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Last active December 29, 2015 01:29
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# This file has been generated by shinobi version 0.9.5
ninja_required_version = 1.3
builddir = bin
objdir = obj
cxx = g++
cxxflags = -std=c++11 -pedantic -pedantic-errors -Wextra -Wall -O2 -DNDEBUG
incflags = -I"."
linkflags = -static
rule compile
command = $cxx -MMD -MF $out.d $cxxflags -c $in -o $out $incflags
deps = gcc
depfile = $out.d
description = Compiling $in
rule link
command = $cxx $in -o $out $linkflags
description = Creating $out
build $objdir/D3DEngine/src/OBJLoader.o: compile D3DEngine/src/OBJLoader.cpp
build $objdir/D3DEngine/src/Snake/KeyBinding.o: compile $
D3DEngine/src/Snake/KeyBinding.cpp
build $objdir/D3DEngine/src/Snake/KeyboardState.o: compile $
D3DEngine/src/Snake/KeyboardState.cpp
build $objdir/D3DEngine/src/Snake/Snake.o: compile $
D3DEngine/src/Snake/Snake.cpp
build $objdir/D3DEngine/src/Snake/SnakeGame.o: compile $
D3DEngine/src/Snake/SnakeGame.cpp
build $objdir/D3DEngine/src/Snake/main.o: compile D3DEngine/src/Snake/main.cpp
build $objdir/D3DEngine/src/TestApp/FPSCamera.o: compile $
D3DEngine/src/TestApp/FPSCamera.cpp
build $objdir/D3DEngine/src/TestApp/TestApp.o: compile $
D3DEngine/src/TestApp/TestApp.cpp
build $objdir/D3DEngine/src/TestApp/main.o: compile $
D3DEngine/src/TestApp/main.cpp
build $objdir/D3DEngine/src/Window/Window.o: compile $
D3DEngine/src/Window/Window.cpp
build $objdir/D3DEngine/src/dxdr/BlendState.o: compile $
D3DEngine/src/dxdr/BlendState.cpp
build $objdir/D3DEngine/src/dxdr/Context.o: compile $
D3DEngine/src/dxdr/Context.cpp
build $objdir/D3DEngine/src/dxdr/InputLayout.o: compile $
D3DEngine/src/dxdr/InputLayout.cpp
build $objdir/D3DEngine/src/dxdr/RasterizerState.o: compile $
D3DEngine/src/dxdr/RasterizerState.cpp
build $objdir/D3DEngine/src/dxdr/SamplerState.o: compile $
D3DEngine/src/dxdr/SamplerState.cpp
build $objdir/D3DEngine/src/dxdr/Shader.o: compile $
D3DEngine/src/dxdr/Shader.cpp
build $objdir/D3DEngine/src/dxdr/ShaderSemantics.o: compile $
D3DEngine/src/dxdr/ShaderSemantics.cpp
build $objdir/D3DEngine/src/dxdr/SwapChain.o: compile $
D3DEngine/src/dxdr/SwapChain.cpp
build $objdir/D3DEngine/src/dxdr/Texture.o: compile $
D3DEngine/src/dxdr/Texture.cpp
build $objdir/D3DEngine/src/dxdr/math/math.o: compile $
D3DEngine/src/dxdr/math/math.cpp
build $objdir/D3DEngine/src/dxdr/math/matrix.o: compile $
D3DEngine/src/dxdr/math/matrix.cpp
build $objdir/D3DEngine/src/dxdr/math/quaternion.o: compile $
D3DEngine/src/dxdr/math/quaternion.cpp
build $objdir/D3DEngine/src/util/DebugConsole.o: compile $
D3DEngine/src/util/DebugConsole.cpp
build $objdir/D3DEngine/src/util/Stopwatch.o: compile $
D3DEngine/src/util/Stopwatch.cpp
build $objdir/D3DEngine/src/util/Virtualkeys.o: compile $
D3DEngine/src/util/Virtualkeys.cpp
build $objdir/D3DEngine/src/util/pretty_error.o: compile $
D3DEngine/src/util/pretty_error.cpp
build $builddir/untitled: link $objdir/D3DEngine/src/OBJLoader.o $
$objdir/D3DEngine/src/Snake/KeyBinding.o $
$objdir/D3DEngine/src/Snake/KeyboardState.o $
$objdir/D3DEngine/src/Snake/Snake.o $
$objdir/D3DEngine/src/Snake/SnakeGame.o $
$objdir/D3DEngine/src/Snake/main.o $
$objdir/D3DEngine/src/TestApp/FPSCamera.o $
$objdir/D3DEngine/src/TestApp/TestApp.o $
$objdir/D3DEngine/src/TestApp/main.o $
$objdir/D3DEngine/src/Window/Window.o $
$objdir/D3DEngine/src/dxdr/BlendState.o $
$objdir/D3DEngine/src/dxdr/Context.o $
$objdir/D3DEngine/src/dxdr/InputLayout.o $
$objdir/D3DEngine/src/dxdr/RasterizerState.o $
$objdir/D3DEngine/src/dxdr/SamplerState.o $
$objdir/D3DEngine/src/dxdr/Shader.o $
$objdir/D3DEngine/src/dxdr/ShaderSemantics.o $
$objdir/D3DEngine/src/dxdr/SwapChain.o $
$objdir/D3DEngine/src/dxdr/Texture.o $
$objdir/D3DEngine/src/dxdr/math/math.o $
$objdir/D3DEngine/src/dxdr/math/matrix.o $objdir/D3DEngine/src/dxdr/math/quaternion.o $objdir/D3DEngine/src/util/DebugConsole.o $objdir/D3DEngine/src/util/Stopwatch.o $objdir/D3DEngine/src/util/Virtualkeys.o $
$objdir/D3DEngine/src/util/pretty_error.o
build install: phony $builddir/untitled
default install
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