Created
June 8, 2013 17:25
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Replacements for the DistanceTo and DistanceTo2D methods of the ScriptHookDotNet for GTA IV.
Reason: the original ones produce unreliable results!
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using System; | |
using GTA; | |
namespace Cyron43.GTAIV | |
{ | |
public static class Extensions | |
{ | |
/// <summary> | |
/// I know there's a DistanceTo2D in the scripthook but it delivers unreliable results! | |
/// </summary> | |
public static float NewDistanceTo2D(this Vector3 vectorOne, Vector3 vectorTwo) | |
{ | |
var xLength = Math.Abs(vectorOne.X - vectorTwo.X); | |
var yLength = Math.Abs(vectorOne.Y - vectorTwo.Y); | |
return (float)Math.Sqrt((xLength * xLength) + (yLength * yLength)); | |
} | |
/// <summary> | |
/// I know there's a DistanceTo in the scripthook but it delivers unreliable results! | |
/// </summary> | |
public static float NewDistanceTo(this Vector3 vectorOne, Vector3 vectorTwo) | |
{ | |
var xLength = Math.Abs(vectorOne.X - vectorTwo.X); | |
var yLength = Math.Abs(vectorOne.Y - vectorTwo.Y); | |
var zLength = Math.Abs(vectorOne.Z - vectorTwo.Z); | |
return (float)Math.Pow((xLength * xLength) + (yLength * yLength) + (zLength * zLength), 1.0 / 3.0); | |
} | |
} | |
} |
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