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import org.lwjgl.{ BufferUtils, opengl } | |
import opengl.{ Display, DisplayMode, GL11 } | |
import GL11._ | |
import java.nio.FloatBuffer | |
/*class BasicApplet { | |
val serialVersionUID = 1L; | |
def init() { | |
//setSize(16*17*3, 16*17*3); | |
} | |
def paint(g: Graphics) { | |
//setBackground(Color.WHITE) | |
} | |
} | |
}*/ | |
object Main extends Application { | |
val size = 1000 | |
Display.setDisplayMode(new DisplayMode(size,size)) | |
Display.create() | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(0, size, 0, size, 1, -1) | |
glMatrixMode(GL_MODELVIEW) | |
val texture = glGenTextures() | |
val buffer = BufferUtils.createByteBuffer(0x10000 * 3) | |
@inline final def clamp(f: Float) = if(f<0F) 0F else { if (f>1F) 1F else f } | |
val kr = 0.2126f | |
val kb = 0.0722f | |
for { | |
t <- 0 until 16 | |
s <- 0 until 16 | |
cb <- 0 until 16 | |
cr <- 0 until 16 | |
} { | |
val tf = t / 15f | |
val sf = s / 15f | |
val cbf = cb / 15f - .5f | |
val crf = cr / 15f - .5f | |
val y = clamp(sf + tf) | |
val cb2 = (-0.003f * sf + cbf * tf) / (sf + tf) | |
val cr2 = ( 0.003f * sf + crf * tf) / (sf + tf) | |
val b = y + 2f * (1f - kb) * cb2 | |
val r = y + 2f * (1f - kr) * cr2 | |
val g = (y - kr * r - kb * b) / (1f - kr - kb) | |
val idx = (t * 0x1000 + s * 0x10 + cb * 0x100 + cr * 0x1) * 3 | |
buffer.put(idx, (clamp(r) * 255).toByte) | |
buffer.put(idx + 1, (clamp(g) * 255).toByte) | |
buffer.put(idx + 2, (clamp(b) * 255).toByte) | |
} | |
glEnable(GL_TEXTURE_2D) | |
glBindTexture(GL_TEXTURE_2D, texture) | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 0x100, 0x100, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer) | |
while (!Display.isCloseRequested) { | |
glClear(GL_COLOR_BUFFER_BIT) | |
glBindTexture(GL_TEXTURE_2D, texture) | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) | |
glBegin(GL_QUADS); { | |
glTexCoord2f(0, 0); glVertex2f(0, 0 ) | |
glTexCoord2f(1, 0); glVertex2f(size, 0 ) | |
glTexCoord2f(1, 1); glVertex2f(size, size) | |
glTexCoord2f(0, 1); glVertex2f(0, size) | |
} | |
glEnd() | |
Display.update() | |
} | |
Display.destroy() | |
} |
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