8.2 - bow and arrow stats | |
* for bow and arrow stats, best compare to other materials to find good values | |
*/ | |
// additional stats for bows | |
{ "int:Bow_DrawSpeed": 100 }, // the higher the longer it takes to draw the bow | |
{ "float:Bow_ProjectileSpeed": 1.0 }, // the higher the faster the projectile goes | |
// additional stats for arrows | |
{ "float:Projectile_Mass": 1.5 }, | |
{ "float:Projectile_Fragility": 0.9 } // This is a multiplier to the shafts break-chance | |
] | |
}, | |
{ | |
"compound:": [ | |
{ "int:Id": 51 }, // Unique material ID. Reserved IDs: 0-40 Tinker, 41-45 Iguana Tinker Tweaks, 100-200 ExtraTiC | |
{ "string:Name": "material_name2_here" }, // Unique material name | |
{ "int:HarvestLevel": 3 }, // diamond level | |
{ "int:Durability": 1000 }, | |
{ "int:MiningSpeed": 100 }, | |
{ "int:Attack": 1 }, // optional | |
{ "float:HandleModifier": 0.1 }, | |
{ "int:Reinforced": 1 }, // optional | |
//{ "float:Stonebound": 1 }, // optional, cannot be used if jagged | |
{ "float:Jagged": 1 }, // optional, cannot be used if stonebound | |
{ "string:Style": "§d" }, // optional, color of the material text | |
{ "int:Color": 4281150760 }, // hexadecimal color code | |
/* SINCE 1.8.2 - bow and arrow stats | |
* for bow and arrow stats, best compare to other materials to find good values | |
*/ | |
// additional stats for bows | |
{ "int:Bow_DrawSpeed": 100 }, // the higher the longer it takes to draw the bow | |
{ "float:Bow_ProjectileSpeed": 1.0 }, // the higher the faster the projectile goes | |
// additional stats for arrows | |
{ "float:Projectile_Mass": 1.5 }, | |
{ "float:Projectile_Fragility": 0.9 } // This is a multiplier to the shafts break-chance | |
] | |
} | |
], | |
"addPartCastingMaterial": [ | |
{ | |
"compound:": [ | |
{ "string:FluidName": "stone.seared" }, // liquid to use | |
{ "int:MaterialId": 50 } // output material ID | |
] | |
}, | |
{ | |
"compound:": [ | |
{ "string:FluidName": "internal_fluid2_name_here" }, // liquid to use | |
{ "int:MaterialId": 51 } // output material ID | |
] | |
} | |
], | |
"addMaterialItem": [ | |
{ | |
"compound:": [ | |
{ "int:MaterialId": 50 }, | |
{ "int:Value": 2 }, // 1 material ever 2 value. See PartMapping IMC | |
{ | |
"compound:Item": [ | |
{ "short:id": "minecraft:leather" }, | |
{ "byte:Count": 1 }, | |
{ "short:Damage": 0 } | |
] | |
} | |
] | |
}, | |
{ | |
"compound:": [ | |
{ "int:MaterialId": 51 }, | |
{ "int:Value": 2 }, // 1 material ever 2 value. See PartMapping IMC | |
{ | |
"compound:Item": [ | |
{ "short:id": "minecraft:dirt" }, | |
{ "byte:Count": 1 }, | |
{ "short:Damage": 0 } | |
] | |
} | |
] | |
} | |
], | |
"addPartBuilderMaterial": [ | |
{ | |
"compound:": [ | |
{ "int:MaterialId": 50 }, | |
{ "int:Value": 4 }, | |
{ | |
"compound:Item": [ | |
{ "short:id": "minecraft:grass" }, | |
{ "byte:Count": 1 }, | |
{ "short:Damage": 0 } | |
] | |
}, | |
{ | |
"compound:Shard": [ | |
{ "short:id": "minecraft:tallgrass" }, | |
{ "byte:Count": 1 }, | |
{ "short:Damage": 0 } | |
] | |
}, | |
] | |
} | |
] | |
} | |
} | |
] |
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