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@RGBKnights
Created February 1, 2019 15:13
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dcg_activate_pass_coin
dcg_advertise_description
dcg_ai_always_pass
dcg_ai_always_timeout
dcg_ai_auto_deck_1
dcg_ai_auto_deck_2
dcg_ai_auto_play
dcg_ai_auto_play_shutdown_after
dcg_ai_force_beginner
dcg_ai_force_play_action
dcg_ai_hero_match
dcg_ai_last_difficulty
dcg_ai_match
dcg_ai_use_match_clock
dcg_ai_use_shot_clock
dcg_ai_wait_for_animations
dcg_allow_render_game_to_texture
dcg_announce_phase
dcg_anonymous_mode
dcg_cache_duration_tournament_open_invites_s
dcg_cache_duration_tournament_overview_s
dcg_cache_duration_tournament_s
dcg_camera
dcg_camera lane1
dcg_camera lane2
dcg_camera lane3
dcg_camera toggle_strategic
dcg_camera_lane%i
dcg_camera_rig
dcg_camera_strategic_view
dcg_cancel_casting
dcg_card
dcg_card_armor_entity
dcg_card_arrow_entity
dcg_card_attack_entity
dcg_card_battle_sleeve_entity
dcg_card_collision_proxy
dcg_card_combat_arrow_entity
dcg_card_combat_preview_entity
dcg_card_entity_animation_rate_scale
dcg_card_fade_time
dcg_card_fake_shadow_region
dcg_card_fake_shadow_scale
dcg_card_hand_overlap_shadow_region
dcg_card_health_entity
dcg_card_hero_spotlight_entity
dcg_card_inspect
dcg_card_inspect_shadow_region
dcg_card_name
dcg_catalogue_include_card_offset_x
dcg_catalogue_include_card_rotation
dcg_catalogue_max_items_to_buy_sell
dcg_catalogue_preview_card_delay
dcg_catalogue_referenced_card_offset_x
dcg_catalogue_referenced_card_rotation
dcg_chat_allow_global
dcg_client_dump_template
dcg_coin_info
dcg_combat_lane_info
dcg_composite_rule_state_entity
dcg_composite_rule_state_entity_CardCompositeStateActiveAbility
dcg_composite_rule_state_entity_CardCompositeStateDeathEffect
dcg_composite_rule_state_entity_CardCompositeStateEnterLaneEffect
dcg_composite_rule_state_entity_CardCompositeStateEquippedItem
dcg_composite_rule_state_entity_CardCompositeStateGrantedPassive
dcg_composite_rule_state_entity_CardCompositeStateGrantedReactive
dcg_composite_rule_state_entity_CardCompositeStateHiddenStatMod
dcg_composite_rule_state_entity_CardCompositeStateIsCloned
dcg_composite_rule_state_entity_CardCompositeStateItemActiveAbility
dcg_composite_rule_state_entity_CardCompositeStateNamedPassive
dcg_composite_rule_state_entity_CardCompositeStateNamedReactive
dcg_composite_rule_state_entity_CardCompositeStatePlayEffect
dcg_composite_rule_state_entity_CardCompositeStateTemplateActiveAbility
dcg_composite_rule_state_entity_CardCompositeStateUnnamedPassive
dcg_composite_rule_state_entity_CardCompositeStateUnnamedReactive
dcg_credits_scroll_time
dcg_creep_deck_size
dcg_cycle_hand_sort_method
dcg_debug_momentum
dcg_deck_attachment
dcg_deck_base
dcg_deck_card_view
dcg_deck_imp
dcg_deck_info
dcg_deck_validator_card_set_weights
dcg_decklist_show_cards_not_owned
dcg_default_camera_fov
dcg_deployment_hand_opponent_x
dcg_deployment_hand_opponent_y
dcg_deployment_hand_opponent_z
dcg_deployment_info
dcg_dev_debug_attribute_lists
dcg_disable_imp_timer_events
dcg_disconnect
dcg_draft_benchlist_visible
