When creating our first game, Candy Raid: The Factory, we kept it deliberately simple since it was out first game. It was linear, straight forward and mechanically simple.
Chemistry (working title) instead takes the opposite approach - it is complex and multilayered, with many secrets and hidden game elements; that's the goal at least. This game design document is intended to outline a plan for ourselves, so that we're not blindly groping in the darkness.
The game is heavily inspired by the games The Legend of Zelda (1986), The Legend of Zelda: Breath of the Wild (2017), and the anime Made in Abyss (2017).