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Testing Formik
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static checkLossPerk = (perkProgress, removed) => { | |
let tempArray = new Array(removed); | |
for (let i=removed; i>0; i--){ | |
if (perkProgress % 3 === 0) { | |
console.log("Can't lose any!"); | |
} | |
else { | |
perkProgress-- | |
console.log(perkProgress, "Lost one") | |
} | |
} | |
return perkProgress | |
} | |
static checkPerkStatus = (perkProgress, newModifer) => { | |
if (newModifer > 0) { | |
perkProgress += newModifer; | |
} | |
else if (newModifer < 0) { | |
this.checkLossPerk(perkProgress, Math.abs(newModifer)); | |
} | |
return perkProgress | |
} |
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import React, {Component} from 'react'; | |
import InputFields from '../../../UI/Input/InputFields'; | |
import {compose} from 'redux'; | |
import {connect} from "react-redux"; | |
import {logACharacterPlaySession} from "../../../../redux/actions"; | |
import {FormControl, FormHelperText} from 'material-ui/Form'; | |
import {withFormik} from 'formik'; | |
import { withStyles } from 'material-ui/styles'; | |
import Yup from 'yup'; | |
import uuid from 'uuid/v4'; | |
import CharacterBuilder from '../CharacterBuilder' | |
import { InputLabel } from 'material-ui'; | |
const mapDispatchToProps = dispatch => { | |
return { | |
logACharacterPlaySession: character => dispatch(logACharacterPlaySession(character)) | |
}; | |
}; | |
const styles = theme => ({ | |
container: { | |
display: 'flex', | |
alignContent: 'flex-start' | |
}, | |
formControl: { | |
margin: theme.spacing.unit, | |
}, | |
}); | |
const container = compose( | |
connect(null, mapDispatchToProps), | |
withStyles(styles), | |
withFormik({ | |
mapPropsToValues: props => ({ | |
name: props.character.name, | |
experience: props.character.experience, | |
charClass: props.character.charClass, | |
level: props.character.level, | |
gold: props.character.gold, | |
perks: props.character.perks, | |
checkmarks: props.character.checkmarks, // ALSO tried assigning 0 here | |
characterId: props.charId | |
}), | |
validationSchema: Yup | |
.object() | |
.shape({ | |
name: Yup | |
.string() | |
.required(`Don't you want a name bro?`), | |
experience: Yup | |
.number() | |
.required(`Even a 0 is a number`) | |
.min(0, `Can only go up from here`) | |
.max(500, `Bro, enough already. RETIRE ALREADY!`), | |
gold: Yup | |
.number() | |
.required(`You're broke, sure, but 0 is still a number`) | |
.min(0, `You're broke, sure, but 0 is still a number`) | |
}), | |
handleSubmit: (values, {props, setSubmitting, setErrors}) => { | |
values.level = CharacterBuilder.getLevelFromExp(values.experience); | |
console.log(props.character.checkmarks, values.checkmarks); | |
values.checkmarks = CharacterBuilder.checkPerkStatus(props.character.checkmarks, values.checkmarks) | |
props.onFlipHandler(); | |
console.log(values); | |
// props.logACharacterPlaySession(values); | |
// console.log(values) | |
// props.onFlipHandler; | |
// props | |
// .addCharacter({ | |
// values | |
// }); | |
} | |
})); | |
class LogSessionForm extends Component { | |
// componentDidMount() { | |
// console.log(this.props.character) | |
// } | |
render() { | |
const { classes } = this.props; | |
const { | |
values, | |
errors, | |
touched, | |
handleChange, | |
handleBlur, | |
handleSubmit, | |
isSubmitting | |
} = this.props; | |
return ( | |
<div className={classes.container}> | |
<form onSubmit={handleSubmit}> | |
<h2>Editing: {values.name} the {values.charClass}</h2> | |
<br /> | |
<InputFields | |
fieldtype="number" | |
label="Experience" | |
name="experience" | |
setid="charExperience" | |
value={values.experience} | |
onChange={handleChange} | |
onBlur={handleBlur} | |
error={touched.experience && errors.experience}/> | |
<InputFields | |
label="Gold" | |
fieldtype="number" | |
name="gold" | |
value={values.gold} | |
onChange={handleChange} | |
onBlur={handleBlur}/> {errors.gold && touched.gold && <div className="input-feedback">{errors.gold}</div>} | |
<InputFields | |
label="Perk Progress" | |
fieldtype="number" | |
name="checkmarks" | |
value={values.checkmarks} | |
onChange={handleChange} | |
onBlur={handleBlur}/> {errors.checkmarks && touched.checkmarks && <div className="input-feedback">{errors.checkmarks}</div>} | |
<br /> | |
<button type="button" onClick={() => this.props.onFlipHandler()}>Cancel</button> | |
<button type="submit">Submit</button> | |
</form> | |
</div> | |
); | |
} | |
}; | |
const EnhancedLogSessionForm = container(LogSessionForm) | |
export default EnhancedLogSessionForm; |
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