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// Decks | |
deck_player | |
additional_decks | |
allow_play_any_color | |
allow_random_decks | |
allow_user_decks | |
validator | |
// Clock | |
// hides the timer around the coin... probably will default this off for AI games, so don't worry about it | |
no_shotclock | |
// Untested | |
shotclock_only | |
time_penalty_for_expired_shot_clock | |
// Inital Values | |
initial_heroes | |
initial_heroes_ai | |
// Starting health for towers ancients | |
// - dont know why there 2 ancients | |
// - at least 2 towers must be alive or the game will end automaticly | |
tower_health | |
ancient_health | |
tower1_health | |
tower2_health | |
tower3_health | |
tower1_health_ai | |
tower2_health_ai | |
tower3_health_ai | |
ancient1_health | |
ancient2_health | |
ancient3_health | |
ancient1_health_ai | |
ancient2_health_ai | |
ancient3_health_ai | |
// starting tower mana | |
initial_mana | |
initial_mana_ai | |
// set to the cardID of a hero to cause that hero to start in lane 1-3 for player and AI | |
hero1_player | |
hero2_player | |
hero3_player | |
hero1_ai | |
hero2_ai | |
hero3_ai | |
// set to 0 and hero lane order will be 1,2,3 from deck instead of random | |
heroes_initial_lane_random | |
// Untested | |
card_draw_initial | |
can_have_duplicates | |
can_have_signatures | |
tower_armor | |
tower_attribute [player]? [lane]? [type] [attribute] [value] | |
tower_current_mana | |
tower_health | |
// Per Turn | |
// numbers of creeps from the creep list 1st turn | |
creeps_first_turn | |
creeps_first_turn_ai | |
// numbers of creeps from the creep list per turn | |
creeps_per_turn | |
creeps_per_turn_ai | |
// cards draw on 1st turn | |
cards_first_turn | |
cards_first_turn_ai | |
// cards draw pre turn | |
cards_per_turn | |
cards_per_turn_ai | |
// Addation gold given | |
gold_per_turn | |
gold_per_turn_ai | |
// Comma separated list of cards to draw each turn EX: "Tower Archer,Tower Archer" | |
free_cards_per_turn | |
free_cards_per_turn_ai | |
// Untested | |
mana_boost_per_turn_ai | |
// Deployment | |
// Comma separated list of possible automatic creeps at deployment, EX: "10092,10003" | |
creep_list | |
creep_list_ai | |
// set to 0 to never deploy more heroes | |
deploy_heroes_enabled | |
// automatically deployed creeps only do 1 per lane rather than doubling up | |
creeps_lanes_player_1each | |
// set to 0 and all the automatic creeps will bunch toward the left most lane | |
creeps_lanes_random | |
// Untested | |
this_turn_hero_deployment_order | |
only_flop_across_from_heroes | |
// Victory Conditions | |
// you can win by having this much gold in the bank | |
gold_victory | |
// you can win by having this many units in all lanes | |
units_victory | |
// you can win by killing this many units | |
kills_victory | |
// Combat | |
// multiplier on how likely the AI is to pass, set to 0 so they never pass | |
ai_pass_chance_multiplier | |
// used in tutorial to force the order that cards flop | |
force_combat_manager_rand_to_zero | |
// used in tutorial, ai plays their actions in hand order instead of random order | |
ai_action_choice_non_random | |
// Untested | |
pass_to_combat | |
// Shop | |
// needed set to 1 for the shop to work properly | |
set1 | |
// set to 0 to disable shopping | |
store_enabled | |
// untested | |
forced_item_quality | |
secretshop_force | |
shop_order | |
// AI | |
// Untested | |
ai_card_draw_per_turn | |
ai_gold_per_turn | |
ai_mana_boost_per_turn | |
ai_lookahead_limit | |
ai_sequence_debug | |
ai_shot_bias_max | |
ai_shot_bias_min | |
ai_timer_toggle | |
ai_upkeep_check | |
scale_ai_difficulty | |
debug_ai |
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