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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const fetchMachine = Machine({ | |
id: 'game', | |
initial: 'idle', | |
context: { | |
activePlayer: 0, | |
startingPlayer: 2, | |
deckDungeon: ['1a', '1b', '1c', '1d'], | |
deckTreasure: ['2a', '2b', '2c', '2d'], | |
activeCard: '', | |
}, | |
states: { | |
idle: { | |
on: { | |
START: { | |
target: 'turnStart', | |
actions: assign({ | |
activePlayer: ctx => ctx.startingPlayer, | |
}), | |
}, | |
}, | |
}, | |
turnStart: { | |
on: { | |
NEXT: { | |
target: 'doorListen', | |
actions: assign({ | |
activeCard: ctx => ctx.deckTreasure[0], | |
deckTreasure: ctx => { | |
const [fist, ...rest] = ctx.deckTreasure; | |
return rest | |
} | |
}), | |
}, | |
} | |
}, | |
doorListen: { | |
on: { | |
KEEP: "doorKick", | |
COMBAT: "combat", | |
}, | |
}, | |
doorKick: { | |
on: { | |
KEEP: "sack", | |
COMBAT: "combat", | |
} | |
}, | |
combat: { | |
on: { | |
NEXT: { | |
target: "turnEnd", | |
cond: (ctx, e) => { | |
console.log('HEEELO', e); | |
return true | |
} | |
}, | |
DOOR_KICK: "doorKick", | |
} | |
}, | |
sack: { | |
on: { | |
NEXT: "turnEnd", | |
} | |
}, | |
turnEnd: { | |
on: { | |
NEXT: "turnStart" | |
} | |
}, | |
} | |
}); | |
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