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@RGBKnights
Last active February 1, 2019 16:47
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// Decks
deck_player
additional_decks
allow_play_any_color
allow_random_decks
allow_user_decks
validator
// Clock
// hides the timer around the coin... probably will default this off for AI games, so don't worry about it
no_shotclock
// Untested
shotclock_only
time_penalty_for_expired_shot_clock
// Inital Values
initial_heroes
initial_heroes_ai
// Starting health for towers ancients
// - dont know why there 2 ancients
// - at least 2 towers must be alive or the game will end automaticly
tower_health
ancient_health
tower1_health
tower2_health
tower3_health
tower1_health_ai
tower2_health_ai
tower3_health_ai
ancient1_health
ancient2_health
ancient3_health
ancient1_health_ai
ancient2_health_ai
ancient3_health_ai
// starting tower mana
initial_mana
initial_mana_ai
// set to the cardID of a hero to cause that hero to start in lane 1-3 for player and AI
hero1_player
hero2_player
hero3_player
hero1_ai
hero2_ai
hero3_ai
// set to 0 and hero lane order will be 1,2,3 from deck instead of random
heroes_initial_lane_random
// Untested
card_draw_initial
can_have_duplicates
can_have_signatures
tower_armor
tower_attribute [player]? [lane]? [type] [attribute] [value]
tower_current_mana
tower_health
// Per Turn
// numbers of creeps from the creep list 1st turn
creeps_first_turn
creeps_first_turn_ai
// numbers of creeps from the creep list per turn
creeps_per_turn
creeps_per_turn_ai
// cards draw on 1st turn
cards_first_turn
cards_first_turn_ai
// cards draw pre turn
cards_per_turn
cards_per_turn_ai
// Addation gold given
gold_per_turn
gold_per_turn_ai
// Comma separated list of cards to draw each turn EX: "Tower Archer,Tower Archer"
free_cards_per_turn
free_cards_per_turn_ai
// Untested
mana_boost_per_turn_ai
// Deployment
// Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
creep_list
creep_list_ai
// set to 0 to never deploy more heroes
deploy_heroes_enabled
// automatically deployed creeps only do 1 per lane rather than doubling up
creeps_lanes_player_1each
// set to 0 and all the automatic creeps will bunch toward the left most lane
creeps_lanes_random
// Untested
this_turn_hero_deployment_order
only_flop_across_from_heroes
// Victory Conditions
// you can win by having this much gold in the bank
gold_victory
// you can win by having this many units in all lanes
units_victory
// you can win by killing this many units
kills_victory
// Combat
// multiplier on how likely the AI is to pass, set to 0 so they never pass
ai_pass_chance_multiplier
// used in tutorial to force the order that cards flop
force_combat_manager_rand_to_zero
// used in tutorial, ai plays their actions in hand order instead of random order
ai_action_choice_non_random
// Untested
pass_to_combat
// Shop
// needed set to 1 for the shop to work properly
set1
// set to 0 to disable shopping
store_enabled
// untested
forced_item_quality
secretshop_force
shop_order
// AI
// Untested
ai_card_draw_per_turn
ai_gold_per_turn
ai_mana_boost_per_turn
ai_lookahead_limit
ai_sequence_debug
ai_shot_bias_max
ai_shot_bias_min
ai_timer_toggle
ai_upkeep_check
scale_ai_difficulty
debug_ai
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