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@Ravenstine
Last active April 26, 2022 04:37
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Maya Socket Server
import socket
import sys
from threading import Thread
import maya.cmds
import maya.utils
def server_start():
server_address = '0.0.0.0', 8765 # Usage: server.py <port>
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind(server_address)
server.listen(0)
print('Wait for the connection')
while True:
connection, connection_address = server.accept()
print('Connected')
# print(sock.recv(4096))
buf = connection.recv(64)
if len(buf) > 0:
connection.write(maya.utils.executeInMainThreadWithResult("print \"heydog\""))
break
# connection.write(maya.utils.executeInMainThreadWithResult("print \"heydog\""))
# connection.close()
# print('Disconnected')
thread = Thread(target = server_start, args = ())
thread.start()
#maya.utils.executeDeferred(server_start)
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