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Created October 24, 2014 19:15
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Text input example in SDL
/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* A simple program to test the Input Method support in the SDL library (2.0+) */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "SDL.h"
#ifdef HAVE_SDL_TTF
#include "SDL_ttf.h"
#endif
#include "SDL_test_common.h"
#define DEFAULT_PTSIZE 30
#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
#define MAX_TEXT_LENGTH 256
static SDLTest_CommonState *state;
static SDL_Rect textRect, markedRect;
static SDL_Color lineColor = {0,0,0,0};
static SDL_Color backColor = {255,255,255,0};
static SDL_Color textColor = {0,0,0,0};
static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
static int cursor = 0;
#ifdef HAVE_SDL_TTF
static TTF_Font *font;
#endif
size_t utf8_length(unsigned char c)
{
c = (unsigned char)(0xff & c);
if (c < 0x80)
return 1;
else if ((c >> 5) ==0x6)
return 2;
else if ((c >> 4) == 0xe)
return 3;
else if ((c >> 3) == 0x1e)
return 4;
else
return 0;
}
char *utf8_next(char *p)
{
size_t len = utf8_length(*p);
size_t i = 0;
if (!len)
return 0;
for (; i < len; ++i)
{
++p;
if (!*p)
return 0;
}
return p;
}
char *utf8_advance(char *p, size_t distance)
{
size_t i = 0;
for (; i < distance && p; ++i)
{
p = utf8_next(p);
}
return p;
}
void usage()
{
printf("usage: testime [--font fontfile]\n");
exit(0);
}
void InitInput()
{
/* Prepare a rect for text input */
textRect.x = textRect.y = 100;
textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
textRect.h = 50;
text[0] = 0;
markedRect = textRect;
markedText[0] = 0;
SDL_StartTextInput();
}
void CleanupVideo()
{
SDL_StopTextInput();
#ifdef HAVE_SDL_TTF
TTF_CloseFont(font);
TTF_Quit();
#endif
}
void _Redraw(SDL_Renderer * renderer) {
int w = 0, h = textRect.h;
SDL_Rect cursorRect, underlineRect;
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
SDL_RenderFillRect(renderer,&textRect);
#ifdef HAVE_SDL_TTF
if (*text)
{
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h };
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
SDL_RenderCopy(renderer,texture,NULL,&dest);
SDL_DestroyTexture(texture);
TTF_SizeUTF8(font, text, &w, &h);
}
#endif
markedRect.x = textRect.x + w;
markedRect.w = textRect.w - w;
if (markedRect.w < 0)
{
// Stop text input because we cannot hold any more characters
SDL_StopTextInput();
return;
}
else
{
SDL_StartTextInput();
}
cursorRect = markedRect;
cursorRect.w = 2;
cursorRect.h = h;
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
SDL_RenderFillRect(renderer,&markedRect);
if (markedText[0])
{
#ifdef HAVE_SDL_TTF
if (cursor)
{
char *p = utf8_advance(markedText, cursor);
char c = 0;
if (!p)
p = &markedText[strlen(markedText)];
c = *p;
*p = 0;
TTF_SizeUTF8(font, markedText, &w, 0);
cursorRect.x += w;
*p = c;
}
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
TTF_SizeUTF8(font, markedText, &w, &h);
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
SDL_RenderCopy(renderer,texture,NULL,&dest);
SDL_DestroyTexture(texture);
#endif
underlineRect = markedRect;
underlineRect.y += (h - 2);
underlineRect.h = 2;
underlineRect.w = w;
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderFillRect(renderer,&markedRect);
}
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderFillRect(renderer,&cursorRect);
SDL_SetTextInputRect(&markedRect);
}
void Redraw() {
int i;
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
_Redraw(renderer);
SDL_RenderPresent(renderer);
}
}
int main(int argc, char *argv[]) {
int i, done;
SDL_Event event;
const char *fontname = DEFAULT_FONT;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;i++) {
SDLTest_CommonArg(state, i);
}
for (argc--, argv++; argc > 0; argc--, argv++)
{
if (strcmp(argv[0], "--help") == 0) {
usage();
return 0;
}
else if (strcmp(argv[0], "--font") == 0)
{
argc--;
argv++;
if (argc > 0)
fontname = argv[0];
else {
usage();
return 0;
}
}
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
#ifdef HAVE_SDL_TTF
/* Initialize fonts */
TTF_Init();
font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
if (! font)
{
fprintf(stderr, "Failed to find font: %s\n", TTF_GetError());
exit(-1);
}
#endif
printf("Using font: %s\n", fontname);
atexit(SDL_Quit);
InitInput();
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
Redraw();
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_KEYDOWN: {
switch (event.key.keysym.sym)
{
case SDLK_RETURN:
text[0]=0x00;
Redraw();
break;
case SDLK_BACKSPACE:
{
int textlen=SDL_strlen(text);
do {
if (textlen==0)
{
break;
}
if ((text[textlen-1] & 0x80) == 0x00)
{
/* One byte */
text[textlen-1]=0x00;
break;
}
if ((text[textlen-1] & 0xC0) == 0x80)
{
/* Byte from the multibyte sequence */
text[textlen-1]=0x00;
textlen--;
}
if ((text[textlen-1] & 0xC0) == 0xC0)
{
/* First byte of multibyte sequence */
text[textlen-1]=0x00;
break;
}
} while(1);
Redraw();
}
break;
}
if (done)
{
break;
}
fprintf(stderr,
"Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
event.key.keysym.scancode,
SDL_GetScancodeName(event.key.keysym.scancode),
event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
break;
case SDL_TEXTINPUT:
if (SDL_strlen(event.text.text) == 0 || event.text.text[0] == '\n' ||
markedRect.w < 0)
break;
fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text);
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
SDL_strlcat(text, event.text.text, sizeof(text));
fprintf(stderr, "text inputed: %s\n", text);
// After text inputed, we can clear up markedText because it
// is committed
markedText[0] = 0;
Redraw();
break;
case SDL_TEXTEDITING:
fprintf(stderr, "text editing \"%s\", selected range (%d, %d)\n",
event.edit.text, event.edit.start, event.edit.length);
strcpy(markedText, event.edit.text);
cursor = event.edit.start;
Redraw();
break;
}
break;
}
}
}
CleanupVideo();
SDLTest_CommonQuit(state);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
@tuket
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tuket commented May 13, 2019

Where is "SDL_test_common.h"?

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