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Maya Socket Server
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import socket | |
import sys | |
from threading import Thread | |
import maya.cmds | |
import maya.utils | |
def server_start(): | |
server_address = '0.0.0.0', 8765 # Usage: server.py <port> | |
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM) | |
server.bind(server_address) | |
server.listen(0) | |
print('Wait for the connection') | |
while True: | |
connection, connection_address = server.accept() | |
print('Connected') | |
# print(sock.recv(4096)) | |
buf = connection.recv(64) | |
if len(buf) > 0: | |
connection.write(maya.utils.executeInMainThreadWithResult("print \"heydog\"")) | |
break | |
# connection.write(maya.utils.executeInMainThreadWithResult("print \"heydog\"")) | |
# connection.close() | |
# print('Disconnected') | |
thread = Thread(target = server_start, args = ()) | |
thread.start() | |
#maya.utils.executeDeferred(server_start) |
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