dcg_dump_card
dcg_dump_card_views
dcg_dump_keybindings
dcg_dump_lane
dcg_dump_performance_jobs
dcg_dump_private_player_data
dcg_dump_server_combat_log
dcg_dump_spellcasters
dcg_dump_table
dcg_dump_zones
dcg_enable_achievement_tracking
dcg_enable_all_regions_in_inspect_view
dcg_enable_audio_when_not_in_focus
dcg_enable_card_fake_shadow_pass
dcg_enable_combat_camera_animations
dcg_enable_continuous_effect_message_visibility_checking
dcg_enable_offscreen_panel_reuse
dcg_enable_set_tooltip
dcg_enemychangemomentum
dcg_enemygamemomentum
dcg_enemygamemomentum %f
dcg_enemylanemomentum
dcg_enemylanemomentum %f
dcg_enemyroundmomentum
dcg_enemyroundmomentum %f
dcg_export_card_images_enable_masking
dcg_export_card_images_languages
dcg_export_card_images_single_card_id
dcg_fake_gc_connection_state
dcg_fake_gc_est_time
dcg_fake_gc_queue_pos
dcg_fake_market_ineligibility
dcg_fake_market_price
dcg_fake_pack_opening
dcg_fake_share_deck
dcg_fake_timer_event
dcg_fake_timer_event [seconds]
dcg_filtered_string
dcg_first_dcg_run
dcg_first_press_ai_deck
dcg_first_press_deck
dcg_flop_time_multiplier
dcg_force_language
dcg_force_local_spell_stack
dcg_force_sets_active_development
dcg_force_sets_active_staging
dcg_fountain_opponent_z
dcg_fountain_vs_o_x
dcg_fountain_vs_o_y
dcg_fountain_vs_o_z
dcg_fountain_vs_x
dcg_fountain_vs_y
dcg_fountain_vs_z
dcg_fountain_x
dcg_fountain_z
dcg_game_board
dcg_game_board_attachment
dcg_game_board_light
dcg_game_board_rotator
dcg_gamemessages.pb.cc
dcg_gamemessages.proto
dcg_gamerules
dcg_gcmessages_client.pb.cc
dcg_gcmessages_client.proto
dcg_gcmessages_common.pb.cc
dcg_gcmessages_common.proto
dcg_gcmessages_common.proto"
dcg_gcmessages_server.pb.cc
dcg_gcmessages_server.proto
dcg_generate_deck_code
dcg_generate_random_deck
dcg_generate_random_deck <num_colors=2> <num_decks=1> Generate num_decks decks with num_colors deach
dcg_generic_performer_entity
dcg_global_opvars
dcg_gold_animation_max_time
dcg_gold_animation_min_time
dcg_hand_depth_perspective_adjustement_x
dcg_hand_depth_shift
dcg_hand_hidden_x
dcg_hand_hidden_y
dcg_hand_hidden_z
dcg_hand_hovered_x
dcg_hand_hovered_y
dcg_hand_hovered_z
dcg_hand_info
dcg_hand_left_cliff
dcg_hand_left_horz_offset
dcg_hand_left_slope
dcg_hand_opponent_hidden_x
dcg_hand_opponent_hidden_y
dcg_hand_opponent_hidden_z
dcg_hand_opponent_retracted_x
dcg_hand_opponent_retracted_y
dcg_hand_opponent_retracted_z
dcg_hand_opponent_x
dcg_hand_opponent_y
dcg_hand_opponent_z
dcg_hand_overflow_max_rotation_x
dcg_hand_overflow_max_rotation_y
dcg_hand_overflow_max_rotation_z
dcg_hand_overflow_max_translation_x
dcg_hand_overflow_max_translation_y
dcg_hand_overflow_max_translation_z
dcg_hand_playing_offset_y
dcg_hand_playing_offset_z
dcg_hand_retracted_x
dcg_hand_retracted_y
dcg_hand_retracted_z
dcg_hand_scroll
dcg_hand_sort_method
dcg_hand_width_scalar
dcg_hand_width_scalar_fountain_hovered
dcg_hand_width_scalar_hovered
dcg_hand_x
dcg_hand_y
dcg_hand_z
dcg_has_made_it_past_automated_tourney_interstitial
dcg_hero_light_falloff_distance
dcg_hero_light_fov
dcg_hero_light_intensity
dcg_hero_light_offset
