Last active
April 30, 2020 17:12
-
-
Save RGBKnights/756b5f51465cc22d0ca39205979ad2a1 to your computer and use it in GitHub Desktop.
ReImproveJS
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import assert from 'assert' | |
import { NeuralNetwork, Model, Academy } from "reimprovejs/dist/reimprove.js" | |
const TIMEOUT = 1; // mins | |
const MAP_SIZE = 10; | |
function randomPoint() | |
{ | |
let min = 0; | |
let max = MAP_SIZE; | |
return Math.floor(Math.random()*(max-min+1)+min); | |
} | |
function jumpDistance(x1, y1, x2, y2) { | |
return Math.abs(x2-x1) + Math.abs(y2-y1); | |
} | |
// const average = arr => arr.reduce( ( p, c ) => p + c, 0 ) / arr.length; | |
suite('Academy tests', function () { | |
this.timeout(TIMEOUT * 60 * 1000); | |
test('setup academy and train students', async function () { | |
let actor = {x: 1, y: 1}; | |
let target = {x: 5, y: 7}; | |
let distance = jumpDistance(actor.x, actor.y, target.x, target.y); | |
let steps = 0; | |
const modelFitConfig = { | |
epochs: 1, | |
stepsPerEpoch: 16 | |
}; | |
const numActions = 4; | |
const inputSize = 4; | |
// The window of data which will be sent yo your agent. For instance the x previous inputs, and what actions the agent took | |
const temporalWindow = 1; | |
const totalInputSize = inputSize * temporalWindow + numActions * temporalWindow + inputSize; | |
const network = new NeuralNetwork(); | |
network.InputShape = [totalInputSize]; | |
network.addNeuralNetworkLayers([ | |
{type: 'dense', units: 32, activation: 'relu'}, | |
{type: 'dense', units: numActions, activation: 'softmax'} | |
]); | |
// Now we initialize our model, and start adding layers | |
const model = new Model.FromNetwork(network, modelFitConfig); | |
// Finally compile the model, we also exactly use tfjs's optimizers and loss functions | |
// (So feel free to choose one among tfjs's) | |
model.compile({loss: 'meanSquaredError', optimizer: 'sgd'}) | |
// Every single field here is optionnal, and has a default value. Be careful, it may not fit your needs ... | |
const teacherConfig = { | |
lessonsQuantity: 10000, | |
lessonLength: 20, | |
lessonsWithRandom: 2, | |
epsilon: 0.5, | |
epsilonDecay: 0.995, | |
epsilonMin: 0.05, | |
gamma: 0.9 | |
}; | |
const agentConfig = { | |
model: model, | |
agentConfig: { | |
memorySize: 1000, // The size of the agent's memory (Q-Learning) | |
batchSize: 128, // How many tensors will be given to the network when fit | |
temporalWindow: temporalWindow // The temporal window giving previous inputs & actions | |
} | |
}; | |
// First we need an academy to host everything | |
const academy = new Academy(); | |
const teacher = academy.addTeacher(teacherConfig); | |
const agent = academy.addAgent(agentConfig); | |
academy.assignTeacherToAgent(agent, teacher); | |
while(true) { | |
// Gather inputs | |
let distance_before = Math.hypot(target.x-actor.x, target.y-actor.y); | |
let inputs = [actor.x, actor.y, target.x, target.y]; | |
assert.equal(inputs.length, inputSize, "The Input Size dose not match the Inputs Array length"); | |
// Step the learning | |
let result = await academy.step([{teacherName: teacher, agentsInput: inputs}]); | |
// Take Action | |
if(result !== undefined) { | |
steps++; | |
var action = result.get(agent); | |
if(action === 0) { | |
actor.x++; // Right | |
} else if(action === 1) { | |
actor.x--; // Left | |
} else if(action === 2) { | |
actor.y++; // Down | |
} else if(action === 3) { | |
actor.y--; // Up | |
} | |
} | |
if(actor.x < 0) | |
actor.x = 0; | |
else if(actor.x > MAP_SIZE) | |
actor.x = MAP_SIZE; | |
if(actor.y < 0) | |
actor.y = 0; | |
else if(actor.y > MAP_SIZE) | |
actor.y = MAP_SIZE; | |
let distance_after = Math.hypot(target.x-actor.x, target.y-actor.y) | |
let reward = (distance_before == distance_after) ? -0.1 : distance_before - distance_after; | |
academy.addRewardToAgent(agent, reward); | |
// console.info(`Target: (${target.x}, ${target.y}) Location: (${actor.x}, ${actor.y}) Reward: ${reward}`); | |
if(actor.x === target.x && actor.y === target.y) { | |
console.info(`Target: ${distance} Steps: ${steps} Delta: ${(steps-distance)}`); | |
target = { x: randomPoint(), y: randomPoint() }; | |
steps = 0; | |
distance = jumpDistance(actor.x, actor.y, target.x, target.y); | |
} | |
} | |
}); | |
teardown(async function () { | |
// Do Nothing... | |
}); | |
}); |
@T2brozz make sure that the function that contains that line is declared as an async function.
const func = () => { await asyncFunc(); };
will always throw the error you mentioned. To declare it an async function, you need to do the following (this syntax is for arrow functions):
const func = async () => { await asyncFun(); };
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
hey you use
await academy.step([{teacherName: teacher, agentsInput: inputs}]);
at this line on mycode (not copyed ) I getSyntaxError: await is only valid in async functions and async generators
. I use your line in a setInterval function . Do you have any suggestions?