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@RainWarrior
Created May 20, 2020 11:42
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{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"generator": {
"biome_source": {
"seed": -1464245863,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
"seed": -1464245863,
"settings": "minecraft:overworld",
"type": "minecraft:noise"
},
"type": "minecraft:overworld"
},
"minecraft:the_nether": {
"generator": {
"biome_source": {
"seed": -1464245863,
"preset": "minecraft:nether",
"type": "minecraft:multi_noise"
},
"seed": -1464245863,
"settings": "minecraft:nether",
"type": "minecraft:noise"
},
"type": "minecraft:the_nether"
},
"minecraft:the_end": {
"generator": {
"biome_source": {
"seed": -1464245863,
"type": "minecraft:the_end"
},
"seed": -1464245863,
"settings": "minecraft:end",
"type": "minecraft:noise"
},
"type": "minecraft:the_end"
},
"minecraft:use_teleport_command": {
"generator": {
"biome_source": {
"seed": 1516683359872193970,
"biomes": [
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temparature": 0.0,
"humidity": 0.0
},
"biome": "minecraft:plains"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temparature": 0.0,
"humidity": -0.5
},
"biome": "minecraft:the_end"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temparature": 0.5,
"humidity": 0.0
},
"biome": "minecraft:mushroom_fields"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temparature": 0.0,
"humidity": 0.5
},
"biome": "minecraft:mountains"
},
{
"parameters": {
"altitude": 0.0,
"weirdness": 0.0,
"offset": 0.0,
"temparature": -0.5,
"humidity": 0.0
},
"biome": "minecraft:shattered_savanna"
}
],
"type": "minecraft:multi_noise"
},
"seed": -1464245863,
"settings": {
"bedrock_roof_position": -10,
"bedrock_floor_position": -10,
"sea_level": 0,
"disable_mob_generation": true,
"structures": {
"structures": {
"minecraft:jungle_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357619
},
"minecraft:endcity": {
"spacing": 20,
"separation": 11,
"salt": 10387313
},
"minecraft:village": {
"spacing": 32,
"separation": 8,
"salt": 10387312
},
"minecraft:ruined_portal": {
"spacing": 40,
"separation": 15,
"salt": 34222645
},
"minecraft:igloo": {
"spacing": 32,
"separation": 8,
"salt": 14357618
},
"minecraft:stronghold": {
"spacing": 1,
"separation": 0,
"salt": 0
},
"minecraft:bastion_remnant": {
"spacing": 30,
"separation": 4,
"salt": 30084232
},
"minecraft:desert_pyramid": {
"spacing": 32,
"separation": 8,
"salt": 14357617
},
"minecraft:nether_fossil": {
"spacing": 2,
"separation": 1,
"salt": 14357921
},
"minecraft:mansion": {
"spacing": 80,
"separation": 20,
"salt": 10387319
},
"minecraft:shipwreck": {
"spacing": 24,
"separation": 4,
"salt": 165745295
},
"minecraft:monument": {
"spacing": 32,
"separation": 5,
"salt": 10387313
},
"minecraft:swamp_hut": {
"spacing": 32,
"separation": 8,
"salt": 14357620
},
"minecraft:fortress": {
"spacing": 30,
"separation": 4,
"salt": 30084232
},
"minecraft:pillager_outpost": {
"spacing": 32,
"separation": 8,
"salt": 165745296
},
"minecraft:ocean_ruin": {
"spacing": 20,
"separation": 8,
"salt": 14357621
}
}
},
"noise": {
"island_noise_override": true,
"density_factor": 0.0,
"density_offset": 0.0,
"simplex_surface_noise": true,
"bottom_slide": {
"target": -30,
"size": 7,
"offset": 1
},
"size_horizontal": 2,
"size_vertical": 1,
"height": 128,
"sampling": {
"xz_scale": 2.0,
"y_scale": 1.0,
"xz_factor": 80.0,
"y_factor": 160.0
},
"top_slide": {
"target": -3000,
"size": 64,
"offset": -46
}
},
"default_block": {
"Name": "minecraft:end_stone"
},
"default_fluid": {
"Name": "minecraft:air"
}
},
"type": "minecraft:noise"
},
"type": {
"ultrawarm": false,
"natural": false,
"shrunk": false,
"ambient_light": 0.5,
"fixed_time": 6000,
"has_skylight": true,
"has_ceiling": false
}
}
},
"seed": -1464245863,
"generate_features": true
}
@tupator4y
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What does “salt” refer to in structure generation? I generated a dimension but all the structures clump up together in the same spots and I’m wondering if this has anything to do with it.

salt (integer):[needs testing] A number that assists in randomization; see salt (cryptography). from custom wiki

Also looking for the way to change portal tp destination.
Also looking for the way to generate default structers like Stronghold in any dimension, because now they are certnaily connected to certain one.

@uncovery
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How do I run this on a server? Where do I add the path to the JSON?

@ATMLVE
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ATMLVE commented Jun 18, 2020

Is there a discord or something where people are working on figuring this stuff out? Code for custom dimensions seems extremely finnicky, and the above code works in 20w21a but not in the latest pre release. Would be great to have a group working on figuring out how it all works.

@Hokage3211
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Hokage3211 commented Jun 18, 2020

Is there a discord

minecraft command discord is a good place to start

@breon
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breon commented Jun 18, 2020

the above code works in 20w21a but not in the latest pre release

@ATMLVE
There was a typo in the original code. Find/replace temparature with temperature

@Kadeluxe
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Where do I place this file for server jar?

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