View orbit-controls.js
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// This results in correct positioning on the Rift | |
this.el.setAttribute('position', { | |
x: 0, | |
y: currentPosition.y, | |
z: 0 | |
}) | |
// REMOVED: This is what previously worked for Vive and Gear VR - needs testing! | |
// this.el.setAttribute('position', { | |
// x: currentPosition.x - this.data.position.x, |
View altspace.html
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<a-scene altspace="usePixelScale: false; verticalAlign: bottom;" vr-mode-ui="enabled: false;"> | |
<a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere> | |
<a-cube position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-cube> | |
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder> | |
<a-plane rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane> | |
<a-sky color="#ECECEC"></a-sky> | |
</a-scene> |
View head.html
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<script src="https://cdn.rawgit.com/AltspaceVR/aframe-altspace-component/v0.2.2/dist/aframe-altspace-component.min.js"></script> |
View a-frame.js
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// This in A-Frame: | |
<a-entity position="10 10 10" rotation="0 90 0"> | |
<a-cube position="1 5 0"> | |
<a-image position="2 0 5"> | |
</a-entity> | |
// ... is similar to this in HTML/CSS: | |
<div style="position: relative; left: 200px; top: 100px;"> | |
<div style="position: absolute; left: 10px; top: 0px;"></div> | |
<div style="position: absolute; left: 50px; top: 50px;"></div> |
View Member.js
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export default class Member extends Component { | |
render () { | |
const { id, name, photoUrl } = this.props | |
if (this.props.vrMode) { | |
const { width, height, depth } = this.props | |
const { x, y, z } = this.props.position | |
const color = `#${TYPE_TO_COLOR_MAP[this.props.type || '']}` | |
return ( |
View Members.js
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class Members extends Component { | |
render () { | |
let members = this.props.members | |
if (this.props.vrMode) { | |
return ( | |
<Entity> | |
{members.map(this.renderMember.bind(this))} | |
</Entity> | |
) |
View Wrapper.js
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class Wrapper extends Component { | |
render() { | |
const { vrMode } = this.props | |
if (vrMode) { | |
return ( | |
<div> | |
<Scene> | |
<Camera><Cursor/></Camera> | |
<Members/> |
View bowling_scores.rb
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[0, [0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0]] | |
[20, [1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1]] | |
[6, [1,1, 1,1, 1,1]] # incomplete | |
[18, [1,1, 6,4, 3]] # incomplete w/ spare | |
[150, [5,5, 5,5, 5,5, 5,5, 5,5, 5,5, 5,5, 5,5, 5,5, 5,5, 5]] | |
[47, [1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 1,1, 10, 10 ,9]] | |
[173, [7,3, 7,3, 7,3, 7,3, 7,3, 7,3, 7,3, 7,3, 7,3, 7,3, 10]] | |
[300, [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]] | |
[280, [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 5]] # incomplete | |
[300, [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]] # extras |
View feature.rb
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class Feature < Test::Unit::TestCase | |
include Capybara::DSL, FactoryGirl::Syntax::Methods | |
def teardown | |
Capybara.reset_sessions! | |
Capybara.use_default_driver | |
end | |
add_teardown_hook do |context| | |
context.instance_eval do |
View gist:2932380
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using System; | |
using RestSharp; | |
using RestSharp.Deserializers; | |
namespace Podio | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |
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