dcg_hero_light_radius
dcg_hide_ai_deck
dcg_hold_secret_shop_card
dcg_hud_chat_wheel_debug
dcg_hud_reload
dcg_hud_show_full_hero_tooltip
dcg_human_is_radiant
dcg_imp_grooming
dcg_imp_model
dcg_imp_volume
dcg_improvement_icon_offset_y
dcg_improvement_icon_offset_z
dcg_improvement_info
dcg_improvements_auto_lane_scroll
dcg_inactivity_grace_period
dcg_info
dcg_init_streak_level
dcg_initial_time_out
dcg_inner_camera_bound
dcg_inpect_takeover_allow_clicking_on_carousel_cards
dcg_inspect_active_ability_last_card_local_offset
dcg_inspect_active_ability_last_card_opponent_offset
dcg_inspect_active_ability_spell_stack_local_offset
dcg_inspect_active_ability_spell_stack_opponent_offset
dcg_inspect_catalogue_preview_include_ang
dcg_inspect_catalogue_preview_include_offset
dcg_inspect_catalogue_preview_offset
dcg_inspect_collection_offset
dcg_inspect_collection_spacing
dcg_inspect_fountain_offset
dcg_inspect_inidividual_card_shadow_region
dcg_inspect_last_card_local_offset
dcg_inspect_last_card_opponent_offset
dcg_inspect_scoreboard_lane1_offset
dcg_inspect_scoreboard_lane2_offset
dcg_inspect_scoreboard_lane3_offset
dcg_inspect_spell_stack_local_offset
dcg_inspect_spell_stack_opponent_offset
dcg_inspect_spell_stack_to_last_action_local_offset
dcg_inspect_spell_stack_to_last_action_opponent_offset
dcg_inspect_takeover_background_offset
dcg_inspect_takeover_background_scale
dcg_inspect_takeover_left_subview_rotation
dcg_inspect_takeover_leftright_rotation
dcg_inspect_takeover_move_animation_time
dcg_inspect_takeover_offset
dcg_inspect_takeover_right_subview_rotation
dcg_inspect_takeover_subview_depth_gap
dcg_inspect_takeover_subview_horizontal_gap
dcg_inspect_takeover_subview_offset
dcg_inspect_takeover_updown_rotation
dcg_inspect_takeover_updown_subview_rotation
dcg_item_base_price
dcg_item_market_buy_price
dcg_item_market_sell_price
dcg_item_name
dcg_item_price
dcg_item_rarity
dcg_join_regional_chat_channel
dcg_keybindings_cloud_disable
dcg_lane_info
dcg_last_closed_motd
dcg_lightenvironment_fullambient
dcg_lightenvironment_output_overrides
dcg_lightenvironment_reset
dcg_lightenvironment_studio
dcg_local_sleeping_tower_bias
dcg_local_tower_shift_pitch
dcg_local_tower_shift_x
dcg_local_tower_shift_y
dcg_localchangemomentum
dcg_localgamemomentum %f
dcg_locallanemomentum
dcg_locallanemomentum %f
dcg_localroundmomentum
dcg_localroundmomentum %f
dcg_locator_info
dcg_long_press_time
dcg_max_reconnect_time_secs
dcg_media_match
dcg_media_match %s
dcg_media_match %s %s
dcg_media_match_vs_human
dcg_media_mode
dcg_new_player
dcg_new_player 0; host_writeconfig
dcg_new_press_build
dcg_notification_bar_lifetime
dcg_npe_teach_active_ability
dcg_npe_teach_active_ability_small
dcg_npe_teach_ancient
dcg_npe_teach_cancel_action
dcg_npe_teach_crosslane
dcg_npe_teach_equipment_permanent
dcg_npe_teach_fountain
dcg_npe_teach_hand_scrolling
dcg_npe_teach_improvement_played
dcg_npe_teach_lane_scrolling
dcg_old_guid_sequence
dcg_only_export_english_card_images
dcg_open_handed
dcg_opponent_concede
dcg_opponent_hand_hovered_x
dcg_opponent_hand_hovered_y
