/*¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
// Bustabit Bonus Sniper v0.2R8 - Made by http://dexontech.net/ | | |
//___________________________________________________________________| | |
// | |
// Bot that will 'snipe' those bonus for you. | |
// It will automatically cashout right after the biggest | |
// bet during the round. To snipe that bonus! | |
// | |
// Have fun! | |
// | |
// My address: 16gj85L3364SGdcUG5tb2wJkhG8UVF5r6j | |
*/ | |
var StartingBet = 100, //(INTEGER) Initial bet that'll snipe the bonus. Note: 100 = 1 bit. | |
AutoCashout = 2000, //(INTEGER) Will Cashout at 20x if the highest bet didn't cashed out yet. | |
IncreaseOnLoss = 1.30; //(FLOAT) Will increase +1.30x of the last bet if lost. | |
//--------> EDIT OVER THIS LINE <-------- | |
var lastBet = 0; | |
engine.on('game_starting', function(info) { | |
var bet = 0; | |
console.clear(); | |
console.log("Locking target...") | |
if(engine.lastGamePlay() == "LOST") bet = (lastBet/100) * IncreaseOnLoss; | |
else bet = StartingBet / 100; | |
lastBet = bet*100; | |
bet = Math.round(bet)*100; | |
engine.placeBet(bet, AutoCashout, function(){ }); | |
}); | |
var bets = []; | |
var highestBetUser = null; | |
engine.on('game_started', function(data) { | |
if(engine.lastGamePlayed()) bets = []; // Reset bets | |
for(var i=0; i<Object.keys(data).length; i++){ | |
bets.push(data[Object.keys(data)[i]].bet); // Get all bets | |
} | |
for(var i=0; i<Object.keys(data).length; i++){ | |
if(data[Object.keys(data)[i]].bet == bets.max()){ | |
highestBetUser = data[Object.keys(data)[i]].username; // Get the highest one! | |
} | |
} | |
console.log("Target acquired! ("+highestBetUser+")"); | |
}); | |
engine.on('cashed_out', function(data) { | |
if(data.username == highestBetUser){ | |
setTimeout(function(){ engine.cashOut(); }, 1); | |
console.log("Target hit!"); | |
} | |
}); | |
// Some use less function: | |
Array.prototype.max = function() { | |
return Math.max.apply(null, this); | |
}; |
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