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Utilisez TypeScript
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import * as fs from 'fs' | |
class GameSampleMap { | |
// Pourrait-on avoir un décorateur @GameMap() au lieu des deux propriétés ? | |
id = 'mymap' | |
file = './maps/map.tiled' | |
// --- | |
// mettez les types. | |
layers = [] | |
width = 0 | |
height = 0 | |
name = '' | |
// onInit serait une méthode connue par notre système, pourrait-on l'indiquer via une interface ? | |
// Définissez le type de retour | |
async onInit() { | |
const mapValue = await this.open() | |
this.run(mapValue) | |
} | |
async open() { | |
// Indiquez les types de retour de resolve, reject, err, val. Vous pouvez le déduire selon le reste du code | |
// err est de type Error (type natif en javascript) | |
return new Promise((resolve, reject) => { | |
fs.readFile(this.file, { encoding: 'utf8' }, (err, val) => { | |
if (err) { | |
reject(err) | |
return | |
} | |
const ret = JSON.parse(val) | |
resolve(ret) | |
}) | |
}) | |
} | |
// Mettez le type de retour et le type de mapValue | |
run(mapValue) { | |
this.layers = mapValue.layers | |
this.name = mapValue.name | |
this.width = mapValue.width | |
this.height = mapValue.height | |
} | |
} |
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