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Ember Custom Elements: Tic Tac Toe w/ React Demo
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import Component from '@glimmer/component'; | |
import { customElement } from 'ember-custom-elements'; | |
import { action } from '@ember/object'; | |
@customElement('game-board') | |
export default class GameBoardComponent extends Component { | |
get squares() { | |
return JSON.parse(this.args.squares).map((square, i) => { | |
return { value: square, index: i }; | |
}); | |
} | |
get rows() { | |
return this.squares.reduce((rows, square) => { | |
let row = rows[rows.length - 1]; | |
if (row.length === 3) { | |
row = []; | |
rows.push(row); | |
} | |
row.push(square); | |
return rows; | |
}, [[]]); | |
} | |
@action | |
selectSquare(i, { target }) { | |
const event = new CustomEvent('squareselected', { | |
bubbles: true, | |
detail: { i } | |
}); | |
target.dispatchEvent(event); | |
} | |
} | |
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import Component from '@glimmer/component'; | |
import { tracked } from '@glimmer/tracking'; | |
import { action } from '@ember/object'; | |
import { | |
customElement, | |
forwarded, | |
getCustomElement | |
} from 'ember-custom-elements'; | |
@customElement('game-history') | |
export default class GameHistoryComponent extends Component { | |
@forwarded | |
@tracked | |
history; | |
@action | |
selectMove(move) { | |
const event = new CustomEvent('moveselected', { | |
bubbles: true, | |
detail: { move } | |
}); | |
getCustomElement(this).dispatchEvent(event); | |
} | |
} |
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import Controller from '@ember/controller'; | |
import bootGame from '../lib/tic-tac-toe'; | |
import { inject as service } from '@ember/service'; | |
import { action } from '@ember/object'; | |
export default class ApplicationController extends Controller { | |
@action | |
didInsertGame(element) { | |
bootGame(element); | |
} | |
} |
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function calculateWinner(squares) { | |
const lines = [[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6]]; | |
for (const [a, b, c] of lines) { | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [{ | |
squares: Array(9).fill('') | |
}], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
this.selectSquare = this.selectSquare.bind(this); | |
this.jumpTo = this.jumpTo.bind(this); | |
} | |
componentDidMount() { | |
const node = ReactDOM.findDOMNode(this); | |
node.addEventListener('squareselected', this.selectSquare); | |
node.addEventListener('moveselected', this.jumpTo); | |
this.updateGameHistory(); | |
} | |
componentWillUnmount() { | |
const node = ReactDOM.findDOMNode(this); | |
node.removeEventListener('squareselected', this.selectSquare); | |
node.removeEventListener('moveselected', this.jumpTo); | |
} | |
updateGameHistory() { | |
const node = ReactDOM.findDOMNode(this); | |
const history = node.querySelector('game-history'); | |
history.history = this.state.history; | |
} | |
selectSquare({ detail: { i } }) { | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? 'X' : 'O'; | |
this.setState({ | |
history: history.concat([{ | |
squares: squares | |
}]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
this.updateGameHistory(); | |
} | |
jumpTo({ detail: { move } }) { | |
this.setState({ | |
stepNumber: move, | |
xIsNext: move % 2 === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
if (winner) { | |
status = 'Winner: ' + winner; | |
} else { | |
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); | |
} | |
return React.createElement('div', { | |
className: 'game' | |
}, React.createElement('game-board', { | |
squares: JSON.stringify(current.squares) | |
}), React.createElement('game-history', { | |
status | |
})); | |
} | |
} | |
export default function bootGame(element) { | |
ReactDOM.render(React.createElement(Game), element); | |
} |
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body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
game-history, .game-info { | |
margin-left: 20px; | |
} |
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{ | |
"version": "0.17.1", | |
"EmberENV": { | |
"FEATURES": {}, | |
"_TEMPLATE_ONLY_GLIMMER_COMPONENTS": false, | |
"_APPLICATION_TEMPLATE_WRAPPER": true, | |
"_JQUERY_INTEGRATION": false | |
}, | |
"ENV": { | |
"emberCustomElements": { | |
"deoptimizeModuleEval": true, | |
"defaultOptions": { | |
"useShadowRoot": false | |
} | |
} | |
}, | |
"options": { | |
"use_pods": false, | |
"enable-testing": false | |
}, | |
"dependencies": { | |
"ember": "3.18.1", | |
"ember-template-compiler": "3.18.1", | |
"ember-testing": "3.18.1", | |
"react": "https://unpkg.com/react@16/umd/react.development.js", | |
"react-dom": "https://unpkg.com/react-dom@16/umd/react-dom.development.js" | |
}, | |
"addons": { | |
"@glimmer/component": "1.0.0", | |
"ember-custom-elements": "2.0.0", | |
"@ember/render-modifiers": "1.0.2" | |
} | |
} |
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