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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| extends ColorRect | |
| ## How far to ray cast to check if the sun is visible | |
| const SUN_RAYCAST_LENGTH: float = 750.0 | |
| ## The sun that the lens flare follows | |
| @export var sun: DirectionalLight3D | |
| ## How fast the lens flare fades in and out when occluded | |
| @export var fade_speed: float = 8.0 |