dcg_opponent_hand_hovered_z
dcg_opponent_sleeping_tower_bias
dcg_opponent_tower_shift_pitch
dcg_opponent_tower_shift_x
dcg_opponent_tower_shift_y
dcg_outer_camera_bound
dcg_outline_mouse_over_entity
dcg_pack_opening_table
dcg_panorama_entity_panel_size
dcg_pass_coin
dcg_pathing_card
dcg_pathing_deck_size
dcg_pause
dcg_pause_during_ai_match_has_grace_period
dcg_pause_shot_clock
dcg_persona
dcg_persona_or_bot
dcg_player_name
dcg_position_panel_attach
dcg_press_match_deck_1
dcg_press_match_deck_1_loc_token
dcg_press_match_deck_2
dcg_press_match_deck_2_loc_token
dcg_press_match_deck_3
dcg_press_match_deck_3_loc_token
dcg_press_match_deck_4
dcg_press_match_deck_4_loc_token
dcg_price
dcg_print_bonus_progress
dcg_quick_match
dcg_random_seed
dcg_recent_deck_choices
dcg_recent_deck_list
dcg_recycle_dont_send
dcg_refresh_card_text
dcg_refresh_connection
dcg_refresh_lane
dcg_reload_card_effects
dcg_reload_current_page
dcg_remap_deck_code
dcg_replace_invalid_decks_with_random_valid_deck
dcg_reset_violators
dcg_rp_show_dev_messages
dcg_rr_startofspellcasting <player_number>
dcg_rule_shadow
dcg_scene_panel_offset
dcg_scroll_lane
dcg_scroll_lane_mult
dcg_second_press_ai_deck
dcg_second_press_deck
dcg_send_custom_message
dcg_server_full_network_buffer_sleep_time
dcg_server_max_resend_attempt_count_for_full_network_buffer
dcg_set_charges
dcg_set_tower_health
dcg_shop
dcg_shop_button
dcg_shop_collision_proxy
dcg_shop_consumable_info
dcg_shop_info
dcg_shop_item_deck_info
dcg_shop_special_info
dcg_shop_speed_multiplier
dcg_show_animation_seconds
dcg_show_controls_library
dcg_show_decklist
dcg_show_decklist local
dcg_show_decklist opponent
dcg_show_fake_beacons
dcg_show_hidden_stat_mods
dcg_show_localization_errors
dcg_show_pack_opening
dcg_show_rankup_dialog
dcg_show_splash_ads
dcg_simulate_ai_disconnect
dcg_skip_cooldowns
dcg_skip_to_the_action
dcg_skip_to_the_action 1
dcg_skipmovies
dcg_spectate_test
dcg_spectate_test_command
dcg_speech_delay
dcg_splash_ad_acknowledged_id
dcg_stack_duplicate_rules_tiles
dcg_standard_board_lane_%i
dcg_start_game_with_can_deploy_heroes_from_hand
dcg_status_effect
dcg_test_cardpack_popup
dcg_test_explain
dcg_test_popup
dcg_test_postgame_progress
dcg_test_social_notification
dcg_test_ticket_popup
dcg_tgod_wrath_post_delay
dcg_time_to_display_vs
dcg_time_to_display_vs_switch
dcg_toggle_hand_during_deployment
dcg_toggle_hand_during_deployment 0
dcg_toggle_hand_during_deployment 1
dcg_toggle_panorama_usage_info
dcg_toggle_shop
dcg_toggle_ui
dcg_tourney_name
dcg_tower
dcg_tower_armor_entity
dcg_tower_combat_preview_entity
dcg_tower_health_entity
dcg_tower_info
dcg_tower_mana_entity
dcg_tower_top_entity
dcg_ui_confirmed_catalog_intro
dcg_unitchatwheel_dead_zone_radius
dcg_unitchatwheel_enable_mouse_clamp
dcg_unitchatwheel_outer_radius
dcg_venchatiquism_spam_window
dcg_venchatoquist_fake_other_user
dcg_venchatoquist_menu_mute_button_in_ai_games
dcg_venchatoquist_short_names
dcg_widelane_entity
dcg_widelane_hero_entity
dcg_widelane_info
dcg_widelane_offscreen_hero_alert_entity
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